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Ragnar interview regarding content update

RPS: You say “a regular basis.” How regular are you hoping for?

Tornquist: We have a plan, but we haven’t really announced it yet. I think when we’re ready to do so, we’ll do so. But yeah, we have content plans for a long time going forward. Our team, we just launched the game, but everybody’s here working on stuff that’s coming up. People are working on the stuff that’s coming in the next upgrade, or they’re working on stuff that’s further down the line, but everybody’s working towards creating new content for the game. We’ll announce more about that soon.

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Comments

  • TamanousTamanous Member RarePosts: 3,030

    Well let's hope budget stomping doesn't hinder them although I fear my dream of monthly updates like back in Asheron's Call will never be realized :(

    You stay sassy!

  • Asuran24Asuran24 Member Posts: 517

    Honestly two to three months between updates to even five or six if they are pretty well done,a nd large would still be great. The quickness of the updates are less of a worry to me, as the quality and challenge of them as the quicker you make an release content the worse quality of it and the faster the gamers complete/shred it, so i would prefer they take some time to make sure it is well worth the time and money of the subs we pay.

  • FredomSekerZFredomSekerZ Member Posts: 1,156

    1- Link please

    2- All devs say they're going to have content updates. The big problem is the speed adn quantity. They already announced those barber shops and character customization like that for the end of August. If FC puts the pedal to the medal, and i think they'll be ok. it's all on them.

  • JohnnymmoJohnnymmo Member Posts: 99
    Originally posted by FredomSekerZ

    1- Link please2- All devs say they're going to have content updates. The big problem is the speed adn quantity. They already announced those barber shops and character customization like that for the end of August. If FC puts the pedal to the medal, and i think they'll be ok. it's all on them.

     

    http://www.rockpapershotgun.com/2012/07/04/secret-worlds-tornquist-on-wow-copycats-whats-next/#more-114370
  • LachyFTWLachyFTW Member UncommonPosts: 181

    I refuse to believe any developer when it comes to content, just look at what happen with swtor.

  • BlackndBlacknd Member Posts: 600
    Originally posted by LachyFTW

    I refuse to believe any developer when it comes to content, just look at what happen with swtor.

    You have SWToR as an example of terrible content update frequency and you have Rift as a phenomenal example.

    .. But in a good way.

  • LachyFTWLachyFTW Member UncommonPosts: 181
    Originally posted by Blacknd
    Originally posted by LachyFTW

    I refuse to believe any developer when it comes to content, just look at what happen with swtor.

    You have SWToR as an example of terrible content update frequency and you have Rift as a phenomenal example.

    There is Rift and then everyone else when it comes to content updates.

  • dangledangle Member Posts: 74
    Originally posted by LachyFTW

    There is Rift and then everyone else when it comes to content updates.

    In my book, TSW is better in terms of launch content than Rift was (and I remember that being a major complaint among early players). Who knows, maybe funcom can be as good on the updates? It's a little too early to say after one week.

  • NitthNitth Member UncommonPosts: 3,904

    The game launched under a week ago, And people are asking for content upgrades?

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • JohnnymmoJohnnymmo Member Posts: 99
    We not asking for content updates now. However we hope funcom updates on their plan going forward. I am waiting for Atlantis :) should be epic
  • BlackbrrdBlackbrrd Member Posts: 811

    I know they talked about some features like a second persistant PvP zone and (puzzle?) Raids that got dropped 3-4 months before launch. I have also seen Ragnar comment on him looking over new content a week or two ago. To me it looks like they have had teams working on content that wasn't in the launch for some time.

     

    I do think that Funcom has to deliver when it comes to additional content before we sing any praises, but I am cautiously optimistic. The amount of content at launch looks really good to me, and with the amount of time I get to play these days, I am set for a some months anyway.

     

    As for what content I would like - a new area set in some steaming jungle would be a nice contrast to the launch-areas. Maybe some Mayan area? Other than that, I hope they add quests to the already existing areas.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Nitth

    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

    image

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Nitth

    The game launched under a week ago, And people are asking for content upgrades?

