I only jumped into the Kool-Aid party because someone said they had never seen it in any other MMO before that they've played. So I just pointed out that other MMOs do have this feature (but no-one lauds them for it) and the white knights come to the rescue and throw swimming in. Hilarious.
Anyways, carry on with the party.
I commented about swimming becaue every mmo is different and has exclusive features. The swimming in Aion is non-existent like flying is in GW2. Slow your roll and try and understand before getting so excited.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I only jumped into the Kool-Aid party because someone said they had never seen it in any other MMO before that they've played. So I just pointed out that other MMOs do have this feature (but no-one lauds them for it) and the white knights come to the rescue and throw swimming in. Hilarious.
Anyways, carry on with the party.
Your screenshots may vary! But I'm seeing no terrain compensation here.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Your screenshots may vary! But I'm seeing no terrain compensation here.
Compare a terrain of steep maybe...?
I would guess that GW2 will do the same as well on such angle.
No, it doesn't. Say in real life you are standing in front of a chair and you put your foot on it, your knee will bend. In GW2 your legs bend to the form of the terrain just like in real life. I have posted Tera and Aion SS and neither of these do this. I will make a point of taking a SS next beta in GW2 to show the difference.
I beleive because GW2 has so much exploration, jumping puzzles, etc. the mechanics are much more detailed. That is why this discussion is about GW2s Graphics, aethetics and attention to detail.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
LoL in your face GW2 haters,I like how all of you jumped AION and TERA have this too !!! and next second you are all proved wrong, just shows how some ppl just want to HATE this game and see it fail.
LoL in your face GW2 haters,I like how all of you jumped AION and TERA have this too !!! and next second you are all proved wrong, just shows how some ppl just want to HATE this game and see it fail.
But sty aint gonna happen, this aint TOR or WAR.
I don't how your hate and bias towards SWTOR or WAR is more justified than those you label as haters for GW2? every heard of 'double standards'? i just had a look through your posting history. LOL indeed.
Originally posted by AmjocoSay in real life you are standing in front of a chair and you put your foot on it, your knee will bend. In GW2 your legs bend to the form of the terrain just like in real life. I have posted Tera and Aion SS and neither of these do this. I will make a point of taking a SS next beta in GW2 to show the difference.
This has nothing to do with knees...it is about polygon surface. Computer graphics and physics is nothing like "real life".
The world is simply gorgeus. Cant believe some ppl say that game is ugly, and where are now all TOR fanboys who said this game looks worse than cartoony plastic that TOR is?
I played the GW2 beta. Sadly i didnt take any screenshot of some of the ¨ugly¨ things that i found, gonna do it the next beta. The graphics are not that great, games like lotro, AoC, TSW and even Tor, have better graphics, and i can give you so many examples about why, but is just pointless tbh. u cant argue with a fanboy.
The world is simply gorgeus. Cant believe some ppl say that game is ugly, and where are now all TOR fanboys who said this game looks worse than cartoony plastic that TOR is?
I played the GW2 beta. Sadly i didnt take any screenshot of some of the ¨ugly¨ things that i found, gonna do it the next beta. The graphics are not that great, games like lotro, AoC, TSW and even Tor, have better graphics, and i can give you so many examples about why, but is just pointless tbh. u cant argue with a fanboy.
Are you hikaru77?
i play for many time LOTRO with all max settings include DX11 and GW2 graphics are no doubt better IMO in details. LOTRO chars have very low detail
The world is simply gorgeus. Cant believe some ppl say that game is ugly, and where are now all TOR fanboys who said this game looks worse than cartoony plastic that TOR is?
I played the GW2 beta. Sadly i didnt take any screenshot of some of the ¨ugly¨ things that i found, gonna do it the next beta. The graphics are not that great, games like lotro, AoC, TSW and even Tor, have better graphics, and i can give you so many examples about why, but is just pointless tbh. u cant argue with a fanboy.
Are you hikaru77?
i play for many time LOTRO with all max settings include DX11 and GW2 graphics are no doubt better IMO in details. LOTRO chars have very low detail
TOR has better gfx than GW2 i see yiu are quite delusional also LOTRO has nice gfx but they aged and are nowhere better than GW2 also LOTRO char models suck quite hard if there was no appereance tab lotro would have ugliest chars in all AAA MMOS, oh btw i played LOTRO longest of all MMOS so i know what i m talking about.
Say in real life you are standing in front of a chair and you put your foot on it, your knee will bend. In GW2 your legs bend to the form of the terrain just like in real life. I have posted Tera and Aion SS and neither of these do this. I will make a point of taking a SS next beta in GW2 to show the difference.
This has nothing to do with knees...it is about polygon surface. Computer graphics and physics is nothing like "real life".
