It doesn't have that many subs in NA, that's for sure. there's only like 2 populated servers, 3 middle of the road populated servers, and hte rest are not populated at all. And theres not many servers...That number would make no sense unless 98% of it is in Korea.
The servers hold a ridiculous amount of players. 140,000 players sign in per day in Korea, they have 13 servers and almost all of them are low population.
I would like an official statement though from either En Masse or Frogster stating how many total subs they have, for NA+EU or all three with Korea factored in.
No they don't.
if 140,000 players sign on per day, that's a cycle and not all at once. That's decent but it's not above average by any means. Their servers are not very big there's not many games that have servers that hold more than 3,000 each. To my knowledge there's EvE, and the only others just came out for the very first time, or are not out yet. This does not include TERA.
If you played in the closed BETAs you would understand how many people these servers hold, island of dawn on the first day there was about 30+ channels all with high population and at least 100 people on each channel.
The game is massive and it has channels as well, so of course these servers should be able to hold a very impressive amount of players.
People who played in KTERA on launch back in the day said somewhere a statement was made saying the servers hold 6-8k players.
I actually quite enjoyed playing the game in the beta weekends.
When I went to purchase the game, I found I could not without also opting in for a subscription plan (this is not unusual) however, there was no way to unsubscribe - infact there was a kind of agreement that popped up which I would have to acknowledge that said, I had to write them and ask for my subscription to be cancelled atleast 14 days prior to the date.
This seemed murky and really odd to me. Why it has to be that way is beyond me. It was also enough to convince me not to purchase the game. Simply put, I did not want to deal with any stress regarding how good or how bad their CSR were, and wether or not they would acknowledge my ticket for cancellation or not in a timely manner.
Simply put, they asked for too much trust in their CS before I have had any dealings with them. And frankly, their reputation wasnt in their favor. (Frogster)
So I went to enmasse, and it was the same thing. Just /boggling to me.
Obviously alot of people dont have these concerns, - and if I was to judge just on the entertainment value of the game I am not surprised at all that it is doing fairly well.
So what is the problem with F2P? Its good, u will get great game for free. I don't understand why ppl (not neccesserly u) think that f2p is a fail for a mmo game. If so, than GW2 is by deffinition a fail.
It's really getting stupid how many people say GW2 is f2p. Is Skyrim f2p? Is Madden 2012 f2p? You pay for the game once, just because it doesn't have an unneccessary sub fee doesn't make it a f2p. In his definition if he wants to think F2P's are fail, GW2 still doesn't fall under that umbrella. Thanks.
I don't want to go into GW2 discussion, but following your way of thinking I can say GW2 is no good because it has "unnessesery" initial fee. Why they don't make it totally free like Path of Exile, which is free to play and download.
Calling GW2 free to play was stupid, don't try and argue it. Neither you nor I have any say in what payment plan companies go with, that's not even relevant to the argument. Read the part in red again. If you don't want to get into a GW2 discussion, don't reply to GW2 posts or bring up the game in the first place, like you did here.
Do u even read your own posts? Now u r writing that "Neither you nor I have any say in what payment plan companies go with" and yet your first argument was stating that GW2 " doesn't have an unneccessary sub fee". Who r u to jugde whether a fee (or fees) r neccesseary or not for a MMO maker. TERA and SWTOR have initial + sub fees, EVE has sub fees (no initial fee), GW2 has initial fee only, Path to exile has nothing. Just deal with it, and don't make some out of the blue statments what fees r needed or not.
So what is the problem with F2P? Its good, u will get great game for free. I don't understand why ppl (not neccesserly u) think that f2p is a fail for a mmo game. If so, than GW2 is by deffinition a fail.
It's really getting stupid how many people say GW2 is f2p. Is Skyrim f2p? Is Madden 2012 f2p? You pay for the game once, just because it doesn't have an unneccessary sub fee doesn't make it a f2p. In his definition if he wants to think F2P's are fail, GW2 still doesn't fall under that umbrella. Thanks.
I don't want to go into GW2 discussion, but following your way of thinking I can say GW2 is no good because it has "unnessesery" initial fee. Why they don't make it totally free like Path of Exile, which is free to play and download.
