In general I enjoy just questing in GW2 more in general. Investigation missions in TSW are definitely more fun, the other missions aren't quite as good.
TSW is hands down without a doubt the best questing system ever implemented in an MMO. Nothing even comes close really. In fact, it's probably the best MMO i've ever played, and I've pretty much played them all.
As far as I'm concerned, TSW has the best missions/quests of any themepark game I've played by far. Whatever would be second would be a distant second.
GW2 has quests? When did that happen? I don't mean the personal story.. I mean quests.
Events are NOT quests. People have such rose colored glasses.. what do you do in a GW2 event?
Kill X
Defend X from Y
Assault X that are at location Y
Escort X to Y (a moving Defend X from Y)
Gather X of Y
Kill X of Y
Do X Y times (throw X snowball at kids Y times, etc)
Did I miss any? Those are the Events I remember from the first 25ish levels of the game having explored every race area that was available (so not including Asura or Sylvari but how different are those going to be?)
Honestly.. this is what people are hanging their upcoming gameplay on? I got to 25 the last BWE and was bored out of mind. I uncovered all of the explorable areas (save for the highest 20+ area that opened) and the Events were all the exact same thing except a different area with a slightly different flavor.
The backlash from GW2 is going to be huge when people get to play it for more than 3 days a month... I won't want to be anywhere near the GW2 forums.
I say this as someone who's already purchased it and plan to play it. I still think TSW is superior, most especially in the quest department.
GW2 has quests? When did that happen? I don't mean the personal story.. I mean quests.
Events are NOT quests. People have such rose colored glasses.. what do you do in a GW2 event?
Kill X
Defend X from Y
Assault X that are at location Y
Escort X to Y (a moving Defend X from Y)
Gather X of Y
Kill X of Y
Do X Y times (throw X snowball at kids Y times, etc)
Did I miss any? Those are the Events I remember from the first 25ish levels of the game having explored every race area that was available (so not including Asura or Sylvari but how different are those going to be?)
Honestly.. this is what people are hanging their upcoming gameplay on? I got to 25 the last BWE and was bored out of mind. I uncovered all of the explorable areas (save for the highest 20+ area that opened) and the Events were all the exact same thing except a different area with a slightly different flavor.
The backlash from GW2 is going to be huge when people get to play it for more than 3 days a month... I won't want to be anywhere near the GW2 forums.
I say this as someone who's already purchased it and plan to play it. I still think TSW is superior, most especially in the quest department.
Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests.
No. It's decent for singleplayer/coop games, but its very VERY bad for an MMO.
MMOs are not about singleplayer linear storylines with light coop.
What MMO would you consider to have superior quests for an MMO?
You'll be hard pressed to find one because they don't exist anymore.. they're not popular. People don't want to be forced to group they want to group when they feel like it.
People who force to group do so because they don't have a choice. It's a path of lease resistance. I'm not looking for a time commitment of being forced to group... the time I wasted grinding mobs in Karnor Castle in EQ getting tiny bits of XP was an excercise in insanity.
I've learned over the years that I play games (especially MMOs) to have fun. TSW isn't a single player MMO for me because I play with my friends. We quest together, do dungeons together and have a great time. Just because wer'e not forced to group up to quest doesn't make this a poor MMO.
I think it depends on the quest really.....SOme of them I didnt have to do a single thing and beat the quest....The sherrif's quest in Kingsmouth (the one with hordes of zombies and you and two officers hold them off) comes to mind.......After the first wave it felt like I really didnt do anything, so the second wave I just stood there and didn't attack.....Same with the next wave and the next wave........BY the time it ended I had beat the quest without doing anything really......I know some people are stoked that they have to put in answers for some of the quests, but really its nothing special......ALso with this type of questing system there is no replay value....At least with kill 10 quests I can do them as long as I want, but one that requires solving is literally one and done as you will never have to work at it again......I really didn't think TSW was even a good game, but since launch alot of you are acting like its the greatest game of all time.
The combat feedback in GW2 is no where near as clear as TSW. Well...unless you just pay attention to where the red circles are. You don't read monsters in GW2 as much as you do in TSW mostly because the mobs are lit up like a lighthouse if a party is attacking them. You just...get...red circles.
TSW just has a better variety of attacks and a superior way of mapping out a mobs animation cues. TERA had great animation cues as well (but they always looked silly to me...eyes sparkle...). Still going to be playing GW2 as well, just not as much as I thought after really getting my head into TSW.
Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests.
If GW2 events are what an MMO should be, why aren't all MMOs this way?
Calling TSW quests mediocre shows that you have no real understanding of the game and are just here to troll so I'm not really interested in wasting my time.
No. It's decent for singleplayer/coop games, but its very VERY bad for an MMO.
MMOs are not about singleplayer linear storylines with light coop.
What MMO would you consider to have superior quests for an MMO?
You'll be hard pressed to find one because they don't exist anymore.. they're not popular. People don't want to be forced to group they want to group when they feel like it.
Actually, they're more popular than most WoW clones.
Age of Conan, from 1 million subs down to about 80k? In this day and age?
Even modest success stories, like AC, had more subs than that in the days of dial up, despite fierce competition from other MMOs.
I'd venture to say that solo oriented MMOs aren't popular, because every MMO that adopts it as a core part of their design (WoW, LotRO, Rift, SWTOR, WAR) goes into decline almost right away and never recovers. Whereas, group oriented MMOs grow over time.
Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests.
If GW2 events are what an MMO should be, why aren't all MMOs this way?
Because the genre is polluted by publishers who don't understand the genre, and just copycat whatever has the biggest player base at the moment.
TSW quests are mediocre. They try to be singleplayer, but that doesn't work because
a) Quests in an MMO will be padded out to keep you subscribed longer
b)nothing you do in the quest will impact the game world, it'll only stay in your instance
c) the game mechanics are limited by the engine
So TSW is trying to make singleplayer style quests... well their quests just don't compare to the quality you find in singleplayer games.
And now, consider the fact that MMOs are supposed to be multiplayer, and you've got a double failure. Quests in MMOs should take advantage of the virtual world and the other players. But, sadly, the genre is in free fall chasing WoW's poor game design.
I think it depends on the quest really.....SOme of them I didnt have to do a single thing and beat the quest....The sherrif's quest in Kingsmouth (the one with hordes of zombies and you and two officers hold them off) comes to mind.......After the first wave it felt like I really didnt do anything, so the second wave I just stood there and didn't attack.....Same with the next wave and the next wave........BY the time it ended I had beat the quest without doing anything really......I know some people are stoked that they have to put in answers for some of the quests, but really its nothing special......ALso with this type of questing system there is no replay value....At least with kill 10 quests I can do them as long as I want, but one that requires solving is literally one and done as you will never have to work at it again......I really didn't think TSW was even a good game, but since launch alot of you are acting like its the greatest game of all time.
Your anology isn't that impressive because you're using one of the very first quests in TSW as a comparison to all quests in the game.
If I was to say "That starting instance quest for Humans where we have to fight that big earth elemental thing was simple, I just stood there and we still won" that wouldn't be a valid representation of the entire game now, would it?
I'm not saying TSW is the greatest game of all time but for me it's pretty damn good. Many people agree with me and it seems like trolls have only shown up recently since the game got any attention at all in the news section.. most of whom didn't even play past the first couple of hours of the game.
If the puzzle and investigation missions are nothing special than I'm sure you can name all the other games that do it, too.
As I have already stated, I think it is more about the fact that now questing can easily happen with other people. All of the things you do in events, quests already have you do, but in quests, you do it alone. In GW2, you can do these things alone, but why would you, when it is so much more fun with other people.
...And no, rose colored glasses aren't really the issue here. You think that players are going to have some sort of massive backlash once the game releases. I don't think this is true, and if it is, it wouldn't be because of the DEs. It would probably be because people try and play the game like it is a race and grind there way past the actual point of the game. the problem with the beta weekends is that there just isn't enough time for me to do everything I want to do, and I end up rushing through things. At release, this really won't be an issue.
I used to TL;DR, but then I took a bullet point to the footnote.
Well I picked yes but only because gw2 isn't out yet. To me guild wars 2 questing or what ever you want to call it is more fun, more social, and has more replay value. I was never grieved by other players in gw2, I looked forward to seeing other random players working the quest with me where as in tsw I find myself sending out group invites just so we don't step all over eachothers toes.
the majority of the quest are the standard fare but the investigation's and espionage stuff is great though will have little replayabillity. I think they would be wise to look at some of what gw2 is doing in terms of kill sharing and dynamic grouping but with that said I do love where there going and the potential is there if they can put out those updates and fix some of the issues with how players interact with eachother and the enviorment than it will be an even more solid experience...
No doubt it is the best to date. For someone (me) who has come to detest the quest model to progress & level I am throughly enjoying my trip through this game.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Yea it is for me till August 25th or July but I don't count that, it's good though honestly, best Questing in an MMO [so far] that I've played(that are launched not in beta).
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
If you say "no" you haven't done an investigation quest, and had to pick out small details and actually figure something out, instead of "5 pigs... located over there? got it. I'll go kill those 5 pigs."
Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week.
If you say "no" you haven't done an investigation quest, and had to pick out small details and actually figure something out, instead of "5 pigs... located over there? got it. I'll go kill those 5 pigs."
Except you can only do the investigation quests once,
And that's why they are having monthly updates so you can have more.
Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week.
Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.
Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.
Me:"I am going to make the best mmo that is going to kill WoW", yep .....
When we see the monthly content coming every month for 6-8 months we can say they delivered.
Yeah just like the cc was going to have so many more options and the animations were only beta placeholders but both ended up being what we got at launch. I will take these promises with a grain of salt though I do hope they deliver....
Comments
In general I enjoy just questing in GW2 more in general. Investigation missions in TSW are definitely more fun, the other missions aren't quite as good.
TSW is hands down without a doubt the best questing system ever implemented in an MMO. Nothing even comes close really. In fact, it's probably the best MMO i've ever played, and I've pretty much played them all.
As far as I'm concerned, TSW has the best missions/quests of any themepark game I've played by far. Whatever would be second would be a distant second.
Hell hath no fury like an MMORPG player scorned.
Well the only quest is the personal story. But other than that, no quests. Don't be pendatic.
No. It's decent for singleplayer/coop games, but its very VERY bad for an MMO.
MMOs are not about singleplayer linear storylines with light coop.
GW2 has quests? When did that happen? I don't mean the personal story.. I mean quests.
Events are NOT quests. People have such rose colored glasses.. what do you do in a GW2 event?
Kill X
Defend X from Y
Assault X that are at location Y
Escort X to Y (a moving Defend X from Y)
Gather X of Y
Kill X of Y
Do X Y times (throw X snowball at kids Y times, etc)
Did I miss any? Those are the Events I remember from the first 25ish levels of the game having explored every race area that was available (so not including Asura or Sylvari but how different are those going to be?)
Honestly.. this is what people are hanging their upcoming gameplay on? I got to 25 the last BWE and was bored out of mind. I uncovered all of the explorable areas (save for the highest 20+ area that opened) and the Events were all the exact same thing except a different area with a slightly different flavor.
The backlash from GW2 is going to be huge when people get to play it for more than 3 days a month... I won't want to be anywhere near the GW2 forums.
I say this as someone who's already purchased it and plan to play it. I still think TSW is superior, most especially in the quest department.
Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests.
What MMO would you consider to have superior quests for an MMO?
You'll be hard pressed to find one because they don't exist anymore.. they're not popular. People don't want to be forced to group they want to group when they feel like it.
People who force to group do so because they don't have a choice. It's a path of lease resistance. I'm not looking for a time commitment of being forced to group... the time I wasted grinding mobs in Karnor Castle in EQ getting tiny bits of XP was an excercise in insanity.
I've learned over the years that I play games (especially MMOs) to have fun. TSW isn't a single player MMO for me because I play with my friends. We quest together, do dungeons together and have a great time. Just because wer'e not forced to group up to quest doesn't make this a poor MMO.
I think it depends on the quest really.....SOme of them I didnt have to do a single thing and beat the quest....The sherrif's quest in Kingsmouth (the one with hordes of zombies and you and two officers hold them off) comes to mind.......After the first wave it felt like I really didnt do anything, so the second wave I just stood there and didn't attack.....Same with the next wave and the next wave........BY the time it ended I had beat the quest without doing anything really......I know some people are stoked that they have to put in answers for some of the quests, but really its nothing special......ALso with this type of questing system there is no replay value....At least with kill 10 quests I can do them as long as I want, but one that requires solving is literally one and done as you will never have to work at it again......I really didn't think TSW was even a good game, but since launch alot of you are acting like its the greatest game of all time.
To add to what Dakirn said:
The combat feedback in GW2 is no where near as clear as TSW. Well...unless you just pay attention to where the red circles are. You don't read monsters in GW2 as much as you do in TSW mostly because the mobs are lit up like a lighthouse if a party is attacking them. You just...get...red circles.
