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How does the World feels in this game ?

aSynchroaSynchro Member UncommonPosts: 194

One of my biggest fear with TSW is that everything could feel "closed", as zones aren't directly linked to each others (obviously you have to take some kind of portal to go from New York to Egypt etc.) and a lots of content seems to be inside buildings. 

I know it's not gonna be a sandbox, but will we have some kind of big, open spaces, like wild fields, deep forests etc. so get some fresh air ?

Will we have a "breathing world" with critters, unexpected events, mats to gather, motivation to travel everywhere again and again... or will everything be static and feel dead (as in SWTOR) ?

 

Some backup about this from the betatesters would be awesome ^^

Comments

  • CaldrinCaldrin Member UncommonPosts: 4,505

    From what i have read the main quest areas are pretty big...

     

    We will be able to let you know in a few hours after open beta starts...

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by aSynchro

    One of my biggest fear with TSW is that everything could feel "closed", as zones aren't directly linked to each others (obviously you have to take some kind of portal to go from New York to Egypt etc.) and a lots of content seems to be inside buildings. 

    I know it's not gonna be a sandbox, but will we have some kind of big, open spaces, like wild fields, deep forests etc. so get some fresh air ?

    Will we have a "breathing world" with critters, unexpected events, mats to gather, motivation to travel everywhere again and again... or will everything be static and feel dead (as in SWTOR) ?

     

    Some backup about this from the betatesters would be awesome ^^

    I saw a video of the character running into a guy camping and off he goes to kill some zombies on the side of the road. My question is, if he wanted to could he go into the forest on the side of the road and wonder off if he pleased?

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AerowynAerowyn Member Posts: 7,928

    I have some issues but overall the atmosphere is great way better than SWTOR in that aspect.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by SEANMCAD

    Originally posted by aSynchro

    One of my biggest fear with TSW is that everything could feel "closed", as zones aren't directly linked to each others (obviously you have to take some kind of portal to go from New York to Egypt etc.) and a lots of content seems to be inside buildings. 

    I know it's not gonna be a sandbox, but will we have some kind of big, open spaces, like wild fields, deep forests etc. so get some fresh air ?

    Will we have a "breathing world" with critters, unexpected events, mats to gather, motivation to travel everywhere again and again... or will everything be static and feel dead (as in SWTOR) ?

     

    Some backup about this from the betatesters would be awesome ^^

    I saw a video of the character running into a guy camping and off he goes to kill some zombies on the side of the road. My question is, if he wanted to could he go into the forest on the side of the road and wonder off if he pleased?

     

    yes he could

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Aerowyn

    Originally posted by SEANMCAD

    Originally posted by aSynchro

    One of my biggest fear with TSW is that everything could feel "closed", as zones aren't directly linked to each others (obviously you have to take some kind of portal to go from New York to Egypt etc.) and a lots of content seems to be inside buildings. 

    I know it's not gonna be a sandbox, but will we have some kind of big, open spaces, like wild fields, deep forests etc. so get some fresh air ?

    Will we have a "breathing world" with critters, unexpected events, mats to gather, motivation to travel everywhere again and again... or will everything be static and feel dead (as in SWTOR) ?

     

    Some backup about this from the betatesters would be awesome ^^

    I saw a video of the character running into a guy camping and off he goes to kill some zombies on the side of the road. My question is, if he wanted to could he go into the forest on the side of the road and wonder off if he pleased?

     

    yes he could

    and I assume after exploring in that forest for 30 mins or so might find himself another quest.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by SEANMCAD

    Originally posted by Aerowyn


    Originally posted by SEANMCAD


    Originally posted by aSynchro

    One of my biggest fear with TSW is that everything could feel "closed", as zones aren't directly linked to each others (obviously you have to take some kind of portal to go from New York to Egypt etc.) and a lots of content seems to be inside buildings. 

