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...That feeling you got when you played WOW for the first time? Do you think any of the eagerly expected new MMORPG's
will fill that need for a solid, rewarding, fun to play experience?
Having tried just about every other existing MMORPG released thus far nothing has quite filled the gap created by quitting Blizzards juggernaut. Rift came close but didnt scratch the itch for me. Aion was OK but too Asian and a little laggy.
I share the view of many of you on here that TERA is a step in the right direction but I havent tried it yet so I cannot speak to gameplay. TERA does look pretty though.
Having never played Guild wars 1 I am following Guild Wars 2 closely and hoping its the smash hit we need.
Are you playing a MMO at the moment that keeps you addicted as WOW did?
Comments
Prepare your flame retardant undies for letting us know WoW was your first MMO...
As for me, WoW didnt give me a special feeling, it was just another in a long line of MMOs for me.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Your first MMO did give you a very special feeling. You can get that again but in that case the game must be different enough to be a new experience, just slightly changing the world, add better graphics and a slightly different player customization wont do it.
Didn't like WoW myself. I lasted about two weeks before quitting in utter boredom. Mind you, I was probably getting a bit jaded with the whole MMO thing by then. My best MMO memories lie with DAoC.
Never played WoW, or the official servers of it at least. Game is meh. Well polished, well done, themepark mmo. But I don't like those in the first place.
Darkfall has my best MMO memories, and I hope something can replicate it, perhaps Darkfall 2.0 when that's released.
After that, Runescape was my first MMO. That too I also have fond memories of, but I realize that is all nostalgia.
WoW specifically? Yes, without a doubt. For about seven years after WoWs release nearly everything gave me the feeling WoW gave me. They all felt like safe and easy MMO emulators, as WoW did, instead of truly feeling like the more freeform, dangerous and challenging MMOs I'd previously grown to love.
However, if you mean that passion you felt when you first fell in love with MMOs, yeah it absolutely can be replicated. Not often, but it happens for sure despite the people that cling to the old 'No game can ever compete with your first MMO' B.S. cliche. For me it's been 5 games over a 14 year period (meaning a hell of a lot of games failed to impress me). Now that developers are finally catching on to the idea that not everyone wants more WoW clones, and we're starting to see more variety in how games are approached there's a lot more potential for those of us that weren't enjoying WoW clones to have that initial joy replicated in games that explore formats different than WoWs stale format.
GW2 may be the one. I thought the same for WAR, but didn't happen. We will see.
Since WoW wasn't my first MMO, absolutely- and all of them tend to make me feel the same way I did when I quit WoW- some sooner than others.
This. ^^^
To get that feeling again you'll need something that is NOT like WoW. In other words, all the many WoW clone type games are not going to give you that feeling. If you doubt that....try them. I assure you it's true.
After UO I played EQ2 and WoW, both of which were different enough to leave me with "that feeling." Now I'm going to be playing GW2, because from the BWE and stress test time....I feel it's different enough.
Good luck finding your next "game crush."
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Like others here WoW wasn't my first MMO and it didn't really impress me either.Probably because I am not a fan of cartoony graphics.However I kept playing for a while( several months) and it was/is a decent game otherwise.For a themepark MMO.
Oh, yes.
After playing UO for about 5 years wow was so bugfree and polished .... and they replaced stuff if bugs ate it .... customer service .... 3d graphics.... gameplay got stale after a while but I remember wows polish best, so that should be possible to find elsewhere.
Played wow for 2-3 years, but it is a bit grindy - never got addicted to it
Unless the game have huge seamless continent/ world, day and night cycle, plenty of things to do like cooking, swimming etc...
All those small small things that post-wow themepark mmo love to leave it out, i dont think i'll ever find another ...
My first mmo is knight-online btw, seamless and non-instance world after the starting area.
RIP Orc Choppa
I got my wow feeling in star wars galaxies.
I think its more like the first one you really like...For me, my first MMO was UO and I hated it.....The community was a bunch of jerks and I almost didnt give another MMO a try after that......Luckily I read enough about EQ1 to give it a go and it was my fav after that.....As for WoW, I thought it was kind of a fun place and had a nice little world, but it got old pretty fast and was just too easy.
That feeling was a feeling of novelty. You won't get it till some game tries something out of the box. Minecraft alike out of the box (with more features tho).
My reaction to playing WoW for the first time a few years ago was "10 million people play this?..."
I agree with this sentiment.
I cringed when I saw that you used the word "replicate", because that's what most games HAVE been doing; replicating WoW, instead of offering a fresh, new experience.
WoW took a lot of pre-existing elements and bound them together in a fresh new offering that was interesting and entertaining enough to hook a broad audience of players. As many folks will point out, the game's success was an anomaly, but not undeserved.
Blizzard really threw everything but the kitchen sink at this game to make it fun and easy to pick up. They made it system-friendly, gave it an intuitive interface, and their art direction may have been "cartoony" as some people claim, but it was still vibrant and well-executed all the same.
Because of their success, so many developers have tried to jump on the financial success bandwagon, but only by offering an almost identical experience, instead of coming out with something new and fresh. If they were smart, they'd take the successful elements that Blizzard implemented or refined, but abandon the copycat mentality that just leads to another "WoW clone".
