Big companies like EA and Sony usually pair up with game companies that have titles already released example Bioware. I don't think you have to worry about The Repopulation getting picked anytime soon. They will likely be very successful without these corporate giants messing up the game.
if it indeed is a PVP based sandbox were full loot is possible? then why not just play EvE or DF? they need to create tools to allow more then just PVP.
Sandbox games can be hybrids. SWG NGE was a hybrid MMO. it had a sandbox with themepark tacked on. if done before the fiasco at sony it might have been a success today.
Repop isn't a pvp sandbox. It's a hybrid MMO with a crafter centric economy and both PvE and PvP in the persistent world. The devs are trying to create an interdependent enviroment where crafting, PvE, and PvP all have their places, but also interact with each other in a positive manner.
I'm of the mind that every game shold be clear on what its game play is and allow the customer to be an informed consumer should they do the research.
It doesn't need a warning it just needs to tout its features and allow players to make up their own minds.
I agree with this, tho most often people don't read before leaping so it still won't help the majority of crazy ignorants that frequent this site only to post some nonsense using terms like "hype" "p2w" or "fail" every few words, all because they are either not educated in the ways of developers, economics, or true company advertising.
It needs no warnings, just feature listings like they all have, but i can see it now, they still will have websites that give these games a low ratings even tho there's nothing wrong with them and possibly due to revenue that doesn't come from indie games paying for bloated and false review scores like we've seen with the themeparks of other titles where the bias is obviously due to money behind closed doors.
I watched a couple vids on the crafting and world building but sill haven't seen any gameplay or how these ellements are expected to all come together. Any links to those vids or info? I do like the sci fi theme and the inclusion of mecha so they have my interest and from what I've seen so far the world building will be crazy.
I watched a couple vids on the crafting and world building but sill haven't seen any gameplay or how these ellements are expected to all come together. Any links to those vids or info? I do like the sci fi theme and the inclusion of mecha so they have my interest and from what I've seen so far the world building will be crazy.
No, there's not much to view on gameplay yet. Alpha testing only started 2 weeks ago and it's going to lake a bit longer to get enough polish in to show gameplay definitively. I don't think even the big budget titles release much this early on and when they do it's all doctored and flashes by so fast you can't see what is really happening.
From the videos I have seen, the game looks like more than a sandbox. I mean, peolle can basically create whatever towns they want? Do these devs know what they are doing? There are some real wackos in the world with skewed imaginations. Think rule #34.
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Originally posted by Souldrainer From the videos I have seen, the game looks like more than a sandbox. I mean, peolle can basically create whatever towns they want? Do these devs know what they are doing? There are some real wackos in the world with skewed imaginations. Think rule #34.
Cities aren't going to be an "everyone has one" kind of thing. It's going to take a ton of resources and cash to afford to have a city and a large enough nation to defend it once you have one. I don't forsee many problems with people designing cities as they'll most likely be looking to design them with an eye for defense and functionality.
Why can't a dev make a sandbox that doesn't cater to griefers.
ArcheAge is doing the prison system to curb griefing, by making repeated ganking & camping get old with prison downtime, which is good for this game, since you can kill anyone, even your own race.
If this all works out, that would be a welcome addition to sandboxes, making decisions of morality matter, without actually nerfing the possibilities of being occasionally naughty. The Repopulation would benefit too if some system went in to limit griefing in their game.
TSW, which is a Themepark needed to put in a lot of help hints to avoid players rage quitting when they took investigation missions (that don't hold your hand). It's important for games to communicate what kind of game it is, so yeah, I think it should be stated pretty clearly. Not necessarily as a warning label, but as part of the opening sequences.
Man no kidding. I've never seen so many morons in my life who rage quit over something as simple as finding a piece of paper. While TSW is an adjustment, it's hardly THAT different once you settle in to the world.
My advice would be for the folks who KNOW what this game is about to post their own warning labels on the official forum
WARNING. IF YOU ARE EXPECTED TO HAVE YOUR HAND HELD THROUGH THE ENTIRE GAME THEN PLEASE EXIT NOW.
TSW, which is a Themepark needed to put in a lot of help hints to avoid players rage quitting when they took investigation missions (that don't hold your hand). It's important for games to communicate what kind of game it is, so yeah, I think it should be stated pretty clearly. Not necessarily as a warning label, but as part of the opening sequences.
Man no kidding. I've never seen so many morons in my life who rage quit over something as simple as finding a piece of paper. While TSW is an adjustment, it's hardly THAT different once you settle in to the world.
My advice would be for the folks who KNOW what this game is about to post their own warning labels on the official forum
WARNING. IF YOU ARE EXPECTED TO HAVE YOUR HAND HELD THROUGH THE ENTIRE GAME THEN PLEASE EXIT NOW.
HAHA, as much as me and you have butted heads in TOR forum, I'm giving you kudos for this one. We'll have you converted yet.
Alpha/Beta testing is always so much fun because youre actually allowed to find holes, exploits, bugs and ways to break the game without getting banned for it. And it helps make the game less broken and more fun when released.
Yeah, Alpha/Beta testing is sometimes more fun than playing the actual released game.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Eh, I don't log in daily to play. Mostly I'm on the dev server designing missions. It's definitely fun work, but it isn't even quite the same as playing an alpha or beta.
Still more fun than sitting on a messege board talking about it
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Is repop gonna be another shitty ffa gangfest like all the other "sandbox" mmorpgs that have come out? if so they can shove it. I like pvp but not when its forced and has looting, because that just promotes greifing. Then again most mmo's now a days haven't/aren't able to make worthwhile pvp. Last mmo I played that actually had a decent endgame.pvp was dark age of camelot, you raided for gear, then go kill people with it, which then gets you skill points for bonuses to your char. Haven't seen any other mmo do any sort of endgame right whether it be pve or pvp.
I miss mmo's before wow came out, back when they were very social and group oriented, with the journey being more important than rushing to max to raid, for items that are worthless to you now. Every mmo I have played since wow has come out, has pretty much been wow in a new skin with nothing new at all added to it of worth.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Is repop gonna be another shitty ffa gangfest like all the other "sandbox" mmorpgs that have come out? if so they can shove it. I like pvp but not when its forced and has looting, because that just promotes greifing. Then again most mmo's now a days haven't/aren't able to make worthwhile pvp. Last mmo I played that actually had a decent endgame.pvp was dark age of camelot, you raided for gear, then go kill people with it, which then gets you skill points for bonuses to your char. Haven't seen any other mmo do any sort of endgame right whether it be pve or pvp.
I miss mmo's before wow came out, back when they were very social and group oriented, with the journey being more important than rushing to max to raid, for items that are worthless to you now. Every mmo I have played since wow has come out, has pretty much been wow in a new skin with nothing new at all added to it of worth.
Repop isn't FFA, it has both hardcoded factions and an allies system that is code enforced. Take a look at the game overview categories on the main website and read the features.
I wish mmorpg's would stop trying to claim they have no levels, because they do, TSW's Levels are based on what gear you have equipped. Some of the endgame dungeons won't let you in unless you have certan quality gear on, bascally a level lock out.
Anyway this is my first time reading about repop and the only thing I kinda dislike is the fact it has a generic mmo combat system option, be better if they could try to do away with that entirely. I also hope they make pvp worthwhile, I am so tired of mmo's having pvp but there is no real reason to bother with it due to lack of rewards. Dark age of camelot did it best, you gain skill points to get special abilities and stat boosts thru pvp. Repop could do something like this, would be the first game since daoc to do so.
All and all this game is going to be one i am going to watch very closely.. if they actually deliver what they are promising at launch(most mmo devs promise alot of stuff then its never there at launch and never gets put in), I can see myself playing for a fairly long time.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Repop's pvp can have consequences. They will have city sieges and we're currently discussing adding some pvp based resource nodes. The specifics aren't designed yet, but the devs have said they like the idea of consequential pvp for more than just city sieges.
The normal server won't have corpse loot, but they are looking at having a hardcore server with full loot among other things.
I don't believe the Repop devs are willing to sell out to some soulless corporate publisher. Money isn't whats driving these guys to make the game, so they aren't going to let their vision be turned into some massive pile of crap just for money.
yes please dont ever let $OE buy this game and screw it up like they did one MMO that was the best thing out there till they got hold of it and fuc&ed it up.
Comments
Big companies like EA and Sony usually pair up with game companies that have titles already released example Bioware. I don't think you have to worry about The Repopulation getting picked anytime soon. They will likely be very successful without these corporate giants messing up the game.
MMOSNDBXGRFRWTFBBQFFA
if it indeed is a PVP based sandbox were full loot is possible? then why not just play EvE or DF? they need to create tools to allow more then just PVP.
Sandbox games can be hybrids. SWG NGE was a hybrid MMO. it had a sandbox with themepark tacked on. if done before the fiasco at sony it might have been a success today.
hybrids are the way to go.
Repop isn't a pvp sandbox. It's a hybrid MMO with a crafter centric economy and both PvE and PvP in the persistent world. The devs are trying to create an interdependent enviroment where crafting, PvE, and PvP all have their places, but also interact with each other in a positive manner.
I'm of the mind that every game shold be clear on what its game play is and allow the customer to be an informed consumer should they do the research.
It doesn't need a warning it just needs to tout its features and allow players to make up their own minds.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I agree with this, tho most often people don't read before leaping so it still won't help the majority of crazy ignorants that frequent this site only to post some nonsense using terms like "hype" "p2w" or "fail" every few words, all because they are either not educated in the ways of developers, economics, or true company advertising.
It needs no warnings, just feature listings like they all have, but i can see it now, they still will have websites that give these games a low ratings even tho there's nothing wrong with them and possibly due to revenue that doesn't come from indie games paying for bloated and false review scores like we've seen with the themeparks of other titles where the bias is obviously due to money behind closed doors.
