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Wheres the (Dynamic) events?

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  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Chrisbox
    Originally posted by StrixMaxima
    Originally posted by Gaia_Hunter

    So some people are complaining that Guild Wars 2 Dynamic Events don't generate PERMANENT effects?

    For some reason permanent seems kinda static to me.

    Frankly, the best argument in the whole thread.

    People complain too much, about things that are trivial, or get lost into semantic battles that seldom go anywhere.

    I disagree, I have actually leared alot from this thread.  Personally I would be more happy with permanent effect, and if the world itself became dynamic well...that would be something else.

    I swear single player games always get the permanent effect thing right. 

    I wish we could have dynamic scripts in a game to make it dynamic.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by Chrisbox
    Originally posted by StrixMaxima
    Originally posted by Gaia_Hunter

    So some people are complaining that Guild Wars 2 Dynamic Events don't generate PERMANENT effects?

    For some reason permanent seems kinda static to me.

    Frankly, the best argument in the whole thread.

    People complain too much, about things that are trivial, or get lost into semantic battles that seldom go anywhere.

    I disagree, I have actually leared alot from this thread.  Personally I would be more happy with permanent effect, and if the world itself became dynamic well...that would be something else.

    The only way permanence can be created is through an infinite content stream and the only way an infinite content stream can be created is through thousands and thousands of DEs being written, built, tested and polished. THAT would take and insubordinate amount of manpower and no one has that.

    This is not a game.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Chrisbox
    Originally posted by Valkaern

    Anyone that says they don't feel dynamic events are dynamic must be looking for another word. It's the only rational explanation. I'd love it if they could find it because I have a feeling that somewhere behind the mistake, they might have a valid point they're trying to make.

    I'm actually interested, it's far more interesting to hear the well thought out opinion of someone I disagree with or the intelligent opinion of someone with an outlook different to mine than it is to hear from people that agree with me on everything.

    These events in game are altered through player interaction as well as other variables and have varying outcomes, they're the very definition of dynamic. That's all it takes. It's just not up for debate.

    You're more than welcome to say they're crap, that you don't like them, that you hate them with a passion, they're crap because their effects aren't permanent, they use tab targetting and that you have never seen a worse mechanic in any game since the beginning of time, even better if you can give an excellent reason that explains why you feel that way, but what you don't get to do is decide on new definitions for already established words. 

    That's just not how reality works.

    Take a minute, look up the word dynamic, think about what you're trying to get across, and try again.

    I don't doubt that some of you have some interesting points to get across, I only doubt your grasp of the word 'dynamic'.

     

    For me atleast, from the way ANET had presented it, these events were said to have a lasting impact on the world.  Ive come to the conclusion that the events themselves are dynamic ( can be changed ) , but they are also chained in a static rotation.  To conclude dynamic events are dynamic events, and the world itself is Not dynamic.

    Yes and no. The chains (actually branches) are predetermined. Because they branch, there is usually no set in stone "rotation." 

     

    But then there are times when the dynamic events make it look like there is a sort of permanence. Like when you roll up on a keep that has been over run by ice elementals. You can move along and leave the keep to them or take it back. After you take it back, some NPCs will come along and populate the keep.

     

    It's pretty close to permanence. It's permanent until you do something to counter it. Or possibly until the server resets. 

     

    The same thing happens with environmental effects. The weather in a zone can change for a long time and be changed back based on certain events.

     

     

  • DerpybirdDerpybird Member Posts: 991

    My understanding is that there are renown hearts anchored to NPCs, dynamic events and the much more interesting meta events.

    http://wiki.guildwars2.com/wiki/Meta_event

    My mistake is that I often did not stick around to see the entire meta event chain unfold because I've never experienced anything like this in an MMO.  

    I am particularly intrigued by:

    However, if players succeed at certain meta events, hidden areas of the world may become accessible for a period of time

    I personally remember doing both of the events in the Watyarer Foothills and being blown away.

     

    I believe that I read somewhere (though this could be pure fantasy) that as we progress through the game, that these meta events will become much more "higher stakes" for zones, and have longer and more dramatic implications.

    I wouldn't necessarily give up on the idea that events will have significant impact on how we play the game.

    Remember, we still know very little of what the Elder Dragons are up to, and what impact they will have on the world.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by colddog04
    Originally posted by Chrisbox
    Originally posted by Valkaern

    Anyone that says they don't feel dynamic events are dynamic must be looking for another word. It's the only rational explanation. I'd love it if they could find it because I have a feeling that somewhere behind the mistake, they might have a valid point they're trying to make.

    I'm actually interested, it's far more interesting to hear the well thought out opinion of someone I disagree with or the intelligent opinion of someone with an outlook different to mine than it is to hear from people that agree with me on everything.

    These events in game are altered through player interaction as well as other variables and have varying outcomes, they're the very definition of dynamic. That's all it takes. It's just not up for debate.

    You're more than welcome to say they're crap, that you don't like them, that you hate them with a passion, they're crap because their effects aren't permanent, they use tab targetting and that you have never seen a worse mechanic in any game since the beginning of time, even better if you can give an excellent reason that explains why you feel that way, but what you don't get to do is decide on new definitions for already established words. 

    That's just not how reality works.

    Take a minute, look up the word dynamic, think about what you're trying to get across, and try again.

    I don't doubt that some of you have some interesting points to get across, I only doubt your grasp of the word 'dynamic'.

     

    For me atleast, from the way ANET had presented it, these events were said to have a lasting impact on the world.  Ive come to the conclusion that the events themselves are dynamic ( can be changed ) , but they are also chained in a static rotation.  To conclude dynamic events are dynamic events, and the world itself is Not dynamic.

    Yes and no. The chains (actually branches) are predetermined. Because they branch, there is usually no set in stone "rotation." 

     

    But then there are times when the dynamic events make it look like thee is a sort of permanence. Like when you roll up on a keep that has been over run by ice elementals. You can move along and leave the keep to them or take it back. After you take it back, some NPCs will come along and populate the keep.

     

    It's pretty close to permanence. It's permanent until you do something to counter it. Or possibly until the server resets. 

     

    The same thing happens with environmental effects. The weather in a zone can change for a long time and be changed back based on certain events.

     

     

    Aww man I was getting scared thinking this was being overlooked.

    I think the only games that have "true" permanence is single player games.

    Also some events do stay gone till triggered again by others. 

    Though you know it is what it is.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066


    Originally posted by Chrisbox I disagree, I have actually leared alot from this thread.  Personally I would be more happy with permanent effect, and if the world itself became dynamic well...that would be something else.

    It is the starter area.
    Players need a somewhat secure location to start their characters careers.

    People are complaining that they can't change the world at lvl 1.

    Compare this to the horde of orcs and kobolds that is always by the monastery.

    We are talking about an impact, even if short lived, to no impact at all.

    The problem with the DEs in the beta is two fold:

    - simple events with a few stages at max lead to quick repetition of events;
    - players staying in their starter area instead of visiting one of the 4 towns available and another of the 3 starter zones available (in the full game should be 6 towns and 5 starter areas) that are 1 minute away since we are programmed by other games to not visit other starter areas, since those areas are far, the quests are basically the same and questing in general is boring.


    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ClocksimusClocksimus Member Posts: 354

    =/ 

    Watched some of the videos in this thread and saw DE as

    go collect some meat (kill x get x)

    go kill some beast

    potect  objective from zerg of beasts

    escort this npc

    etc etc

     

    Presented in a different manner surely but it's the exact same thing I've been doing in every MMO for a long time now.  DE to me are almost the same as a chain quest in any other MMO really. Do task x and task y opens up and afterwards finally task z. They do look a lot more fun than standard questing but I get that SWTOR feeling, being forced to wait while npcs talk, before I can move on to the next event. 

    I'm trying very hard to see the bright light this game is supposed to be by the opinions of so many but, I just can't see it.

  • IrusIrus Member Posts: 774
    Originally posted by Clocksimus

    I'm trying very hard to see the bright light this game is supposed to be by the opinions of so many but, I just can't see it.

