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I'm sure many of you are waiting to get back into guildwars 2 , post what are you missing more and why.
I miss not knowing what to do, exploring new scenarios and learning the new interface also merging my fist person shooter instincts with guild wars 1 moving instincts was lot of fun and I cant wait to master it even more !
Guild - http://lightness.goodforum.net/
Comments
When I first started out my Norn Gaurdian I felt weak and useless, not tanky at all. Then about level 10ish with my armor and skills I was tanking elites. It felt good to be exploring in some random area and see an illusionist getting beat up, then going over there and saving them. Invited them to a party and got a skill point (further down the map).
I loved many things about the game while playing the beta event but my favorite has to be the cooperative gameplay. Not competing with others but fighting WITH them the hordes of monsters was an excellent experience.
I love competition, outsmarting my enemies in PVP, winning by skill/tactics alone but in PVE it feels more realistic to stand together with strangers to fight a common enemy.
I grew up playing Unreal (maybe the first game that required dodging?) and never understood why not many games implemented a dodge mechanic... so when I found out GW2 has an active dodge mechanic I was thrilled!
Now I'm trying to dodge in every game I play... I used to try it only while playing FPS, now it happens in RPG games as well.
Block the trolls, don't answer them, so we can remove the garbage from these forums
There were several small moments, but the best thing, overall, was the sensation of taking part into something truly different, and to be able to play the game the way I want, and not simply following the rails.
Avoiding the optimal curve is an online game is such a refreshing thing to do.
As William Wallace of the movie Braveheart said, "Freeedom"!! I think that was my best feeling. I love exploring in games and this is by far the most open I have been part of.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
What am I missing?
All of it. Mostly, a big bright new world to explore, absolutely lovely, with fun little details around every corner, and combat that makes you think rather than just "spam dps rotation, stay out of fire"
I loved how I'd log in to do this or that, and then something else pops up and then something else and pretty soon I can't remember what it is that I wanted to do until a couple hours later when I remember what it was but wait, something popped up, gotta go do that!
When i finished helping everbody, even to chars and norns, (as a human) i pressed M and saw my total progression after completing those areas and got to lvl 32. It was about %3, and i felt so tiny, zoomed out of the map stared at Tyria, and i just got tinier .
And that %3 showed the skill points, POIs and hearts.
and then, i thought about the world bosses, dungeons, public-dungeons, dynamic events.
And i remebered i am primarily a pvp player. i never really liked playing pve before. But now i can say that i want to see everything Tyria has to offer. The feeling of knowing that being a tiny little dot in that colossal landscape, the freedom, was extremely good.
I remember doing a few heartquests and getting bored, thinking screw this and just go out and explore the gigantic beutiful world... The exploration thing is something that was common in the good old games but have been missing the last 10 years or so.
But the last 2 weeks have had the best weather this year so I havn't really missed GW2 yet, but there is suppose to be rain and crap from tomorrow so I will miss it then.
Gaming is great but a few cold brewskis in the park a sunny day is even better.
you probably didn't feel tanky because guardians are not tanks they are a support class.
The best feeling was realizing i didn't have to worry about killstealing, that i felt encouraged to group.
Besides that though, i didn't think the game stood out massively from any other MMO, still going to play it plenty though, Its a one time payment after all
The not so "dynamic" events will keep me entertained a while I'm sure, especially those with the big boss baddies ^^
Actually theres one more moment i loved, doing an event with bandits while suddenly a nearby mountain troll ( or something else, not sure, it was big and angry ) came plowing through the fields catching all the players off guard and making us lose miserably, we pushed him back after respawning, it was loads of fun.
That said, i think guild wars 2 will be one of the high end mediocre games, it wont be anything revolutionary.
The best feeling I had was zoning into the Eternal Battlegrounds and amazed at the sheer zone size and complexity of the terrain - so many tunnels, high/low points, and it's not just a straight shot to walk from one point to another. The fluidity and feel of the combat system was great, especially on the warrior.