    I dont think they are asking for them now but are interested in how much and how fast Funcom are thinking about releasing content updates... From that interview it sounds like the future is gonna be good for TSW :)

     

     

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Caldrin
    From that interview it sounds like the future is gonna be good for TSW :)

    It sounded intentionally vague.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by heartless

    Originally posted by Nitth
    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

     

    This question is valid as well as nonsensical, because it applies to as good as all MMO's since EQ: cue EQ, 'if you've reached level cap, what else is there to do?', WoW, the same, 'if you've reached level cap and done your quests, what else is there to do?', LotrO, etc. Yet even despite that, there were a lot of people that played those games for years. Dungeons, PvP, raids, exploring things of the ingame world you haven't seen yet, creating different characters, etc. That's what can keep players entertained in an MMO they enjoy, if they didn't really enjoy an MMO, that won't be enough, just like it was with former MMO's and how it'll be with upcoming MMO's. Some stayed for years, some went.
  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by Nitth

    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

     

    This question is valid as well as nonsensical, because it applies to as good as all MMO's since EQ: cue EQ, 'if you've reached level cap, what else is there to do?', WoW, the same, 'if you've reached level cap and done your quests, what else is there to do?', LotrO, etc. Yet even despite that, there were a lot of people that played those games for years. Dungeons, PvP, raids, exploring things of the ingame world you haven't seen yet, creating different characters, etc. That's what can keep players entertained in an MMO they enjoy, if they didn't really enjoy an MMO, that won't be enough, just like it was with former MMO's and how it'll be with upcoming MMO's. Some stayed for years, some went.

    Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.

    image

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by heartless

    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by Nitth
    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

     

    This question is valid as well as nonsensical, because it applies to as good as all MMO's since EQ: cue EQ, 'if you've reached level cap, what else is there to do?', WoW, the same, 'if you've reached level cap and done your quests, what else is there to do?', LotrO, etc. Yet even despite that, there were a lot of people that played those games for years. Dungeons, PvP, raids, exploring things of the ingame world you haven't seen yet, creating different characters, etc. That's what can keep players entertained in an MMO they enjoy, if they didn't really enjoy an MMO, that won't be enough, just like it was with former MMO's and how it'll be with upcoming MMO's. Some stayed for years, some went.

    Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.

     

    You completely forget the human factor: according to your viewpoint, people'd never have played the MMO's of the past that many played for years, from EQ to WoW to LotrO etc, bc in your definition of content, theirs was finite: you reached level cap, done the quests, then what? In EQ, your choice was joining raids, creating alts, maybe some crafting and PvP on PvP servers. WoW added dungeons and battlegrounds, yet those are all features you seem to dismiss as 'finite' or trivial. Bottomline is simple, it was back then, it still is: if you (still) enjoy hanging out in the MMO of your choice, then those features that others might regard as finite or trivial, will provide entertainment enough next to hanging out with friends, to keep playing. This has been the case since EQ and remain so.
  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by Nitth

    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

     

    This question is valid as well as nonsensical, because it applies to as good as all MMO's since EQ: cue EQ, 'if you've reached level cap, what else is there to do?', WoW, the same, 'if you've reached level cap and done your quests, what else is there to do?', LotrO, etc. Yet even despite that, there were a lot of people that played those games for years. Dungeons, PvP, raids, exploring things of the ingame world you haven't seen yet, creating different characters, etc. That's what can keep players entertained in an MMO they enjoy, if they didn't really enjoy an MMO, that won't be enough, just like it was with former MMO's and how it'll be with upcoming MMO's. Some stayed for years, some went.

    Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.

     

    You completely forget the human factor: according to your viewpoint, people'd never have played the MMO's of the past that many played for years, from EQ to WoW to LotrO etc, bc in your definition of content, theirs was finite: you reached level cap, done the quests, then what? In EQ, your choice was joining raids, creating alts, maybe some crafting and PvP on PvP servers. WoW added dungeons and battlegrounds, yet those are all features you seem to dismiss as 'finite' or trivial. Bottomline is simple, it was back then, it still is: if you (still) enjoy hanging out in the MMO of your choice, then those features that others might regard as finite or trivial, will provide entertainment enough next to hanging out with friends, to keep playing. This has been the case since EQ and remain so.

    How does that explain how Funcom plans to deal with people finishing content and having nothing to do until the next patch?

    image

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by heartless

    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by smh_alot
    Originally posted by heartless
    Originally posted by Nitth
    The game launched under a week ago, And people are asking for content upgrades?

    The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?

     

    This question is valid as well as nonsensical, because it applies to as good as all MMO's since EQ: cue EQ, 'if you've reached level cap, what else is there to do?', WoW, the same, 'if you've reached level cap and done your quests, what else is there to do?', LotrO, etc. Yet even despite that, there were a lot of people that played those games for years. Dungeons, PvP, raids, exploring things of the ingame world you haven't seen yet, creating different characters, etc. That's what can keep players entertained in an MMO they enjoy, if they didn't really enjoy an MMO, that won't be enough, just like it was with former MMO's and how it'll be with upcoming MMO's. Some stayed for years, some went.

    Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.

