I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Originally posted by imjonah Zerg tactics dominating
Random mass PvP is always like that to some extent. If you don't like to be a part of mindless zerg you can always find a vent-using PvP guild. You said you played WAR. Well, it was the same there: prove your worth, join a top PvP guild, party with your guildmates and do your own thing using the rest of the crowd as a distraction.
Originally posted by imjonah class imbalance, melee ranged imbalance
It's a beta of a game that doesn't have a release date. Balance is always a problem in MMOs but unlike many other things it can be fixed.
Originally posted by imjonah faction population imbalance
I didn't know GW2 had PvP factions.
Originally posted by imjonah no other MMORPG developers have solved.
So you played PvP in several major MMOs and didn't like it one bit in any of them? Well, maybe MMO PvP just isn't your thing then?
Originally posted by imjonah there has not been a significant improvement of the basic model established by Everquest.
Personally I'll prefer GW2 over Everquest any day.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
I had a lot of fun playing in the open beta and am looking forward to the next opportunity to play, but truth is, gw2 is exactly what I expected it to be, a casual game. I can't see myself devoting too much time to contested PvP and WvWvW or it will all start to blur together and become redundant. It'll be good for instant access to fun PvP when I want it.
It seems every new game that comes out has "not genre changing" thrown at it, despite the things that it gets right. What ever happened to just playing games for fun?
1. Pve is missing from the end game. 5mans are not end game in any modern mmo and never have been or ever will be accepted. Unless Guild sizes are 5 people this makes no sense and just laziness.
2. WvW was during the BETA a laggy zerg fest EXACTLY HOW IT WAS IN AION and will be even worse in live servers. I am not sure what year they think it is, but the technology to handle THOUSANDS of players on the same screen simply does not exist.
That is what he was saying.
1. Endgame PvE != raiding.
2. "PvP during the BETA..." is right. BETA is BETA.
Originally posted by Puremallace Originally posted by Volkon So many words, so little facts.
1. Pve is missing from the end game. 5mans are not end game in any modern mmo and never have been or ever will be accepted. Unless Guild sizes are 5 people this makes no sense and just laziness.
You're forgetting the all important fact that the whole game is endgame, whatever there is to do at max level is not all there is to do at max level, all the previous content remains relevant, the game is obviously huge and from what we've seen so far there is months of content for PvE players, with more to come, they won't stop adding content at release.
5 person dungeons - what's the problem here? Guilds don't have to be about an effective source of raid fodder, for most people they are way more than that. 5 person means more opportunity to get a team going, couple that with with the absence of the holy trinity and you've got much more accessible content, end game raids weren't always about skill, often they were just as much about numbers and class roles, that's gone in GW2, it's a good thing. From what we've heard and now seen of general PvE play they aren't going to be a walk in the park either.
Fact: My guild will be running 5 man teams against each other to see who can clear a dungeon first
1. Pve is missing from the end game. 5mans are not end game in any modern mmo and never have been or ever will be accepted. Unless Guild sizes are 5 people this makes no sense and just laziness.
1. Endgame PvE != raiding.
Good day, my dear chap.
I've done plenty of end game PvE in MMORPGs that involved hunting down world bosses and named mobs. It seems that GW2 will have plenty of this type of end game PvE.
It seems every new game that comes out has "not genre changing" thrown at it, despite the things that it gets right. What ever happened to just playing games for fun?
Some people who play to have fun don't post on forums. The OP is likely looking to be thought a prophet if GW2 were to "fail" in his view. He could then say, "I predicted this!" No game will appeal to everyone.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
1. PVE is not significantly better (or worse) than other MMORPGs .
I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion, Lord of the Rings and Star Wars the Old Republic, each were fun each had their pluses and minuses
If Guild Wars 2 is superior to the above games, it is only slightly so. Nothing on the PVE side is earth shattering or a significant improvement for the genre.
2. Guild Wars 2 will rise or fall on its W v W v W an this is the problem.
No one so far has succeeded at this and nothing I saw this weekend was sufficiently unique/creative/ innovative to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past.
Zerg tactics dominating, class imbalance, melee ranged imbalance, faction population imbalance, server lag, exploits, server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.
I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously, the future will tell if the developers can find the magic formula. I would love to be proven wrong but I am skeptical.
With history as our guide; there is no good reason to believe, looking at what they have come up with so far, that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.
I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any PvP / W v W system to work long term.
I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.
_______________________________________
As a bit of further evidence for the above thesis. Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic model established by Everquest.
Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.
