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Graphics, aethetics and attention to detail.

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  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by gestalt11
    Originally posted by heartless
    Originally posted by fiontar
    Originally posted by Pivotelite

     

    I'll be more specific with a non-bug/exploit video, i'll just go to the first one in related and point things out.

     

    http://www.youtube.com/watch?v=nGaq-IeVGao&feature=related#t=305s

     

    Right when you begin watching he attacks the dragon banner, there's a serious lack of frames on all these attacks, making them look spastic and twitchy to me, maybe powerful to you, but it's a lack of quality presenting the power, that's not a good way of doing it.

     

    When he attacks off the hill he goes flying lands on the ground, does not absorb it at all, floats a full 180 and runs back towards the guy and begins more of that twitchy combat.

     

    Then when he gets knocked down, there's almost no frames again and it's not powerful to me, I just see lazyness.

     

    Then when he runs backwards up the hill...well, yeah that should even be obvious to you, no weight behind it at all.

     

    Then he goes back to the spear thrower and attacks it with no one in view making the poor animations much more apparent, if you don't see the twitchy, almost demented animations here, I don't know what to say.

     

     

     

     

    Still not seeing it, sorry. Are you sure you have a PC capable of showing youtube video at 30 fps?

    Maybe you could share a video from an MMO that you think shows better combat and running animations, so we can see what you are comparing it to?

    I would like to see this as well. Not saying that GW2 has the most amazing animations but they are some of the best I have seen in this genre.


    I played a norn guardian during beta.  There is either something wrong with the video capture or with the youtube playing of it. 

    My norn animation did not have the odd skips on sword like that.

    Warriors have a skill called Frenzy. It imporves critical damage and quickness. Meaning all of your skills and their animations execute 2x faster while Frenzy lasts. It's a great skill, especially when combined with Hundred Blades but the down side is that the animation may look a bit silly because they are playing 2x the speed. Rangers have a similar skill called Quickening Zephyr.

    That's really the only thing I can think of. Also lag and poor frame rates.

    image

  • Originally posted by heartless
    Originally posted by gestalt11
    Originally posted by heartless
    Originally posted by fiontar
    Originally posted by Pivotelite

     

    I'll be more specific with a non-bug/exploit video, i'll just go to the first one in related and point things out.

     

    http://www.youtube.com/watch?v=nGaq-IeVGao&feature=related#t=305s

     

    Right when you begin watching he attacks the dragon banner, there's a serious lack of frames on all these attacks, making them look spastic and twitchy to me, maybe powerful to you, but it's a lack of quality presenting the power, that's not a good way of doing it.

     

    When he attacks off the hill he goes flying lands on the ground, does not absorb it at all, floats a full 180 and runs back towards the guy and begins more of that twitchy combat.

     

    Then when he gets knocked down, there's almost no frames again and it's not powerful to me, I just see lazyness.

     

    Then when he runs backwards up the hill...well, yeah that should even be obvious to you, no weight behind it at all.

     

    Then he goes back to the spear thrower and attacks it with no one in view making the poor animations much more apparent, if you don't see the twitchy, almost demented animations here, I don't know what to say.

     

     

     

     

    Still not seeing it, sorry. Are you sure you have a PC capable of showing youtube video at 30 fps?

    Maybe you could share a video from an MMO that you think shows better combat and running animations, so we can see what you are comparing it to?

    I would like to see this as well. Not saying that GW2 has the most amazing animations but they are some of the best I have seen in this genre.


    I played a norn guardian during beta.  There is either something wrong with the video capture or with the youtube playing of it. 

    My norn animation did not have the odd skips on sword like that.

    Warriors have a skill called Frenzy. It imporves critical damage and quickness. Meaning all of your skills and their animations execute 2x faster while Frenzy lasts. It's a great skill, especially when combined with Hundred Blades but the down side is that the animation may look a bit silly because they are playing 2x the speed. Rangers have a similar skill called Quickening Zephyr.