Make a SS and you will see.
I can't make a SS of GW2 right now that would be impossible, but I will.
An example is the Aion photo below. In GW2 the left leg would be exetnded while the right would be bent at the knee and/or hip adjusting to the angle/slope of the mountain. In this case it does have to do with "real life" physical mechanics and not computer graphics.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The world is simply gorgeus. Cant believe some ppl say that game is ugly, and where are now all TOR fanboys who said this game looks worse than cartoony plastic that TOR is?
I played the GW2 beta. Sadly i didnt take any screenshot of some of the ¨ugly¨ things that i found, gonna do it the next beta. The graphics are not that great, games like lotro, AoC, TSW and even Tor, have better graphics, and i can give you so many examples about why, but is just pointless tbh. u cant argue with a fanboy.
Are you hikaru77?
i play for many time LOTRO with all max settings include DX11 and GW2 graphics are no doubt better IMO in details. LOTRO chars have very low detail
TOR has better gfx than GW2 i see yiu are quite delusional also LOTRO has nice gfx but they aged and are nowhere better than GW2 also LOTRO char models suck quite hard if there was no appereance tab lotro would have ugliest chars in all AAA MMOS, oh btw i played LOTRO longest of all MMOS so i know what i m talking about.
TOR: painted backdrops and lifeless insipid worlds that do not inspire. The only thing it has going for it at all is that the resolution is reasonable for its inception period (2007ish)
LOTR, really good graphics for its time, but very samey.
GW2, not so much about the 'gfx' but about artistic direction and attention to detail to present a world that draws you in. 'gfx' are just pixels without artistic talent and integrity of vision.
Not really fair on on LOTR to compare against GW2 considering LORT age, but TOR is a different kettle of fish. its like comparing a storyboard to an animation.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I can't believe people are trying to say SWTOR had better visual appeal. That is insane.
And while parts of LOTRO are great, I love the shire, it not quite as good as GW2. And overall GW2 is a good bit better. Some LOTRO zones are not that amazing. I can't say I found Agnmar that amazing. I liked Moria alot and the 3D aspects of its maps are great but GW2 does that same thing everywhere.
The other games. Meh whatever it seems like people are just having a pissing contest over small things. But TOR being better; that is laughable.
Originally posted by Amjoco In GW2 the left leg would be exetnded while the right would be bent at the knee and/or hip adjusting to the angle/slope of the mountain. In this case it does have to do with "real life" physical mechanics and not computer graphics.
Are you trying to say that GW2 allows real-time 3D animation?
In GW2 the left leg would be exetnded while the right would be bent at the knee and/or hip adjusting to the angle/slope of the mountain. In this case it does have to do with "real life" physical mechanics and not computer graphics.
Are you trying to say that GW2 allows real-time 3D animation?
Not happening, sorry.
Nope I never said that. Read what I posted. Don't add anymore into it, it is simple stuff.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I work at a gaming studio and none of the guys and gals, be it LD, artists, programmers, whatever... have anything but praise for GW2 and the quality of work that's been done with this game. It was nice to watch a video from someone who knows what they're talking about examine the game, however I think it may be moot.
'Hater's gonna hate'.
Yeah, ALL of this.
GW2 is beautiful and enchanting (to me), and I won't even LISTEN to the people that want to argue otherwise. They are allowed their opinions, even if they're wrong. lol
I think this screen shot is a good one for illustrating the quality of the graphics, the aesthetics of the game and the level of detail. I think it's actually very telling about the quality of the game engine, (which isn't even very optimized for the GPU at this stage), that the game can render environments like this with out the frame rates dropping significantly.
(Click image for full resolution).
This one is also very illustrative. Most games ensure that while in a city, you are only able to see small portions of the cityscape at a time, because to try to take in a large swath at once would be murder on your frame rates. Here is a triple monitor panoramic screen shot looking down into one of Divinity's Reach's districts. I've looked down from that perspective myself and was also shocked that my frame rates remained smooth.
(Click image for full resolution. You'll probably have to click the new image again to zoom in).
@Fiontar... omg the brickwork and the detail on the banner's threadwork are absolutely insane.. cant really tell in those pics and not sure if it was mentioned in the thread but the trees... I don't think I have seen a duplicate tree yet.
I think this screen shot is a good one for illustrating the quality of the graphics, the aesthetics of the game and the level of detail. I think it's actually very telling about the quality of the game engine, (which isn't even very optimized for the GPU at this stage), that the game can render environments like this with out the frame rates dropping significantly.
(Click image for full resolution).
...
Bloodyhell fiontar... you may as well just turn off you UI altogether because it's basically non-existent.