    I know it's not gonna be a sandbox, but will we have some kind of big, open spaces, like wild fields, deep forests etc. so get some fresh air ?

    Will we have a "breathing world" with critters, unexpected events, mats to gather, motivation to travel everywhere again and again... or will everything be static and feel dead (as in SWTOR) ?

     

    Some backup about this from the betatesters would be awesome ^^

    I saw a video of the character running into a guy camping and off he goes to kill some zombies on the side of the road. My question is, if he wanted to could he go into the forest on the side of the road and wonder off if he pleased?

     

    yes he could

    and I assume after exploring in that forest for 30 mins or so might find himself another quest.

    you would be correct

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Caldrin

    From what i have read the main quest areas are pretty big...

     

    We will be able to let you know in a few hours after open beta starts...

    Yea i cant wait for that !

    image

  • elockeelocke Member UncommonPosts: 4,335

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.  Also, TONS of Lore and hidden Lore collectables that also give AP scattered across the world in nooks and crannies.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.

    just hoping better AA support comes soon cause just FXAA really sucks also hopefully nvidia releases SLI support soon then ill be a happy camper.. but overall having fun so far

     

    my biggest complaint with SWTOR is they made a story based game with no atmosphere.. i got flamed to hell for saying that when it launched but i really think its important thing for a story based game and feel this one got that concept much better

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AdamTMAdamTM Member Posts: 1,376

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.  Also, TONS of Lore and hidden Lore collectables that also give AP scattered across the world in nooks and crannies.

    Given the fact that their tagline is

    "Everything is true"

    thats hardly surprising :D

    image
  • AerowynAerowyn Member Posts: 7,928

    Originally posted by AdamTM

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.  Also, TONS of Lore and hidden Lore collectables that also give AP scattered across the world in nooks and crannies.

    Given the fact that their tagline is

    "Everything is true"

    thats hardly surprising :D

    you can see from the dev videos but kingsmouth has a very silent hillish feeling to it

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Aerowyn

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.

    just hoping better AA support comes soon cause just FXAA really sucks also hopefully nvidia releases SLI support soon then ill be a happy camper.. but overall having fun so far

     

    my biggest complaint with SWTOR is they made a story based game with no atmosphere.. i got flamed to hell for saying that when it launched but i really think its important thing for a story based game and feel this one got that concept much better

    Yep, makes one wonder what Bioware was smoking to mess up such a great IP potential.  It's funny, I never understand the critique about FXAA, but I've always been happy with medium graphics card and settings.  It's like someone used to Blueray telling me everything else is junk, which they are correct on, BUT, because I don't have BlueRay, just DVD, I never miss the difference.  Besides, it is still Beta and Graphics and optimization are usually the last to get a once over before launch aren't they?  Heck, even some don't fully complete it until way past launch, like SWTOR, AoC and Rift, they are still tweaking their engines hehe.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by elocke

    Originally posted by Aerowyn


    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.

    just hoping better AA support comes soon cause just FXAA really sucks also hopefully nvidia releases SLI support soon then ill be a happy camper.. but overall having fun so far

     

    my biggest complaint with SWTOR is they made a story based game with no atmosphere.. i got flamed to hell for saying that when it launched but i really think its important thing for a story based game and feel this one got that concept much better

    Yep, makes one wonder what Bioware was smoking to mess up such a great IP potential.  It's funny, I never understand the critique about FXAA, but I've always been happy with medium graphics card and settings.  It's like someone used to Blueray telling me everything else is junk, which they are correct on, BUT, because I don't have BlueRay, just DVD, I never miss the difference.  Besides, it is still Beta and Graphics and optimization are usually the last to get a once over before launch aren't they?  Heck, even some don't fully complete it until way past launch, like SWTOR, AoC and Rift, they are still tweaking their engines hehe.