TSW just has a better variety of attacks and a superior way of mapping out a mobs animation cues. TERA had great animation cues as well (but they always looked silly to me...eyes sparkle...). Still going to be playing GW2 as well, just not as much as I thought after really getting my head into TSW.
If GW2 events are what an MMO should be, why aren't all MMOs this way?
Calling TSW quests mediocre shows that you have no real understanding of the game and are just here to troll so I'm not really interested in wasting my time.
Actually, they're more popular than most WoW clones.
Age of Conan, from 1 million subs down to about 80k? In this day and age?
Even modest success stories, like AC, had more subs than that in the days of dial up, despite fierce competition from other MMOs.
I'd venture to say that solo oriented MMOs aren't popular, because every MMO that adopts it as a core part of their design (WoW, LotRO, Rift, SWTOR, WAR) goes into decline almost right away and never recovers. Whereas, group oriented MMOs grow over time.
Because the genre is polluted by publishers who don't understand the genre, and just copycat whatever has the biggest player base at the moment.
TSW quests are mediocre. They try to be singleplayer, but that doesn't work because
a) Quests in an MMO will be padded out to keep you subscribed longer
b)nothing you do in the quest will impact the game world, it'll only stay in your instance
c) the game mechanics are limited by the engine
So TSW is trying to make singleplayer style quests... well their quests just don't compare to the quality you find in singleplayer games.
And now, consider the fact that MMOs are supposed to be multiplayer, and you've got a double failure. Quests in MMOs should take advantage of the virtual world and the other players. But, sadly, the genre is in free fall chasing WoW's poor game design.
I give up on this forum, the game is bad, period.... Score on metacritic 72/100. In 2 month you all be playing something else.
Your anology isn't that impressive because you're using one of the very first quests in TSW as a comparison to all quests in the game.
If I was to say "That starting instance quest for Humans where we have to fight that big earth elemental thing was simple, I just stood there and we still won" that wouldn't be a valid representation of the entire game now, would it?
I'm not saying TSW is the greatest game of all time but for me it's pretty damn good. Many people agree with me and it seems like trolls have only shown up recently since the game got any attention at all in the news section.. most of whom didn't even play past the first couple of hours of the game.
If the puzzle and investigation missions are nothing special than I'm sure you can name all the other games that do it, too.
No.
Dungeons & Dragons Online beats it and every other game easily.
So?
As I have already stated, I think it is more about the fact that now questing can easily happen with other people. All of the things you do in events, quests already have you do, but in quests, you do it alone. In GW2, you can do these things alone, but why would you, when it is so much more fun with other people.
...And no, rose colored glasses aren't really the issue here. You think that players are going to have some sort of massive backlash once the game releases. I don't think this is true, and if it is, it wouldn't be because of the DEs. It would probably be because people try and play the game like it is a race and grind there way past the actual point of the game. the problem with the beta weekends is that there just isn't enough time for me to do everything I want to do, and I end up rushing through things. At release, this really won't be an issue.
I used to TL;DR, but then I took a bullet point to the footnote.
Well I picked yes but only because gw2 isn't out yet. To me guild wars 2 questing or what ever you want to call it is more fun, more social, and has more replay value. I was never grieved by other players in gw2, I looked forward to seeing other random players working the quest with me where as in tsw I find myself sending out group invites just so we don't step all over eachothers toes.
the majority of the quest are the standard fare but the investigation's and espionage stuff is great though will have little replayabillity. I think they would be wise to look at some of what gw2 is doing in terms of kill sharing and dynamic grouping but with that said I do love where there going and the potential is there if they can put out those updates and fix some of the issues with how players interact with eachother and the enviorment than it will be an even more solid experience...
No doubt it is the best to date. For someone (me) who has come to detest the quest model to progress & level I am throughly enjoying my trip through this game.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Yea it is for me till August 25th or July but I don't count that, it's good though honestly, best Questing in an MMO [so far] that I've played(that are launched not in beta).
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week.
And that's why they are having monthly updates so you can have more.
Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.
Me:"I am going to make the best mmo that is going to kill WoW", yep .....
When we see the monthly content coming every month for 6-8 months we can say they delivered.
Yeah just like the cc was going to have so many more options and the animations were only beta placeholders but both ended up being what we got at launch. I will take these promises with a grain of salt though I do hope they deliver....