But really that's a great screen shot. My PC is a bit underwhelming, so my screenshots were pretty much the same... underwhelming. Though I'm surprised by how well the game looked on my system. Just wish it ran well in WvW & the larger DEs.
Your screenshots may vary! But I'm seeing no terrain compensation here.
Compare a terrain of steep maybe...?
I would guess that GW2 will do the same as well on such angle.
This is the best I could find. Sorry it took so long I had to leave and got back a while ago.
But you can see how they are different than the previous posts of Aion and Tera SS where the characters actually fload above slopes. See how the legs adjust to the terrain and that is what I was speaking of in attention to detail. For those saying Tera and Aion had this long ago I'm sorry but you are wrong.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think this screen shot is a good one for illustrating the quality of the graphics, the aesthetics of the game and the level of detail. I think it's actually very telling about the quality of the game engine, (which isn't even very optimized for the GPU at this stage), that the game can render environments like this with out the frame rates dropping significantly.
(Click image for full resolution).
This one is also very illustrative. Most games ensure that while in a city, you are only able to see small portions of the cityscape at a time, because to try to take in a large swath at once would be murder on your frame rates. Here is a triple monitor panoramic screen shot looking down into one of Divinity's Reach's districts. I've looked down from that perspective myself and was also shocked that my frame rates remained smooth.
(Click image for full resolution. You'll probably have to click the new image again to zoom in).
Beautiful screen shots, fiontar. The first screen shot is one of my favorite places in the game. It's just so epic looking. As a matter of fact, I think that Divinity's Reach is probably one of the most epic cities I've seen in an MMO. It's not just a bunch of vendors, a bank and an AH strategically placed with a few pointless buildings and NPCs hanging around like window dressing. It's an actual city.
I would be hard pressed to find a game with such attention to detail. What's more amazing is the fact that Anet did all of this knowing full well that most players will not even notice these things.
I think that during the next BWE, I will take some time off from DEs and PvP and just run around taking screen shots of cool sights.
I was impressed with a lot of the scenery and art direction, and some of those little things being pointed out, but I was also equally unimpressed with something I was lead to believe to be different before, the NPCs. THis really showcased how much they're like just about every other MMO. Another thing was that damn sword lol it was rather ridiculous.
Another tiny detail I didn't like was the skin of the humans, too Oblivion like for my taste where as the charr look like something from skyrim in comparison. Overall these complaints are rather superficial though, it's the gameplay that really matters, and of course the PVP.
?? I saw this, and nobody ever responded to it. How so do you mean this?
Maybe if you watched this guy's previous videos you'd see that NPCs come in various types. Some just stand around, some move about and do things, some actually have various scripted scenes they play out depending upon circumstances (And whether or not anybody is actually watching them)
It's pretty obvious that's just a design choice on their part. The human skins ARE textured quite well actually, and it's pretty obvious when you look up close. It's just they're textured to be doll like, haha. I dunno, this isn't really an issue on whether or not they applied textures, you just don't like the doll like way they chose to represent most humans.
Comments
I commented about swimming becaue every mmo is different and has exclusive features. The swimming in Aion is non-existent like flying is in GW2. Slow your roll and try and understand before getting so excited.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Your screenshots may vary! But I'm seeing no terrain compensation here.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Compare a terrain of steep maybe...?
I would guess that GW2 will do the same as well on such angle.
No, it doesn't. Say in real life you are standing in front of a chair and you put your foot on it, your knee will bend. In GW2 your legs bend to the form of the terrain just like in real life. I have posted Tera and Aion SS and neither of these do this. I will make a point of taking a SS next beta in GW2 to show the difference.
I beleive because GW2 has so much exploration, jumping puzzles, etc. the mechanics are much more detailed. That is why this discussion is about GW2s Graphics, aethetics and attention to detail.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
LoL in your face GW2 haters,I like how all of you jumped AION and TERA have this too !!! and next second you are all proved wrong, just shows how some ppl just want to HATE this game and see it fail.
But sty aint gonna happen, this aint TOR or WAR.
I don't how your hate and bias towards SWTOR or WAR is more justified than those you label as haters for GW2? every heard of 'double standards'? i just had a look through your posting history. LOL indeed.
This has nothing to do with knees...it is about polygon surface. Computer graphics and physics is nothing like "real life".
Make a SS and you will see.
Amazing video very nicely done
Are you hikaru77?
i play for many time LOTRO with all max settings include DX11 and GW2 graphics are no doubt better IMO in details. LOTRO chars have very low detail
TOR has better gfx than GW2 i see yiu are quite delusional also LOTRO has nice gfx but they aged and are nowhere better than GW2 also LOTRO char models suck quite hard if there was no appereance tab lotro would have ugliest chars in all AAA MMOS, oh btw i played LOTRO longest of all MMOS so i know what i m talking about.