Critical but good thread. Hope this won't be locked.
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).
Do a little bit more effort to stick to substance rather than lashing out guys V_V
If the game plays well enough and the pvp is worthwhile, players will continue to play for a long time. People will come and go as happens with all games but a large core of people will continue to play the game.
This will largely depend on the maturity of the community and the co-operation of everyone regarding the WvWvW scenario.
As an avid pvper, I look forward to logging into a large scale and somewhat continuous battle along side familiar faces (toons) and hope to find real teamwork as a result.
From the general observations and opinions of various testers over the weekend, it seems that co-operation and teamwork was pleasantly present. I hope this continues. If it does then I suspect the game will not suffer much at all.
1. PVE is not significantly better (or worse) than other MMORPGs .
I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion, Lord of the Rings and Star Wars the Old Republic, each were fun each had their pluses and minuses
If Guild Wars 2 is superior to the above games, it is only slightly so. Nothing on the PVE side is earth shattering or a significant improvement for the genre.
2. Guild Wars 2 will rise or fall on its W v W v W an this is the problem.
No one so far has succeeded at this and nothing I saw this weekend was sufficiently unique/creative/ innovative to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past.
Zerg tactics dominating, class imbalance, melee ranged imbalance, faction population imbalance, server lag, exploits, server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.
I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously, the future will tell if the developers can find the magic formula. I would love to be proven wrong but I am skeptical.
With history as our guide; there is no good reason to believe, looking at what they have come up with so far, that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.
I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any PvP / W v W system to work long term.
I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.
_______________________________________
As a bit of further evidence for the above thesis. Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic model established by Everquest.
Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.
Critical but good thread. Hope this won't be locked.
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).
Do a little bit more effort to stick to substance rather than lashing out guys V_V
Most of his post are personal opinions based on limited exposure to the game. Going by the first part alone, it is obvious that the OP has not really explored the PvE side of the game in depth. I'd say he either watched a few youtube videos or possibly played the game to level 5, did a few starter hearts and events and assumed that the whole PvE game is like this. It is not. There is a lot more depth do it and when you actually realize it, you'll see just how different the PvE side of the game is.
Just the simple fact that the game revolves around exploration instead traveling from quest hub to quest hub is enough to set it appart from the other MMOs.
As far as the rest of that post... zerg tactics? In mass PvP? Especially when people just started playing? You don't freaking say... I am shocked.
Faction imbalance? There are no factions in GW2, something the OP would have known, had he actually played the game.
Server population imbalance due to time zones doesn't matter as servers get paired up with servers from their time zone. Either way, due to the length of WvWvW conflicts and how the wins are determined, it doesn't really matter if one night a certain server is able to field more players.
Originally posted by DarkPony The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).
Well, the TC did a very good job at finding a misleading title for this thread. If the title was "my BWE experience" replies would be different. The TC doesn't like mass PvP in MMOs, all right. As regrettable as it is is, it doesn't mean mass PvP in MMOs sucks for everybody.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
1. PVE is not significantly better (or worse) than other MMORPGs .
2. Guild Wars 2 will rise or fall on its W v W v W an this is the problem.
etc.
Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.
Critical but good thread. Hope this won't be locked.
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).
Do a little bit more effort to stick to substance rather than lashing out guys V_V
Anet promised a fix for the overflow server issue before launch.
No one can refute the OP's points, not because they have validity, but because they are opinion. You happen to agree with the OP, so you view his opinions as valid. They are for you and he, but not for everyone. Anyway...
1. My experience was that PvE was significantly better than any other MMO I've played, to the point where after one weekend I have no desire to play other MMO's. This is a purely subjective respone on both the OP's and my part.
2. While the success of WvWvW will be important to GW2, I don't believe the game will fail if it is no better implemented than it was during this first large beta test -- and the odds are it will get better both before and after launch, since every MMO company patches their games in an ongoing process.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
Um, the success of GW2 hinges on box sales and they're not going to have a problem with that.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
1. PVE is not significantly better (or worse) than other MMORPGs .
If Guild Wars 2 is superior to the above games, it is only slightly so. Nothing on the PVE side is earth shattering or a significant improvement for the genre.
Really ??
I see a HUGE improvement!!
All other MMOs take you from quest hub to the next one,,,
Guild Wars 2 makes you move freely around the world and adventure comes to you!
Makes you think: "Let´s see what´s going on today in Tyria....!" You go out...and game starts...no quest hubs...no NPCS standing with a qustion mark....just a full live breathing world full of dinamic adventures!