Sadly, the current offerings demonstrate that no developer really sat down to really contemplate what those successful elements were and offer something new, they just wanted a piece of the 'WoW Money Train' pie.
I think that some of the yet unreleased offerings will change this. Now you're starting to see developers spin their games as "innovative", and breaking away from the same tired conventions. While this yet remains to be seen, it's good that they're at least acknowledging that the current offerings have become stale and repetative.
There are some games on the horizon that for all intents and purposes appear to offer some of the elements that people have been asking for, and offering a new experience that might resuscitate the genre once again.
If WoW was your first game, then some of these elements might come across as brand new, such as; three-faction PvP (or RvR), and "sandbox" elements that allow the player to become deeply involved with their game world without being guided on "rails", while offering such immersive elements as building their own homes and transportation, and social hubs like villages.
Older games offered these elements already, and they were executed so well that the games themselves have gone on to live in infamy, such as Ultima Online, Shadowbane, and Dark Age of Camelot.
If you visit this site regularly, you'll see which games are being touted to offer these much-loved features that so many people have been clamoring for.
People need to drop the long checklist of game features they love/hate when they approach a new game. I'd bet most of the players who claim UO as their first didn't have a long list as they do today. Being less open minded about games generally makes for less fun. You can see it in the forums when people "wish" a game had features like that other game.
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I played UO & EQ long before WoW appeared but I did try it out on launch back in 2004.
I liked it but it seemed rather too heavy on the "giving directions" Quest-grinding quickly tired, it was novel at first but the thing that got annoying was all the running to & fro to pick up new quests, I was used to going to a zone for a few hours & spending most of that time either killing mobs or chatting while the casters regenned mana, trading that for running to & fro to get new quests really grated on me at the time.
Over time though WoW grew on me, it never would be as enjoyable to me as EQ was & truly I preferred playing it as a solo distraction when I wasn't able to raid or group in EQ, it became a "side-game" for me whilst I expect it became the "Main-game" for others who would sojourn into others for their "side-gaming".
The only game that will be getting close to replicating EQ might be EQnext, as far as replicating the feeling I got from WoW - yeah the thing about that is....a LOT of games replicate that feeling, like almost all of them, and that's not a good thing.
The Secret World felt very different for me & that will be my next main game I think, SWTOR & WoW will be my side games.
for me that game aint wow anyway, but neocron
"I'll never grow up, never grow up, never grow up! Not me!"
Thats very true waynejr2, and good advice for any gamer that doesn't want to just end up burned out & jaded.
I didn't think WoW was all that great the first time I played. Seemed smooth and well put together but fairly average. I have been more impressed my first play through on a number of games.
I found the first 10 levels of WoW kind of boring actually. GW2 was far better in the first level of the Beta; an order of magnitude better. Tera was basically the same sort of experience as WoW but learning the combat made it interesting. Warhammer Online was more fun because the low level RvR was actually really fun. Neocron impressed me far more than WoW, had some interesting mechanics and that game was buggy as hell.
There have been a lot of MMO that were either more fun or had something interesting to figure out. Low level WoW was not that fun and had nothing all that interesting or new to figure out.
Gods I hope not. First day of WoW was just usual terrible experience, half of day couldn't even register the game on the website because account management page was down, and then 1.5h queue to get on server and lag like hell. Plus all the bugs like Seal of Command refuisng to work after 10-15 uses.... Not much really changed in the genre since then in that regard.
But technical issues aside, WoW wasn't my first MMO, but even earlier titles... didn't really do that much with me really. I played tabletop rpgs for years before as well as lesser, but still multiplayer games before. It was just an extension of something I was quite faimiliar with already, and even tho my WoW account is nearly 8 years old by now, most of those 8 years were spent playing other games. I constantly quit it, returning for following expansions to see what changed, talk with friends again and then quitting again when I got tired of it.
Let me compare WoW to Neocron starting out.
In WoW I start in orc lands and they tell me to whack some peons with a blackjack so I drag some icon to my bar walk up to some blocky guy on the ground and click a button. Whee.
In Neocron I start out in first person view with a sniper rifle that can zoom in a large city and I think they suggest I goto the sewers but i have no clear direction. I kill a few things make a few bucks and wander aroudn the city trying to see what is what. Eventually I get to the shops. Someone is selling some drugs. I wonder if they give some sort of buff. I take a couple. My screen starts to fuzz I can only half see and when I walk I am slow and I sway from side to side.
Yeah one was a little more interesting. I played Neocron after WoW too.
WoW wasn't my first MMO but the first time I played WoW was pretty great.
GW2 did it for me. GW2 was as great as the first time in WoW or EQ but for different reasons.
EQ was great because someone finally made a large scale, 3D RPG with a persistent world.
WoW was great because it was so polished compared to what had been released before. The idea of quest hubs was a refreshing change from endless mob grinding and the dungeons were amazing.
GW2 has moved the genre forward by changing the way that we interact. Quests are still part of the game but they've done away with the obtrusive and limiting linear quest hubs. The world is filled with dynamic content that changes based on interaction. The other players are no longer obstacles that interfere with your advancement and croweded starter areas are no longer consist of 10 players competing to kill 3 mobs so that they can move on in a race to get to the end game. PvP is fair and balanced. WvW is epic. You can spend hours upon hours crossing a single zone and never run out of things to do.
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