    Well, if you never try exploring or cooperating with others in MMO you may not.

    Every RPG has the quests you listed, it's an RPG thing. What exactly do you expect, lol? That's not what GW2 is changing.

  • chaintmchaintm Member UncommonPosts: 953

    This has a bad trend in responses as other games have. If you see "But", "Higher Levels" or "Not doing that correctly" , you know the game is not what it was boasting to be. To many MMO fans have come to those three key sayings to defend a game that doesn't have features it was said to have. "but, your just looking at it the wrong way" .... "Higher levels is where you will see that just play longer" ..... "Your just not going about it correctly , jumping to the core, you should be on the outskirts then working your way in"....

    The first one tells us that we are clueless how to play the game the way the "devs" want us to play it. Be it the mechanics are in the game to go past points or do something else (Supporting promoting open world evirorment doesn't mean you go off and do what you like, follow the path moron!)

    The second tells us that if we just get out of those "noob" zones which you know are usually about 1/2 of the leveling of the game. We will see this great content, but wait... is not another feature boasted on how the start of the game is just like end game content. Get the player into the big stuff right away and be part of something greater!? Ahh, the confusion of the non-fanbot takes a hold.

    Finally the last point is pretty much the first point and second, you just don't get it, but if you keep with it you will! , lets face it people. The game can be fun for some and won't be for others. The OP had a legit question to a statement that doesn't need 50 pages of argument and discussion. Does the game have Dynamic Events as promoted or doesn't it? The way it is written on their offical site, it comes to mind that they used a twist on words to use that verbage to fit. So be it, so it has events that are semi-dynamic in a current area, however the true dynamic content is within the pvp zones where the ownership of the area will indeed be dynamic as it will constantly change under who is winning the area. Ok, true dynamic maping, for me.. there is no big secret to decifer here. However, those three statements above pretty much sum up every MMO latly and everytime I see them now, I think "Yup, another failure".

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • terrantterrant Member Posts: 1,683

    To some extent there will NEVER be true permanence in an online multiplayer game. Let's just say there was. You killed all the bandits, dlew the dragon, defeated the dark lord, and rescued the princess. Now what? What does you do? What do the other 1 million people playing the same game, many of them on the same server as you do?  There's only 2 options here.

     

    1) semi-permanent events that reset after a given time and can be done again;

    2) Creating all new events on the fly every time someone completes a quest.

     

     

    The latter is gonna be a problem from a time and resources perspective. The former will have an element of repetition.

     

    Look, if you came into this game expecting it was a world where you completed a quest and that was it; everyone knoew Trogdor the great was the Slayer of Ten Rats..you were a little naive. Yes your actions have an effect on the world, but it's not a "and this is how it is forever now" kinda thing. It just can't be.

     

     

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by terrant

    To some extent there will NEVER be true permanence in an online multiplayer game. Let's just say there was. You killed all the bandits, dlew the dragon, defeated the dark lord, and rescued the princess. Now what? What does you do? What do the other 1 million people playing the same game, many of them on the same server as you do?  There's only 2 options here.

     

    1) semi-permanent events that reset after a given time and can be done again;

    2) Creating all new events on the fly every time someone completes a quest.

     

     

    The latter is gonna be a problem from a time and resources perspective. The former will have an element of repetition.

     

    Look, if you came into this game expecting it was a world where you completed a quest and that was it; everyone knoew Trogdor the great was the Slayer of Ten Rats..you were a little naive. Yes your actions have an effect on the world, but it's not a "and this is how it is forever now" kinda thing. It just can't be.

     

     

    Eventually, a game will be able to create it's own content with in given parameters and unleash them into a simulated world environment. We are probably a good way off from that day, because even though games can be programmed to produce random content, like random dungeons, it requires more sophisticated AI to dynamically produce content that is as finely crafted as human designed content.

    Fairly simple, playable simulated worlds may be possible in the next decade, but I don't think we are close at all to the day where a computer could design an MMO as well as a human content design team. Part of the problem is providing the proper context and narrative, but an even bigger problem might be that a realistically simulated game world could quickly get away from players and produce a game environment that would be unplayable. It might be cool as hell to have a simulated NPC faction conquer and dominate a game map, but then you have a lack of varietry and the possibility that the NPC faction is so successful that players can't compete.

