Im big fan of TSW and will play it anyway.... but wtf is wrong with the mmo industry. So now we are at point where subs and cash shops at same time r normal? Its putting me off so badly that I have to write something
Im just missing times when my 10£ subs was enought to make us all equal in the game. Or maybe add another 50£ for set of talismans so ppl will not call me a noob in 1st day after launch and 10% discount in cs so my char will not look like homeless? hmm That is the question.....
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IF I had a problem with it, I wouldn't play it.
Problem solved.
Now, if you are addicted and can't walk away from it. That is a problem.
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Game developers know that pay 2 win has massive drawbacks, most newer western cashshops dont do that these days, Funcom arent stupid. The cashop is to take advantage of the way gear works, and i dont get why pay2play + cashop is bad and yet you have no prob with Buy2play + cashop. Funcom are used to converting their mmos to free 2 play after a period of time, having a cashop in at the start makes it an easier transition, its just thinking ahead.
To be blunt MMO's have had Cash Shops for decades in the form of Gold/Item Sellers. In virtually any MMO you can pay extra money to get an advantage whether it has a cash shop or not.
Like it or not cash shops at least give the developers the money instead of shady illegal companies.
Personally I'm not a huge fan of cash shops but developers using them nowadays does make sense, and as long as they just stay cosmetic I won't really mind.
Box + Sub + cash shop at launch falling back to
F2P+Cash shop sounds like a solid bushiness plan to me!
Consumer wise i would rather have a sub, but like everything else in the mmorpg industry times be chaingin.
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I'd really need to see the CS first.
If we are going to see stuff like XP boosts and other power/time-saving items it's horrible.
If the CS is really going to be cosmetic (clothes) then I think it's an awesome system.
So far Funcom has said that the cash shop will have "nice to haves" and clothing, but no power items.
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I hate statements like these because its the same reason why so many crappy mmo's have come into being. Well WOW did why cant we?
THEMEPARK IS THE DEATH OF THE MMO INDUSTRY
BTW I already pre ordered and will be playing even though this is gonna be themepark it has the open sandbox feel when it comes to character progression
I would much rarther it just be sub based all this cash shop stuff is just silly...
Saynig that as long as they have nothing game changing in the shop then i dont mind it being there..
The cash shop comes from age of conan's model where epic items with stats are sold. The developer's said it would just be cosmetic there as well. http://www.mmorpg.com/gamelist.cfm/game/191/view/forums/thread/322479/page/1
Half of Age of Conan's revenue comes from the cash shop so if anything I could see them adding more items with stats because that is more money! In a game with flat leveling, epic item stats would be overpowered due to no level restrictions and gear level deciding player level.
I dispise cash shops as a mean to progress.
The reason why people are defending the system is the trust that if you have B2P + Subs + CS is that it's more than likely that the CS will be purely cosmetical. F2P + CS is 99% of the time P2W so it's a different situation.
It's clothing / pets only - which is cosmetic
There won't be any gear items.
There is some worry their might be convenience items, which would be wrong in a sub game - namely slots for decks and associated equipment bought from cs rather than earning them in game. You can still twiddle your skills and gear manually but would be stupid imo if they sold the slots where you switch to your reconfigure decks. Personally don't think it will happen.
It is important to understand that the person in charge of the cash shop does not consider stepping stone gear items with great stats to be pay to win so they will be in there. If you consider saving 1 to 6 month of grind time pay to win then Funcom would disagree. I donb't know where you get your inside scoop but TSW is an evolved cash shop from AoC with the same team who did that one doing this cash shop.
http://conanvault.ign.com/static.php?page=Barbarian type of stuff is available on Age of Conan's cash shop with the PvP levels removed and that game requires a sub to do anything at level 80. If you are playing a lot on a EU populated server it only takes about a month to get to level 5 PvP but if you are playing casually then it will take a long time because PvP mini games don't happen often and farming nodes alone in shrines of bori is boring.
The developers there said the same thing. However, since it is the same guys running the cash shop and it will likely mean more gear items.
The same guys just released a new PvP server with the purchasable item shop rank 5 armor on day 1. So that imo is pay to win. The business people are running the cash shop so if rank 5 PvP armor sold well then gear with stats will be added.
