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Over-analyzing has killed the cat

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  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by Lobotomist
    Seems to me that Over-analyzing that happens with all new games now days is really ruining everyones enjoyment.

    I am posting this here because D3 is real good example.

     

    Yes we can all agree on fact that Blizzard are bunch of greedy ashats. For too many reasons to count.

     

    But imagine its 2000. You just opened your copy of Diablo 2.

    You didnt think about secret nerfs. Item drops fixed to encourage RMAH. Gold rebalancing to battle gold farmers. Bashioks arrogance. 72 hours SNAFU... etc

    You only cared about your experience and your own enjoyment.

     

    If you had fun time in game. You played it, and didnt go digging trough internet for any dirt and scandals.

    That was than...

     

    Today it seems its more important if other people are enjoying.

     

     

     


    actually, that's just an issue with some of you people on the forums, not everyone. i assure you that i don't give a rats ass about who makes the game or how greedy they are.

    i also don't play the annoying game of "my game vs your game" as long as i am having fun i play, if not i move on.

    sure i have opinions that are negative and positive wherever i see fit but i don't get so emotionally attached and concerned over pointless crap like so many gamers seem to get, on the forums.

    i am not just talking about Diablo, i am talking about every game listed in this website. you have whining and crying about every single game no matter what as if its the end of the world lol

    even GW2 which has a real positive outlook overall, has a lot of the same crap going on. i just think that most of the vocal gamers on the forums clearly need to find a new hobby because they will never be happy with anything ever again.

    no offense to anybody in particular, that's just the way i see it.

  • TGSOLTGSOL Member Posts: 274

    Holy crap, it's like Blizzard doesn't even care about fixing this game. Zombie Bears became broken after 1.0.3, and according to Vasadan, a "Quality Assurance" Blizzard employee, he had to convince the developers to even adress the issue in the next patch (though he can't say when that will be, because unlike every other MMO/online RPG developer, Blizzard patching is a slow, arduous process that MUST be done on a Tuesday and it MUST take five thousand hours to accomplish).

     

    Let that soak in for a moment: one of the best WD skills that most WD players use because it's one of only a few viable ways for a WD to do Inferno was completely broken (not nerfed - broken, glitched, bugged), and the developers had to be actively convinced by a blue to even adress the issue. They were just going to let it go, screw the WD players, we don't care, until this guy actively concinved them to do something about it.

     

    Here's the post: http://us.battle.net/d3/en/forum/topic/5912291975

     

    To quote user "Lacker": "...that Freudian slip speaks volumes about QA testing and feedback within Blizzard."

     

    What happened to the Blizzard that actually cared about the quality of their games and didn't have to be "convinced" to fix something that was so obviously broken?

                                 

  • baphametbaphamet Member RarePosts: 3,311


    Originally posted by gaeanprayer

    Originally posted by Lobotomist Seems to me that Over-analyzing that happens with all new games now days is really ruining everyones enjoyment. I am posting this here because D3 is real good example.   Yes we can all agree on fact that Blizzard are bunch of greedy ashats. For too many reasons to count.   But imagine its 2000. You just opened your copy of Diablo 2. You didnt think about secret nerfs. Item drops fixed to encourage RMAH. Gold rebalancing to battle gold farmers. Bashioks arrogance. 72 hours SNAFU... etc You only cared about your experience and your own enjoyment.   If you had fun time in game. You played it, and didnt go digging trough internet for any dirt and scandals. That was than...   Today it seems its more important if other people are enjoying.      
    Most of that didn't exist in 2000, when we just opened our copies of D2. That's the problem. People do still care about their own enjoyment, that's why they complain. If it wasn't something they cared about, they wouldn't bother. You've never seen me complain about an FPS game, and you never will, because I don't play them and couldn't possibly care less what happens to it as a genre. Games and franchises I used to love, like Diablo however, completely different story. If people don't tell you you're doing something wrong, you'll never know you're doing something wrong.

    You can't be overwhelmed by forum negativity, anger, trolling and flaming if you aren't looking for it. If it bothers you, you avoid the forum. It really is that easy to ignore the negativity. That's why I've been avoiding the GW2 forum more and more, some of the topics there (on both the pro and cons sides of the populace) are rather ridiculous as of late, so I ignore it, and go about my day focusing on my own experiences with the game and less on what everyone else's is. I'm happier for it.


    here is a newsflash for you.....all the negatively and bitching that goes on, on these forums will never change a damn thing.

    it actually helps those games be more successful because you are talking about them on unaffiliated websites.

    seriously though, with all the complaining that goes on with every game, does anyone honestly believe the devs of any game pay attention or take those opinions seriously?

    its like the boy who cried wolf.

  • BaitnessBaitness Member UncommonPosts: 675

    If everything was as the OP said it was, we could certainly apply it to other big companies releasing big games.  Almost like skyrim in his signature.  All I have heard of skyrim is glowing praise (apart from a few technical mishaps that come hand in hand with bethesda cames).  I loved the game myself.

     

    I think what we have here is a company milking their IPs dry, getting the money from their original fanbase while trying to appeal to a different fanbase.  Take the diablo IP off this, and its just a decent game.  Not a good buy at 60$, but still decent.

     

    The reason I think everyone gets so up in arms over actiblizzard and ea games is because were seeing games and IPs that we love dearly being diced up into rotten shreds and thrown to the masses.  On top of that the prices are going up, the customer service is going away, and they keep on thinking of more ways to try to milk more money out of their user base.

