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Guild War 2 Might Cost you more than you think

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  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by jtcgs

     

    Actually it would be very easy to test it.

    You have your first set price.

    Inject a set amount of gems into the economy, say...10,000

    note the ratio change

    Inject another 10,000

    note the ration change

    inject another 10,000

    if the ratio of change is the same...and it can all be done IN HOUSE by creating characters and giving them gems which I am sure that is exactly what they did. It needs to be controlled to get an accurate sample. If you have players do it and not know what if anything they are doing with the gems you will not be able to get an accurate reading.

    It would be inaccurate. As people would not be using their own money.

    The test you propose would do nothing. You would giving people money that they may or may not normally purchase. You would be creating artificial conditions, that would not be reflected when the game went live.

  • MetentsoMetentso Member UncommonPosts: 1,437

    You can sugar coat it all you want, but cash shop = frustration.

    If you don't spend, you are frustrated to see other players going faster and easier.

    If you don't spend enough, the same.

    If you spend a lot, then you are frustrated because you spent too much, then you spend less, but just to see other players going faster again.

     

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by Atlan99

    It would be inaccurate. As people would not be using their own money.

    The test you propose would do nothing. You would giving people money that they may or may not normally purchase. You would be creating artificial conditions, that would not be reflected when the game went live.

    Actually it would be 100% accurate in controlled conditions because that is the only way you could possibly figure out the question at hand...the gem inflation ratio.

    If the amount of gems in the market sets the ratio you need to figure out WHEN the ratio is effected at each level of inflation.

    that is the thing that cannot be figured out in an uncontrolled enviorment because it would be extremely difficult to not only know how many gems are out there, but that it stays at that level. If you have "players" doing it, how can you keep them from spending the gems?

    By being able to place a set amount of gems in the market you can know right then and there if ratio changes and then place another set amount of gems in to keep increasing it until it changes again. it is only by doing it this way that we, or Anet can know ahead of time what the inflation ratios are.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by Metentso

    You can sugar coat it all you want, but cash shop = frustration.

    If you don't spend, you are frustrated to see other players going faster and easier.

    If you don't spend enough, the same.

    If you spend a lot, then you are frustrated because you spent too much, then you spend less, but just to see other players going faster again.

     

    Same can be said about no cash shop.

    If you don't spend enough time playing, you are frustrated to see other players going faster.

    If you spend a lot, then you are frustrated because you now have a second job, the game, then you spend less time because you are sick of playing...and other players are going faster than you again.

    Same poop, different pile

    I can spend money and get to max level in 2 days instead of not spending money and getting there in 3!  Oh the horror of it all.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

    Originally posted by Metentso

    You can sugar coat it all you want, but cash shop = frustration.

    If you don't spend, you are frustrated to see other players going faster and easier.

    If you don't spend enough, the same.

    If you spend a lot, then you are frustrated because you spent too much, then you spend less, but just to see other players going faster again.

     

    I could care less how many character slots some other dude has, or how many extra bag slots he has haha.

     

    Why are you focusing on someone elses fun in game instead of your own? They arent waiving their round thick ass bags in your face are they? You CANT EVEN SEE THEM!!!

     

    Sorry but I dont agree with you at all, and I think your being childish. If your frustrated over someone having more bags in game then you why dont you get pissed off everyday when you see someone with abetter car than you? You must live a terrible life if thats the case.

  • ConnmacartConnmacart Member UncommonPosts: 723

    Originally posted by jtcgs

    Originally posted by Atlan99

    It would be inaccurate. As people would not be using their own money.

    The test you propose would do nothing. You would giving people money that they may or may not normally purchase. You would be creating artificial conditions, that would not be reflected when the game went live.

    Actually it would be 100% accurate in controlled conditions because that is the only way you could possibly figure out the question at hand...the gem inflation ratio.

    If the amount of gems in the market sets the ratio you need to figure out WHEN the ratio is effected at each level of inflation.

    that is the thing that cannot be figured out in an uncontrolled enviorment because it would be extremely difficult to not only know how many gems are out there, but that it stays at that level. If you have "players" doing it, how can you keep them from spending the gems?

    By being able to place a set amount of gems in the market you can know right then and there if ratio changes and then place another set amount of gems in to keep increasing it until it changes again. it is only by doing it this way that we, or Anet can know ahead of time what the inflation ratios are.

    Uhm no, it would only be accurate for that single instance. You can not predict in any way how much people are going to spend and as such derive any corrolation from that. People will spend other peopls money without a thought, but when it comes to spending their own it's a completely different story. Also there will always be extremes that a controlled enviroment can't predict.

  • UngoHumungoUngoHumungo Member Posts: 518

    Facts are simple if you don't mind cash shops play a game with cash shops if they bother you that bad find a game with a monthly sub or is f2p, thats all trying to change people opinions in a forum site is an exercise in futility

     

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • IPolygonIPolygon Member UncommonPosts: 707
    In other news, preordering/prepurchasing a game to gain headstart is pay2win. As is buying special peripherals and stronger rigs.
  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Originally posted by jtcgs 

    Same can be said about no cash shop.

    If you don't spend enough time playing, you are frustrated to see other players going faster.

    If you spend a lot, then you are frustrated because you now have a second job, the game, then you spend less time because you are sick of playing...and other players are going faster than you again.

    Same poop, different pile

    I can spend money and get to max level in 2 days instead of not spending money and getting there in 3!  Oh the horror of it all.

     

    Not really.   The rate is the same for everyone and only the amount of time a player chooses to contribute determines when they reach the end.  

  • MetzaMetza Member Posts: 160

    I will purchase the extra character slots, not because i'm going to level all of them but because I can experiment with each class in the structured PVP almost instantly, 1 to 2 characters will be going through all of the pve content the others are just my pvp hubs, so it will cost me a bit more to play than someone who doesnt purchase those slot, but hey, thats MY choice and thats what the cash shop seems to me so far.

    If I were to see something that I didnt like in the cash shop, I would just not get it, unless its gamebreaking. Bottom line is the game appears completly enjoyable and playable without buying from the cash shop, once it is not is when a game is to cash shop heavy.

    image

  • RednecksithRednecksith Member Posts: 1,238

    OP, you can't criticize Arenanet! Anything they do is FINE! It doesn't matter that companies which have charged for bank/bag/character slots before (without a box price even) have been torn to pieces by many of these very same people!

    If you call something they do into question, just remember this simple formula:

    Arenanet = Oh, they're doing that? Well, they gotta make money somehow (even though there was a box price), and anyone who doesn't pay is a freeloader!

    Anyone else = WHAT?!? They're doing THAT? OMFG THOSE GREEDY GODDAMN MOTHER****ERS!!!!! BOYCOTT! BOYCOTT! OUTRAGE!

    Arenanet are geniuses of the highest order, and everything they do is a product of that genius, and as such is beyond contestation by lowly mortals such as ourselves.

    And if you can't detect the sarcasm here, you are officially brain dead.

  • Cod_EyeCod_Eye Member UncommonPosts: 1,016

    Interesting to see all these people whining because GW2 has a cash shop, and specificly those that are intending to play TSW, and those that play WoW and those that play LoTRO, DDO, RoM, Eve to name just a few, but find it totally acceptable to pay subs and have a cash shop.  and you know who you are because Ive seen your previous posts and your profile pages that  tells me that you play them games.

    Talk about having double standards and being contradictive.

  • UngoHumungoUngoHumungo Member Posts: 518

    Originally posted by thinktank001

    Originally posted by jtcgs 

    Same can be said about no cash shop.

    If you don't spend enough time playing, you are frustrated to see other players going faster.

    If you spend a lot, then you are frustrated because you now have a second job, the game, then you spend less time because you are sick of playing...and other players are going faster than you again.

    Same poop, different pile

    I can spend money and get to max level in 2 days instead of not spending money and getting there in 3!  Oh the horror of it all.

     

    Not really.   The rate is the same for everyone and only the amount of time a player chooses to contribute determines when they reach the end.  



    EVERYTHING THAT CAN BE BOUGHT IN THE CASH SHOP CAN ALSO BE FOUND IN THE GAME WORLD!!