    That's really the only thing I can think of. Also lag and poor frame rates.


    No I have seen good YouTube videos of rangers and warriors using Quickness to speed up animations and channelings.

    There is something speciically wrong with this video if you look closely.

    a) the spear that knocked him down is never shown.  You can see the projectile on those things

    b) the weapon animations have this odd speed up slow down effect sometimes.

    c) I am quite familar with the sword animations and there are pieces missing but its not consistent.  I can't give specifics but I saw them enough to know the video is slightly off reality.

     

    Could be lag or it could be the video capture.  But quickness has an obvious look to it.  It just goes faster.  That isn't what is happening here. 

    GW2 animations actually have acceleration to them, as they should.  The GS animations will start slow speed up then end in a bit of a momentum correction that creates a pause.  This video cuts out a few frames of that it thus looks a bit herky jerky.

    When you look at this video of a ranger using quickness:

    http://www.youtube.com/watch?v=CY4vinsdrqU&feature=related

    He does look somewhat herky jerky but that is due to the acceleration/pause going faster.  But there are no real gaps.  When you look closely at this guardian video there are gaps and they happen at odd timings.

     

    I personally think its the guy's video capture as he says he is a novice at it.

     

    Edit: actually you do see the ballista projectile I just missed it.  But the weapon animations are not showing all the animations in that video during the acceleration portion of the swings.  I am quite certain of it.

  • terrantterrant Member Posts: 1,683

    I can actually see what he's talking about in the norn video...the guardian's greatsword swings sometimes seem like they're missing frames...it skips from the beginning of the swing to the end, missing the middle.

     

    However, having played the game, and not seeing the same thing in other videos...chalking that up to frame skips caused by lag or the capture program.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by gestalt11


    No I have seen good YouTube videos of rangers and warriors using Quickness to speed up animations and channelings.

    There is something speciically wrong with this video if you look closely.

    a) the spear that knocked him down is never shown.  You can see the projectile on those things

    b) the weapon animations have this odd speed up slow down effect sometimes.

    c) I am quite familar with the sword animations and there are pieces missing but its not consistent.  I can't give specifics but I saw them enough to know the video is slightly off reality.

     

    Could be lag or it could be the video capture.  But quickness has an obvious look to it.  It just goes faster.  That isn't what is happening here. 

    GW2 animations actually have acceleration to them, as they should.  The GS animations will start slow speed up then end in a bit of a momentum correction that creates a pause.  This video cuts out a few frames of that it thus looks a bit herky jerky.

    When you look at this video of a ranger using quickness:

    http://www.youtube.com/watch?v=CY4vinsdrqU&feature=related

    He does look somewhat herky jerky but that is due to the acceleration/pause going faster.  But there are no real gaps.  When you look closely at this guardian video there are gaps and they happen at odd timings.

     

    I personally think its the guy's video capture as he says he is a novice at it.

     

    Edit: actually you do see the ballista projectile I just missed it.  But the weapon animations are not showing all the animations in that video during the acceleration portion of the swings.  I am quite certain of it.

    The guy in the video has some serious FPS issues. I'm guessing he was experiencing FPS in the single digits. Running certain video capture software, like FRAPS, takes a toll on FPS and since the game already has FPS problems because it's not optimized, I'm surprised that his computer did not explode.

    Basically, I over analyzed the whole thing. The answer is simply low FPS.

    image

  • davestr1zldavestr1zl Member Posts: 218
    Originally posted by Amjoco
    Originally posted by davestr1zl
    Originally posted by The_Korrigan
    Originally posted by davestr1zl
    Originally posted by The_Korrigan
    Originally posted by Pivotelite

    http://www.youtube.com/watch?v=5qirVx1--ns  - What I see in this...clunky upper body movements, sliding feet, and floaty physics.

    I don't see any of that in that video... it's also funny that you selected a video showing and exploit/glitch to support your claim.

