GW1 =/= gw2 correct. GW2 is no "grind" becuase you can pretty much do whatever where ever you want to. You just run around and it works
But from what I've been reading this isn't completely true, they have "leveled" zones, meaning that you can't go from a leveling area for say levels 1-5 to one meant for 50-55. At one point you were suppose to be able to mentor "up" to a highere level with a friend, but they scrapped that idea if i'm not mistaken. So you can't really do it "wherever" you want to.
If you are level 10 and goto an area with level 20 mobs you will most like get one shotted if anything hit you.
If you are level 20 and goto a level 10 area you will be downscaled and the area will still be a challenge. You still keep that extra utility power and traits. So you are a good bit stronger, but its still challenging.
That's the way I understood it to be, but the poster I was quoting made it seem different. To me "do whatever wherever you want to" means just that. I suppose once you get to level 80 you can go anywhere and do whatever you want, but you can do that in any game, just with the dowscaling you won't be one shotting everything.
What's more, you can go into a level 1 zone at level 79, and be able to earn relevant amounts of xp and other rewards.
You can level WITH your friends, instead of running them through dungeons because you are faster than they are.
GW1 =/= gw2 correct. GW2 is no "grind" becuase you can pretty much do whatever where ever you want to. You just run around and it works
But from what I've been reading this isn't completely true, they have "leveled" zones, meaning that you can't go from a leveling area for say levels 1-5 to one meant for 50-55. At one point you were suppose to be able to mentor "up" to a highere level with a friend, but they scrapped that idea if i'm not mistaken. So you can't really do it "wherever" you want to.
If you are level 10 and goto an area with level 20 mobs you will most like get one shotted if anything hit you.
If you are level 20 and goto a level 10 area you will be downscaled and the area will still be a challenge. You still keep that extra utility power and traits. So you are a good bit stronger, but its still challenging.
That's the way I understood it to be, but the poster I was quoting made it seem different. To me "do whatever wherever you want to" means just that. I suppose once you get to level 80 you can go anywhere and do whatever you want, but you can do that in any game, just with the dowscaling you won't be one shotting everything.
What's more, you can go into a level 1 zone at level 79, and be able to earn relevant amounts of xp and other rewards.
You can level WITH your friends, instead of running them through dungeons because you are faster than they are.
I think that original poster did not mean it in its most expansive sense. He should have added the appropriate caveat for clarity.
But you can mostly roam as you please as long as you don't run into something about +4 to you. +2s are very dangerous, +3 quie nasty and +4 is unmanagable.
But keep in mind at level 20 you could go to so many places and do it as the mood strikes you that can "do whatever you want wherever you want whenever you" with in that level range. We would be talking about 10 zones worth of stuff. And getting to level 20 would really only take about 2-3 of those zones depending on how you did things.
But no you won't skip over to a level 70 area within two hours of playing. First you would have to get there somehow and second you'd die horribly.
Right now it is 5 tokens per run with 1h weapons needing 100 tokens.
It is also true that the cost of these weapons have not been balanced by the devs.
I expect either the # of tokens per run to increase or the vend cost to decrease. I think 3 runs per armor piece and 9 runs per 1H or 18 runs for 2H would be a good balance.
That would still be about 36 hours to get a 2H skin (2 hours per run once people get efficient)
-Atziluth-
- Never underestimate the predictability of stupidity.
I personally do not mind a little grinding as long as it doesn't mean that I can only grind that specific thing and I'm blocked from half the game otherwise.
Hi guys.. I'm playing Tera at the moment.. and I missed all the oportunities to play GW2 betas
I would like to understand one thing, I read a guy said he liked a lot GW2 and that there was no grind or PVE at all. Is that right?
I'm very curious about GW2 and never played GW1, its a different MMO? There's no PVE or raids, etc.. just PVP?
ty for answering!
Since killing random mobs gives you SO LITTLE XP, it's not really a viable option to 'level'. The way the game works best I think is to simply immerse yourself in the world and all the adventures that just open up as you go. You really kind of 'forget' about levelling.
It's not really a power-gamer's game.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
Hi guys.. I'm playing Tera at the moment.. and I missed all the oportunities to play GW2 betas I would like to understand one thing, I read a guy said he liked a lot GW2 and that there was no grind or PVE at all. Is that right? I'm very curious about GW2 and never played GW1, its a different MMO? There's no PVE or raids, etc.. just PVP? ty for answering!
The term grinding is very subjective so everyone's experience is going to differ. GW2 does a lot of things to hide the grind from you but it's still there. If you enjoy the dynamic events and how they flow compared to a traditional quest hub game than it won't feel like a grind to you, if you don't than it will after awhile. I think tor also did a good kob hiding the grind in story quests buts it's still there.