    I played all weekend and resceived keys, xp boosts, karma boosts, dyes......you guys are making more of this than there is

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • TyrokiTyroki Member UncommonPosts: 183

    Oh look, another gem shop scare-mongering thread disguised as 'concern'

    Everything in the gem shop is easily ignorable to those of us who don't want to pay real money. If there is something we want in there, it'll just cost some gold. No problems there.

    Nothing in the gem shop is needed to be competitive. Absolutely nothing.

    If you don't want to pay real money beyond the box/digital price, you have absolutely no obligation to.

    If you feel you do, then you either have addiction issues, or a loose wallet. Either suits a business just fine. After all, they're not just in this to make a fun game. Money must be made to profit. That's how a business stays afloat to continue their practice. Workers have to feed themselves and their families you know. They can't do that if the company flops.

    MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

  • ElikalElikal Member UncommonPosts: 7,912

    I never spent so much money than on so called "free" games. Yes of course you don't *need* all this stuff, but experience says, many people WILL get it. And many will get vanity items when they see other have them. It is how human nature is. The monthly fee is a flatrate. I never understood how people preferred the old fashioned pre-flatrate models at all. It kinda confirms my fear about GW2 and it hefty prices for many covient things other MMOs contain in the flatrate fee.

    MANY MANY people will pay a LOT more in the end.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • udonudon Member UncommonPosts: 1,803

    Originally posted by Caldrin

    Well yeah of course they need to keep the cash coming in to be able to run the servers and make exp packs and so on..

    It was pretty obvious there was gonna be things in the cash shop that people would need to buy, sure its not pay to win but you will still probally end up paying out for these things..

    Its just a different way of maknig money out of an MMORPG , but i guess at the end of the day you can choose not to buy the items and play for free..

     

     

    I thought that was what the annual or even sooner paid expansions where for?  Does the fact that a healthy cash shop is in the game mean that all expansions are going to be free?  LOL, I think everyone knows the answer to that question.

    GW2 has as "healthy" a cash shop as some F2P games (not as bad as  the worse but still healthy) with the added bonus of having to pay for the orginal box and any expansions.

    Yep that sounds like a revoulation in game business models thats going to end sub games forever for sure.

  • UngoHumungoUngoHumungo Member Posts: 518
    Also as far as xp boosts, the amount of xp you get from kills is minimal compared to Event completions

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • MetzaMetza Member Posts: 160

    Originally posted by biggarfoot

    Interesting to see all these people whining because GW2 has a cash shop, and specificly those that are intending to play TSW, and those that play WoW and those that play LoTRO, DDO, RoM, Eve to name just a few, but find it totally acceptable to pay subs and have a cash shop.  and you know who you are because Ive seen your previous posts and your profile pages that  tells me that you play them games.

    Talk about having double standards and being contradictive.

    I really liked LOTR new pay system, I played it for free for a while, only thing I spent any money one for 4 months was a mount.

    I had purchased the game and the moria pack previously before they implemented the new system but it really worked out well for me at least.

    image

  • udonudon Member UncommonPosts: 1,803

    Originally posted by graggok

    Also as far as xp boosts, the amount of xp you get from kills is minimal compared to Event completions

    Anet gave you Karma potions to solve that problem.  And potions that boost the chance of getting higher quaility drops from those events.  And don't forget you can buy keys for those cases when you get 4 boxes and 2 keys in a day and want to know whats in the other two boxes.

     

  • TerrorizorTerrorizor Member Posts: 326

    Originally posted by Rednecksith

    OP, you can't criticize Arenanet! Anything they do is FINE! It doesn't matter that companies which have charged for bank/bag/character slots before (without a box price even) have been torn to pieces by many of these very same people!

    If you call something they do into question, just remember this simple formula:

    Arenanet = Oh, they're doing that? Well, they gotta make money somehow (even though there was a box price), and anyone who doesn't pay is a freeloader!

    Anyone else = WHAT?!? They're doing THAT? OMFG THOSE GREEDY GODDAMN MOTHER****ERS!!!!! BOYCOTT! BOYCOTT! OUTRAGE!

    Arenanet are geniuses of the highest order, and everything they do is a product of that genius, and as such is beyond contestation by lowly mortals such as ourselves.