    I personally disagree with you and agree with Pivotelite - while the game world is by and large quite beautiful, those animations are absolutely awful.

    Your post history gives you away - just like your friend you agree with. If GW2 is not for you, you don't need to make up imaginary flaws like bad animations based on technical issues that have nothing to do with the animations (low FPS in recorded videos), you can just say "GW2 is not for me" and leave this place with your head up looking forward for whatever game you will enjoy more ;-)

    I'm not sure what can 'give me away' - that I was interested in SWTOR? What does that have to do with anything? (i'm unsure what ive posted previously and no idea how to check, but if i had to guess id say thats what your comment relates to).

    For the record: GW2 is for me, I've already pre-ordered it, enjoyed my time in the beta, and am quite certain I will enjoy it as a game long-term.

    That being said the animations in the game are, in my opinion, absolutely awful. It is not an imaginary flaw, just a simple fact (for me). If you find the animations to be good then thats great for you, I simply disagree with you completely thats all.

    You of course have your own opinion but how can you say that the animations are awful? On a scale of 1 to 10 awful would be about a 2 and if that is what you are saying then the game play would be horrid. You have stated you are getting the game, why would you buy a horrid/awful game?

    What kind of false logic is that? The animations dont make the game, and overall the game is great. Bad animations doesnt = bad game. Not even bad graphics = bad game. I'm really not sure how you jump to the kind of conclusion that you did.

    In my opinion the game is very good, with a few things that are flaws in my opinion. One of those is the animations which I think are awful, although they are something that is possible to overlook, i just wish i didnt have to.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158
    Originally posted by davestr1zl
    Originally posted by Amjoco
    Originally posted by davestr1zl
    Originally posted by The_Korrigan
    Originally posted by davestr1zl
    Originally posted by The_Korrigan
    Originally posted by Pivotelite

    http://www.youtube.com/watch?v=5qirVx1--ns  - What I see in this...clunky upper body movements, sliding feet, and floaty physics.

    I don't see any of that in that video... it's also funny that you selected a video showing and exploit/glitch to support your claim.

    I personally disagree with you and agree with Pivotelite - while the game world is by and large quite beautiful, those animations are absolutely awful.

    Your post history gives you away - just like your friend you agree with. If GW2 is not for you, you don't need to make up imaginary flaws like bad animations based on technical issues that have nothing to do with the animations (low FPS in recorded videos), you can just say "GW2 is not for me" and leave this place with your head up looking forward for whatever game you will enjoy more ;-)

    I'm not sure what can 'give me away' - that I was interested in SWTOR? What does that have to do with anything? (i'm unsure what ive posted previously and no idea how to check, but if i had to guess id say thats what your comment relates to).

    For the record: GW2 is for me, I've already pre-ordered it, enjoyed my time in the beta, and am quite certain I will enjoy it as a game long-term.

    That being said the animations in the game are, in my opinion, absolutely awful. It is not an imaginary flaw, just a simple fact (for me). If you find the animations to be good then thats great for you, I simply disagree with you completely thats all.

    You of course have your own opinion but how can you say that the animations are awful? On a scale of 1 to 10 awful would be about a 2 and if that is what you are saying then the game play would be horrid. You have stated you are getting the game, why would you buy a horrid/awful game?

    What kind of false logic is that? The animations dont make the game, and overall the game is great. Bad animations doesnt = bad game. Not even bad graphics = bad game. I'm really not sure how you jump to the kind of conclusion that you did.

    In my opinion the game is very good, with a few things that are flaws in my opinion. One of those is the animations which I think are awful, although they are something that is possible to overlook, i just wish i didnt have to.

    I agree the animations aren't very good. I don't feel any weight to them at all. Played and loved the beta however I am hoping the animations get some work. 

  • binary_0011binary_0011 Member Posts: 528
    Originally posted by Amjoco
    Originally posted by NBlitz
    Originally posted by Unlight

    Great video.  I'm keeping that one squirreled away to help thwart future trolls.