I do belive it is a trully "different take" made by Anet, and it rocks!
Op should have made the title: Why the odds are heavily stacked against Guild Wars 2 WvW success
The OP's opinion on PvE goes directly against mine, the weekend proved to me that non static quest delivery is a far superior way to provide content, a lot of people agree on that.
The points of concern are valid for WvW - it's easy to see it becoming a zerg fest, how that plays out as time goes by is anyones guess? How much of an impact will server pride have in getting people to organise more strategic plans of attack and defense? Will leader boards get people thinking about how to best improve their performance? What can Anet do with feedback and gathering metrics from weekends like this to quell the zerg and encourage strategic PvP?
The title of the thread went against the OP's favour even though the concerns for WvW are totally valid. I think that got up peoples noses. You know what us forum posters are like - rage at perceived attitude rather than content
1. PVE is not significantly better (or worse) than other MMORPGs .
I leveled characters to max level in WOW, Age of Conan, Warhammer Online, Aion, Lord of the Rings and Star Wars the Old Republic, each were fun each had their pluses and minuses
If Guild Wars 2 is superior to the above games, it is only slightly so. Nothing on the PVE side is earth shattering or a significant improvement for the genre.
I disagree with this. I found PvE to be very fun in GW2, more fun than it was in other recent MMO's. Here are my reasons for this:
1. No "golden exclamation point" syndrome. This just KILLS exploration in a game because you are PUNISHED for not getting a quest before exploring. For example, if I randomly stumble upon a camp of gnolls and kill them, and then receive a quest to kill the gnolls later...I will get no credit for my previous slaughter. THIS is what makes games feel linear, and it is blessedly absent from GW2. In GW2, you can literally just wander around and do things and get credit for it. The game world feels so much more open because of this.
2. Downward level scaling. In GW2, you are always scaled down to a level appropriate for the area you are in. This may sound dumb, but I think it's amazing. In other MMORPGs leveling up means that you pretty much can't do "lower level" content anymore, and I hate this, it's like leveling up blocks content off from you. Not so in GW2 though! As you get higher level MORE of the world is always open for you to play in. Love that level 10 event so much you want to do it again at level 40? Go for it!
3. Dynamic events. I thought these were really fun. You're just minding your own business feeding some cows and WHAM! Bandits! All of a sudden player start scrambling to protect the farm, rez each other, and put out fires.
4. Everyone gets credit for kills. I can't tell you how many times I've groaned when I see another player approach in an MMORPG because I know he's going to take "my" mobs. I never worried about this once in GW2...whenever I saw another player, I thought, "sweet! Someone to help!"
2. Guild Wars 2 will rise or fall on its W v W v W an this is the problem.
No one so far has succeeded at this and nothing I saw this weekend was sufficiently unique/creative/ innovative to indicate they have resolved the problems that have plagued every other MMORPG's attempts in the past.
Zerg tactics dominating, class imbalance, melee ranged imbalance, faction population imbalance, server lag, exploits, server population fluctuations depending on players time zones, player farming rewards and not helping their faction, etc.
I am sure there will be tweaks, fine tuning, nerfs and other adjustments; obviously, the future will tell if the developers can find the magic formula. I would love to be proven wrong but I am skeptical.
With history as our guide; there is no good reason to believe, looking at what they have come up with so far, that the GW2 developers will be able to solve the riddle, no other MMORPG developers have solved.
I personally believe it will take an order of magnitude greater innovative/ 'thinking outside the box" / radical departure from the norm for any PvP / W v W system to work long term.
I wish the GW2 development team the best of luck, I just don't see any evidence that they are any more up to the task than all the development teams that failed in the past.
This is your completely subjective opinion. Why do you think WvW will be the end all be all of GW2? Are you just ignoring structured PvP, PvE, dungeons, crafting, exploration, alts, ...the list goes on.
As for your concerns regarding WvW:
1. Zerg tactics - Yeah, this is basically true, open world battles typically come down to numbers, though siege engines can even the odds. But honestly, this is an MMORPG...numbers SHOULD matter. Also, you have the third faction in the mix that can mess up a zerging faction.
2. Class imbalance - ANet did GW1 and classes are fairly balanced in that. That said though, sure there will be some class imbalance, but I don't think it will ruin the game...it hasn't in other MMORPGs.
3. Melee/range imbalance - Every class can use range. If you insist on being melee while you are defending a besieged keep, then that is stupid. Use your rifle or bow.
4. Faction population imbalance - There are no factions. It's server vs. server and there's a matchmaking system that matches you with a server that has a similar W/L ratio. I don't think this will be a problem.