I watched a couple vids on the crafting and world building but sill haven't seen any gameplay or how these ellements are expected to all come together. Any links to those vids or info? I do like the sci fi theme and the inclusion of mecha so they have my interest and from what I've seen so far the world building will be crazy.
No, there's not much to view on gameplay yet. Alpha testing only started 2 weeks ago and it's going to lake a bit longer to get enough polish in to show gameplay definitively. I don't think even the big budget titles release much this early on and when they do it's all doctored and flashes by so fast you can't see what is really happening.
I would love to bring back one of my favorite terms from my MUD days.
PAFO - Play and Find Out.
There were no guides and no walk-throughs. 99% of the time you asked a question on how to do something or what something was like, you got, "PAFO."
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Cities aren't going to be an "everyone has one" kind of thing. It's going to take a ton of resources and cash to afford to have a city and a large enough nation to defend it once you have one. I don't forsee many problems with people designing cities as they'll most likely be looking to design them with an eye for defense and functionality.
ArcheAge is doing the prison system to curb griefing, by making repeated ganking & camping get old with prison downtime, which is good for this game, since you can kill anyone, even your own race.
http://forum.mmosite.com/thread/2/24/20120509/Guide_to_Prison_System_in_Archeage-4faa41ae24773e313-1.html
Player thieves leave footprints for the original item owner to discover and report to the NPC authorities.
http://forum.mmosite.com/thread/2/24/20120515/A_New_ClassThief_in_Archeage-4fb34a9823a798313-1.html
If this all works out, that would be a welcome addition to sandboxes, making decisions of morality matter, without actually nerfing the possibilities of being occasionally naughty. The Repopulation would benefit too if some system went in to limit griefing in their game.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Currently Playing: World of Warcraft
HAHA, as much as me and you have butted heads in TOR forum, I'm giving you kudos for this one. We'll have you converted yet.
How many people in this thread have played the game?
We're in alpha, so not many.
I log in pretty much daily though.
Lucky you!
Alpha/Beta testing is always so much fun because youre actually allowed to find holes, exploits, bugs and ways to break the game without getting banned for it. And it helps make the game less broken and more fun when released.
Yeah, Alpha/Beta testing is sometimes more fun than playing the actual released game.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Eh, I don't log in daily to play. Mostly I'm on the dev server designing missions. It's definitely fun work, but it isn't even quite the same as playing an alpha or beta.
Still more fun than sitting on a messege board talking about it
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Is repop gonna be another shitty ffa gangfest like all the other "sandbox" mmorpgs that have come out? if so they can shove it. I like pvp but not when its forced and has looting, because that just promotes greifing. Then again most mmo's now a days haven't/aren't able to make worthwhile pvp. Last mmo I played that actually had a decent endgame.pvp was dark age of camelot, you raided for gear, then go kill people with it, which then gets you skill points for bonuses to your char. Haven't seen any other mmo do any sort of endgame right whether it be pve or pvp.
I miss mmo's before wow came out, back when they were very social and group oriented, with the journey being more important than rushing to max to raid, for items that are worthless to you now. Every mmo I have played since wow has come out, has pretty much been wow in a new skin with nothing new at all added to it of worth.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I think its a great idea, at least to raise awarness that this game is not for the light hearted.
But, it would go largely ignored.
Repop isn't FFA, it has both hardcoded factions and an allies system that is code enforced. Take a look at the game overview categories on the main website and read the features.
We have a warning label for violence, sex, bad language, adult situations....might as well add one for stupid.
Maybe the game should come with a tournequette just incase you cut yourself opening the box. LOL
I wish mmorpg's would stop trying to claim they have no levels, because they do, TSW's Levels are based on what gear you have equipped. Some of the endgame dungeons won't let you in unless you have certan quality gear on, bascally a level lock out.
Anyway this is my first time reading about repop and the only thing I kinda dislike is the fact it has a generic mmo combat system option, be better if they could try to do away with that entirely. I also hope they make pvp worthwhile, I am so tired of mmo's having pvp but there is no real reason to bother with it due to lack of rewards. Dark age of camelot did it best, you gain skill points to get special abilities and stat boosts thru pvp. Repop could do something like this, would be the first game since daoc to do so.
All and all this game is going to be one i am going to watch very closely.. if they actually deliver what they are promising at launch(most mmo devs promise alot of stuff then its never there at launch and never gets put in), I can see myself playing for a fairly long time.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Repop's pvp can have consequences. They will have city sieges and we're currently discussing adding some pvp based resource nodes. The specifics aren't designed yet, but the devs have said they like the idea of consequential pvp for more than just city sieges.
The normal server won't have corpse loot, but they are looking at having a hardcore server with full loot among other things.
yes please dont ever let $OE buy this game and screw it up like they did one MMO that was the best thing out there till they got hold of it and fuc&ed it up.