It looks like you're new here. If you want to get involved, click one of these buttons!
I just renewed my subscription. I can tell you it was a tough decision. I was tired of LFG and playing alone isn't exactly the reason I play MMORPG. Many quests are made so that you can't solo. When your lvl is high enough to solo, you probably won't receive any xp. Currently I have a lvl 50 and many of my missions are gray out. I have lost interested in completing those missions. The rewards of those missions are abysmal. (Those gears make me laugh.) I don't understand we have to "roll" for those FP weapons.
In short, if 1.3 doesn't improve my experience, I will quit and try Secret World or Guild Wars.
Bioware, are you listening?
Comments
No they are not....
And they never will...
That one in a million Anime loving,Workout crazy, Gamer.
KiX0@Steam/Raptr
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
1. They're not. They never have. And if you try to get them to listen, no matter how polite, they ban you. I saw that during DA:O's development when people were complaining about the 2.5 D worlds and asked for full 3D movement to include jumping. BioWare would shoot them down and if they mentioned it again, they'd close the threads, deletel the posts and even ban people.
When the beta testers ripped on the SWTOR and the problems. They, effectlvely, said 'shut up, we have our own test server and these bugs don't exist.' When my LOTRO guild leader let me take over her beta account and told me (while laughing) she'd never play that dog... But, I'm a long-time Star Wars fan and I just had to have this MMO.... I should have listened as everything she said was right. I'd be $60 richer.
2. TSW: I just got done with Beta3 for TSW. The writing is better. Hands down. I used to just cringe at the incredible stupidity of BioWare's laughable science which was just pure fantasy-genre magic and completely impossible. The quests, and game, is much more difficult than SWTOR and is far less cookie-cutter in character development.
The character models are uglier. Hands down. The TSW clothing is mostly 'refugee from college rock-band' but there are some nice outfits and my character doesn't have a collection of 'big butt robes' like my Jedis did. However, the over-all aesthetic is outstanding, and far better, as the world is large, detailed, alive, open and interesting on many, many levels that BioWare completely failed at capturing. Especially pleasing to me is that rooms, building, paths, halls, etc., are proportionate and realistic in scale.
I'll be honest in saying that I didn't think Funcom, in my lifetime, could have done as well as they did. I don't know if the whole game will be as well done. It's just one beta weekend. But I liked it far more than my SWTOR final 'release version' beta weekend and I think this game has the potential to completely rehab Funcom's reputation.
3. GW2: I've played both BWEs and the stress test. If they released it today, 50% finished... It'd be better than SWTOR will ever be. And it's not like it's perfect or anything. But GW2 went the way MMOs seemed to be going in the early 2000's before WoW gave us the quest-hub-theme-park ride everyone and his brother decided to copy in hopes of being 'the next WoW.'
And it has tremendous social and emergent gameplay tools built in. We have fantastic crafting. Exploration. Hidden quests. Puzzles. Hidden specials. And even the stories are well done and based on a comprehensive, well-constructed back-ground lore that makes SWTOR look like a joke. Here's a picture comparing a certain infamous (and typical) third-rate BioWare writer with one of the GW2 writers and the qualifications they possess: http://img684.imageshack.us/img684/3237/prxi4.png
And her thumbnail biography:
Ree Soesbee is a writer, game designer, and lore editor for massively multiplayer online games as well as traditional pen and paper RPGs. She has authored more than sixteen novels in a wide variety of fantastic worlds ranging from the popular Legend of the Five Rings setting to Star Trek, Dragonlance, Deadlands, and Vampire: the Masquerade. Her body of work includes over a hundred RPG texts, and inclusion in numerous short story anthologies and professional literary journals. Currently, she is a lead designer and lore writer for Guild Wars 2; innovative follow-up to the award-winning Guild Wars MMORPG. Already, Guild Wars 2 has recieved Gamescom's 'Best Online Game' and MMORPG.com's 'Most Anticipated MMO' awards.
The woman is flat-out talented and fantastic. She's flat-out one of the best writers in the industry. And she's done a remarkable job with GW2 in setting the background, the lore and making sure the stories are consistent and appropriate to the lore and background. Nothing feels out of place. Nothing feels like it's just some writer's MacGuffin or Deus Ex Machina because they're not clever enough to write themselves out of a paper bag.
Let's put it this way, this one woman is more successful as an author than the entire BioWare staff has ever been.
Really? Really really? Wow.
People still play this train wreck, I have a Darth Malagus statue on my desk if you want that.
And they should have with beta testers.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
"many quests are made so that you can't solo"? Are you sure that you have a handle on your class and how to play it?!?!? Because I've been playing TOR since launch and this is not a description of questing I would use.
Until recently I played on a pretty dead west coast rp server and levelled a few toons to the mid forties before moving to a new server because the pop was higher, in all that time on the old server I never did any flashpoint beyond the first and certainly never had problems with quests.
Basically unless it is heroic or flashpoint there is no reason you shouldn't be able to complete any quest offered as I did it on eight different toons on my first server.
Now LOTRO fits the description of what you imply in that many of the quests that had depth to story you couldn't solo them you needed a group I never got that sense in TOR, in fact TOR is about as easy to access all availabe content as wow the only impedement has been whether you could find groups for flashpoints and heroics (and some of the heroics I've found can be completed at equal level with a companion.
