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Darkfall Promotion = Still not worth it?

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Comments

  • MelkrowMelkrow Member Posts: 278


    Originally posted by TruthXHurts
    I think the 20X skill is what they needed to get new players in because like everyone said ebfore it is pointless ot start out as a noobie. You will NEVER catch up. Now that there is 20X skill I'd say you could be pvp viable in 1 month of slightly more than casual play if you grind hard. 3 months if you are just playing.

    I don't know where you're getting this. You can max out EVERYTHING in couple of weeks, that's including stats and sub skills (intensifies, masteries etc), even when playing casually (say 15-20 hrs a week). Just get in-game and see the crazy gains. I cast 1, 1 single Exploding Charge, it went from lvl 1 to lvl 32.....one single cast.

    With 20x gains increase, you will be a FULLY DEVELOPED VETERAN (as far as lvling,skilling up goes) in less time than it takes you to reach max lvl in WoW or any other game for that matter. So definitely worth a try if this is your type of game. The skillup barrier has finally been completely removed.



    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Grunch

    As a new player you will be dispapointed. You might have some fun doing non-pvp things but will never be able to compete against vets. They have capped everything (super soldiers) and their banks are full of the best armor and weapons. The fact that you can max everything makes this game horrible. UO had a much better skill based sandbox system.

     

    Capping everything in DFO is useless, but you do have to level a lot. If AV used a load out system similar to GW, EvE, TSW etc then a cap wouldn't have been bad. But their original intention was retarded and a system like UO would have been terrible for balance reasons.

    As to what the OP is asking: The new skill gains should allow you to be PvP compeitive within 2 months. Will you have everything maxed? No. Do you need everything Maxed to compete? No. Will you hit max damage. You should. Will you be able to cycle the same spells as everyone else? You should be able to.

     

    Edit: Based on what people are saying you shouldn't even take 2 months

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • ChaosChestChaosChest Member UncommonPosts: 97
    Originally posted by wyrdaskolir

    quit 2 years ago, guess I'm coming back 

    No reason to come back.

    Nothing has changed for 2 years.

    The game is extremely broken in 100000 different ways and the only thing the dev team had changed is skill increased and loot increases....

    There will continue to be no content added to the game until 2.0 is released (if it ever is)

    Add to that. A sure wipe will occur as well.

    Stay away. Stay far away from DF. And stop handing this incompetent dev team any more of your money.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Drvanitus

     


    Originally posted by TruthXHurts
    I think the 20X skill is what they needed to get new players in because like everyone said ebfore it is pointless ot start out as a noobie. You will NEVER catch up. Now that there is 20X skill I'd say you could be pvp viable in 1 month of slightly more than casual play if you grind hard. 3 months if you are just playing.

     

    I don't know where you're getting this. You can max out EVERYTHING in couple of weeks, that's including stats and sub skills (intensifies, masteries etc), even when playing casually (say 15-20 hrs a week). Just get in-game and see the crazy gains. I cast 1, 1 single Exploding Charge, it went from lvl 1 to lvl 32.....one single cast.

    With 20x gains increase, you will be a FULLY DEVELOPED VETERAN (as far as lvling,skilling up goes) in less time than it takes you to reach max lvl in WoW or any other game for that matter. So definitely worth a try if this is your type of game. The skillup barrier has finally been completely removed.

    Wont even take a couple of weeks lol.. Days really..

  • marcustmarcust Member UncommonPosts: 495

    I was never a macroer, so my original toon had reasonable skills but not maxxed.

    In one day now I've matched those skills, and got about half of the stat gain (str, int etc).

    In a week my new toon will greatly exceed the skills and stats of my original.

    This is gonna be fun, bring on the seiges.

     

     

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • MmorpgeriusMmorpgerius Member UncommonPosts: 57

    Well, 20x skill gain doesen't help in the long run if there's gonna be (and I think there must be) a wipe in 2.0.

    Though it's nice for the players to be able to max out their charcters even for a little while and see what the game has to offer on higher "levels".

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Mmorpgerius

    Well, 20x skill gain doesen't help in the long run if there's gonna be (and I think there must be) a wipe in 2.0.

    Though it's nice for the players to be able to max out their charcters even for a little while and see what the game has to offer on higher "levels".

    1. clearly its not designed for the long run. They expect most of their money to come from Darkfall 2

    2. from what I understand there is info on 'wipe vs no wipe' but most people dont care to do the research. I also dont care to do the research but with that said I would be a bit surprised if the agenda is not to simply make two different games completely. Just like every other MMO has ever done in the history of MMOs

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • bosmer24bosmer24 Member UncommonPosts: 116

    This may seem stupid,but the problem i have with Darkfall is kind of an obvious one.I love the open world and the freedom to skill up whatever i feel like at the moment.I like the sandbox feeling it gives which i find immersive.I just don't think a game should focuse to heavily on one aspect.Sure pvp is great(I occassionally enjoy it) but to make it the soul focus.

    Everyone at the time told me it was a sandbox,but i've never known a sandbox to emphasize one aspect over another.It's just me and my ignorant opinion,but i just think it's a mistake to cater to one type of player specifically.Other then that whiny carebear go back to WOW complaint Darkfall was rather a enjoyable experience.

  • VahraneVahrane Member UncommonPosts: 376
    Originally posted by bosmer24

    This may seem stupid,but the problem i have with Darkfall is kind of an obvious one.I love the open world and the freedom to skill up whatever i feel like at the moment.I like the sandbox feeling it gives which i find immersive.I just don't think a game should focuse to heavily on one aspect.Sure pvp is great(I occassionally enjoy it) but to make it the soul focus.

    Everyone at the time told me it was a sandbox,but i've never known a sandbox to emphasize one aspect over another.It's just me and my ignorant opinion,but i just think it's a mistake to cater to one type of player specifically.Other then that whiny carebear go back to WOW complaint Darkfall was rather a enjoyable experience.

           Don't short change yourself in regards to the validity of your opinion. First off, it's yours so you're entitled to it. Secondly, many former Darkfall players feel exactly the same way. It was marketed and sold to us as a spiritual sucessor to UO. Admittedly, from the beginning they were emphasizing it is a PvP centric game featuring naval combat and territory control. In reality while some promises were fulfilled their reference to classic UO was misplaced in that there was alot more going on within UO besides the PvP. Not to mention how much no skill cap hurt the game.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    If you like pvp/fps perspective then yes it is very much worth a try. The major flaw was a pvp centric game with a massively long and dull skill grind. With 20x XP that has been removed to an extent.

     

    Yes some vets will have an advantage, but not so much as to prevent someone getting competitve in an incredibly short space of time and just having a blast in some massed combat.

     

    Treat it as a month or two of fannying about actually gettting to pvp in a game which is very, very different from all the tab target crap out there on the market at the moment.

     

    If you like it, then you will at least know to try 2.0. If you can't stand it you've lost £9, but at least in that time you will have actually been able to get to a level where you can fight. As opposed to before where your monthly sub would have seen you still grinding your ass off with the only pvp you see being a noob ganker taking your freshly looted goblin axes.

     

     

    "Come and have a look at what you could have won."

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