     

    You completely forget the human factor: according to your viewpoint, people'd never have played the MMO's of the past that many played for years, from EQ to WoW to LotrO etc, bc in your definition of content, theirs was finite: you reached level cap, done the quests, then what? In EQ, your choice was joining raids, creating alts, maybe some crafting and PvP on PvP servers. WoW added dungeons and battlegrounds, yet those are all features you seem to dismiss as 'finite' or trivial. Bottomline is simple, it was back then, it still is: if you (still) enjoy hanging out in the MMO of your choice, then those features that others might regard as finite or trivial, will provide entertainment enough next to hanging out with friends, to keep playing. This has been the case since EQ and remain so.

    How does that explain how Funcom plans to deal with people finishing content and having nothing to do until the next patch?

     

    How do people finish content, when they can work on increasing pool of skills, do dungeons and raids, work on crafting, support their faction, participate in PvP, create an alt in another faction, experiment with all kinds of builds, just like players managed to do in other former MMO's that many played for years yet in your eyes should have 'finished the content'? You cannot get a right answer if you ask the wrong question. Your whole perception of 'finishing content' is offbase. People stick with MMO's bc they're having fun in it and play it with friends. And some who can only enjoy reaching level cap and doing quests, apparently your definition of finished content, will move on after they've done that. This has been the case in the past 10+ years, and it will be so with upcoming MMO's as well, GW2 and MoP included.


    As for what Tornquists plans are, it said somewhere that there'll be a steady continuation of ARG's, another persistent PvP territory control zone, and he let slip something about areas that change based on faction influence but that sounded longer term. Beyond that, time will tell.
  • JohnnymmoJohnnymmo Member Posts: 99
    Heartless tsw has more content than gw2. And due to it being sub there will be content updates frequently.
  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by Johnnymmo
    Heartless tsw has more content than gw2. And due to it being sub there will be content updates frequently.

    I like TSW more, but not really. GW2 as close to 3 times more content. it will face the same problem as other mmos of finite things to do 3 months down the line, but it will take longer than TSW.

  • ConnmacartConnmacart Member UncommonPosts: 723

    It rarely is the content that keeps people playing after they have done it once. It's the community they belong to. Now more content does mean people will be kept engaged longer before they have to fall back on community, but in the end to remain active the community is needed.

    For example I was very active in AoC upto 1 month after rise of the godslayer, but the expansion completely killed my interest in wanting to play as all of it was grind grind grind. That my T3 armor had been rendered pretty much obsolete by faction armor for me healer didn't help either. Up to that point though it hadn't been the content that kept me playing it had been the community. Without it I would have quit after 3 months tops, instead of 3 years.

    The other thing is replayability. Does it pay off to run through the content again. I haven't seen anything that shows me TSW has any real replayability value. 

    Regarding Ragnar's interview. He's saying absolutely nothing at all. It's like saying: I'm working on a bowel movement, but I don't know when I'll have it. That it is coming is simply a given, because if they don't have content planned they might as well just shut down the servers now. This goes for all MMOs out there

  • rpgalonrpgalon Member Posts: 430
    Originally posted by FredomSekerZ
    Originally posted by Johnnymmo
    Heartless tsw has more content than gw2. And due to it being sub there will be content updates frequently.

    I like TSW more, but not really. GW2 as close to 3 times more content. it will face the same problem as other mmos of finite things to do 3 months down the line, but it will take longer than TSW.

    lol, where is your source.

  • RandaltorRandaltor Member Posts: 6

    Judging by the rate they pushed out updates in closed beta the last month before launch, i beleive new content will come at a good pace for 98% of the gamers out there.

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by rpgalon
    Originally posted by FredomSekerZ
    Originally posted by Johnnymmo
    Heartless tsw has more content than gw2. And due to it being sub there will be content updates frequently.

    I like TSW more, but not really. GW2 as close to 3 times more content. it will face the same problem as other mmos of finite things to do 3 months down the line, but it will take longer than TSW.

    lol, where is your source.

    No numbers or source, sorry. Just looking at what i've seen. TSW as 8 areas while GW2 as 25. TSW's ones seem to have more content in each of them however, but all that much more. But anyway, Johnnymmo is just wrong. GW2 as 8 dungeons with different paths, personall stories, all the events, etc. Hell, GW2 as more BG's, and while WVW is a huge cop out with copy pasting maps, the Boarderlands and Eternal Battlegounds are enough to equal more than twice the size of Fusang.

    Again, no accurate numbers, just going from what i've seen. Maybe not 3, but atleast twice as much, i'd say. Oh, and don't worry, i don't think GW2's content will last even that much, like all other mmos.

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