kk cool. thx guys some good advise there. its given me motivation to log back in and try have a good look at my build options. only problem i have at the mo is a lack of ap's but i could rush through egypt again with my eyes closed and then maybe look at a more survivalist build. i think my main issue is my chaos theorist buold relies heavily on impairments which means its gr8 for lvling but sucks monkey ass for end game.
Chaos is one of the main tanking weapons and can be great for survivability. Just need to re-evaluate your options, but not necessarily change weapons!
Remember also, that changing builds without changing gear may not produce the desired result if you're switching from glass-cannon to semi-tank. For example, "Karma" (chaos) heals you for 5% of your max health. If you have no (Tank-spec) +health talismans, this isn't nearly as powerful as it would be if you had some.. etc. etc.
I'm nowhere near transylvania yet myself, but look forward to trying to kill this stuff.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must.
Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.
I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must.
Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.
Which is really cool, since a lot of people dislike being forced to group in order to advance. In TSW grouping makes things easier, but for the most part, if you are carefull and actually think on your build, it's far from mandatory.
Sadly some people just want to have a one size fit all build and be able to go equally effective in SC or Transylvania, without taking a look at the different capabilities mobs have, or the population density, to name a few.
So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way
I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9.
The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.
The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.
The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me
Am i missing something? or is this how the game is designed?
This is the reason why Im even subbed to this game. Ive even stopped playing my fave sandbox for now to play TSW everyday. As long as the game remains like this I will continue to subscribe.
You have to really look at the mobs in the area you're questing and see what kind of buffs they have. If you're using Chaos Theorist deck than you're relying on impairments and hindering abilities to take down mobs. So if mobs are immuned to impairments and hindering then you'll die. Remember, there is no perfect build. Just the right build for the job. Adjust your build accordingly.
Two builds is not enough for this game. This is the main problem people are having.
You did not tell us what buffs the mobs start with.
You did not tell us what conditions or effects you rely or happen to apply.
Many people do not realize these two things are so important that everything else like QL10 vs QL9 gear don't mean crap. People are tempted to think because QL is essentially your level that therefore it is the be all end like in other games. People are also used to buffs on mobs being nice little modifiers.
The buffs on mobs especially on nightmare mobs are meant to completely change how you have to fight them. You apply the wrong things whether its a condition like weaken or an effect like a glancing blow and your fight can easily go from normal to being completely screwed in no time flat. It can be anything from a huge DPS increase to huge amounts of healing but one way or the other against certain mobs you have to be very careful to make sure certain do not happen or happen vey rarely.
In addition due to RNG you may need to have a plan for when the numbers go against you. If something enrages when you something random like a glance or block happens. Then you may need to be ready to use a defensive active skill.
Also any build structured around hinder/impair I doubt is good to have. Seems like all hard mobs are alot of resistance or flat out immunity. But even a weaken-centered build like I often use can be easily made irrelevant. The Ghouls in Egypt are completely immune to weaken.
Also any build structured around hinder/impair I doubt is good to have. Seems like all hard mobs are alot of resistance or flat out immunity. But even a weaken-centered build like I often use can be easily made irrelevant. The Ghouls in Egypt are completely immune to weaken.
I like having to switch builds around. What i don't like is that (by the sounds of your post and many others) many abilities are rendered downright useless at endgame because most or all mobs are immune to them. I don't need to be able to go through the entire game with my Hinder or Weaken or Inflicted builds, I would actually hate it if i could do entire game with same build or two. But what i WOULD like is to have each of these builds be useful at least SOME of the time at endgame as opposed to never at all.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
but look at passives like Immortal Spirit and Sweetspot which give you hots when you crit/penetrate.
this advice has been priceless. tyvm!
havent had to change my build cause these passives can be used irrelevant of your weapons. changed a few of my glyphs to stack crit and penetrate and it has made the whole world of difference! im soloing mobs that were previously raping me whilst eating a sandwhich!
immortal spitirt in combination with my empowerment passive that i already had with my fists makes for some crazy healing procs!
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
Comments
Chaos is one of the main tanking weapons and can be great for survivability. Just need to re-evaluate your options, but not necessarily change weapons!
Remember also, that changing builds without changing gear may not produce the desired result if you're switching from glass-cannon to semi-tank. For example, "Karma" (chaos) heals you for 5% of your max health. If you have no (Tank-spec) +health talismans, this isn't nearly as powerful as it would be if you had some.. etc. etc.
I'm nowhere near transylvania yet myself, but look forward to trying to kill this stuff.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must.
Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.
Which is really cool, since a lot of people dislike being forced to group in order to advance. In TSW grouping makes things easier, but for the most part, if you are carefull and actually think on your build, it's far from mandatory.
Sadly some people just want to have a one size fit all build and be able to go equally effective in SC or Transylvania, without taking a look at the different capabilities mobs have, or the population density, to name a few.
This is the reason why Im even subbed to this game. Ive even stopped playing my fave sandbox for now to play TSW everyday. As long as the game remains like this I will continue to subscribe.
Thanks Funcom!
You have to really look at the mobs in the area you're questing and see what kind of buffs they have. If you're using Chaos Theorist deck than you're relying on impairments and hindering abilities to take down mobs. So if mobs are immuned to impairments and hindering then you'll die. Remember, there is no perfect build. Just the right build for the job. Adjust your build accordingly.
Two builds is not enough for this game. This is the main problem people are having.
You did not tell us what buffs the mobs start with.
You did not tell us what conditions or effects you rely or happen to apply.
Many people do not realize these two things are so important that everything else like QL10 vs QL9 gear don't mean crap. People are tempted to think because QL is essentially your level that therefore it is the be all end like in other games. People are also used to buffs on mobs being nice little modifiers.
The buffs on mobs especially on nightmare mobs are meant to completely change how you have to fight them. You apply the wrong things whether its a condition like weaken or an effect like a glancing blow and your fight can easily go from normal to being completely screwed in no time flat. It can be anything from a huge DPS increase to huge amounts of healing but one way or the other against certain mobs you have to be very careful to make sure certain do not happen or happen vey rarely.
In addition due to RNG you may need to have a plan for when the numbers go against you. If something enrages when you something random like a glance or block happens. Then you may need to be ready to use a defensive active skill.
Also any build structured around hinder/impair I doubt is good to have. Seems like all hard mobs are alot of resistance or flat out immunity. But even a weaken-centered build like I often use can be easily made irrelevant. The Ghouls in Egypt are completely immune to weaken.
I like having to switch builds around. What i don't like is that (by the sounds of your post and many others) many abilities are rendered downright useless at endgame because most or all mobs are immune to them. I don't need to be able to go through the entire game with my Hinder or Weaken or Inflicted builds, I would actually hate it if i could do entire game with same build or two. But what i WOULD like is to have each of these builds be useful at least SOME of the time at endgame as opposed to never at all.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
this advice has been priceless. tyvm!
havent had to change my build cause these passives can be used irrelevant of your weapons. changed a few of my glyphs to stack crit and penetrate and it has made the whole world of difference! im soloing mobs that were previously raping me whilst eating a sandwhich!
immortal spitirt in combination with my empowerment passive that i already had with my fists makes for some crazy healing procs!
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!