    One of my favorite little details is elevation matching when you character is standing on uneven ground.  For some reason, this makes a huge difference to me.  Ex.:

     

    Aion had this back in Christmas of 2008 (S-Korean launch).

    But how does it look while swimming? Oh wait....you can't swim in Aion. :)

    Aion can fly. Gw2 cannot..

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by binary_0011

    Aion can fly. Gw2 cannot..

    Thankfully (and I hope it will never happen).

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • LuxthorLuxthor Member Posts: 171
    Originally posted by heartless

    Here is a video by CaraEmm, the same guy who created that dynamic event video showing that NPCs are not just random quest givers.

    This video shows some of the graphic capabilities of the GW2 engine as well as aesthetics and other attention to detail.

    Personally, I found ArenaNet's the attention to detail incredible and this video really shows it. The creator of the video really pays attention to tiny details, details that I would otherwise miss, that really do make the game so much more immersive.

    It's not the most powerful graphic engine but the attention to detail is amazing. Anyway, enjoy!

    Graphics in GW2 are beautiful, going to purchase game just because of it, I really don't like game concept at all but gladly will try to go through visual content just to taste that beauty by myself.

    Question for those in beta. Can I level up to max while PvP-ing and can I freely explore all zones without doing any of dynamic events?

    ---
    "I'm sorry Dave, I'm afraid I can't do that."

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Luxthor

    Question for those in beta. Can I level up to max while PvP-ing and can I freely explore all zones without doing any of dynamic events?

    You can level soleley with World vs World PvP yes.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • sapheroithsapheroith Member Posts: 116
    Originally posted by binary_0011
    Originally posted by Amjoco
    Originally posted by NBlitz
    Originally posted by Unlight

    Great video.  I'm keeping that one squirreled away to help thwart future trolls.

    One of my favorite little details is elevation matching when you character is standing on uneven ground.  For some reason, this makes a huge difference to me.  Ex.:

     

    Aion had this back in Christmas of 2008 (S-Korean launch).

    But how does it look while swimming? Oh wait....you can't swim in Aion. :)

    Aion can fly. Gw2 cannot..

    You ain't angel, you are a birdman.

    WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Luxthor
    Originally posted by heartless

    Here is a video by CaraEmm, the same guy who created that dynamic event video showing that NPCs are not just random quest givers.

    This video shows some of the graphic capabilities of the GW2 engine as well as aesthetics and other attention to detail.

    Personally, I found ArenaNet's the attention to detail incredible and this video really shows it. The creator of the video really pays attention to tiny details, details that I would otherwise miss, that really do make the game so much more immersive.

    It's not the most powerful graphic engine but the attention to detail is amazing. Anyway, enjoy!

    Graphics in GW2 are beautiful, going to purchase game just because of it, I really don't like game concept at all but gladly will try to go through visual content just to taste that beauty by myself.

    Question for those in beta. Can I level up to max while PvP-ing and can I freely explore all zones without doing any of dynamic events?

    You can level up in WvWvW, not in the structured PvP.

    Keep in mind that even if you do reach max level in WvWvW, the game scales your character down to the appropriate level range of the area you're in. So if you're level 80 and visit a level 20 zone, your character's level will be lowered to 20. You will have better equipment and traits, so you'll be stronger than an average level 20 but you won't be able to faceroll through lower zones like you can in other games.

    image

  • LuxthorLuxthor Member Posts: 171
    Originally posted by heartless
    Originally posted by Luxthor
    Originally posted by heartless

    Here is a video by CaraEmm, the same guy who created that dynamic event video showing that NPCs are not just random quest givers.

    This video shows some of the graphic capabilities of the GW2 engine as well as aesthetics and other attention to detail.

    Personally, I found ArenaNet's the attention to detail incredible and this video really shows it. The creator of the video really pays attention to tiny details, details that I would otherwise miss, that really do make the game so much more immersive.

    It's not the most powerful graphic engine but the attention to detail is amazing. Anyway, enjoy!