    if you compare just FXAA to say 4x MSAA + 4xSGSSAA its really insane the difference.. for me I like no jagged edges at all and no shimmer effect..  i have SLI setup and can afford the power to accomplish this as long as the game has support to force AA through nvidia inspector.. but yea hopefully it will be put in by launch. 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • NethriilNethriil Member Posts: 178

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.  Also, TONS of Lore and hidden Lore collectables that also give AP scattered across the world in nooks and crannies.

    nicely written dude or dudette :)

  • DerpybirdDerpybird Member Posts: 991

    I agree about the environments being immersive. I live in New England and I think they captured the environments perfectly. The part where the game begins to fail for me is the combat and the combat animations. To me, it is really uninspired and is reminiscent of pretty much every MMO out right now. I like the idea of the talent wheel, but ultimately you end up with a primary attack that you spam to build charges to a heavier attack (either single target or aoe). Mobs using a "heavy attack" clearly indicate they are going to do so with a ground target showing the charge up and the attack radius. I wish they could port in another combat design into this environment. So it's a toss-up between beautiful environments and combat that I do not enjoy.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Nethriil

    Originally posted by elocke

    This game, to me, feels like I stepped into a mix of Supernatural, The Walking Dead, a Stephen King novel, the Matrix, Resident Evil, Silent Hill and a few other similarly themed movies, shows and games.  It's immersive, beautiful and just what I've been looking for in a game "world".   Can't wait to see how the game grows over the years and adds more zones and content.  Tons of stuff going on in each zone, too and all the quests tie together and make sense.  Small NPC parts are actually part of the larger story .

    Also, for once, the Achievement system actually matters as it gives AP points when you unlock stuff and explore.  AP are what let you unlock skills and basically "progress".  It all ties together in a nice package.  Also, TONS of Lore and hidden Lore collectables that also give AP scattered across the world in nooks and crannies.

    nicely written dude or dudette :)

    It's Dude ;D  and thanks.  Yeah, I'm a huge fan of those types of shows and hence why I really got sucked into this game right away.  

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by Charlizzard

    I agree about the environments being immersive. I live in New England and I think they captured the environments perfectly. The part where the game begins to fail for me is the combat and the combat animations. To me, it is really uninspired and is reminiscent of pretty much every MMO out right now. I like the idea of the talent wheel, but ultimately you end up with a primary attack that you spam to build charges to a heavier attack (either single target or aoe). I wish they could port in another combat design into this environment, but that's just me. Combat animations are also poor. So it's a toss-up between beautiful environments and combat that I do not enjoy.

    i play a fist weapon + chaos build in beta and animations are perfectly acceptable to me.. WAY better than LOTRO and better than Rifts animations imho.. combat itself is nothing to brag about but the vast amount of choices you get and decks to build makes it feel a whole lot better. 

     

    When I get bored of one playstyle I just swap to another.. love it!

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by SEANMCAD

    and I assume after exploring in that forest for 30 mins or so might find himself another quest.

    I tried that a bit later into the game, just took off in a random direction. I soon found an item quest that led me to some pretty interesting locations. The quest system pulls and pushes you to basically explore the whole world. Most of the time there are no prerequisites to the quests, so just doing your own thing does work. TSW does have vertical progression though,  so you can easily run into areas that are dangerous for your character.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by Aerowyn

    Originally posted by Charlizzard

    I agree about the environments being immersive. I live in New England and I think they captured the environments perfectly. The part where the game begins to fail for me is the combat and the combat animations. To me, it is really uninspired and is reminiscent of pretty much every MMO out right now. I like the idea of the talent wheel, but ultimately you end up with a primary attack that you spam to build charges to a heavier attack (either single target or aoe). I wish they could port in another combat design into this environment, but that's just me. Combat animations are also poor. So it's a toss-up between beautiful environments and combat that I do not enjoy.

    i play a fist weapon + chaos build in beta and animations are perfectly acceptable to me.. WAY better than LOTRO and better than Rifts animations imho.. combat itself is nothing to brag about but the vast amount of choices you get and decks to build makes it feel a whole lot better. 