    I can, however, see GW2 style dynamic events becoming more complex over time. Not only with more complex event chains that have more branches and interact more with other event chains, but also the ability to customize named NPCs so that once one is defeated, another with a different name, AI, skill set and look will take their place. Some of this increase in complexity could come as GW2 itself evolves, but I'm sure other future titles will adopt a similar system and will look to take things a step further.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by chaintm

    This has a bad trend in responses as other games have. If you see "But", "Higher Levels" or "Not doing that correctly" , you know the game is not what it was boasting to be. To many MMO fans have come to those three key sayings to defend a game that doesn't have features it was said to have. "but, your just looking at it the wrong way" .... "Higher levels is where you will see that just play longer" ..... "Your just not going about it correctly , jumping to the core, you should be on the outskirts then working your way in"....

    The first one tells us that we are clueless how to play the game the way the "devs" want us to play it. Be it the mechanics are in the game to go past points or do something else (Supporting promoting open world evirorment doesn't mean you go off and do what you like, follow the path moron!)

    The second tells us that if we just get out of those "noob" zones which you know are usually about 1/2 of the leveling of the game. We will see this great content, but wait... is not another feature boasted on how the start of the game is just like end game content. Get the player into the big stuff right away and be part of something greater!? Ahh, the confusion of the non-fanbot takes a hold.

    Finally the last point is pretty much the first point and second, you just don't get it, but if you keep with it you will! , lets face it people. The game can be fun for some and won't be for others. The OP had a legit question to a statement that doesn't need 50 pages of argument and discussion. Does the game have Dynamic Events as promoted or doesn't it? The way it is written on their offical site, it comes to mind that they used a twist on words to use that verbage to fit. So be it, so it has events that are semi-dynamic in a current area, however the true dynamic content is within the pvp zones where the ownership of the area will indeed be dynamic as it will constantly change under who is winning the area. Ok, true dynamic maping, for me.. there is no big secret to decifer here. However, those three statements above pretty much sum up every MMO latly and everytime I see them now, I think "Yup, another failure".

    People that wish to twist the words and definitions to bash the game can always do so.

    Of course no one can say the DEs actually suck, they just can say they aren't what they were expecting or they have seen similar.

    I lke your end game remark. I've beat a boss, with mechanics and everything, at level 1 and I worked with 20+  people to complete an event before level 6.

    Bosses with special mechanics and 20* players, doesn't that sound like end game content to you?

    When the criticism is that it doesn't fit all the possbile definitions of a certain word or expression, it is the sign of areally good game.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I think part of the problem is that in a BWE, you have 800 people in a zone crushing dynamic events one after the other. This does not mesh well with the way dynamic events are designed. It tends to make it feel like you are just running around zerging things down without any strategy, story or impact. It's just "run and kill stuff in orange circle."

     

    In other MMORPGs, they suffer from a different problem at launch. Not enough mobs, kill stealing, respawn rates too slow, etc. Everyone here likely knows what it's like.

     

    Once the population begins to spread, the experience will be different. Will it blow your mind to the point where the awesomness is so great that your pants fall off? No. Maybe, I don't know. You'd really have to like dynamic events. But they will likely feel a lot more alive and have a better overall feel when the population is more spread out.

  • ValkaernValkaern Member UncommonPosts: 497
    Originally posted by terrant

     

    Look, if you came into this game expecting it was a world where you completed a quest and that was it; everyone knoew Trogdor the great was the Slayer of Ten Rats..you were a little naive. Yes your actions have an effect on the world, but it's not a "and this is how it is forever now" kinda thing. It just can't be.

     

     

    Very true. Who, with any consideration for longevity, would even want permanent changes? To allow for early players to permanently lock out content for others by completing it (likely before some even begin to play), is a horrible idea for a persistant multiplayer game. As I said before regarding the harpies attacking the city scenario, expecting that they'll never attack the city again is beyond absurd and wouldn't add anything to the experience. 

    A continual back and forth tug of war between various factions with occasional victories and set backs as we see now adds a more realistic dynamic than if we were able to repel an enemy faction permanently. That permanence would be nice in the real world though as if wars were only ever fought once most hostilities amongst earths various factions would have been sorted long ago, but it's not very realistic. 

    It makes me wonder what actually goes on in some peoples brains when I read things like: 'Hey! I've been doing this stuff in MMOs for years! What's going on here!?' as if they were expecting some unrecognizable experience. The primary (and as far as I'm concerned the most important) changes GW2 made is how that content is delivered, the organic flow they've arrived at and how players interact with it as well as eachother. 

    The changes ArenaNet made to long standing (and in great need of an overhaul) MMO traditions takes the GW2 experience far enough away from the crap I dislike to be more than enough for me to enjoy it. I wasn't expecting permanence, there's no sane argument that could make that appealing within GW2s structure, if there is, I'm still waiting to hear it.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Valkaern
    Originally posted by terrant

     

    Look, if you came into this game expecting it was a world where you completed a quest and that was it; everyone knoew Trogdor the great was the Slayer of Ten Rats..you were a little naive. Yes your actions have an effect on the world, but it's not a "and this is how it is forever now" kinda thing. It just can't be.

     

    Very true. Who, with any consideration for longevity, would even want permanent changes? To allow for early players to permanently lock out content for others by completing it (likely before some even begin to play), is a horrible idea for a persistant multiplayer game. As I said before regarding the harpies attacking the city scenario, expecting that they'll never attack the city again is beyond absurd and wouldn't add anything to the experience. 

    A continual back and forth tug of war between various factions with occasional victories and set backs as we see now adds a more realistic dynamic than if we were able to repel an enemy faction permanently. That permanence would be nice in the real world though as if wars were only ever fought once most hostilities amongst earths various factions would have been sorted long ago, but it's not very realistic. 

    It makes me wonder what actually goes on in some peoples brains when I read things like: 'Hey! I've been doing this stuff in MMOs for years! What's going on here!?' as if they were expecting some unrecognizable experience. The primary (and as far as I'm concerned the most important) changes GW2 made is how that content is delivered, the organic flow they've arrived at and how players interact with it as well as eachother. 

    The changes ArenaNet made to long standing (and in great need of an overhaul) MMO traditions takes the GW2 experience far enough away from the crap I dislike to be more than enough for me to enjoy it. I wasn't expecting permanence, there's no sane argument that could make that appealing within GW2s structure, if there is, I'm still waiting to hear it.

    good posts if people really can't see the difference this game has to offer over anything out on the market right now then they really are not looking at all or just blindly making themselves not see it. As stated only so much can be done to allow maximum amount of players ot enjoy content without making it extremly repetative like it is in Rift.. So far from my play in GW2

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • p_c_sousap_c_sousa Member Posts: 620

    the DE never was supposed to be permanent, but isntead PERSISTENT. where you read that DE where permanent? they are persistent.

    just a bit research you will know how DE work on GW2: Dynamic events are cyclical in nature and the events are generally chained together. Events do not necessarily follow a fixed schedule, and may only trigger if certain conditions are met - for example, if a snow storm strikes an area, or if night falls on a graveyard. Once an event has triggered, it will continue to progress whether or not players participate in that event. Although the cyclical nature of the system means that consequences are ultimately temporary, event results can persist for days, weeks, or even months until a player comes along and does something to progress the chain of events.[2] Each event has an NPC associated with it with whom the player can talk to learn more about the story and lore behind the event.[3]

     

    please read: http://wiki.guildwars2.com/wiki/Dynamic_event

  • StoneRosesStoneRoses Member RarePosts: 1,812
    Originally posted by Butregenyo

    I got to level 32 in the BWE without repeating an event and seeing the same event twice (only after i got back to starter area after getting to 32)

    You probably approached the game like any other game, without exploring and running from event to event only staring at the event context located at the top right corner of the UI, i suggest you watch this video about dynamic events.