    And if you can't detect the sarcasm here, you are officially brain dead.

    it sounds like you are really unhappy that people aren't agreeing with you.  I'm sorry that you're unhappy. I'm sorry that all the people searching for every possible problem with GW2 are unhappy.  Want a cookie?

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by thinktank001 

    Not really.   The rate is the same for everyone and only the amount of time a player chooses to contribute determines when they reach the end.  

    Not really. The rate is the same for everyone and only how the player chooses to spend money to play the game matters. You chose to spend $15 every single month no matter what to play, I chose if I want to spend a single dime to play.

    The difference is in your mind. Once you get to end game, there is no more OMG he is moving faster than me and end game comes in a few days here.

    But you go on and keep paying $15 a month, every month for a game you supposedly own and keep thinking its somehow cleaner than dropping $5 for a quick one time boost to end game and never spending another dime again...which I wont even need to do in a game that downsizes your level to the area you are playing in so your friends, that have no life and outpaced you 3 levels to 1 can come and play with you and be at YOUR LEVEL.

    Your argument holds no water in this game. Any rush to keep up with someone else just shows YOUR weakness when playing a game, a game you are supposed to be playing FOR FUN and not for your epeen size when looking at someone elses...heh.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • UngoHumungoUngoHumungo Member Posts: 518

    Originally posted by udon

    Originally posted by graggok

    Also as far as xp boosts, the amount of xp you get from kills is minimal compared to Event completions

    Anet gave you Karma potions to solve that problem.  And potions that boost the chance of getting higher quaility drops from those events.  And don't forget you can buy keys for those cases when you get 4 boxes and 2 keys in a day and want to know whats in the other two boxes.

     

    karama isn't xp its a currency...i think you are trying to hard I am sold on the game I enjoyed the beta immensly, and I have no problem with a cash shop that I can use with in-game currency

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • cyress8cyress8 Member Posts: 832

    To the OP:  It might cost less than you think.  I'm the type of person that really does not buy much in the CS.  I try to keep it to the bare minimum since I do not really buy fluff items and boosts are not my thing since I like to play and enjoy my games longer.

    I'll probably spend around 50 dollars the whole time I'm playing the game.   Unless they put expacs in the CS.  Even then, if they do go that route I will just buy it with gold that I have saved.  :D

    BOOYAKA!

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by Elikal

     It kinda confirms my fear about GW2 and it hefty prices for many covient things other MMOs contain in the flatrate fee.

    MANY MANY people will pay a LOT more in the end.

    Its called choice.

    Example: I will never understand why anyone would complain about having the choice of dropping...say, $5 to be able to buy a costume and want to be forced to have to do an instance 100 times in order to get it.

    really...so its better to have to pay $15 a month to put in 100 or more HOURS to get an item instead of paying $5 for it and playing for FUN?

    Does the carrot really taste that good?

    Personally, I am tired of carrots hanging on a stick, I want some *#% &#$@ steak!

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • udonudon Member UncommonPosts: 1,803

    Originally posted by cyress8

    To the OP:  It might cost less than you think.  I'm the type of person that really does not buy much in the CS.  I try to keep it to the bare minimum since I do not really buy fluff items and boosts are not my thing since I like to play and enjoy my games longer.

    I'll probably spend around 50 dollars the whole time I'm playing the game.   Unless they put expacs in the CS.  Even then, if they do go that route I will just buy it with gold that I have saved.  :D

    I keep seeing this comment about it doesn't matter because you can buy gems with gold and find that odd.  Everyone does realize that Gems just don't appear for sale but need someone to pay real money first to put them up for sale right?  It doesn't matter to Anet one bit if you pay real money or buy gems with gold because the end result is the same.  Someone is spending real money that is profit to them to buy stuff for use in game.  If you supply the credit card info or someone else does and sells those gems to you for gold it's the same thing.

    I personally don't care that much except that a lot of people keep calling this game a B2P play which it is not.  It's a cash shop game with the twist that you have to buy the box and any future expansions up front.  If you are fine with that knock yourself out and have fun but please don't misrepersent the game to others that might be thinking this is something it's not.  It's far and away from what GW's was when it orginally released.

This discussion has been closed.