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Diablo 3 launch fail

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  • Xstatic912Xstatic912 Member Posts: 365

    Originally posted by magicalpimp

    Had more success at 12:01 PST than an hour later.. at least then i was getting to Retrieving character list... now cannot even get past error 37.  Why you no test blizzard, EVERYTIME!.  And what is up with all the fanboys coming to blizzards defense, they must have a private server to log in to or something to gain them such high regards for a company that tests for years and knows how many people will be logging into the server on launch day.  I say the gamer community no longer pre order these games, we only feed the issue by giving them capital up front that they blow on commercials and other useless crap.  1 hour after launch i cannot even play the f**king game, or create a character, or log in.  Unacceptable, I will be requesting a full refund and no longer excited about this franchise.  Oh yeah same with WOW, the last launch ruined my perception of that game as well.  I play every MMORPG known to man and blizzard is appauling at launches.  You would think i would have learned by know but noooo, i have to get to hyped about the game and disregard their abismal preformance.

     

    Did star wars have issues?  hmmm, blizzard you are the worst.  

     

    Guess they using recycled WoW servers., to cut cost and boost profit....

     

    The Stress test revealed all these problems, so why it isn't being handled better..  ~~Scratches Head~~

  • neonakaneonaka Member UncommonPosts: 779

    Originally posted by Mondo80

    Packed servers are not a sign of fail, it means they simply underestimated how many would login at once.  The same thing happened with vanilla WoW, they are adding extra servers as I'm typing this.

    Yeah... That's the thing though.

    WoW vanilla was Blizzards first good attempt at an MMO. They underestimated WoW also back then, for those of us who played it, WoW launch was a shit storm of epic proportions.

    Then they got better at it, and they made 3 expansions so far.

    Burning Crusade wasn't much better than Vanilla still had horrible queue times but it was slightly better.

    Wrath and Cata MUCH better, I guess over the years they finally started figuring it out, (that or wow sub numbers just slipped so much that it no longer had a HUGE influx of players to bog down the servers) either way it was better.

    Diablo is one of not only Blizzards biggest franchise games, but it was one of the most highly regarded coop games in the world.

    Present Day, the success of WoW, Starcraft, and Diablo have pushed Blizzard to the front of the gaming world, and they profit more in one year than most companies do in 5 years.

    With the kind of capital at Blizzards disposal and also with the previous releases of any of thier games, they should have expected NO LESS than the current population of World of Warcraft to play Diablo, and  should have prepared like it was Launching Vanilla WoW.

    They did not, and so we are stuck with 1000 error 37 screens until our eyeballs bleed.

  • abottemillerabottemiller Member UncommonPosts: 43

    Originally posted by Saerain

    Originally posted by gimmesome

    This is really unacceptable.

    I don't mean to sound like a self entitlist.  Just saying, for what Blizzard has become, all the success and experience, they really REALLY should have expected this and been more than ready for the mass of players hitting the servers tonight. 

    Shame on you for cheaping out on servers Blizz.   You knew this would happen! lol

    its called a short term lease on several servers. Not that expensive and makes you look good.

    Launch congestion occurs less because it's unanticipated and more because it's stupid to invest much to prepare for a load that'll never occur again. Best to take the punch and forget about it the next day.

     

  • HauvarnHauvarn Member Posts: 220

    Originally posted by fadis

    These launches would go a lot smoother if they would just LIE!

     

    Tell everyone the game is launching at a certain time, then open the servers 3 days earlier... let people figure it out and smooth out the logging in.

    They did lie.  They said we would be able to play tonight.

    Yes I played SWTOR.

  • MikkelBMikkelB Member Posts: 240

    Originally posted by Saerain

    Originally posted by gimmesome

    This is really unacceptable.

    I don't mean to sound like a self entitlist.  Just saying, for what Blizzard has become, all the success and experience, they really REALLY should have expected this and been more than ready for the mass of players hitting the servers tonight. 

    Shame on you for cheaping out on servers Blizz.   You knew this would happen! lol

    Launch congestion occurs less because it's unanticipated and more because it's stupid to invest much to prepare for a load that'll never occur again. Best to take the punch and forget about it the next day.

