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Simple, take the best features from past MMO's and make your own game. This thread comes from me being here sorely dissappointed in the current MMO market after lately trying SWTOR, TERA, etc and longing for something better.
I know everyone will have a different opinion, whats yours?
Graphics: TERA (its very pretty)
Crafting: SWTOR (liked my minions doing the tedious gathering work)
Leveling System: UO (no levels, just YOUR mix of skills that you like, for better or worse, no restrictions on where you can go, no dungeon ranges, if you can get there you should be able to get in, now if you get one shotted for 10x your current health pool thats the way it is, go get more "experience" and come back)
End Game Character Advancement: EQ/EQ2 - AA points seem to be a fun way to keep players playing and also allow for further character customization
Travel System: Again UO, once you get somewhere once you can mark a rune and travel there via spell (if caster) , or scroll (if non caster). No flight paths, space trips, hangers, etc. High level mages can create portals anyone can use
Raiding: WOW was fine I guess, different levels of raid difficulty and size to accomodate from casual to hardcore players
Grouping: EQ - Ill be in the minority here but I liked EQ, where grouping was a necessity almost because content was hard and required a good mix of classes. I know those days are gone, but hey... this is MY MMO I think some form of LFG for groups for leveling AND dungeons could make this work if it was rewarding, a significant XP bonus for grouping that scales by # of players would seem ideal
SandBox/Themepark: why cant we have a mix? If there is a "path" I can follow great, but it I want to climb that mountain in the distance and kill whatever is on top... I want to. Invisible lines and "exhaustion zones" kill a game for me faster than anything.
PVP: MULTIPLE both PVE and PVP servers, different strokes for different folks, toss in some arena's and BG's for good measure, with level scaling like SWTOR
GVG/RVR - DAOC - lots of fun, well structured, and had meaning
Grouping mechanic: RIFT - Allow multiple specs, lots of them, any character can be tank, heals, or DPS, this flexibility would make grouping easy. Most players wouldnt mind filling different roles and it would keep the game challenging by providing players constant diversity.
Mentoring - yes, yes, and yes, nuff said
Your turn