My best feeling was at the end of the events, when I simply wanted to play more. That's the best feeling any game, video or not video, can give you, I think, since it means it reached its goal: to entertain you and to make you have fun.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
My best feeling while playing was the fact that I was playing WITH other players not competing with them for kills or quest items. There were other goods and not too good things but this was my favorite.
I dunno about that. They seem to have some good AOE aggro tools and alot of defensive buffs along with healing (passive and active). As far as Im concerned anything with a shield is a veritable tank. And like I said, I was doing it succesfully vs elites. Not that that really means anything other than I was playing how I wanted and had fun(as a tank)!
That's one difficult question to answer, but I'd say "the sensation lasted for the duration of the BWE and afterwards during the stress test". I don't know whether I really want to play on the next BWE as much as before, but a good game shouldn't get old so quickly. I guess if GW2 is going to get boring during the next BWE, then its quality is lower than expected.
Edit:
you probably didn't feel tanky because guardians are not tanks they are a support class.
I think that's a common misconception about the guardian. He is as much tanky or damage dealer as the warrior, he is probably more of an off tank in comparison to the warrior, but it is still a force you shouldn't ignore.
I missed being able to own people in sPvP and being owned, without thinking "it's only because of the gear disparity".
Well good luck on trying to tank with your Guardian from now on. Because ArenaNet has recently made mob AI prioritize melee less, so they'll start going after range more often than not.
Playing. I miss playing. I can't pick out one specific thing that made it fun, because all of it was. I just want to play the damned thing ;-;
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
This.
I don't really PVP unless it's not gear dependant. To be able to experience that in a MMO for the firest time was just really great.
Now do take note, not only is it not gear dependant but they added in things to aid it, I.E hotkey action combat/hybrid. So I don't have to tab to be efficient(least that's how I play I didn't tab once during BWE.)
I also miss PVE, I like PVE more than WvW and PVP, but to like all components for once in an MMORPG is something great, MMOs where not for me until this year(finally).
Take care guys.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
My best feeling came while playing an elementalist in a dynamic event to kill a Champion Corrupted Oakheart. I was making full use of my character's spells, being challenged to perform well, and never once found my thoughts wandering from what my character was doing, what my allies were doing and what the enemy was doing, an experience I have not previously had in an online game before.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
I really like the DEs. I never realized jsut how much I dislike questing.
I really like the experimenting with crafting. I will allot of hours farming crafting mats for this
I really like wondering about finding new intersting stuff to do.
I really like finding deals on the Market so I can turn arround and make a profit.
will post more later
AMD Phenum II x4 3.6Ghz 975 black edition
8 gig Ram
Nvidia GeForce GTX 760
My best feeling?
I can almost play it XD Since it won't be long now... Also the exploration is such a huge puls point for me
my worst feeling?
Ranger pet AI still sucks
"Isn't a raid plundering villages in WoW or something like that?" - Robert Desable
I've narrowed it down to three things:
1. Sense of wonder and reward from exploration. For the first time in a long time, I was in full on exploration mode in an MMO. I couldn't wait to find out what was on the other side of each mountain, or inside the depths of every cave, or even in secret underwater passageways--and then participate in whatever events awaited me on the other side.
2. Cooperation. It was truly awesome to see players helping each other out in every possible way everywhere I went. Not only was there finally no reason NOT to (loot competition, kill credit competition), there was actually strong incentive to help in the form of shared exp, loot, and skill ups.
3. Heightened sense of real questing context and influence. While events obviously must repeat eventually, which some seemed to do much more frequently than others, the effect of this is so much less significant than similar issues that arise with the standard quest model. No longer am I tasked with killing an arbitrary number of enemies solely to complete my quest, even though dozens more of those enemies live on. A similar "quest" in GW2 will only end when all enemies are logically eradicated. There's a sense of actually doing something, temporary or not.
+1 This is me to a 'T'. I've never pvp'ed like that before and I can't put into words just how badly I want to see it in action. I missed the 1st BWE, but will be in the 2nd one for as much of it's duration as humanly possible.
i absolutely want to come back just to be in the world, i really love the environments and feel so comfortable. But the thing i really miss its to create The silvary i have in mind.