If by some miracle of divine intervention SWG would come back... It would be the 2011 edition and not the pre-CU edition. Why, well mostly because i am not even sure they have the old code, nor that they have the techs to work on it.
As for that old code...
A: Class imbalance, it was horrid and forced pretty much everyone and their grandma to min/max a specific way.
B: Stats were broekn and people glitched them to be able to wear the best armor and have the best stats. (Hi mr ID can you fix my hair, but i can not remove my helmet because then i can not put it back again)
C: Progression, macro:ed beyond belife.
Holocrons
E: Trailer-Jedis... never leave home without your house.
F: The bounty system on said Jedis
G: The fact that several class quests never gott done (mostly non-combat ones) or if you were a entertainer/ID not made at all.
H: The broken system for entertainers and image designers that gave them any income outside of tips... There was not one at all.
I: Black Rot... the result of all that stat glitching.. Fun to see players incapped because their stats were negative.
I could go on and on but the fact is that the game was a buggy mess
Estimated numbers put it in the range of 200 to 250k. It didnt hold the 300k past the first couple months. A number of those subs were due to folks holding multiple accounts since they could only have 1 character per server.
Even at 250k, by giving LA 30% you are talking about only putting 170k subs in SOE's pocket. They were hauling in 450k with EQ, and they werent sharing the money.
SWG was a major bust before WOW hit. They tried something drastic with CU, and it didnt pan out.
I would love to know how many of the active accounts were actually multiple accounts. I would bet that percentage is really quite high. I know when I played I had 3 accounts but I knew people that had over 12.
If by some miracle of divine intervention SWG would come back... It would be the 2011 edition and not the pre-CU edition. Why, well mostly because i am not even sure they have the old code, nor that they have the techs to work on it.
As for that old code...
A: Class imbalance, it was horrid and forced pretty much everyone and their grandma to min/max a specific way.
B: Stats were broekn and people glitched them to be able to wear the best armor and have the best stats. (Hi mr ID can you fix my hair, but i can not remove my helmet because then i can not put it back again)
C: Progression, macro:ed beyond belife.
Holocrons
E: Trailer-Jedis... never leave home without your house.
F: The bounty system on said Jedis
G: The fact that several class quests never gott done (mostly non-combat ones) or if you were a entertainer/ID not made at all.
H: The broken system for entertainers and image designers that gave them any income outside of tips... There was not one at all.
I: Black Rot... the result of all that stat glitching.. Fun to see players incapped because their stats were negative.
I could go on and on but the fact is that the game was a buggy mess
all of that is true. and it was still better than the consolified simplistic MMOs made today. SWG was the sum of its parts. Little things like having a backpack that had a graphic, but was also an actual container, named by a crafter who made the thing. Teaching skills to other players. Being on a long term search for materials that could vary in quality along several different axes. If you are a player who liked depth, this was truly a great game.
Indeed, in some parts it was a brilliant game, especially the crafting and social areas. And it was a sandbox game for most parets. The proble3m was that the areas that did not work really did nit work. And not even the brillian tparts did really work out once the subscriptions started to drop off. My main was a tailor/Image designer and i had a entertainer and a pistoleer as my secondary charatcers. They did very few updates for these classes compared to the combat classes and ID never really got anything apart form the "Holo-emotes" during the entire life of the game.
Now there is a game that comes pretty close to what SWG was and that is Project Entropia... It does cost real money to play but if you limit your self to what a SWG subscription cost you can get pretty far. It has the same indept crafting and sandbox world but a more Ultima Online style of progression (gain skill through use)
Not only does it have nothing to do with what you wrote, he is still under the hardcore fan delusion that subs weren't plummeting prior to the nge/cu. I was there. The population was falling without the NGE/CU. They had to do something. Unfortunately they did the wrong thing. And the freefall continued and sped up...making a game, like you said, which was not worth the liscence renewal.
I was there, too. Population was falling before the CU, but not plummeting. The fact is that several big games launched in 2004 and lots of people quit SWG to go check them out. And a lot of those people were starting to get bored and come back when SOE/LA panicked in mid-Jan '05, warping the CURB into the EQ2-in-space version of CU. THEN population plummeted.
Cmon
Estimated numbers put it in the range of 200 to 250k. It didnt hold the 300k past the first couple months. A number of those subs were due to folks holding multiple accounts since they could only have 1 character per server.
Even at 250k, by giving LA 30% you are talking about only putting 170k subs in SOE's pocket. They were hauling in 450k with EQ, and they werent sharing the money.
SWG was a major bust before WOW hit. They tried something drastic with CU, and it didnt pan out.
Ah well, none of the servers seemed that dead though, despite that, until after the NGE.
It took SOE until 2009, about 6 years from launch, to do free transfers with SWG. SWTOR is getting free transfers after only 6 months
TOR is a bust, just some people are in denial, at this point SWG may of had more subs, and I am sure LA is taking a bigger cut of the new 'super' mmo that probably cost 5-10x more to make....I think SWG is looking better by the day, and it isn't even out anymore.
It's the new Stars Wars 1313 that was just revealed at E3. It's pretty much Mass Effect type mechanics of gameplay with a Stars Wars theme aimed at the console market with Pc port tagged on if the E3 gameplay video was anything to go by.
Wow this post is still going? I'm awestruck, truly.
OP, I'm sorry but I just don't see your wish every coming true. Reading thru these pages you want some company somewhere to swoop in, buy SWG and all of it's code and information, assuming it even still exists. You don't want a sequal using what you like about the game, you want SWG, complete with your toon, your achievements etc etc. You sir..need a hug and some ice cream, cuz it's never going to happen.