    Agreed. I said it earlier, but somehow most posters here lack the ability to logical think it through. They believe it's a conspiracy from Blizzard, to sell boxes, but prevent people from generating more money for them through the (RM)AH. Blizzard is so evil image

  • GrailerGrailer Member UncommonPosts: 893

    Diablo is the best game in the world that you cant play .

     

    I get to hero list sometimes but it times out before it loads .

     

    1 hour 24 mins since launch and still unplayable .

     

    Do I have to wait a month till everyone has beaten inferno before the game can be played ?

  • BrookhurstBrookhurst Member UncommonPosts: 4

    Just got in took about two dozen tries.

     

    So just keep trying........

  • ThaneThane Member EpicPosts: 3,534

    awww, how cute, the kids got their first game release.

     

    enjoy.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • dzoni87dzoni87 Member Posts: 541

    Wow at forum users here...

      Blizzard is on its own fault for not balancing system to include offline play, but people here are acting like they never, ever experienced bad launch before.

      This same thing happened back at the TBC launch day, as well as at the 'Wrath' launch (though less painfull). Difference her is that queue script may not be in order, and its not like a big deal. Neither the first neither the last laggy launch. Go to sleep, watch some movies, relax. You will play tommorrow morning anyway. :)

      However, I will skip the part "i told you so" this time, but the great majority of raging people here acually defended "online only" mode and "Diablo was never played correctly if it was played offline" sentence, back in the days. If it was the other way, you would be in your game now, its all i will say this time.

    Peace image

    EDIT: typos

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • dzoni87dzoni87 Member Posts: 541

    Originally posted by Thane

    awww, how cute, the kids got their first game release.

     

    enjoy.

    Lol dude, i spilled my coffee just now hahahahaha

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • MikkelBMikkelB Member Posts: 240

    Originally posted by dzoni87

    Wow at forum users here...

      Blizzard is on its own fault for not balancing system to include offline play, but people here are acting like they never, ever experienced bad launch before.

      This same thing happened back at the TBC launch day, as well as at the 'Wrath' launch (though less painfull). Difference her is that queue script may not be in order, and its not like a big deal. Neither the first neither the last laggy launch. Go to sleep, watch some movies, relax. You will play tommorrow morning anyway. :)

      However, I will skip the part "i told you so" this time, but the great majority of raging people here acually defended "online only" mode and "Diablo was never played correctly if it was played offline" sentence, back in the days. If it was the other way, you would be in your game now, its all i will say this time.

    Peace image

    EDIT: typos

    If the online mode prevents the horrible botting, exploiting and duping that went on and on in the previous Diablo's, then I say it once more, I stand behind Blizzard's decision to make the game online only. Even if it means I sometimes can't login. Frustrating, true, but with my backlog of games I've enough to make do for a few days image

  • Xstatic912Xstatic912 Member Posts: 365

    Originally posted by neonaka

    Originally posted by Mondo80

    Packed servers are not a sign of fail, it means they simply underestimated how many would login at once.  The same thing happened with vanilla WoW, they are adding extra servers as I'm typing this.

    Yeah... That's the thing though.

    WoW vanilla was Blizzards first good attempt at an MMO. They underestimated WoW also back then, for those of us who played it, WoW launch was a shit storm of epic proportions.

    Then they got better at it, and they made 3 expansions so far.

    Burning Crusade wasn't much better than Vanilla still had horrible queue times but it was slightly better.

    Wrath and Cata MUCH better, I guess over the years they finally started figuring it out, (that or wow sub numbers just slipped so much that it no longer had a HUGE influx of players to bog down the servers) either way it was better.

    Diablo is one of not only Blizzards biggest franchise games, but it was one of the most highly regarded coop games in the world.

    Present Day, the success of WoW, Starcraft, and Diablo have pushed Blizzard to the front of the gaming world, and as such they profit more in one year than most companies do in 5 years.