    You should watch NPCs, world changes according to your actions, of course it wouldnt last forever as others should experience similar events as well, but the game has a balance that you can progress in the map without repeating those events. If you didnt you were doing sth wrong, the video will give you a good idea about what i said.

    First video:

    http://www.youtube.com/watch?v=6CyqGJHTjes

    Second video:

    http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu

    This thread should have stopped right here and never have gone past the 1st page!

     

    It also has been explain to others who have done the exact samething, some other thread floating around from last week. Folks just stay in around one area and repeating the events. Sadly I wasn't able to respond to that as I was banned for 7 days, taking it like a champ.

     

    MMORPGs aren't easy, You're just too PRO!
  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by StoneRoses
    Originally posted by Butregenyo

    I got to level 32 in the BWE without repeating an event and seeing the same event twice (only after i got back to starter area after getting to 32)

    You probably approached the game like any other game, without exploring and running from event to event only staring at the event context located at the top right corner of the UI, i suggest you watch this video about dynamic events.

    You should watch NPCs, world changes according to your actions, of course it wouldnt last forever as others should experience similar events as well, but the game has a balance that you can progress in the map without repeating those events. If you didnt you were doing sth wrong, the video will give you a good idea about what i said.

    First video:

    http://www.youtube.com/watch?v=6CyqGJHTjes

    Second video:

    http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu

    This thread should have stopped right here and never have gone past the 1st page!

     

    It also has been explain to others who have done the exact samething, some other thread floating around from last week. Folks just stay in around one area and repeating the events. Sadly I wasn't able to respond to that as I was banned for 7 days, taking it like a champ.

     

    no matter you show , some guys will gonna say isnt dynamic because dont change the world in a permanent way. those videos show clear that events are dynamic but some will say no. some will even say DE are just quest like any other MMORPG...

     

    DE have consequences, have progress , have persistent effect on world, scale in dificulty . this isnt be dynamic???

  • rammur65rammur65 Member UncommonPosts: 107

    Actualy theres alot for instance i was in a little village and someone was questing in some bear caves and as they did so the bears went into a frenzy and zerged the whole village there also a bandit quest as you defent the farm you fight your way into a cave of bandit and as you push them back through the cave they come out the other end created another event for people questing on the other side effecting their hunts . eitherway people dont see it fine by me the game is very nice and keeps alot of us entertained too bad gamer these days are a sad sad pessimistic lot all they do is qq about every single game EVERY SINGLE game face up to it and stop playing mmos you have problably grown out of them and need a new hobby because no game is gonna please you anymore.

  • StoneRosesStoneRoses Member RarePosts: 1,812
    Originally posted by Yamota

    Yeah I suspect the whole thing is just like Rift's rifts. I.e. fluff and marketing hype.

     

    Yes, this is you taking it apart once again and only pulling exactly what you want to hear. Hopefully this is a hint that you're choosing not to purchase and play the game, If so hallelujah and thank you, you are doing a lot of us a huge favor. Many of us will be able to enjoy what Anet has to offer.

     

    Though, I have to remind you, no one, I mean no one is forcing to buy or play the game you don't like. But I am sure we will hear about it.

    MMORPGs aren't easy, You're just too PRO!
  • IrusIrus Member Posts: 774
    Originally posted by p_c_sousa

    no matter you show , some guys will gonna say isnt dynamic because dont change the world in a permanent way. those videos show clear that events are dynamic but some will say no. some will even say DE are just quest like any other MMORPG...

    I think it's because a lot of people don't really take questing seriously in MMO's. Mostly it's just powerlevel and go raid.

    Those of us who play MMO's primarily FOR the world and the stuff in it, consider what GW2 is doing a huge improvement because we've been with this system through and through, and because we actually, you know, care about this stuff...

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by rammur65

    Actualy theres alot for instance i was in a little village and someone was questing in some bear caves and as they did so the bears went into a frenzy and zerged the whole village there also a bandit quest as you defent the farm you fight your way into a cave of bandit and as you push them back through the cave they come out the other end created another event for people questing on the other side effecting their hunts . eitherway people dont see it fine by me the game is very nice and keeps alot of us entertained too bad gamer these days are a sad sad pessimistic lot all they do is qq about every single game EVERY SINGLE game face up to it and stop playing mmos you have problably grown out of them and need a new hobby because no game is gonna please you anymore.