Cash shops are lame anyway, if you want to make more money make a better game and increase the rates of a monthly subscription (hasn't happened in 10 years) or get more players 400,000 was good for EQ in 2002 so 1 million + should be fine today. These cash shops really counter the reasons to play an MMO but they worked well in asian markets because asia doesn't pay our sub prices anyway. Cash shop plus subscription, how bad can the projections for this game be?
I'm not so peeved at TSW but the idea in general GW2 and D3 are adding them as well.
Did you play AoC?
If you did, you would know that the PvP gear was not good gear for PvP, like wise the starter weapons were only good for the starter zone, by the end of the starter zone you could allways have something better. They did cut the grind by 10% though, but that is not a deal breaker of an item and IMO not pay to win.
nice try though
Yes and it doesn't seem like you did since they added the cash shop. Also, PvP gear is way better for PvP because most USA servers can't make it very far past tier 2 and on a fresh start server they were 100% OP. So here are the item comparisons to enlighten you.
all from http://aoc.is-better-than.tv/armory.php?s=14;24;16 website:
CAN buy this item in Funcom's cash shop:
PvP tier 1: helm of the rage reaver
546 armor
206 critigation amount
60 str, 59 con, 130 combat rating, 50 crit rating, 362 tenacity, 105 PvP combat rating, 25 pvp hit rating, 63 pvp armor, 184 pvp protection.
You can buy that in one second compared to PvP for a long time while undergeared or raiding for a long time to get geared out.
Tier 2 seems to be what a year of raiding to get all the pieces and at the end they are still subpar to the T1 PvP for PvP.
T2 PvE helm: 601 armor, 59 str, 57 con, 190 combat, 44 hit, 50 crit, 15 hate decrease, 40 + hiding.
T3 PvE is the same as T2 but adds a few more stats, all 4 servers in america don't go past that.
It should be easy to see by anyone, my grandma never played a video game in her life but she could probably look at the stats and tell you that the item shop PvP gear beats T1 and T2 and T3 raid gear due to + PvP stats.
People should inform themselves about TSW...
There's no equipment with stats besides the weapons and the chakras. All clothing is just for looks.
Additionally there'll be no PvP-stats in TSW like in AoC, WoW or whatever. TSW is allmost purely skill-based (player and character skills) and all the good equipment (weapons and chakras) will be crafted from players and not bought from vendors.
So yeah. The cash-shop will be there, but it will not be necessary to use it at all. No problems there tbh.
I used to hate cash shops but do to having less time to game in general my stance on them has lessen a LOT. I doubt I'd spend a lot of money in them, especially if I'm playing a sub, but I'm not against something that would make my time easier and allow me to not waste time in general. If someone wants to spends a LOT more of their own money (end up spending more in the shop then they'd do on a sub) to make Funcom richer go right ahead. That's on them. I'll be selective about what I buy if I do or not buy at all. The problem I still see though is with PvP. Items can break a balance in a one on one situation. However we should be dealing with group based PvP and if it's down right there shouldn't be an imbalance.
I don't have the patience, time, or general desire to grind for a particular item or hold out hope I'll win the roll on an item. Requirements on items are key I think though. They've already put in the play time to get to the right level. Let them have access to that sword or helm. It's when you let people have access to everything regardless of their level and time put into the game is when people should be really worried.
Do people even read what information is there to be found?
TSW will have no PvP-items. And the only items with stats in TSW will be weapons and chakras, which have to be crafted from players.
All the shop is going to offer will be vanity-items as there's no items in TSW besides the two mentioned. All clothing is going to be for appearance only, without any stats.
Companies lie or change their mind all the time. What isn't there at first can always be added later based on how the game is doing. I personally don't know what will be in the shop. I was responding to what was being said in the thread regarding cash shops in general.
well buy 2 play with cashshop is ok and is getting very common but pay 2 play and cash shop yeh i see why ppl might think its greedy(tho i am not one of them).
i gonna preorder it anways cause all other new ir coming MMO's bore me (GW and TERA) alone with their setting.
i just hope its not a mistake to invest in a funcom game (didnt buy any funcom games before)
aslong cash shop is really just for cosmetic stuff and non gamebreaking stuff i couldnt care less
cash shop + sub = ignore game...but...
... here is an, but... i love TSW setting & concept...just same as with STO i am tolerate cash shop couse it is ST game
...yes, i ll try TSW, and stay I hope