To those who keep claiming BW doesn't listen, yeah we get it they aren't listening to YOU big freaking deal has it ever occured to you that every potential customer may not think what you think they should be doing is good for the game?
Sorry they aren't listening to YOU but as an active player I can certainly say many of the changes have been asked for by the player base and those who quit the game as well.
Sorry, but this is kinda lame and flaky in the area of comparison It'd be like taking the top scorer of 1 sports team and then compare it with 1 of the lesser guys or reserves from another sports team, only to then say 'See? See the difference between teams?'
If you wanna do comparisons, at least do it fair and honorably, if you pick the lead writer or the one that always leads as spokesperson of one team, do the same for the other team, like including a Drew Karpyshyn and D Erickson including their credentials. Just saying
(tbh, all game company writers usually fail to impress me with their books, even guys like Salvatore etc, they usually feel like pulp fiction writers and franchise writers compared with the excellence of the true great names in genre fiction)
The server transfers solved the population problem for now. My new place is as full as my old one was during December, minus the login queue. Fleet runs at 250+ and planets around 40-50 in the evening and weekends. Finding groups is possile again, though you still have to LFG.
The greyed out missions are more a result of all the ways you can earn XP and you outleveling content. I have to consciously skip stuff to avoid this and to keep fights challenging.
Drew left Bioware. ME3 would have definitely been better had he not.
Bioware knows better than any of you people how to design a game! They're BIOWARE, DAMMIT!!! How DARE you suggest that they can do better!
/sarcasm
As far as writing goes, the true talent there left with Drew Karpyshyn. The writers they have left are about on par with Chris 'Retcon' Metzen, whom we all know to be an incompetent hack of Stephanie Meyer proportions.
1.3, like 1.2, will be a massive failure.
Edit: And yes, ME3 would not have had that loathsome shitpile of an ending had Drew not left.
It is stunning watching what they are doing.
So glad I cancelled months ago.
Had such hopes for this game. Unreal.
This is probably the final nail in the coffin for an SW MMO for many years.
The saddest part is that the potential is ridiculous. How in God's name did they squander their OWN intellectual property? Particularly after watching the collapse of SWG. it isnt as if Bioware was in Sony's position with Star Wars property. These guys actually wrote far better stories in KOTOR than Lucas did in his first three sequels.
I guess it is all implementation and deployment failures. What a shame.
"In short, if 1.3 doesn't improve my experience, I will quit and try Secret World or Guild Wars.
Bioware, are you listening?"
the type of person you are already ruined 1 mmo.so please,stick with ruining an already years out mmo like world of warcraft instead of tromping thru another mmo and ruining it like you did with star wars the old republic
"This is probably the final nail in the coffin for an SW MMO for many years."
i think lucas already said he wasnt gonna make another star wars movie anyway.so the slap the name star wars on a mmo and get money probably isnt going to work with any mmos other then star wars the old republic
not that i cared about star wars anyway.was never a big fan of the movies,or science fiction in general,i just wanted a decent mmo to replace wow with,to bad all i got was another mmo copyed and pasted wow with the same horrible community wow had
" Here's a picture comparing a certain infamous (and typical) third-rate BioWare writer with one of the GW2 writers and the qualifications they possess: http://img684.imageshack.us/img684/3237/prxi4.png"
that red head is pretty hot
You need to get a better handle on cause and effect. Threats about quitting and other forms of drama are the effect not the cause.
The cause was some very poor decissions made by BW/EA which continue patch after patch (example: see the cost of "perks" in 1.3) some of which were downright arrogant (example: refusal to implement a dungeon finder until it was too late.)
Other people's quitting drama had no impact on my decission to quit in the least... boredom trying to find people to play with, their abandonment of world PVP, etc., were the causes... my "effect" was a quiet non-rage quit...but quit I did.
The OP didn't ruin anything for me BW/EA did that all by themselves.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yep, they're listening. You renewed your subscription, which tells them that you're happy with the game. Actions speak louder than words.
Listening to your complaints? When they so clearly contradict your actions? Why would EA do that?
Funny how people think group finder will save SWTOR when group finder was the thing that is killing WoW.
People are bored of sitting on a space station for 5 hours. What's Biowares solution? Make them sit on station some more.
I was in the GW2 beta, the Charr Starting City Black Citadel is about the deminsions of a Death Star.
Sadly the Black Citadel has more areas and is more massive with more activities and areas to find, events npc acitivity than every city in SWTOR combined. If Anet had developed SWTOR instead of Bioware you really get an idea of what SWTOR could have been.
At best SWTOR will go FTP soon so another company can get a shot at making a new Star Wars mmo.
EA would like to say thanks for supporting their "great game".
I would have gladly stayed in TOR if it wasnt for the absurd rebalancing and total lack of PvP outside of wargames. I guess I was so overjoyed to see another SW TOR I overlooked the fine print that wargames were going to be the be all/end all.
End all indeed. So many of my friends ditched the game after Ilum open world pvp ended,
This comical logic never gets old. Gotta love it when people blame the players for everything. Looks like we've finally reached that stage.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
They should change the name of this site to "Haters Anonymous".
So quick are people to bash other peeople's hard work just because it doesn't fit "their" idea of what a game should be......sigh.
Hey, they want our money, in fact they did get a lot of people's money already.
Such is life, if you cant deal with it go and do something else.