    Graphics in GW2 are beautiful, going to purchase game just because of it, I really don't like game concept at all but gladly will try to go through visual content just to taste that beauty by myself.

    Question for those in beta. Can I level up to max while PvP-ing and can I freely explore all zones without doing any of dynamic events?

    You can level up in WvWvW, not in the structured PvP.

    Keep in mind that even if you do reach max level in WvWvW, the game scales your character down to the appropriate level range of the area you're in. So if you're level 80 and visit a level 20 zone, your character's level will be lowered to 20. You will have better equipment and traits, so you'll be stronger than an average level 20 but you won't be able to faceroll through lower zones like you can in other games.

     

    Even better ;), I'm perfectly fine with difficult exploration, just don't want to find myself picking strange object from the ground and killing children and woman just to unlock another portal to the new zone.

    ---
    "I'm sorry Dave, I'm afraid I can't do that."

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Luxthor
    Originally posted by heartless
    Originally posted by Luxthor
    Originally posted by heartless

    Here is a video by CaraEmm, the same guy who created that dynamic event video showing that NPCs are not just random quest givers.

    This video shows some of the graphic capabilities of the GW2 engine as well as aesthetics and other attention to detail.

    Personally, I found ArenaNet's the attention to detail incredible and this video really shows it. The creator of the video really pays attention to tiny details, details that I would otherwise miss, that really do make the game so much more immersive.

    It's not the most powerful graphic engine but the attention to detail is amazing. Anyway, enjoy!

    Graphics in GW2 are beautiful, going to purchase game just because of it, I really don't like game concept at all but gladly will try to go through visual content just to taste that beauty by myself.

    Question for those in beta. Can I level up to max while PvP-ing and can I freely explore all zones without doing any of dynamic events?

    You can level up in WvWvW, not in the structured PvP.

    Keep in mind that even if you do reach max level in WvWvW, the game scales your character down to the appropriate level range of the area you're in. So if you're level 80 and visit a level 20 zone, your character's level will be lowered to 20. You will have better equipment and traits, so you'll be stronger than an average level 20 but you won't be able to faceroll through lower zones like you can in other games.

     

    Even better ;), I'm perfectly fine with difficult exploration, just don't want to find myself picking strange object from the ground and killing children and woman just to unlock another portal to the new zone.

    No worries, you can travel freely anywhere and any time. There are absolutely no restrictions, as far as I know.

    image

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by The_Korrigan
    Originally posted by binary_0011

    Aion can fly. Gw2 cannot..

    Thankfully (and I hope it will never happen).

    Flying was a very fun aspect of Perfect World.  However, the game has to be designed around it. To make ground combat viable, Perfect World made it so that flying units hitting ground units only did 50% of the damage. Ground hitting air, ground hitting ground and air hitting air all did 100% damage though.

     

    Being able to  be freely move in 3 directions felt amazing. Unfortunely that game was a horrible grind.

  • ariboersmaariboersma Member Posts: 1,802
    Originally posted by TwoThreeFour
    Originally posted by The_Korrigan
    Originally posted by binary_0011

    Aion can fly. Gw2 cannot..

    Thankfully (and I hope it will never happen).

    Flying was a very fun aspect of Perfect World.  However, the game has to be designed around it. To make ground combat viable, Perfect World made it so that flying units hitting ground units only did 50% of the damage. Ground hitting air, ground hitting ground and air hitting air all did 100% damage though.

     

    Being able to  be freely move in 3 directions felt amazing. Unfortunely that game was a horrible grind.

    I dont think perfect world had flying in it when I played it but I did play Aion for a monthish on release and the biggest issue was the PVP aspect. Which isnt an issue in GW2, however... I dont think flying fits into GW2 at all and I am glad we most likely will never see it. I am speaking of personally flying as in a mount or personally controlled airship. I think they have already given us info or pics on a type of large flying machine.

    image

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Distopia
    Originally posted by Somsbal
    Originally posted by Distopia

    Another thing was that damn sword lol it was rather ridiculous.

