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Here is a really well made guide to The Secret World compiled by one of the guys at the TSW forums:
http://yokaiblog.wikidot.com/guides:tswfaq#toc1
I really like the community for this game, they are mostly really helpful, so I am looking forward to playing it more at launch.
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That is a great little guide. This game is different enough that some people will be challenged by the changes. This is helpful.
Nice FAQ, thanks for sharing!
Two more interesting links for TSW for those who want to look for clues.
http://www.kingsmouth.com/?cat=4
http://www.kingsmouthcurrent.com/
I really liked the "meet up" functionality. No more being stuck on one server while a friend of mine is playing on another, now we can just group up and do some dimensional travel. It's a feature many games are going to want to copy.
Yeah I'm wondering if my GF will dump me once this game launches.
Been playing the CB and our relationship has become rather shaky ;/
I haven't tested this yet, can you explain how this works? Does this mean you can group up with others even when you're on different servers, like it works on cross server dungeons in WoW? Or does this mean you'll switch to another server where your friends are, and can just travel in the areas on that other server? And afterwards, when you disband, will you be sent back to your original server?
Does that mean that your friends list is across servers too?
Nice guide and links, thanks for sharing
It doesn't mean you can jump across servers with a friend, it'sm ore like channels to an area. You can be in the same area, standing in the same spot, but one of you may be in a different "channel" to help with congestion of players running about. The meet up function allows you to quickly jump to their "channel" and it even spawns you at the closest anima well you have found to their location.
I think I found the info, it was in the link the OP gave (thanks for that one btw )
In TSW, dimensions are what most other MMOs call "servers". Your character "lives" on a particular dimension. But unlike other MMOs, you can actually friend, group with, and chat with people on other dimensions. Even better, you can temporarily move to another dimension to play with a friend/group/guildmate there. When you next log in, you will be back on your "home" dimension again.
To transfer to another dimension, right-click another person's name in your friends list or group list, and choose Meet Up. This will transfer you to their dimension, at the nearest (unlocked) anima well in the other person's current zone map.
An instance in TSW is what most other MMOs also call an "instance". It is a separate copy of a zone on the same dimension, created as needed to prevent any one zone on a dimension from becoming overcrowded. When you move to another instance, to join your groupmates, you are moving between such "zone copies" on the same dimension.
From what it looks like, you can join up, even friend and chat with people on other servers, only when you log out, you'll start at your base server or dimension again. Sounds neat if it works like that, one of the big things lacking with WoW cross server dungeons and battleground that I recall from back then was that you couldn't friend or chat with people from other servers once the run was over except via Battlenet, which I think was 1 of the causes that made dungeon runs so impersonal and antisocial.
If they really got cross server grouping outside of dungeon in the normal ingame world working, and cross server friends lists and chatting, I like that very much
Since the split into server is the part that's "tacked on" to the game, cross server friends list and chatting shouldn't be a problem at all. The only reason we have different "servers" is so that everybody gets tied to a specific Fusang (persistant pvp zone)
You probably get the buffs if your faction holds the Fusang facilities in your home dimension, not the one you are visiting. As you said, people would just change dimension otherwise.