5. Server lag - Really? I would hope that lag would be a minor concern when the game is ready for release. And this is something that is UNIVERSAL to MMORPGs.
6. Exploits - Really? Universal to MMORPGs once again.
7. Time zone fluctuations - Hopefully they will only pit servers in similar time zones against one another.
8. Players farming and not helping their factions - This all has to do with the reward design. Right now, you are rewarded for successfully defending and successfully attacking keeps...I see no reason to farm here.
_______________________________________
As a bit of further evidence for the above thesis. Despite literally hundreds of millions of dollars spent, there has not been a significant improvement of the basic model established by Everquest.
Comments
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Currently Playing: World of Warcraft
1. Endgame PvE != raiding.
2. "PvP during the BETA..." is right. BETA is BETA.
Good day, my dear chap.
The odds are heavily stacked that this is another troll post fantasy thread with no facts or knowledge to back it up.
The only thing you have going for you op is the fact that you can spell "skeptical" correctly because this eludes 99% of the people on this forum.
Life IS Feudal
1. Pve is missing from the end game. 5mans are not end game in any modern mmo and never have been or ever will be accepted. Unless Guild sizes are 5 people this makes no sense and just laziness.
You're forgetting the all important fact that the whole game is endgame, whatever there is to do at max level is not all there is to do at max level, all the previous content remains relevant, the game is obviously huge and from what we've seen so far there is months of content for PvE players, with more to come, they won't stop adding content at release.
5 person dungeons - what's the problem here? Guilds don't have to be about an effective source of raid fodder, for most people they are way more than that. 5 person means more opportunity to get a team going, couple that with with the absence of the holy trinity and you've got much more accessible content, end game raids weren't always about skill, often they were just as much about numbers and class roles, that's gone in GW2, it's a good thing. From what we've heard and now seen of general PvE play they aren't going to be a walk in the park either.
Fact: My guild will be running 5 man teams against each other to see who can clear a dungeon first
I've done plenty of end game PvE in MMORPGs that involved hunting down world bosses and named mobs. It seems that GW2 will have plenty of this type of end game PvE.
My theme song.
Some people who play to have fun don't post on forums. The OP is likely looking to be thought a prophet if GW2 were to "fail" in his view. He could then say, "I predicted this!" No game will appeal to everyone.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
Don't forget the overflow server thingy ... if there's one killer to world pvp in a can it is not being able to join your guildies in a siege.
Critical but good thread. Hope this won't be locked.
The replies are doing a very bad job at addressing the OP's concerns because a lot of it is either valid or not disproven at this time (as far as I can tell).
Do a little bit more effort to stick to substance rather than lashing out guys V_V
My brand new bloggity blog.
first post and it nails it. gratz.
If the game plays well enough and the pvp is worthwhile, players will continue to play for a long time. People will come and go as happens with all games but a large core of people will continue to play the game.
This will largely depend on the maturity of the community and the co-operation of everyone regarding the WvWvW scenario.
As an avid pvper, I look forward to logging into a large scale and somewhat continuous battle along side familiar faces (toons) and hope to find real teamwork as a result.
From the general observations and opinions of various testers over the weekend, it seems that co-operation and teamwork was pleasantly present. I hope this continues. If it does then I suspect the game will not suffer much at all.
Most of his post are personal opinions based on limited exposure to the game. Going by the first part alone, it is obvious that the OP has not really explored the PvE side of the game in depth. I'd say he either watched a few youtube videos or possibly played the game to level 5, did a few starter hearts and events and assumed that the whole PvE game is like this. It is not. There is a lot more depth do it and when you actually realize it, you'll see just how different the PvE side of the game is.
Just the simple fact that the game revolves around exploration instead traveling from quest hub to quest hub is enough to set it appart from the other MMOs.
As far as the rest of that post... zerg tactics? In mass PvP? Especially when people just started playing? You don't freaking say... I am shocked.
Faction imbalance? There are no factions in GW2, something the OP would have known, had he actually played the game.
Server population imbalance due to time zones doesn't matter as servers get paired up with servers from their time zone. Either way, due to the length of WvWvW conflicts and how the wins are determined, it doesn't really matter if one night a certain server is able to field more players.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
Anet promised a fix for the overflow server issue before launch.
No one can refute the OP's points, not because they have validity, but because they are opinion. You happen to agree with the OP, so you view his opinions as valid. They are for you and he, but not for everyone. Anyway...