    If it helps, that was a greatsword though. There are normal sized swords aswell.

    Yeah that was the first time I've seen a weapon like that in a GW2 vid. Most weapons I've seen are fairly standard looking (which i prefer in games), I'm used to seeing that in eastern games, not so much in western.

    Its a two-handed weapon for the Mesmer. The size is pretty much on-par with what you would expect greatsword dimensions to be in real life, and other 'western' MMOs have two-handed weapons of approximately the same size. I have seen weapons of equal sized two-handed weapons in Everquest, Everquest 2, Vanguard, LOTRO, WoW, Age of Conan, WAR and DAOC. So not sure what 'western; MMOs you have been playing to be surprised by a two-handed weapon of that size.

    Furthermore the Mesmer greatswords primarily act as spell focuses (kind of like an oversized wand) and are not actually wielded physically by the Mesmer, so they tend to be less realistic than the warrior greatsword appearances and more 'fancy'.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by ariboersma
    Originally posted by TwoThreeFour
    Originally posted by The_Korrigan
    Originally posted by binary_0011

    Aion can fly. Gw2 cannot..

    Thankfully (and I hope it will never happen).

    Flying was a very fun aspect of Perfect World.  However, the game has to be designed around it. To make ground combat viable, Perfect World made it so that flying units hitting ground units only did 50% of the damage. Ground hitting air, ground hitting ground and air hitting air all did 100% damage though.

     

    Being able to  be freely move in 3 directions felt amazing. Unfortunely that game was a horrible grind.

    I dont think perfect world had flying in it when I played it but I did play Aion for a monthish on release and the biggest issue was the PVP aspect. Which isnt an issue in GW2, however... I dont think flying fits into GW2 at all and I am glad we most likely will never see it. I am speaking of personally flying as in a mount or personally controlled airship. I think they have already given us info or pics on a type of large flying machine.

     

    All races unlocked a flying device at lv30 through a quest. Elves started with wings at level 1 though. Source: http://pwi-wiki.perfectworld.com/index.php/Flying. It was the same way when I played the first English version: the Malaysian-English Cubizone one. However, due to the grind, it is very possible that you didn't choose an elf and didn't reach lv30. 

  • ariboersmaariboersma Member Posts: 1,802
    Originally posted by TwoThreeFour
    Originally posted by ariboersma
    Originally posted by TwoThreeFour
    Originally posted by The_Korrigan
    Originally posted by binary_0011

    Aion can fly. Gw2 cannot..

    Thankfully (and I hope it will never happen).

    Flying was a very fun aspect of Perfect World.  However, the game has to be designed around it. To make ground combat viable, Perfect World made it so that flying units hitting ground units only did 50% of the damage. Ground hitting air, ground hitting ground and air hitting air all did 100% damage though.

     

    Being able to  be freely move in 3 directions felt amazing. Unfortunely that game was a horrible grind.

    I dont think perfect world had flying in it when I played it but I did play Aion for a monthish on release and the biggest issue was the PVP aspect. Which isnt an issue in GW2, however... I dont think flying fits into GW2 at all and I am glad we most likely will never see it. I am speaking of personally flying as in a mount or personally controlled airship. I think they have already given us info or pics on a type of large flying machine.

     

    All races unlocked a flying device at lv30 through a quest. Elves started with wings at level 1 though. Source: http://pwi-wiki.perfectworld.com/index.php/Flying. It was the same way when I played the first English version: the Malaysian-English Cubizone one. However, due to the grind, it is very possible that you didn't choose an elf and didn't reach lv30. 

    I jusrt dont remember any flying at all... it was quite a long time ago though so thats coupled with your ideas.. pretty much explains why I dont remember it. The biggest thing I remem is the pets and the inability to do many quests solo. Although grind wasnt an issue, I came originally from L2.. I dont mind grindfest games.

    image

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