I found GW2 to be very grindi its not that i had to grind mobs but i had to grind events and seeing how it made me collect food and feet animals in quiete some of them it just felt even worse.
Now dont get me wrong i am still looking forward to the game and i am sure ill have fun as well but it does feel very grindi at times and i was wishing for some quest givers to pop up and lighten the grind with some quests to do.
That said my all time favorite MMORPG was FF11 which was well almost only grind so i am rather forgiving if it comes to grinding
People will always find a way to grind in a game, but no this game isn't centered around it. Grinding in any sense of the word isn't a really good way to lvl in this game. You are rewarded much more for doing events as they come, while working towards map completion (i found somewhere someone did an experiment w/ the last BWE. He did nothing but find all the points of interest in the starter cities. Ended up getting around 7 lvls doing that alone.)
The only real exception to this would be WvW. Which isn't necessarily a replacement, but rather a parallel lvling structure. Depending on how the battle is going, you can make around the same amount of exp as in pve (sometimes a lil bit more), but inside a massive pvp environment.
To put it bluntly, you have options. It's entirely up to you how many of these options you want to use, however they are there. Most games don't give you anywhere near as much freedom.
Right now there is a huge grind to get the optional cosmetic gear that drops from dungeons. It's about 20 runs per piece. So if you want a full set you will probably have to run the same dungeon somewhere between 100-200 times. There are multiple sets. On top of that you would need to buy transmutation stones from the gem shop or grind enough gold to buy gems to buy the stones. This is to give the gear the stats you want. This could take years for someone to get them all.
Again this is completety optional, so if you don't want a special look you don't need to grind.
When you complete Ascalon Catacombs, that awards you with 100 Ascalonian Emblems, every 1-handed weapon and armor piece of the Ascalonian set costs 100 Ascalonian Emblems, so it's only 1 run per piece of armor, 2 runs if you want a 2-handed weapon.
Interesting.
In the last BWE there was a post about getting 5 tokens per run. It had a Dev comment in it. Not contradicting the 5 token per run claim. It was a generic we are listening to your feedback post.
Obviously now that the forums have been wiped it can't be linked. Just makes me wonder because there were multiple people saying they got 5 tokens per run.
Notes:Each completion of Ascalon Catacombs in explorable mode awards 5 tokens.
hmmm interesting, maybe they didnt want people to be able to get those armor sets in the BWE for some reason and had the prices set accordingly. (easyer to reset a single value than pull the system) or it could have been a bug, then again it could also be the way they intend it, but i still trust them enough about the grind thing to believe it likely that when the game releases it wont be only 5 tokens, or it wont cost nearly as much.
course anything is possible who knows, based on what i kno tho i feel optimistic about it.
You play the game, right from level 1, to have fun, while leveling along the way; rather than grinding through the level progression to reach "end game", which is just another sort of grind that rewards your fortitude at surviving the grind with ever increasing power for your character.
Arenanet manages this by reinventing PvE content delivery, providing an immersive game world that feels organic and alive, matched with game play that is just plain fun. For good measure, they also remove the traditional concept of "end game", in an effort to change the mindset of players to one more conducive for the style of game play Guild Wars 2 offers.
Are there "grinds" in Guild Wars 2? Well, people have different definitions of grind in MMOs, but I would have to say that the game does offer some grinds. However, these are optional grinds, most often associated with aquiring rare gear skins, or gaining ranks in the game's many tracked Achievments, which include daily and monthly objectives and kill tracking of particular mob types among them.
It appears that Guild Wars 2 does not force anyone to grind to reach the level cap. How can we say that with any kind of certainty, given the limited beta experience most of us have had so far? Well, the game has a leveling curve that goes flat from level 20 to level 80, with every level in that range expected to take about 1 1/2 hours to complete. We have a world map with game zones and the level ranges associated with them. We have a good idea how much content each of those zones can offer and it all adds up to a pretty clear progression path to level 80 with plenty of content to get us there.
Completionists may find a number of optional grinds available to them, but they are truly optional and those who don't cae for grinds finally have an MMO that respects their preference andlooks to fill as much of their play time with FUN play time, rather than viewing World PvE content as a gauntlet to power through in order to reach some completely different "end game" grind.
Comments
What's more, you can go into a level 1 zone at level 79, and be able to earn relevant amounts of xp and other rewards.
You can level WITH your friends, instead of running them through dungeons because you are faster than they are.
I think that original poster did not mean it in its most expansive sense. He should have added the appropriate caveat for clarity.