     

    Generally customers don't take well to being treated like crap.

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by zymurgeist
    Originally posted by gaeanprayer
    Originally posted by zymurgeist
    Originally posted by lisarob

    they could have done it the right way no AH/RMAH they made there mills and keeped coming out with new content for say $14 every 3 months. The crap in place at the moment is greed.

     Uh you know those epic Blizzard cinematics eveyone loves? They cost millions to make. You have no idea of the costs involved in making a Blizzard game. The thousands of highly paid employees who work on them. Sure they could make crappy little indy games. Almost no one would buy them. Blizzard charges $60 for their games, the same as every other big budget game. A console game that gets thrown away in a week costs just as much. The cost to produce console games are falling. The price to produce PC games are rising. The indy studios are getting squeezed out of  the PC business. The big studios are barely breaking even in this economy.  Think about that next time you want to talk about how greedy they are.

    That's only half correct. Budgets on games aren't rising purely because of economic issues, they also rise because developers are constantly pushing to spend more on their games and the eye candy within. Even without knowing the exact amount spent on a game like SWTOR, we know it's more by a great margin than most of its competitors...was it worth it? Was the amount borrowed by 38 Studios for what they made/intended to make, worth it? 

    It's far better to keep a more realistic view of potential profits and the amount to be spent on making a game, than over-inflate the budget of said game and gouge your players just to break even. The blame is neither purely on players who ask for more, for less, nor is it purely on developers who constantly seek to out-do one another. Neither party really comes out of it unscathed.

    • They must have some idea of what they're doing.

    Not really, this game is garbage and the people that had any clue (Blizzard North devs) are gone.

    • They don't charge any more than anyone else.

    Lol, what? Do you know what PoE costs? What about Torchlight 2? Grim Dawn? That statement is blatant ignorance or just a flat out lie, which is it?

    • Their games contain at least as much if not more content that other games of their type and their production values are extremely high.

    Really? I'm playing Titan Quest right now, even that has more content. D3 doesn't even have as much content as D2!

    • Blizzard literally has no competition other than itself.

    Lol! See above.

    • No one else even comes close.

    Sorry but, D3 does not come close to other games it doesn't even come close to it's predecessor!

    • Love them or hate them that have a track record like no other company.

    Not anymore, they blew it with this one. Their track record now shows a big blunder and longtime loyal Blizzard fans will now question the future quality of their products. Except for you of course.

    You never cease to amaze me with your comments, lol.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • SouldrainerSouldrainer Member Posts: 1,857
    Originally posted by Psychow

    Ok guyz! I've uninstalled my game. Now what can I play?

     

    Preferably a free game, developed by a non-profit company that doesn't require me to be on-line and eveyone that plays is honest and I want multi-player, but not on-line and no cheating and it have to be super fun like back in the 90's! Oh and I'm entitled to un-ending content. For free. Forever....and it needs to be top notch AAA type of game. But free. I don't want a dime to go to the greedy non-profit developer!!

     

    What game can I play! Go!

    How is this relevant to the conversation, at all?  Why doesn't Halo have always-online and RMT auctions?  Why not Mortal Kombat?  Why not Mass Effect?  Why not Mario Galaxy?  By your logic, these games aren't turning  a profit, lol. 

     

    Being always-online is not mutually inclusive of wanting to make a profit.   Niether is an RMT auction house.

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  • ZekiahZekiah Member UncommonPosts: 2,483

    And once again, you just pull stuff out of thin air to try and support your Whimseyshire-land theories.

     

    Blizzard North was originally an independent company. It was established in 1993 under the name Condor, founded by Max Schaefer, Erich Schaefer, and David Brevik. The company was purchased and renamed by Blizzard about six months before the release of their hit PC game, Diablo, in 1996.[1] Diablo proved to be incredibly successful, and their 2000 sequel Diablo II was more successful yet. An expansion pack followed the year after.

    By June 2003 two new games were in production. However on June 30, 2003, several key employees left Blizzard North to form the new companies Flagship Studios (8 moved here including Max Schaefer, Erich Schaefer, David Brevik and Bill Roper) and Castaway Entertainment (9 moved here).[citation needed] The Blizzard North exodus continued on with around 30 employees leaving the company in total.

    The resignations were partly due to a conflict with Blizzard Entertainment's owner, Vivendi, and partly due to employees wishing to start something new. Back at Blizzard North, however, they would have a common effect; of the two unannounced games that were in production at the time, one was now forced to be canceled. Blizzard Entertainment has since said the canceled game was a "Blizzard North kind of game."

    On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North. A key reason for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi. Former Blizzard North staffers including Joseph Lawrence, Wyatt Cheng and Matt Uelmen subsequently appeared in the credits of Blizzard's next retail release, World of Warcraft: The Burning Crusade. The work of former Blizzard North artist Phroilan Gardner was also featured in editions of World of Warcraft: The Trading Card Game around the same time.

    A few employees from the Diablo team, including Eric SextonMichio Okamura and Steven Woo, organized to launch a new company, Hyboreal Games.[2]

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Do you really think only 30 people made Diablo 2? And I bet you also think only three people made Diablo... if so, tell me how Flagship, Castaway and Hyboreal have failed to repeat the greatness they managed to achieve not once but twice before? I'll guve you a hint...usually those that think highly of themselves tend to think they did most of the work but try paying attention to the credits after finishing D1 and D2 and tell me if you only see 30 names.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

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