Calling GW2 free to play was stupid, don't try and argue it. Neither you nor I have any say in what payment plan companies go with, that's not even relevant to the argument. Read the part in red again. If you don't want to get into a GW2 discussion, don't reply to GW2 posts or bring up the game in the first place, like you did here.
Do u even read your own posts? Now u r writing that "Neither you nor I have any say in what payment plan companies go with" and yet your first argument was stating that GW2 " doesn't have an unneccessary sub fee". Who r u to jugde whether a fee (or fees) r neccesseary or not for a MMO maker. TERA and SWTOR have initial + sub fees, EVE has sub fees (no initial fee), GW2 has initial fee only, Path to exile has nothing. Just deal with it, and don't make some out of the blue statments what fees r needed or not.
There's no way you won't twist to get out of admitting to being wrong, I guess. Suit yourself. And again, you don't like talking about GW2, don't bring it up.
Hmmmm . . . a given group of people may say that WOW's subscriber base means nothing--numbers don't mean a game is good, WOW is fail, then tend to use the McDonalds fast-food example.
Yet we have threads that point to how many players newer mmo's have and measure success or failure by the size of the player base (not referring to this thread in particular). A smaller player base may mean a higher quality of player (quality Vs quantity)? Hmmmmmm--that can't be right either.
Hmm, those numbers mean very little to me, as it's the first month. Practically every new mmo has decent amount of players in the first month. I would be interested in how many they manage to retain after a couple of months or so.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
So what is the problem with F2P? Its good, u will get great game for free. I don't understand why ppl (not neccesserly u) think that f2p is a fail for a mmo game. If so, than GW2 is by deffinition a fail.
It's really getting stupid how many people say GW2 is f2p. Is Skyrim f2p? Is Madden 2012 f2p? You pay for the game once, just because it doesn't have an unneccessary sub fee doesn't make it a f2p. In his definition if he wants to think F2P's are fail, GW2 still doesn't fall under that umbrella. Thanks.
I don't want to go into GW2 discussion, but following your way of thinking I can say GW2 is no good because it has "unnessesery" initial fee. Why they don't make it totally free like Path of Exile, which is free to play and download.
Calling GW2 free to play was stupid, don't try and argue it. Neither you nor I have any say in what payment plan companies go with, that's not even relevant to the argument. Read the part in red again. If you don't want to get into a GW2 discussion, don't reply to GW2 posts or bring up the game in the first place, like you did here.
Or...ya know...you can just not jump in to defend GW2 at every single opportunity as if someone was bad-mouthing a member of your family. Works both ways.
GW2 hasn't released yet. News flash. Nobody knows if its going to succeed or fail.
News flash, GW2 isn't doing anything revolutionary. WvW has been done. Story driven has been done. Dynamic events have been done. Its combat is tab target with a bit of flavor, thats been done.
Its funny how GW2 fans will defend there game as not being F2P like its a good thing. Wake up call, your being double dipped on. Your paying to play a F2P game.
Another news flash. TERA has been released in 4 different countries. Japan, Korea, Europe, and the US....Russia has there own server from what I've read.
In Korea it is currently third in ranking on MMO's being played today, slowly picking up speed. In Japan it is one of the top games being played as well.
Next News flash. SWTOR spent 100+ million to be developed. TERA took 30million.
Next News flash. SWTOR reported subscriber numbers when they gave everyone who held an account free time. Hence where they came out with 1.2million active accounts with an orignal 1.7million accounts (people that never logged in during the free time) .
Next News flash. World of Warcraft reports 10.2million active subscribers. 2.5million of those are from the US.
Its funny how when it comes to WoW, people will say they have 10million subscribers! You can't bring the same arguement when it comes to another game because its only being gauged by how its doing in a specific setting.
News flash, news flash hasn't been used since 1986.
700k at minimum is both EU/Na which isn't bad the most important things is the retention numbers. anyways a couple of years ago aion had 400k pre orders before launch and we all know what happen after the first month.
just to add it's never a good sign when MMO's game box is discounted within 2 weeks of release. earlier 2day it was 36.99, it's now back to 43.99.
So what is the problem with F2P? Its good, u will get great game for free. I don't understand why ppl (not neccesserly u) think that f2p is a fail for a mmo game. If so, than GW2 is by deffinition a fail.
It's really getting stupid how many people say GW2 is f2p. Is Skyrim f2p? Is Madden 2012 f2p? You pay for the game once, just because it doesn't have an unneccessary sub fee doesn't make it a f2p. In his definition if he wants to think F2P's are fail, GW2 still doesn't fall under that umbrella. Thanks.
I don't want to go into GW2 discussion, but following your way of thinking I can say GW2 is no good because it has "unnessesery" initial fee. Why they don't make it totally free like Path of Exile, which is free to play and download.
Calling GW2 free to play was stupid, don't try and argue it. Neither you nor I have any say in what payment plan companies go with, that's not even relevant to the argument. Read the part in red again. If you don't want to get into a GW2 discussion, don't reply to GW2 posts or bring up the game in the first place, like you did here.
Do u even read your own posts? Now u r writing that "Neither you nor I have any say in what payment plan companies go with" and yet your first argument was stating that GW2 " doesn't have an unneccessary sub fee". Who r u to jugde whether a fee (or fees) r neccesseary or not for a MMO maker. TERA and SWTOR have initial + sub fees, EVE has sub fees (no initial fee), GW2 has initial fee only, Path to exile has nothing. Just deal with it, and don't make some out of the blue statments what fees r needed or not.
There's no way you won't twist to get out of admitting to being wrong, I guess. Suit yourself. And again, you don't like talking about GW2, don't bring it up.
I'm not being wrong good sir. I'm just following your way of thinking about unnessesery sub-fees, by saying that GW2 has unnessesery initial fee. But as u pointed, I nor you r in position to say what fees r not needed.
Another news flash. TERA has been released in 4 different countries. Japan, Korea, Europe, and the US....Russia has there own server from what I've read.
Russia has like the only Tera private server because they are like ip blocked from all other Tera i think.
Its funny how GW2 fans will defend there game as not being F2P like its a good thing. Wake up call, your being double dipped on. Your paying to play a F2P game.
Hmm? But it isn't F2P. I don't understand why you consider GW2 to be F2P. I don't understand why you think folks are paying for a F2P game. Your logic doesn't make much sense to me.
A F2P game is a where you can download the software and play for free. There is no money involved unless you decide to play with the cash shop, which often times you're forced to do in order to progress i.e. P2W. On top of that, a F2P game's quality is usually low, so not AAA. However, there have been exceptions here and there, i.e. Vindictus, Dragon Nest, Phantasy Star Online 2.
A B2P game is where you pay a fee to download the software, but you can play for free. There may or may not be a cash shop, but it depends on the game. In GW2, there is a cash shop. However, everything in the shop is either cosmetic or a convenience. Nothing in there gives you an advantage over another player. In other words, it's not P2W. Nonetheless, there are some people who try to spin as such, but whatever. B2P games, thus far, have been AAA games, and so are generally high quality.
Might as well throw this in.
A P2P game is where you pay a free to both download the software and play the game. There is generally no cash shop, however, lately some games been offering certain in-game items for a fee. These types of games are not P2W. Lastly, their quality is always AAA.
How am I paying for a F2P game when it's not a F2P game?
Originally posted by Vunak23
In Korea it is currently third in ranking on MMO's being played today, slowly picking up speed. In Japan it is one of the top games being played as well.
Source?
Next News flash. SWTOR reported subscriber numbers when they gave everyone who held an account free time. Hence where they came out with 1.2million active accounts with an orignal 1.7million accounts (people that never logged in during the free time) .
Source?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
Secondly, I thought you didn't want to make this a GW2 discussion. Looks like you're just trolling me now.
And u just repeating yourself, avoiding topic of those "unnecessery" sub-fees. Why sub-fees r unnecessery? Does it mean that, in general, initial fees of $60 r neccessery for a game? Do games with sub-fees r worse than those with only inital fees? U see, no mention of GW2 in those questions. Now u r happy?
And I don't know anwsers to those questsions, nor I'm going to defened them or anwser them, but yet I'm not making statments what fees r necesser or not. U do, so probably u know.
700,000 is a good number for a game that isn't as well known as other titles we've seen recently. I won't be getting this game myself, but I hope it brought something worthwhile to the table and grows so that we can start getting some more interesting features to this genre.
Well, I like the game and even I don't believe that this number is remotely close to the truth. Tera is a niche title at heart and is bound to attract only a specific subset of mmorpg players. Same as pure sandbox games attract specific kind of players. TSW is another niche title that I don't expect to see high subscription numbers.
Tbh, anything past 200.000 for Tera would be a success, imo.
Btw, the following link is the server status for EU. The population load mentioned is probably related to overall population, since I don't see it declining or increasing depending on the time of the day, as per usual.
Well, I like the game and even I don't believe that this number is remotely close to the truth. Tera is a niche title at heart and is bound to attract only a specific subset of mmorpg players. Same as pure sandbox games attract specific kind of players. TSW is another niche title that I don't expect to see high subscription numbers.
Tbh, anything past 200.000 for Tera would be a success, imo.
Btw, the following link is the server status for EU. The population load mentioned is probably related to overall population, since I don't see it declining or increasing depending on the time of the day, as per usual.
Do you think these few servers can hold that many people?
In any case, even the first month is not out, which a first indication of a mmorpg's retention.
Like I have said back when it launced in Korea people said the servers hold something like 6-8k people online at a time. 21 servers could hold 126,000 to 168,000 players being online at once. If there's 750k subscribers I don't expect there ever to be more than 100k players online at once. Except right after release and If you remember many servers experienced massive queues for a few days after launch, so if they truly hold that many players, 1-2k player queues to get on is a good indicator of how many people have purchased TERA.
There was also an old poll made by En Masse asking players how many people they'd want the servers to hold and I think the lowest option was 5k, I don't quite remember.
I don't know if 750k is correct or not as there has been no official statement, but i'll wait patiently for the actual numbers, just felt like letting you know it's entirely possible.
Since when a number by completely random gm said to a completely random user is a reliable source?
First of all it's not even half a month since launche so i'm a bit "skeptical" at the op's claim "it was a mid-sized launch with an increase in population as time goes on."
Increase? do you have daily subs data?
But the biggest laugh comes from the 717000 subscriptions.
11 servers. The count is based on the subscriptions since the population doesn't go up and down during different times of the day.
It lists 2 high, 3 medium and 6 low population servers. Is this a situation with 717k subscriptions?
Just by going 717k / 11 we would have 65k player subscriptions per server!!!
A server holding 65k players? (and even more for the really crowded servers)
And since most of the players log in in the evening after work (or school for others) that would mean that there had to be 30-40k players online at the same time per server?
And btw if the launch was good Enmasse or Frogster would have boasted like crazy like every other company does.
I think it's better to wait for the official and extremely lower numbers.
Since when a number by completely random gm said to a completely random user is a reliable source?
First of all it's not even half a month since launche so i'm a bit "skeptical" at the op's claim "it was a mid-sized launch with an increase in population as time goes on."
Increase? do you have daily subs data?
But the biggest laugh comes from the 717000 subscriptions.
11 servers. The count is based on the subscriptions since the population doesn't go up and down during different times of the day.
It lists 2 high, 3 medium and 6 low population servers. Is this a situation with 717k subscriptions?
Just by going 717k / 11 we would have 65k player subscriptions per server!!!
A server holding 65k players? (and even more for the really crowded servers)
And since most of the players log in in the evening after work (or school for others) that would mean that there had to be 30-40k players online at the same time per server?
And btw if the launch was good Enmasse or Frogster would have boasted like crazy like every other company does.
I think it's better to wait for the official and extremely lower numbers.
Thanks for typing it out. This number is based on complete bullshit. Some random says to some other random that he has the sub numbers. And he gives the EXACT number. Yeah...
I guess if you're a fan, you'll believe anything.
And thanks for sharing the server numbers. That just made me facepalm myself, cry a little inside and move onto the next ridiculous thread.
Comments
If you played in the closed BETAs you would understand how many people these servers hold, island of dawn on the first day there was about 30+ channels all with high population and at least 100 people on each channel.
