Here is the first YouTube Video of the game. It was unveiled at E3 and I am shocked nobody has posted about it yet.
- Game will release in 2012.
- Project Dragon uses the Unreal engine — the same game engine that powers the Infinity Blade games — and is controlled entirely by gestures. WeMade is expecting it to be a game-changer, because it puts the power of a deep, rich MMORPG world into a mobile device. Which might make it a first. Project Dragon will support up to 5,000 players on a single instance (game server), and comes with all the bells and whistles you’d expect from a major console or PC MMO, including player classes, skill trees, item crafting, PvP matches, and even pets.
- The title that WeMade considers to be their major game is Project Dragon: The Roar From The Dungeon (working title). We got some hands-on time with the iPad version, though it will be available for all iOS devices and Android as well. We played a weapons master - a swordsman with many moves at his disposal. All of his moves can be executed by swiping different gestures on the touchscreen, mostly directional and some circular and tap ones. An upwards swipe, for example, executes a handy spinning sword attack called Rising Slash, which came in very useful when surrounded by enemies. Alternatively, you can opt for button shortcuts instead.
We only were able to try out the one class in battle, but sage, magician and assassin classes will also be available upon release. Both character and weapon attributes utilize a skill tree. The game can hold up to 5000 players on each server, and will include a guild system, player-vs-player combat, and a system that sees players battling each other for territory. If you prefer co-op, well, you can have up to six players in a party.
Here are some of the sources:
Comments
doesnt seem like a MMO.
seems more like a Diablo clone, with developers that call it a MMO which it isnt, just for added hype.
not like we havnt seen this kind of marketing done around here or anything like that.
Philosophy of MMO Game Design
I said the same thing on TouchArcade. But having pets, trades, crafting and more makes me a bit hopeful that it might be an MMORPG. Either way, it still looks impressive.
It's interesting to see how platform changes perception. If this level-based class-restricted fantasy-themed MMO was made for PC, it would be instantly shot down as more of the same.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Gesture based MMO on PC or Mac would be an insta-fail. You can't put iOS MMORPGs on the same scale as a game like Guild Wars 2. One you sit down at your house to play and takes millions of dollars and a handful of years to create. The other takes just a couple of years and you can play it on a phone or tablet anywhere you want. One is mouse and keyboard, the other is touchscreen.
Exactly. It is the same game that we've seen for the past decade, but with a different input system, therefore it is perceived as something different and, as such, judged differently. Your last reply reinforces that.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I am dying for a diablo type game on the iOS. The previous efforst (namely dungeon hunter .. was pretty meh).
This one looks good (and so does Infinity Blade Dungeon . .which definitely is not a MMO). Personally i really don't care much if this is a MMO, or a lobby MP game. Either way, i hope that the combat is fun, and the progression systems (levels, skills, items ...) are well designed.
Because games are judged based on what is out there for the same platform. If a decent MMORPG was out for Wii it would get better reviews than a good MMORPG for PC. On PC you have many options to choose from. On Wii you do not. I feel like you are just saying things to say things. What you are saying is common knowledge. This is why people like to be the first to the party when it comes to game releases. When a game like Infinity Blade came out there was nothing else like it on the Market so it got grand praise. There have been less buggy games just like it to come out since but they do not get the same reviews because there is now something to compare it to.
For iOS and Android, this could be huge.
well I wasnt bashing the game on its fun factor or anything. I just dislike marketing practices of online RPGs with multiplayer always trying to automatically label themselves as MMORPGs just because the game requires and internet connection and has small scale multiplayer elements.
hate these kind of misleading marketing scams, because somewhere out there, a MMO gamer looking for a MMO to play, may see this and be interested in getting it, only to realize afterwards that it wasnt a MMO to begin with. Thats what happen to me and Guild Wars from what I researched about it from early hype sites.
but anyway, hope this game is fun.
Philosophy of MMO Game Design
I don't think there are many of these pure "MMO" players out there. Diablo 3 is not a MMO but with close enough gameplay (persistent character, persistent items, AH, crafting .. just no world) and lots of MMO players are playing it (at least 1.2M from WOW).
I don't think the MMO label is that important .. particularly when almost no new MMO is charging a sub. In fact, most MMOs, true MMO or not, are F2P. For those, there is no reason not try it out and see if you like the game enough.
Personally, I really don't care much about the MMO-ness of the game. A diablo type game with a virtual world (thus a MMO) makes little difference to me from a diablo type game without the world. I only care about the combat & progression gameplay.
I don't care much about a games "label". If I can try it for free I can make my own judgements on it. If it is pay to play I have to do my research before hand to make sure I might be interested.
I'm also hoping for a decent multiplayer hack-n-slash to come of this. The graphics look pretty decent, so I'm hoping it turns out to have playability to match.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The hands on from E3 was nice. I was there checking out Elder Scrolls Online and saw only a glimpse of this but it looks like D3 for Mobile. We will see!
And it's insanely boring on any platform, just like the existing MMOs already on Android and iOS and the 10 billion WOW clones and grinders on the PC.
Boring to you. Not boring to the mass market. If people didn't want this type of game, you wouldn't have over a million in box sales for SWTOR. Order and Chaos Online made a ton of money on iOS and Spacetime Studios has made so much money off of Android they can't stop making new games. Forum goers do not like this type of game. I get it. But, the mass market does. Sorry.
Looks like another of those Asian grinders for mobile phones. There are already a few on the market.
What I'd like to see is an UO client for Android. The graphics on a PC are outdated, but on a mobile's small screen, they would work just fine.
Respect, walk
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I don't think UO would be pretty enough for Android gamers. They have a game that is a bit sandboxy called Parallel Kingdom.