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I know I know, im being way too PR right now about the Newest Mount and Blade Expansion That just went on Super sale on steam, but its honestly THAT good! Its a strictly multiplayer affair with this expansion, and although its not an MMORPG, its got massive battles and fluid action combat.
(To play the game you need Mount and Blade: Warband, so make sure you grab that as well as Napoleonic Wars)
Let me give you my personal favorite highlights of the game thus far...
-200 person battles set in an Early 1800's Setting.
Why is this so awesome? Weapons take forever to reload, melee combat is fought mainly with bayonets, and rediculously bright clothed combatants liter the battlefield... Why is this so much fun again?? Because it TAKES Strategy! This isnt a game where you simply jump into combat on your own like a one man wrecking machine, you NEED other Players, and Centuries old formations and battle tactics come into play, with the players instinctivley taking command positions and others falling in line with each other to obtain a victory.
-Special Classes from Sappers to Drummers!
Beside the normal Musket-wielding infantry, you can also take to horseback, or build defenses as a sapper, or boost the team morale by playing musicial instruments on the battlfield, from Flute to Bagpipes, you can play your instruments to boost your teams accuracy or just to annoy the flanks of the nearby team!
-Strategy in battle, based on Group Intensity and Tactics.
Naturally occuring battle formations happen on a whim. People take up defenses in forts, behind stones, in trenches, even in an outhouse behind a townhome, or even in the middle of a field or hilltop, where ever someone see's an advantage it has to be taken quickly or else chances of survival for the whole team drop quickly. Theres no respawn, once your dead your dead (Until the round ends), so it makes taking the shot with a slowly reloading musket or pistol all the more vital. Accuracy is praised in this game as well as intensity. Melee fights become a flurry of attacks and parries, with more deaths from a bayonet then a sword, distance is key as well, and the amount of fighting in battles can rage on between horse charges, firing lines, and even cannon fire.
ITS ALL THERE, and its all very realistic and most of all, fun as hell. Allow me to demostrate below what a typical battle might look like for you in a given game.
(Caution: Dont read below unlss you really care how good my writing skills are.)
You and a group of 15 men (women too!) are on a hill top, below is the enemy in the trenches firing up at you. The Accuracy of both groups is low, with muket fire going everywhere. You and two others break off and run for the trees nearby. You and another infantryman crouch behind the trees but the other running with you didnt make it...cut down by the swift blade of a cavlary rider whose now riding straight for you. You swtch to your bayonet and stab the charging horse, taking your enemy down with it. You and your ally swing wildly at the enemy rider, he parries your attacks, you get a quick stab from your bayonet and he begins to retreat...but your group of 12 men on hilltop are in a decently well organized formation, with half the men crouching in the front lines, and the other half standing above them. They let off a volley of bullets that rips through the cavalry rider...but a poor shot from one of the less capable allies in the formation takes down your ally by the tree with a headshot. You see both ally and enemy forces rushing up the hill, bayonets swinging and shotsbeing fired everywhere, the more poised men on the hill are taking the advantage when another group flanks in from the fort. Youve finally reloaded your rifle after a good 15 seconds of waiting with two men charging right towards you...what...do YOU DO!? (Morrowind referance lawls)
Hopefully some of you will buy the game because of what ive said, it really is an amazing sleeper hit, and I know many people on this site would love to play it. Message me if you have any questions or if you just want to talk about this amazing game!
Theres still like 20 hours left to buy the Full M&B Pack: $17.49
And Napoleonic Wars by itsel (With M&B Warband)f: $4.99
Comments
Question; what good are musicians on the battlefield?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Musicians have traditionally been used on the battlefield for millenia for the purpose of sending messages and bolstering morale. The game in question is realistic enough to account for the effect such efforts have on your troops, although typically the commander isn't the one tooting on the horn...
Mount and Blade has quite a few weaknesses, mostly found outside of the battles, but it is quite simply the best I am aware of at large scale pre modern age combat.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Pretty much answers the question you had GT. But I will just say this, its great to see a trumpet, drum, and flute, all played by different people walking into battle. Its just one of those things where even though they are only doing a small Area of Effect buff, people will walk around and play simply for the atmosphere the game brings around. It just goes to show you dont have to give players a point...hell you dont even have to make them powerful or even a little strong, the musicians have virtually no chance of killing anyone unless they get lucky, but still people will do it just to have fun and be rediculous.
Its really just a very fun game, and theres people that take it very seriously, plan battles, make fortifications, gather a good regiment, and then theres just dudes with flutes walking around ahaha.
Also just on a side note, ive already clocked in 12 hours with this game, and I bought it at 1AM last night and worked from 10-4 PM this morning. Im finally going to go rest for a bit before jumping back on with my friends on vent or skype so we can all form battle plans beforehand.
Why dont they just make this a MMORPG?
I can think of a couple reasons, but nothing all that major to which can't be *tuned* to work right.
Picture tons of players roaming the typical overworld and joining in battles as mercs, taking a side and getting paid for their input, and developing relationships with the NPC forces. The main problem would be that Players likely wouldn't be able to to initiate fights, only join in active ones, and get notice of upcoming ones (too many problems otherwise). Whether to allow a kind of respawn during battle, or to be kicked to the nearest town's hospital is pretty much up for debate.
It can be done, but it would lack the extreme freedom, leading a faction and "right to rule" of the original game. I'd still play the shit out of it, though.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture