It looks like you're new here. If you want to get involved, click one of these buttons!
I feel like I'm gasping for air with 7 abilities (+ 7 passives, but as you can't use them they dont count).
Sure, you can have too many abilities, and some games do but I think 7 .. it's just too little.
I wish I had more to say but it pretty much boils down to that.. 7 slots is too little.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Comments
Actually it's the passives that really make it a challenge. Many/most passives work for weapons you don't have equipped and require some tinkering. Sure a skill that makes all AR skills do +10% damage requires an AR but a 'when you hit' skill or a 'when you apply XYZ' any skill that causes the effect usually works.
During the 1st BWE it made no sense to me to put point from say elementalism into a shotgun build (shotgun, hammer to be more specific) but since shotgun has hinder skills and 19 points into elementalism gives me a DoT every time I apply hinder regardless of what weapons are used (and no need to have an elemental weapon on)...makes a big difference.
This really does require a bit of thought but having a lot of fun now.
Nope because combining 14 skills for the best outcome is great. Of course there are only a few skills when you start but unlocking higher tiers opens quite a new game play. And I don't want to press 20+ skills every combat or spam macros Rift style. Having my 7 actives with rightly chosen passives is just great.
I liked having less skills to have to cycle through.
sort of wish they went 10 and 10 but I can deal with 7 and 7
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
How often do you really use more then 7 skills in a MMO anyway?
I'm looking forward to only 7 active skills. I tried GuildWars which has something similar I believe but didnt get very far, sure having that one skill to spam didnt really blow me away at the time. But then on the other hand my SWTOR sniper had more abilities then I could fit into 4 full bars and that is just ridiculous bordering on retarded.
really depends on class.. in most MMO's melee I usually had about 6-10 on average but casters I usually had more. Then in games like Rift with multiple roles you could have quite a few. My dominator build in Rift had me using about 15 skills all the time easy. Think it's also the fact there are so many skills in this game to choose from the 7 active feels a little limiting.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Aside from the bad combat animations, only 7 active skills on screen is the only thing i hate with a passion about TSW. Over 500 skills and you can only activate 7? I think i said it before and ill say it nonstop, at least 2 hotbars for active skills only.... thats what i want in TSW. Since the game is about spamming 1-2-3 1-2-3 mind as well let us spam from a larger pool of skills on screen.
Funcom always had trouble managing hotbars. AoC had awful bars too but at least it had more more than 1 for free use. IF they dont add more in TSW i hope modders make a UI addon as soon as the game launches. If i decide to buy the game im paying for things i like (good animations and various hotbars on screen are included)
The one thing I really notice missing with 7 actives is you don't have a long cooldown 'I win' button, or an 'oh sh!t . . .' button for defense or to teleport out of a bad pull.
It makes combat a bit deterministic . . . I can only do whatever dps I can do, I only have certain defense or healing ability. If I can handle x number of mobs, and accidentally pull x+1, I'm going to lose. I can't run, I can't put on a 20 second shield, I can't teleport out, all I can do is hope to die somewhere I can do an easy corpse run.
Well said, I agree with pretty much everything you've said. Especially the UI just sucks currently, can't move things around to actually make them convenient and practical! Can't do much with them at all, and so close to launch... This should have been a obvious no-brainer.
I really enjoy the fact that I have to pick and choose my skills and be smart about it, just adding more active skills would make the system less attractive to me. Limitation fosters innovation.
Well I use well over 30 skills in the "easy" game World of Warcraft for pvp. Just sayin most other mmos are easier than wow pvp wise. And no I'm not a fanboy. I own a TON of mmos. Just check my profile to see lol.
I don't exactly mind 7 active abilities. For me it's good enough for an MMO which is trying to go for that action-y combat. I do wish that we could slot more passive abilities though(10 sounds perfect) and I also wish that there was a way to keybind consumables and have a action bar specifically for them.
seven is fine. I play realm of the mad gods which has far less.
What I am wondering is if the game would play better with a Play station controller rather than keyboard/mouse. It has that feel to it.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Yes, it's very good with a PS3-Controller. You just need to map it correctly and it's great. Did Polaris and Hell Raised Dungeons with it also and it worked fine. Only thing... Damn, those two Dungeons are the first ones you encounter in the game and they're a lot harder than the High-Level-Dungeons in WoW, for example. And it was only on normal mode.
This.
Last I played WoW was Wrath really. My prot paladin was using
Disc Priest.. Hmm
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Nope. It's one of the parts of TSW that I really liked.
Dragging my left hand over to hit the high keys in MMOs is always unconfortable for me, but with this, when you keybind 6 to Q and 7 to E, it's perfect.
I haven't figured out how to build anything yet... Though my blade/chaos build seems to be working ok...
But I really don't need 7 abilites. I fitted 5 combat and 2 heals. Of which I use 3 combat and 2 heals on a regular basis.
I felt that the "passive" abilities were where I felt the most restricted. Since the combat involved a lot of moving and kiting, I thought a small selection of active combat abilities that I could rely on were sufficient, but having to stretch my "passive" abilities so thin between two combat types was disappointing, especially after unlocking the second tiers and seeing how they could play off each other.
As your character progresses, it seems that accumulating more "passive" abilities that enhance your limited selection of "Active" abilities would be the overall purpose for focusing on a specific combat tree and unlocking the second tier of skills.
Granted, the game is still in beta, and they are still analyzing the skill sets, so maybe we can cross our fingers and hope that they refine the abilities and how they scale.
If a game have just few active abilities then it need to be more actiony type of game.
On the other hand traditional combat games imo need more skills for combat to be fun.
Still I believe that very limited 7 active skill AND traditional combat is recipe for failure and boredom.
Same as would be idea to make actiony / twitch combat and adding 30 skills to use.
I would aagree that they need more active and passive abilities to be able to be sloted/used, but nothign close to wow or such say like 8 to 10 would be fine by me. This gives the player added options while not making them able to fill more than two roles in a group, and yet still be very useful in pvp. YOu can actually make a perment bag that you can place out on the screen for usage, and which you can than lock in place so it will not vanish when your inventory is clased.
For comparison, TERA's classes have more abilities, or at least as many and that game is far more actiony.
Some claim TSW has action combat but I tell you this, especially in a group (I finally got to static with a friend this weekend ^^), standing there and shooting things is a perfectly fine way to play. I/we move out of bad aoes, but that's pretty easy. TSW's combat doesn't feel much more actiony than WoW's and a lot less actiony than say DCUO.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Yea actually that's the only thing i don't like... fights kinda have expected results, i know i'm gonna win or lose, there's nothing defensive or healing which is "so good" that might change the tide of the battle. I found that defensive/healing abilities are worth it only if specced defensively or for healing, otherwise the values are too low to matter. The numbers might be good when you finish the wheel but, as a DPS with "some heals" as i wanted to be through these betas, i found that the points put in healing would have helped me better if i would have chosen to improve DPS even more.
I enjoy deck building game systems like TSW and GW, so I certainly don't feel starved.
I am not sure if it solves the issue but you can build many decks and swap them when you wish. I believe it is out of combat or at anima wells in dungeons from what I have read.
You stay sassy!