The game is massive and it has channels as well, so of course these servers should be able to hold a very impressive amount of players.
People who played in KTERA on launch back in the day said somewhere a statement was made saying the servers hold 6-8k players.
I actually quite enjoyed playing the game in the beta weekends.
When I went to purchase the game, I found I could not without also opting in for a subscription plan (this is not unusual) however, there was no way to unsubscribe - infact there was a kind of agreement that popped up which I would have to acknowledge that said, I had to write them and ask for my subscription to be cancelled atleast 14 days prior to the date.
This seemed murky and really odd to me. Why it has to be that way is beyond me. It was also enough to convince me not to purchase the game. Simply put, I did not want to deal with any stress regarding how good or how bad their CSR were, and wether or not they would acknowledge my ticket for cancellation or not in a timely manner.
Simply put, they asked for too much trust in their CS before I have had any dealings with them. And frankly, their reputation wasnt in their favor. (Frogster)
So I went to enmasse, and it was the same thing. Just /boggling to me.
Obviously alot of people dont have these concerns, - and if I was to judge just on the entertainment value of the game I am not surprised at all that it is doing fairly well.
any game is a success if they can profit annualy like Rift did with their 100 million or WoW with their 10 million+ subs.
Even if Tera made 20 million net profit, that's still a success even if those who scream at Tera being a sucky game [yes I think its a sucky game]
Do u even read your own posts? Now u r writing that "Neither you nor I have any say in what payment plan companies go with" and yet your first argument was stating that GW2 " doesn't have an unneccessary sub fee". Who r u to jugde whether a fee (or fees) r neccesseary or not for a MMO maker. TERA and SWTOR have initial + sub fees, EVE has sub fees (no initial fee), GW2 has initial fee only, Path to exile has nothing. Just deal with it, and don't make some out of the blue statments what fees r needed or not.
There's no way you won't twist to get out of admitting to being wrong, I guess. Suit yourself. And again, you don't like talking about GW2, don't bring it up.
Hmmmm . . . a given group of people may say that WOW's subscriber base means nothing--numbers don't mean a game is good, WOW is fail, then tend to use the McDonalds fast-food example.
Yet we have threads that point to how many players newer mmo's have and measure success or failure by the size of the player base (not referring to this thread in particular). A smaller player base may mean a higher quality of player (quality Vs quantity)? Hmmmmmm--that can't be right either.
Would be nice to stick to one standard.
Hmm, those numbers mean very little to me, as it's the first month. Practically every new mmo has decent amount of players in the first month. I would be interested in how many they manage to retain after a couple of months or so.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
News flash, news flash hasn't been used since 1986.
700k at minimum is both EU/Na which isn't bad the most important things is the retention numbers. anyways a couple of years ago aion had 400k pre orders before launch and we all know what happen after the first month.
just to add it's never a good sign when MMO's game box is discounted within 2 weeks of release. earlier 2day it was 36.99, it's now back to 43.99.
I'm not being wrong good sir. I'm just following your way of thinking about unnessesery sub-fees, by saying that GW2 has unnessesery initial fee. But as u pointed, I nor you r in position to say what fees r not needed.
Russia has like the only Tera private server because they are like ip blocked from all other Tera i think.
That's a very impressive number.
I hope this game has enough of everything that it can retain that number... Unlike certain other MMORPG which started with 1 million sold copies.
Hint: it has Conan in it's name. :P
NEW IDEAS that can refresh the STALE state of MMORPGs
Hmm? But it isn't F2P. I don't understand why you consider GW2 to be F2P. I don't understand why you think folks are paying for a F2P game. Your logic doesn't make much sense to me.
A F2P game is a where you can download the software and play for free. There is no money involved unless you decide to play with the cash shop, which often times you're forced to do in order to progress i.e. P2W. On top of that, a F2P game's quality is usually low, so not AAA. However, there have been exceptions here and there, i.e. Vindictus, Dragon Nest, Phantasy Star Online 2.