    With the kind of capital at Blizzards disposal and also with the previously releases of any of thier games, they should have expected NO LESS that the current population of World of Warcraft to play Diablo, and as such should have prepared like it was Launching Vanilla WoW.

    They did not, and so we are stuck with 1000 error 37 screens until I eyeballs bleed.

    But blizz knows most of there fans will understand and stick with them throught it...   THATs why they act so nonchalantly, while other companies would scramble to find a fix..

     

    Now what they are hoping, is for most to loose patient and log off, which will put less pressure on the servers, so that they don't think they are getting attack by hacker bots..

  • MikkelBMikkelB Member Posts: 240

    Originally posted by dzoni87

    Originally posted by Thane

    awww, how cute, the kids got their first game release.

     

    enjoy.

    Lol dude, i spilled my coffee just now hahahahaha

    It's even funnier when you read his signiture...

    I'm not sure if it's intended, but he included himself with his post image

  • FangrimFangrim Member UncommonPosts: 616

    Maybe you all should just download an arcade emulator? I'm sure I played this game in 1985 but it was just under a different name.


    image

  • oubersoubers Member UncommonPosts: 855

    Originally posted by Chrisbox

    Originally posted by neonaka

    622 Error 37 screens later and I am going to bed.

    I would just like to thank blizzard for the time it took me to drive across town for the midnight release party to stand in a long ass line to get the game.

    I would also like to thank blizzard for the long ass drive back home to install the game.

    I would like to thank blizzard for the few hours wait I had to anticipate playing the game before you opened the servers up.

    and last....

    I would like to thank blizzard for the 622 Error 37 screens I had to endure from 3am to 4am to not be able to play the game I just shelled out money for.

    THANKS BLIZZARD YOU ARE THE BESTEST GAME COMPANY EVER!!!!

     

    no seriously... go fuck yourself, I am cancelling wow also.

    LOL mad.

    meh, hes still trying.....once he gets logged in and his tears dry it's all good again :)

    made me lolz alot :) hehe

     

    image
  • oubersoubers Member UncommonPosts: 855

    would it be ok if anet have this kinda problems?.....hehe we will see when GW2 releases and peeps cant login.

    Like some people sayd......every online game launch is like this......get over it :)

     

    image
  • ThorbrandThorbrand Member Posts: 1,198

    FYI...D3 isn't a online game you only need to authenticate and they are failing at that.

  • tawesstawess Member EpicPosts: 4,227

    Originally posted by gessekai332

    "The Servers are busy at this time. Please try again later (Error 37)."

    No sh*t the servers are busy. Blizzard has been in the business for over a decade but dont know what a login queue is. to top it off theyre already mass deleting threads on their forum cuz everyone is massivlely pissed at this debaucle. they make 1 billion dollars a year, cant put some of that into temporarily increasing the number of login servers during launch. blizzard ftw +1.

    Or perhaps a crowd the size of a small nation trying to log in at once is beyond the scope of normal systems and blizzard did not care to invest in DoD grade hardware just for one or two days...

     

    But who knows... Mayne they did it just to piss you poeple off.

    This have been a good conversation

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Its only a fail for me if when i buy it today it gives me the same error. Midnight purchasing is ok but game will still be in the store tomorrow

  • dzoni87dzoni87 Member Posts: 541

    Originally posted by MikkelB

    Originally posted by dzoni87

    Wow at forum users here...

      Blizzard is on its own fault for not balancing system to include offline play, but people here are acting like they never, ever experienced bad launch before.

      This same thing happened back at the TBC launch day, as well as at the 'Wrath' launch (though less painfull). Difference her is that queue script may not be in order, and its not like a big deal. Neither the first neither the last laggy launch. Go to sleep, watch some movies, relax. You will play tommorrow morning anyway. :)

      However, I will skip the part "i told you so" this time, but the great majority of raging people here acually defended "online only" mode and "Diablo was never played correctly if it was played offline" sentence, back in the days. If it was the other way, you would be in your game now, its all i will say this time.