I'll stand by never on this one a thousand times.
I wager for those hardcore holdouts that cry havoc at what has been done to their beloved SWG, that should some company make a game that even had a half of the crafting / social elements and a sandbox world, they would go flocking to it en mass. You however, would not. You would stay, stubborn and strong, demanding that SWG be turned back on, no reset or anything, just..flip the switch and back on it goes. It's not just that you want it so bad, you want it SOOO bad that you believe the nonsense you've been spewing..
To that I say...mkay.
Seriously...someone shut these poor forums down.. This kind of stagnant grieving is bad..people need to move on.
Indeed, in some parts it was a brilliant game, especially the crafting and social areas. And it was a sandbox game for most parets. The proble3m was that the areas that did not work really did nit work. And not even the brillian tparts did really work out once the subscriptions started to drop off. My main was a tailor/Image designer and i had a entertainer and a pistoleer as my secondary charatcers. They did very few updates for these classes compared to the combat classes and ID never really got anything apart form the "Holo-emotes" during the entire life of the game.
Now there is a game that comes pretty close to what SWG was and that is Project Entropia... It does cost real money to play but if you limit your self to what a SWG subscription cost you can get pretty far. It has the same indept crafting and sandbox world but a more Ultima Online style of progression (gain skill through use)
I wish more then anyone else that SWG Pre NGE will come back...But thats not whats gonna happen...It says its the NEXT Chapter in the Star Wars Universe...SWG is the old chapter....And when it says Return to a Galexy Far away it could mean anything...Mabye the Old Republic Games are coming back...But i seriouslly dont think SWG is comin back...
Comments
Ok.. first off...
If by some miracle of divine intervention SWG would come back... It would be the 2011 edition and not the pre-CU edition. Why, well mostly because i am not even sure they have the old code, nor that they have the techs to work on it.
As for that old code...
A: Class imbalance, it was horrid and forced pretty much everyone and their grandma to min/max a specific way.
B: Stats were broekn and people glitched them to be able to wear the best armor and have the best stats. (Hi mr ID can you fix my hair, but i can not remove my helmet because then i can not put it back again)
C: Progression, macro:ed beyond belife.
Holocrons
E: Trailer-Jedis... never leave home without your house.
F: The bounty system on said Jedis
G: The fact that several class quests never gott done (mostly non-combat ones) or if you were a entertainer/ID not made at all.
H: The broken system for entertainers and image designers that gave them any income outside of tips... There was not one at all.
I: Black Rot... the result of all that stat glitching.. Fun to see players incapped because their stats were negative.
I could go on and on but the fact is that the game was a buggy mess
This have been a good conversation
I would love to know how many of the active accounts were actually multiple accounts. I would bet that percentage is really quite high. I know when I played I had 3 accounts but I knew people that had over 12.
all of that is true. and it was still better than the consolified simplistic MMOs made today. SWG was the sum of its parts. Little things like having a backpack that had a graphic, but was also an actual container, named by a crafter who made the thing. Teaching skills to other players. Being on a long term search for materials that could vary in quality along several different axes. If you are a player who liked depth, this was truly a great game.
Survivor of the great MMORPG Famine of 2011
Indeed, in some parts it was a brilliant game, especially the crafting and social areas. And it was a sandbox game for most parets. The proble3m was that the areas that did not work really did nit work. And not even the brillian tparts did really work out once the subscriptions started to drop off. My main was a tailor/Image designer and i had a entertainer and a pistoleer as my secondary charatcers. They did very few updates for these classes compared to the combat classes and ID never really got anything apart form the "Holo-emotes" during the entire life of the game.
Now there is a game that comes pretty close to what SWG was and that is Project Entropia... It does cost real money to play but if you limit your self to what a SWG subscription cost you can get pretty far. It has the same indept crafting and sandbox world but a more Ultima Online style of progression (gain skill through use)
This have been a good conversation
TOR is a bust, just some people are in denial, at this point SWG may of had more subs, and I am sure LA is taking a bigger cut of the new 'super' mmo that probably cost 5-10x more to make....I think SWG is looking better by the day, and it isn't even out anymore.
It's the new Stars Wars 1313 that was just revealed at E3. It's pretty much Mass Effect type mechanics of gameplay with a Stars Wars theme aimed at the console market with Pc port tagged on if the E3 gameplay video was anything to go by.
Wow this post is still going? I'm awestruck, truly.
OP, I'm sorry but I just don't see your wish every coming true. Reading thru these pages you want some company somewhere to swoop in, buy SWG and all of it's code and information, assuming it even still exists. You don't want a sequal using what you like about the game, you want SWG, complete with your toon, your achievements etc etc. You sir..need a hug and some ice cream, cuz it's never going to happen.
I'll stand by never on this one a thousand times.
I wager for those hardcore holdouts that cry havoc at what has been done to their beloved SWG, that should some company make a game that even had a half of the crafting / social elements and a sandbox world, they would go flocking to it en mass. You however, would not. You would stay, stubborn and strong, demanding that SWG be turned back on, no reset or anything, just..flip the switch and back on it goes. It's not just that you want it so bad, you want it SOOO bad that you believe the nonsense you've been spewing..
To that I say...mkay.
Seriously...someone shut these poor forums down.. This kind of stagnant grieving is bad..people need to move on.
thanks for the info I will check that out
Survivor of the great MMORPG Famine of 2011
wanna bet google swg emu