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Ian from PC Gamer is playing with Dean "Rocket" Hall and some other BIS Devs on their live stream on Twitch TV right now. Check it out!
Bren
while(horse==dead)
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Comments
One thing that is interesting so far is Rocket has stated that he is very aware of the Hacking issue and has implemented some changes in the pending 1.7.2 version to combat them. He also stated that these changes are not in the patch notes for obvious reasons.
He has also said that 1.7.2 will bring a lot of subtle changes to infected and animal behavior that should change the way players interact with them. Also that the main focus of this new update will be to drastically improve performance on both the server side and client side to pave the way for more advanced sandbox features such as base building. This interview is giving a lot of new info so far. I may post some more updates after the feed is done.
Bren
while(horse==dead)
{
beat();
}
This is a list of highlights put together by a poster named Strategos over at the DayZmod website here. He pretty much covers everything discussed in the steam interview so I copy and pasted it here to save myself some typing. Enjoy!
Rocket just said he was keen on the diary / journal idea which I like. He also said he wants all the buildings to be enter-able. Hes also talking about there being more diseases you can catch.
Mentioning he doesn't like perks, specifically navigation perks in this case. Which is a huge relief to me personally.
He doesn't like fallout / oblivion enemy levelling.
He doesn't want the players to feel super human.
Wants to carefully deal with zombies walking in buildings because it makes players too safe.
He would love for pumpkin patches be harvest-able.
He's acknowledged problems with barbed wire inconveniencing players.
There is talk about players being able to build facilities , research and manufacture.
Rocket has just confessed he's never played S.T.A.L.K.E.R
He wants to keep the players disorientated.
He wants to add more options for the player, in terms of play style.
He's talking about crafting things like satchel charges.
He likes the idea of durability, repair, maintenance of equipment.
He says what is missing from the game is reasons for people to trust each other.
He's not sure about spawning away from the coast.
Reducing hatchets - found mainly in farms. Adding baseball bats for residential. Crowbars will be in industrial areas.
New patch has massive performance increase. He'd like to see 1200 zombie limit and over 100 players. With bigger maps maybe more.
Hes working on Molotov cocktails. But there are frame rate issues.
He wants a better gear menu. One where you can visualise what you have more clearly.
Bren
while(horse==dead)
{
beat();
}
He really has his head screwed on and is not going to dumb the game down or make it easier, good to read all of this stuff, I am sure he is going to turn this in to a very good game! I already love it so it can only get better from here.
One thing I would like is servers with bigger capacities so I could actually find one to consistently play on, currently i am a bit of a nomad.