But you can mostly roam as you please as long as you don't run into something about +4 to you. +2s are very dangerous, +3 quie nasty and +4 is unmanagable.
But keep in mind at level 20 you could go to so many places and do it as the mood strikes you that can "do whatever you want wherever you want whenever you" with in that level range. We would be talking about 10 zones worth of stuff. And getting to level 20 would really only take about 2-3 of those zones depending on how you did things.
But no you won't skip over to a level 70 area within two hours of playing. First you would have to get there somehow and second you'd die horribly.
Right now it is 5 tokens per run with 1h weapons needing 100 tokens.
It is also true that the cost of these weapons have not been balanced by the devs.
I expect either the # of tokens per run to increase or the vend cost to decrease. I think 3 runs per armor piece and 9 runs per 1H or 18 runs for 2H would be a good balance.
That would still be about 36 hours to get a 2H skin (2 hours per run once people get efficient)
-Atziluth-
- Never underestimate the predictability of stupidity.
I personally do not mind a little grinding as long as it doesn't mean that I can only grind that specific thing and I'm blocked from half the game otherwise.
Since killing random mobs gives you SO LITTLE XP, it's not really a viable option to 'level'. The way the game works best I think is to simply immerse yourself in the world and all the adventures that just open up as you go. You really kind of 'forget' about levelling.
It's not really a power-gamer's game.
BOYCOTTING EA / ORIGIN going forward.
I found GW2 to be very grindi its not that i had to grind mobs but i had to grind events and seeing how it made me collect food and feet animals in quiete some of them it just felt even worse.
Now dont get me wrong i am still looking forward to the game and i am sure ill have fun as well but it does feel very grindi at times and i was wishing for some quest givers to pop up and lighten the grind with some quests to do.
That said my all time favorite MMORPG was FF11 which was well almost only grind so i am rather forgiving if it comes to grinding
People will always find a way to grind in a game, but no this game isn't centered around it. Grinding in any sense of the word isn't a really good way to lvl in this game. You are rewarded much more for doing events as they come, while working towards map completion (i found somewhere someone did an experiment w/ the last BWE. He did nothing but find all the points of interest in the starter cities. Ended up getting around 7 lvls doing that alone.)
The only real exception to this would be WvW. Which isn't necessarily a replacement, but rather a parallel lvling structure. Depending on how the battle is going, you can make around the same amount of exp as in pve (sometimes a lil bit more), but inside a massive pvp environment.
To put it bluntly, you have options. It's entirely up to you how many of these options you want to use, however they are there. Most games don't give you anywhere near as much freedom.
hmmm interesting, maybe they didnt want people to be able to get those armor sets in the BWE for some reason and had the prices set accordingly. (easyer to reset a single value than pull the system) or it could have been a bug, then again it could also be the way they intend it, but i still trust them enough about the grind thing to believe it likely that when the game releases it wont be only 5 tokens, or it wont cost nearly as much.
course anything is possible who knows, based on what i kno tho i feel optimistic about it.
Guild Wars 2 is a very different kind of MMORPG.
You play the game, right from level 1, to have fun, while leveling along the way; rather than grinding through the level progression to reach "end game", which is just another sort of grind that rewards your fortitude at surviving the grind with ever increasing power for your character.
Arenanet manages this by reinventing PvE content delivery, providing an immersive game world that feels organic and alive, matched with game play that is just plain fun. For good measure, they also remove the traditional concept of "end game", in an effort to change the mindset of players to one more conducive for the style of game play Guild Wars 2 offers.
Are there "grinds" in Guild Wars 2? Well, people have different definitions of grind in MMOs, but I would have to say that the game does offer some grinds. However, these are optional grinds, most often associated with aquiring rare gear skins, or gaining ranks in the game's many tracked Achievments, which include daily and monthly objectives and kill tracking of particular mob types among them.
It appears that Guild Wars 2 does not force anyone to grind to reach the level cap. How can we say that with any kind of certainty, given the limited beta experience most of us have had so far? Well, the game has a leveling curve that goes flat from level 20 to level 80, with every level in that range expected to take about 1 1/2 hours to complete. We have a world map with game zones and the level ranges associated with them. We have a good idea how much content each of those zones can offer and it all adds up to a pretty clear progression path to level 80 with plenty of content to get us there.
Completionists may find a number of optional grinds available to them, but they are truly optional and those who don't cae for grinds finally have an MMO that respects their preference andlooks to fill as much of their play time with FUN play time, rather than viewing World PvE content as a gauntlet to power through in order to reach some completely different "end game" grind.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated