RPS: You say a regular basis. How regular are you hoping for?
Tornquist: We have a plan, but we havent really announced it yet. I think when were ready to do so, well do so. But yeah, we have content plans for a long time going forward. Our team, we just launched the game, but everybodys here working on stuff thats coming up. People are working on the stuff thats coming in the next upgrade, or theyre working on stuff thats further down the line, but everybodys working towards creating new content for the game. Well announce more about that soon.
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Well let's hope budget stomping doesn't hinder them although I fear my dream of monthly updates like back in Asheron's Call will never be realized
You stay sassy!
Honestly two to three months between updates to even five or six if they are pretty well done,a nd large would still be great. The quickness of the updates are less of a worry to me, as the quality and challenge of them as the quicker you make an release content the worse quality of it and the faster the gamers complete/shred it, so i would prefer they take some time to make sure it is well worth the time and money of the subs we pay.
1- Link please
2- All devs say they're going to have content updates. The big problem is the speed adn quantity. They already announced those barber shops and character customization like that for the end of August. If FC puts the pedal to the medal, and i think they'll be ok. it's all on them.
I refuse to believe any developer when it comes to content, just look at what happen with swtor.
You have SWToR as an example of terrible content update frequency and you have Rift as a phenomenal example.
.. But in a good way.
There is Rift and then everyone else when it comes to content updates.
In my book, TSW is better in terms of launch content than Rift was (and I remember that being a major complaint among early players). Who knows, maybe funcom can be as good on the updates? It's a little too early to say after one week.
The game launched under a week ago, And people are asking for content upgrades?
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I know they talked about some features like a second persistant PvP zone and (puzzle?) Raids that got dropped 3-4 months before launch. I have also seen Ragnar comment on him looking over new content a week or two ago. To me it looks like they have had teams working on content that wasn't in the launch for some time.
I do think that Funcom has to deliver when it comes to additional content before we sing any praises, but I am cautiously optimistic. The amount of content at launch looks really good to me, and with the amount of time I get to play these days, I am set for a some months anyway.
As for what content I would like - a new area set in some steaming jungle would be a nice contrast to the launch-areas. Maybe some Mayan area? Other than that, I hope they add quests to the already existing areas.
The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?
I dont think they are asking for them now but are interested in how much and how fast Funcom are thinking about releasing content updates... From that interview it sounds like the future is gonna be good for TSW
It sounded intentionally vague.
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The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?
Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.
The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?
Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.
How does that explain how Funcom plans to deal with people finishing content and having nothing to do until the next patch?
The game revolves around finite content, it's natural for people to wonder. I mean, once you're done all of the investigation quests and all of the normal quests, what else is there to do?
Ok, regardless, it still doesn't answer the question. The way I see it, the industry brought it on themselves. When the focus switched from making worlds to making gated content, people realized that eventually they will run out of things to do. So it's only natural to wonder now.
How does that explain how Funcom plans to deal with people finishing content and having nothing to do until the next patch?
As for what Tornquists plans are, it said somewhere that there'll be a steady continuation of ARG's, another persistent PvP territory control zone, and he let slip something about areas that change based on faction influence but that sounded longer term. Beyond that, time will tell.
I like TSW more, but not really. GW2 as close to 3 times more content. it will face the same problem as other mmos of finite things to do 3 months down the line, but it will take longer than TSW.
It rarely is the content that keeps people playing after they have done it once. It's the community they belong to. Now more content does mean people will be kept engaged longer before they have to fall back on community, but in the end to remain active the community is needed.
For example I was very active in AoC upto 1 month after rise of the godslayer, but the expansion completely killed my interest in wanting to play as all of it was grind grind grind. That my T3 armor had been rendered pretty much obsolete by faction armor for me healer didn't help either. Up to that point though it hadn't been the content that kept me playing it had been the community. Without it I would have quit after 3 months tops, instead of 3 years.
The other thing is replayability. Does it pay off to run through the content again. I haven't seen anything that shows me TSW has any real replayability value.
Regarding Ragnar's interview. He's saying absolutely nothing at all. It's like saying: I'm working on a bowel movement, but I don't know when I'll have it. That it is coming is simply a given, because if they don't have content planned they might as well just shut down the servers now. This goes for all MMOs out there
lol, where is your source.
Judging by the rate they pushed out updates in closed beta the last month before launch, i beleive new content will come at a good pace for 98% of the gamers out there.
No numbers or source, sorry. Just looking at what i've seen. TSW as 8 areas while GW2 as 25. TSW's ones seem to have more content in each of them however, but all that much more. But anyway, Johnnymmo is just wrong. GW2 as 8 dungeons with different paths, personall stories, all the events, etc. Hell, GW2 as more BG's, and while WVW is a huge cop out with copy pasting maps, the Boarderlands and Eternal Battlegounds are enough to equal more than twice the size of Fusang.
Again, no accurate numbers, just going from what i've seen. Maybe not 3, but atleast twice as much, i'd say. Oh, and don't worry, i don't think GW2's content will last even that much, like all other mmos.