A B2P game is where you pay a fee to download the software, but you can play for free. There may or may not be a cash shop, but it depends on the game. In GW2, there is a cash shop. However, everything in the shop is either cosmetic or a convenience. Nothing in there gives you an advantage over another player. In other words, it's not P2W. Nonetheless, there are some people who try to spin as such, but whatever. B2P games, thus far, have been AAA games, and so are generally high quality.
Might as well throw this in.
A P2P game is where you pay a free to both download the software and play the game. There is generally no cash shop, however, lately some games been offering certain in-game items for a fee. These types of games are not P2W. Lastly, their quality is always AAA.
How am I paying for a F2P game when it's not a F2P game?
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
And u just repeating yourself, avoiding topic of those "unnecessery" sub-fees. Why sub-fees r unnecessery? Does it mean that, in general, initial fees of $60 r neccessery for a game? Do games with sub-fees r worse than those with only inital fees? U see, no mention of GW2 in those questions. Now u r happy?
And I don't know anwsers to those questsions, nor I'm going to defened them or anwser them, but yet I'm not making statments what fees r necesser or not. U do, so probably u know.
thats not bad numbers for a korean game that had such a bad rap. i played beta and it was fun not my cup of tea but i can see how ppl can enjoy it.
700,000 is a good number for a game that isn't as well known as other titles we've seen recently. I won't be getting this game myself, but I hope it brought something worthwhile to the table and grows so that we can start getting some more interesting features to this genre.
Yeah, I'lle hold my applause untill after the free month .
not sure if to trust, if it was a SWTOR GM he'd been fired in seconds for leaking such information.
Well you get banned in SWTOR if you make a forum post even suggesting their population is declining....
Well, I like the game and even I don't believe that this number is remotely close to the truth. Tera is a niche title at heart and is bound to attract only a specific subset of mmorpg players. Same as pure sandbox games attract specific kind of players. TSW is another niche title that I don't expect to see high subscription numbers.
Tbh, anything past 200.000 for Tera would be a success, imo.
Btw, the following link is the server status for EU. The population load mentioned is probably related to overall population, since I don't see it declining or increasing depending on the time of the day, as per usual.
http://community.tera-europe.com/server-status.html
Do you think these few servers can hold that many people?
In any case, even the first month is not out, which a first indication of a mmorpg's retention.
Like I have said back when it launced in Korea people said the servers hold something like 6-8k people online at a time. 21 servers could hold 126,000 to 168,000 players being online at once. If there's 750k subscribers I don't expect there ever to be more than 100k players online at once. Except right after release and If you remember many servers experienced massive queues for a few days after launch, so if they truly hold that many players, 1-2k player queues to get on is a good indicator of how many people have purchased TERA.
There was also an old poll made by En Masse asking players how many people they'd want the servers to hold and I think the lowest option was 5k, I don't quite remember.
I don't know if 750k is correct or not as there has been no official statement, but i'll wait patiently for the actual numbers, just felt like letting you know it's entirely possible.
This is complete bullshit.
Since when a number by completely random gm said to a completely random user is a reliable source?
First of all it's not even half a month since launche so i'm a bit "skeptical" at the op's claim "it was a mid-sized launch with an increase in population as time goes on."
Increase? do you have daily subs data?
But the biggest laugh comes from the 717000 subscriptions.
Seriously?
If i go here i see
http://tera.enmasse.com/server-status
11 servers. The count is based on the subscriptions since the population doesn't go up and down during different times of the day.
It lists 2 high, 3 medium and 6 low population servers. Is this a situation with 717k subscriptions?
Just by going 717k / 11 we would have 65k player subscriptions per server!!!
A server holding 65k players? (and even more for the really crowded servers)
And since most of the players log in in the evening after work (or school for others) that would mean that there had to be 30-40k players online at the same time per server?
And btw if the launch was good Enmasse or Frogster would have boasted like crazy like every other company does.
I think it's better to wait for the official and extremely lower numbers.
Thanks for typing it out. This number is based on complete bullshit. Some random says to some other random that he has the sub numbers. And he gives the EXACT number. Yeah...
I guess if you're a fan, you'll believe anything.
And thanks for sharing the server numbers. That just made me facepalm myself, cry a little inside and move onto the next ridiculous thread.