    Peace image

    EDIT: typos

    If the online mode prevents the horrible botting, exploiting and duping that went on and on in the previous Diablo's, then I say it once more, I stand behind Blizzard's decision to make the game online only. Even if it means I sometimes can't login. Frustrating, true, but with my backlog of games I've enough to make do for a few days image

    You make single-player characters single-player-only. You make MP character MP only. Problem solved?

    D2 system was always fail considering multiplayer/battle.net thing, if you ask me. It never got in my head why to allow SP characters to connect to battle.net. Hell, even crappy game like Hellgate have separate executables for SP and MP.

    Maybe i am wrong at something but i cant see more simplier and better solution. If i am wrong, let someone tell me and enlighten me. Untill then, I wont buy 'it has to go online to prevent hacking, duping etc.' story. As well as telling me how i have to play, to play it right.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • MikkelBMikkelB Member Posts: 240

    Originally posted by dzoni87

    Originally posted by MikkelB


    Originally posted by dzoni87

    Wow at forum users here...

      Blizzard is on its own fault for not balancing system to include offline play, but people here are acting like they never, ever experienced bad launch before.

      This same thing happened back at the TBC launch day, as well as at the 'Wrath' launch (though less painfull). Difference her is that queue script may not be in order, and its not like a big deal. Neither the first neither the last laggy launch. Go to sleep, watch some movies, relax. You will play tommorrow morning anyway. :)

      However, I will skip the part "i told you so" this time, but the great majority of raging people here acually defended "online only" mode and "Diablo was never played correctly if it was played offline" sentence, back in the days. If it was the other way, you would be in your game now, its all i will say this time.

    Peace image

    EDIT: typos

    If the online mode prevents the horrible botting, exploiting and duping that went on and on in the previous Diablo's, then I say it once more, I stand behind Blizzard's decision to make the game online only. Even if it means I sometimes can't login. Frustrating, true, but with my backlog of games I've enough to make do for a few days image

    You make single-player characters single-player-only. You make MP character MP only. Problem solved?

    D2 system was always fail considering multiplayer/battle.net thing, if you ask me. It never got in my head why to allow SP characters to connect to battle.net. Hell, even crappy game like Hellgate have separate executables for SP and MP.

    Maybe i am wrong at something but i cant see more simplier and better solution. If i am wrong, let someone tell me and enlighten me. Untill then, I wont buy 'it has to go online to prevent hacking, duping etc.' story. As well as telling me how i have to play, to play it right.

    Nothing wrong with your logic. I posted it in another thread here, but let me recap. From my understanding of the mechanics of Diablo 3, the core mechanics are on Blizzard servers. Compared to previous Diablo games, where all the necessary data was on your harddrive. So things like droprates, spawnrates, random dungeonspawning is all done on the servers. What we have are just a bunch of textures and movies. Not much more. So in short, if there was an offline mode, then this system wouldn't work.

    Blizzard argument was that it is to prevent exploits and such. I believe them on this, but I'm afraid that it also gives them the opportunity to manipulate certain values without the need for a patch. But let's hope that I'm wrong on that part.

    So in short, to be able to play, you need to be online, because the important data comes from their server. I believe there're some emulators for the maps, made by people that wanted to play the beta, but weren't invited. I'm not sure they even worked. A side effect is that it will make cracking the game harder too, which is kind of good, in a warped way (the need to be online to play isn't all that positive in my opinion. Some borked DRM, that's how it feels).

  • dzoni87dzoni87 Member Posts: 541

    Originally posted by MikkelB

    Originally posted by dzoni87


    Originally posted by MikkelB


    Originally posted by dzoni87

    Wow at forum users here...

      Blizzard is on its own fault for not balancing system to include offline play, but people here are acting like they never, ever experienced bad launch before.

      This same thing happened back at the TBC launch day, as well as at the 'Wrath' launch (though less painfull). Difference her is that queue script may not be in order, and its not like a big deal. Neither the first neither the last laggy launch. Go to sleep, watch some movies, relax. You will play tommorrow morning anyway. :)

      However, I will skip the part "i told you so" this time, but the great majority of raging people here acually defended "online only" mode and "Diablo was never played correctly if it was played offline" sentence, back in the days. If it was the other way, you would be in your game now, its all i will say this time.