1. My experience was that PvE was significantly better than any other MMO I've played, to the point where after one weekend I have no desire to play other MMO's. This is a purely subjective respone on both the OP's and my part.
2. While the success of WvWvW will be important to GW2, I don't believe the game will fail if it is no better implemented than it was during this first large beta test -- and the odds are it will get better both before and after launch, since every MMO company patches their games in an ongoing process.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Really ??
I see a HUGE improvement!!
All other MMOs take you from quest hub to the next one,,,
Guild Wars 2 makes you move freely around the world and adventure comes to you!
Makes you think: "Let´s see what´s going on today in Tyria....!" You go out...and game starts...no quest hubs...no NPCS standing with a qustion mark....just a full live breathing world full of dinamic adventures!
I do belive it is a trully "different take" made by Anet, and it rocks!
Op should have made the title: Why the odds are heavily stacked against Guild Wars 2 WvW success
The OP's opinion on PvE goes directly against mine, the weekend proved to me that non static quest delivery is a far superior way to provide content, a lot of people agree on that.
The points of concern are valid for WvW - it's easy to see it becoming a zerg fest, how that plays out as time goes by is anyones guess? How much of an impact will server pride have in getting people to organise more strategic plans of attack and defense? Will leader boards get people thinking about how to best improve their performance? What can Anet do with feedback and gathering metrics from weekends like this to quell the zerg and encourage strategic PvP?
The title of the thread went against the OP's favour even though the concerns for WvW are totally valid. I think that got up peoples noses. You know what us forum posters are like - rage at perceived attitude rather than content
Wait .... there's a K in Sceptical?
I disagree with this. I found PvE to be very fun in GW2, more fun than it was in other recent MMO's. Here are my reasons for this:
1. No "golden exclamation point" syndrome. This just KILLS exploration in a game because you are PUNISHED for not getting a quest before exploring. For example, if I randomly stumble upon a camp of gnolls and kill them, and then receive a quest to kill the gnolls later...I will get no credit for my previous slaughter. THIS is what makes games feel linear, and it is blessedly absent from GW2. In GW2, you can literally just wander around and do things and get credit for it. The game world feels so much more open because of this.
2. Downward level scaling. In GW2, you are always scaled down to a level appropriate for the area you are in. This may sound dumb, but I think it's amazing. In other MMORPGs leveling up means that you pretty much can't do "lower level" content anymore, and I hate this, it's like leveling up blocks content off from you. Not so in GW2 though! As you get higher level MORE of the world is always open for you to play in. Love that level 10 event so much you want to do it again at level 40? Go for it!
3. Dynamic events. I thought these were really fun. You're just minding your own business feeding some cows and WHAM! Bandits! All of a sudden player start scrambling to protect the farm, rez each other, and put out fires.
4. Everyone gets credit for kills. I can't tell you how many times I've groaned when I see another player approach in an MMORPG because I know he's going to take "my" mobs. I never worried about this once in GW2...whenever I saw another player, I thought, "sweet! Someone to help!"
This is your completely subjective opinion. Why do you think WvW will be the end all be all of GW2? Are you just ignoring structured PvP, PvE, dungeons, crafting, exploration, alts, ...the list goes on.
As for your concerns regarding WvW:
1. Zerg tactics - Yeah, this is basically true, open world battles typically come down to numbers, though siege engines can even the odds. But honestly, this is an MMORPG...numbers SHOULD matter. Also, you have the third faction in the mix that can mess up a zerging faction.
2. Class imbalance - ANet did GW1 and classes are fairly balanced in that. That said though, sure there will be some class imbalance, but I don't think it will ruin the game...it hasn't in other MMORPGs.
3. Melee/range imbalance - Every class can use range. If you insist on being melee while you are defending a besieged keep, then that is stupid. Use your rifle or bow.
4. Faction population imbalance - There are no factions. It's server vs. server and there's a matchmaking system that matches you with a server that has a similar W/L ratio. I don't think this will be a problem.
5. Server lag - Really? I would hope that lag would be a minor concern when the game is ready for release. And this is something that is UNIVERSAL to MMORPGs.
6. Exploits - Really? Universal to MMORPGs once again.
7. Time zone fluctuations - Hopefully they will only pit servers in similar time zones against one another.
8. Players farming and not helping their factions - This all has to do with the reward design. Right now, you are rewarded for successfully defending and successfully attacking keeps...I see no reason to farm here.
No
Are you team Azeroth, team Tyria, or team Jacob?
I remain sceptical of this...
Are you team Azeroth, team Tyria, or team Jacob?
*giggle*