     

    When I get bored of one playstyle I just swap to another.. love it!

    I like the idea of the talent wheel more than the implentation, and they added "decks" that are really just 8 or so preloaded chacter builds, though of course you can build your own. I used elementalism and shotguns and did not find this appealing. Melee animations look better so I might try that.

    I know I have to accept the game for what it is rather than I'd want it to be and judge it based on that, so there were parts that were clever and creepy but the combat has been seen before many, many times, so I have to figure out of the tradeoff is worth it to me.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by Charlizzard

    Originally posted by Aerowyn


    Originally posted by Charlizzard

    I agree about the environments being immersive. I live in New England and I think they captured the environments perfectly. The part where the game begins to fail for me is the combat and the combat animations. To me, it is really uninspired and is reminiscent of pretty much every MMO out right now. I like the idea of the talent wheel, but ultimately you end up with a primary attack that you spam to build charges to a heavier attack (either single target or aoe). I wish they could port in another combat design into this environment, but that's just me. Combat animations are also poor. So it's a toss-up between beautiful environments and combat that I do not enjoy.

    i play a fist weapon + chaos build in beta and animations are perfectly acceptable to me.. WAY better than LOTRO and better than Rifts animations imho.. combat itself is nothing to brag about but the vast amount of choices you get and decks to build makes it feel a whole lot better. 

     

    When I get bored of one playstyle I just swap to another.. love it!

    I like the idea of the talent wheel more than the implentation, and they added "decks" that are really just 8 or so preloaded chacter builds, though of course you can build your own. I used elementalism and shotguns and did not find this appealing. Melee animations look better so I might try that.

    I know I have to accept the game for what it is rather than I'd want it to be and judge it based on that, so there were parts that were clever and creepy but the combat is stale and I've done it before, so I have to figure out of the tradeoff is worth it to me.

    ill agree shotgun is little "stiff" feeling, dual pistol isn't bad though and yes melee is pretty acceptable.. and not sure what else you could want for a skill system you pretty much can build whatever you want and mix and match everything.. i guess i could see people getting turned off by only allowing 7 active skills at a time but honestly in most games I played even with a pool of 30 actives I only used maybe 10 at a time on most characters.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by Aerowyn

    ill agree shotgun is little "stiff" feeling, dual pistol isn't bad though and yes melee is pretty acceptable.. and not sure what else you could want for a skill system you pretty much can build whatever you want and mix and match everything.. i guess i could see people getting turned off by only allowing 7 active skills at a time but honestly in most games I played even with a pool of 30 actives I only used maybe 10 at a time on most characters.

    From what I've seen, each talent has essentially 5 core components: 1) a primary attack that you spam 2) a heavy attack that requires points 3) an aoe attack that requires points 4) a snare of some sort 5) something that applies a condition/vulnerability. I'd have to take a closer look at the talents to make sure, but it seems that the class abilties are similar regardless of which tree you spec into. I guess it had to be that way to keep things fair and all playchoices competitive, but it made things kind of generic to me.

    The skill loadout reminded me of GW1, where you had a vast amount of choices but could equip 8 depending on circumstances.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • DarkDemon69DarkDemon69 Member Posts: 154

    Originally posted by CristianCeo

    After i played for around an hour i can say that this is not TSW but TSI (The Secret Instance)

    How? They cram more players in a single city block than tor had for entire world

     

  • QSatuQSatu Member UncommonPosts: 1,796

    From my limited experience. Only partially explored Kingsmout the world didn't feel alive at all. I felt like everything was done to fit the main storyline but the maps are difinitely big. they didn't feel small and linear for me.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by CristianCeo

    After i played for around an hour i can say that this is not TSW but TSI (The Secret Instance)

    you even get to kingsmouth? town is pretty decent size.. yes there are instances but not as many as TOR

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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