I can't make a SS of GW2 right now that would be impossible, but I will.
An example is the Aion photo below. In GW2 the left leg would be exetnded while the right would be bent at the knee and/or hip adjusting to the angle/slope of the mountain. In this case it does have to do with "real life" physical mechanics and not computer graphics.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
TOR: painted backdrops and lifeless insipid worlds that do not inspire. The only thing it has going for it at all is that the resolution is reasonable for its inception period (2007ish)
LOTR, really good graphics for its time, but very samey.
GW2, not so much about the 'gfx' but about artistic direction and attention to detail to present a world that draws you in. 'gfx' are just pixels without artistic talent and integrity of vision.
Not really fair on on LOTR to compare against GW2 considering LORT age, but TOR is a different kettle of fish. its like comparing a storyboard to an animation.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I can't believe people are trying to say SWTOR had better visual appeal. That is insane.
And while parts of LOTRO are great, I love the shire, it not quite as good as GW2. And overall GW2 is a good bit better. Some LOTRO zones are not that amazing. I can't say I found Agnmar that amazing. I liked Moria alot and the 3D aspects of its maps are great but GW2 does that same thing everywhere.
The other games. Meh whatever it seems like people are just having a pissing contest over small things. But TOR being better; that is laughable.
Are you trying to say that GW2 allows real-time 3D animation?
Not happening, sorry.
Nope I never said that. Read what I posted. Don't add anymore into it, it is simple stuff.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
It is no simple stuff
Real-time 3D animation is what you were describing...
Its about on Par with RIFT graphics wise, maybe rift has the upper hand on reflections and water.
GW2 movement (running) seems unnatural - like staking over floor with abnormally large strides..
Not bashing it or anything its still one im getting for sure.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Yeah, ALL of this.
GW2 is beautiful and enchanting (to me), and I won't even LISTEN to the people that want to argue otherwise. They are allowed their opinions, even if they're wrong. lol
President of The Marvelously Meowhead Fan Club
I think this screen shot is a good one for illustrating the quality of the graphics, the aesthetics of the game and the level of detail. I think it's actually very telling about the quality of the game engine, (which isn't even very optimized for the GPU at this stage), that the game can render environments like this with out the frame rates dropping significantly.
(Click image for full resolution).
This one is also very illustrative. Most games ensure that while in a city, you are only able to see small portions of the cityscape at a time, because to try to take in a large swath at once would be murder on your frame rates. Here is a triple monitor panoramic screen shot looking down into one of Divinity's Reach's districts. I've looked down from that perspective myself and was also shocked that my frame rates remained smooth.
(Click image for full resolution. You'll probably have to click the new image again to zoom in).
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
@Fiontar... omg the brickwork and the detail on the banner's threadwork are absolutely insane.. cant really tell in those pics and not sure if it was mentioned in the thread but the trees... I don't think I have seen a duplicate tree yet.
Bloodyhell fiontar... you may as well just turn off you UI altogether because it's basically non-existent.
But really that's a great screen shot. My PC is a bit underwhelming, so my screenshots were pretty much the same... underwhelming. Though I'm surprised by how well the game looked on my system. Just wish it ran well in WvW & the larger DEs.
(click to view)
This is the best I could find. Sorry it took so long I had to leave and got back a while ago.
But you can see how they are different than the previous posts of Aion and Tera SS where the characters actually fload above slopes. See how the legs adjust to the terrain and that is what I was speaking of in attention to detail. For those saying Tera and Aion had this long ago I'm sorry but you are wrong.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Beautiful screen shots, fiontar. The first screen shot is one of my favorite places in the game. It's just so epic looking. As a matter of fact, I think that Divinity's Reach is probably one of the most epic cities I've seen in an MMO. It's not just a bunch of vendors, a bank and an AH strategically placed with a few pointless buildings and NPCs hanging around like window dressing. It's an actual city.
I would be hard pressed to find a game with such attention to detail. What's more amazing is the fact that Anet did all of this knowing full well that most players will not even notice these things.
I think that during the next BWE, I will take some time off from DEs and PvP and just run around taking screen shots of cool sights.
?? I saw this, and nobody ever responded to it. How so do you mean this?
Maybe if you watched this guy's previous videos you'd see that NPCs come in various types. Some just stand around, some move about and do things, some actually have various scripted scenes they play out depending upon circumstances (And whether or not anybody is actually watching them)
It's pretty obvious that's just a design choice on their part. The human skins ARE textured quite well actually, and it's pretty obvious when you look up close. It's just they're textured to be doll like, haha. I dunno, this isn't really an issue on whether or not they applied textures, you just don't like the doll like way they chose to represent most humans.