    Peace image

    EDIT: typos

    If the online mode prevents the horrible botting, exploiting and duping that went on and on in the previous Diablo's, then I say it once more, I stand behind Blizzard's decision to make the game online only. Even if it means I sometimes can't login. Frustrating, true, but with my backlog of games I've enough to make do for a few days image

    You make single-player characters single-player-only. You make MP character MP only. Problem solved?

    D2 system was always fail considering multiplayer/battle.net thing, if you ask me. It never got in my head why to allow SP characters to connect to battle.net. Hell, even crappy game like Hellgate have separate executables for SP and MP.

    Maybe i am wrong at something but i cant see more simplier and better solution. If i am wrong, let someone tell me and enlighten me. Untill then, I wont buy 'it has to go online to prevent hacking, duping etc.' story. As well as telling me how i have to play, to play it right.

    Nothing wrong with your logic. I posted it in another thread here, but let me recap. From my understanding of the mechanics of Diablo 3, the core mechanics are on Blizzard servers. Compared to previous Diablo games, where all the necessary data was on your harddrive. So things like droprates, spawnrates, random dungeonspawning is all done on the servers. What we have are just a bunch of textures and movies. Not much more. So in short, if there was an offline mode, then this system wouldn't work.

    Blizzard argument was that it is to prevent exploits and such. I believe them on this, but I'm afraid that it also gives them the opportunity to manipulate certain values without the need for a patch. But let's hope that I'm wrong on that part.

    So in short, to be able to play, you need to be online, because the important data comes from their server. I believe there're some emulators for the maps, made by people that wanted to play the beta, but weren't invited. I'm not sure they even worked. A side effect is that it will make cracking the game harder too, which is kind of good, in a warped way (the need to be online to play isn't all that positive in my opinion. Some borked DRM, that's how it feels).

    Sure, I understand at some point that it might be about fighting piracy. However, i sill got my personal points of view on whole of that online story, but i dont want to derail this thread in order to prove them.

    On the other side, I wouldnt be even at least surprised to find "Diablo III - SkidRow" anytime soon, either.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • xmentyxmenty Member UncommonPosts: 719

    Wouldn't Blizz be pushing hard to manipulate more on the % of AH loot drop,

    so that they can get more profits from AH transactions?

    Cos I would do that in a blink of an eye.  

    It feels like Virtual AH at Ebay and the only people who win big is Blizzard.

    The best hustle ever, make people believe they need to play online.

    And boom you have Diablo 3 AH set up as a Blizz Virtual printing money machine.

    Pardon my English as it is not my 1st language :)

  • neorandomneorandom Member Posts: 1,681

    Originally posted by xmenty

    Wouldn't Blizz be pushing hard to manipulate more on the % of AH loot drop,

    so that they can get more profits from AH transactions?

    Cos I would do that in a blink of an eye.  

    It feels like Virtual AH at Ebay and the only people who win big is Blizzard.

    Diablo 3 AH is a Blizz Virtual printing money machine.

    if i use the ah i can only use the gold one, as i dont have a smart phone or a paypal account, and both linked together with a d3 ah app, are required to used the rmah.

  • xmentyxmenty Member UncommonPosts: 719

    Originally posted by neorandom

    Originally posted by xmenty

    Wouldn't Blizz be pushing hard to manipulate more on the % of AH loot drop,

    so that they can get more profits from AH transactions?

    Cos I would do that in a blink of an eye.  

    It feels like Virtual AH at Ebay and the only people who win big is Blizzard.

    Diablo 3 AH is a Blizz Virtual printing money machine.

    if i use the ah i can only use the gold one, as i dont have a smart phone or a paypal account, and both linked together with a d3 ah app, are required to used the rmah.

    This game is global and millions of people are playing it.

    By the way I do not hate Blizz, played WOW for 3 years.

    I just in awe how they can get away with everything lol.

     

     

    Pardon my English as it is not my 1st language :)

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