    You gave some nice examples. Too bad that most ppl here will ignore your post because of the lack of punctuation.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Clocksimus

    =/ 

    Watched some of the videos in this thread and saw DE as

    go collect some meat (kill x get x)

    go kill some beast

    potect  objective from zerg of beasts

    escort this npc

    etc etc

     

    Presented in a different manner surely but it's the exact same thing I've been doing in every MMO for a long time now.  DE to me are almost the same as a chain quest in any other MMO really. Do task x and task y opens up and afterwards finally task z. They do look a lot more fun than standard questing but I get that SWTOR feeling, being forced to wait while npcs talk, before I can move on to the next event. 

    I'm trying very hard to see the bright light this game is supposed to be by the opinions of so many but, I just can't see it.

    Wait time out you just described [one] event.

    What's in green is very intresting.

    What's in yellow,  I give you props for [trying] to see it that way the best you can. Also your right you do most of those things even in a single event as options, "what's the difference?" well need it be shown or said? Ahh it was shown won't help, even if experienced. As it's hard to tell the truth no matter if you like it or hate it, but it's easy to lie need it be to convince oneself into not liking it, happens in realationships as well.

    Take care and enjoy life guys.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • loulakiloulaki Member UncommonPosts: 944

    well i suppose it was cause of the huge amount of players, if you logged late at night you would awesome changes, i played a Charr but on human fields, and i remember on Sunday night i walked through a far less populated world and i saw whole new forts/villages, where before were Centaurs camps and i was able to buy or to port ..

     

    so from my experience on human lands i hav to see that there is for sure a dynamic world ...

    image

  • seridanseridan Member UncommonPosts: 1,202

    http://en.wiktionary.org/wiki/dynamic

    1. Changeable; active; in motion usually as the result of an external force.
      The environment is dynamic, changing with the years and the seasons.
      He was a dynamic and engaging speaker.
    2. Powerful
    3. Able to change and to adapt
    4. (music) Having to do with the volume of sound.
      The dynamic marking in bar 40 is forte.
    5. (computing) happening at runtime instead of at compile time or predetermined
      Dynamic IP addresses.
    6. pertaining to dynamics
     
    Obviously In GW2 we have number 3, Able to change and to adapt

    able (comparative abler, superlative ablest)

    1. Permitted to; not prevented from; having the power or capacity to.
    Events are "Permitted" to change (when conditions are met) and players are "Permitted" to change them with their actions. They don't just follow a predetermined path nor are they on a set timer. For example the centaurs that attack the fort won't "fail" everytime then reset after a timer like in War PQs. Depending on what the players do the event will be "Permitted" to change/adapt
     

    change (plural changes)

    1. (countable) the process of becoming different.
    Events certainly are becoming something different, if the bandits poison the water supply then you have a brand new event on which the players need to remove the corruption....
     

    adapt (third-person singular simple present adapts, present participle adapting, simple past and past participle adapted)

    1. (transitive) To make suitable; to make to correspond; to fit or suit; to proportion.
    2. (transitive) To fit by alteration; to modify or remodel for a different purpose; to adjust: as, to adapt a story or a foreign play for the stage; to adapt an old machine to a new manufacture.
    3. (transitive) To make by altering or fitting something else; to produce by change of form or character: as, to bring out a play adapted from the French; a word of an adapted form.
    Events change according to certain critteria (different for each event) if you "succeed" in an event then the event will "adapt" and take your success into account. If you drive the centaurs away the event "adapts" and they will attack again later. If the players lose the event will "adapt" and the fort will be lost, the players need to get it back.
     
    I could continue forever but I believe some people have a strange definition to the word "dynamic". I can't find their definition anywhere and by the widely accepted definition GW2 dynamic events are indeed dynamic

    Block the trolls, don't answer them, so we can remove the garbage from these forums

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