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"Time-Saving Convenience Items" and "Time Skippers". The New Pay to Win in Guild Wars 2, What will y

13

Comments

  • VolkonVolkon Member UncommonPosts: 3,748

    The best part of this whole debate... I've forgotten about the cash shop because I've been too busy having fun so far. I've received two keys in game, one as a personal story reward and one for completing a map. I've also found a handful of chests in game. So far, every chest has had a key in it (I'm sure that'll change) and I think I've received one of each buff. I might even try using one. But, I have to admit... I feel bad for the sorry bastages dumb enough to try and speed past the content in this game.

    Oderint, dum metuant.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Cash Shops can be done in a good way (for example League of Legends, The Secret World) and in a bad way.

    Unfortunately GW2 has a bad cash shop.

     

    What will I do?

    Wait it out and buy the game if it's worth it.

     

  • nate1980nate1980 Member UncommonPosts: 2,072
    Originally posted by Meowhead
    Originally posted by Kyleran

    So yes, I'll probably partake of the cash shop items to save some time, assuming that I perceive that I have any real need to be level 80 faster than by just standard playing of the title.

     

    I'll be honest, I'm not sure that buying xp pots is going to help you much in this game.

    It is only 50% over 1 hour for kills only.

    That means it doesn't apply to hearts, gathering, crafting, DEs or exploration, which is honestly the vast majority of your epxerience compared to just killing (Since it's from multiple sources).

    The only boost that seems to be significantly useful is the crafting one, since you can gather up all your materials and hunker down for one hour of extreme crafting. :)  (Even then, that means it's mostly suited for an alt, somebody who is running a second character, maybe not even really effective until your third).

    I mean, I guess if you don't mind spending about a dollar 50 an hour to save a little time, that's fine, but it's equating to about 4.50 (xp boost + magic find boost + karma boost) per hour to save 30 minutes of time (And not even perfectly, especially so far as xp goes)  Not sure that's really worth it, especially with a mere 100 hours until level cap.

    If it's not worth it, people won't buy it. If people aren't buying it, then ANET will re-evaluate the usefulness of it. Same with all items. If all those items in the cash shop is worthless and can be gotten without much more effort in game, then people won't spend money in the cash shop. ANET will then have to put items/buffs worthwhile in the cash shop or else they won't make any money from it.

    Yet honestly, would I blame them? They're not charging a subscription fee and are delivering a AAA title. They need to make money some how, and a cash shop is the alternate to subscription fees. I personally was just hoping they'd make money off of downloadable content packs or something along those lines. But I can't complain regardless if the game is free after the box price.

  • sapheroithsapheroith Member Posts: 116
    Originally posted by GoldenArrow

    Cash Shops can be done in a good way (for example League of Legends, The Secret World) and in a bad way.

    Unfortunately GW2 has a bad cash shop.

     

    What will I do?

    Wait it out and buy the game if it's worth it.

     

     You dont put "TSW", "good" and "cash shop" in the same sentence because i am not convinced all the boosters in GW2's cash shop is worth $15 per month.

    WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  • AsboAsbo Member UncommonPosts: 812
    Originally posted by Interesting
    Originally posted by colddog04
    Originally posted by Interesting

    Real Money = Gems = Ingame Money = Stuff that gives advantage.

    People aren't arguing that the relationship that you lay out here doesn't exist. They are arguing that the advantages given are negligible based on the design direction of GW2.

     

    I wish I had a big graph for you, but basically, all you have to do is imagine a world where a person can see another person get to level 80 a day faster than themselves and be ok with it.

     

    On a side note, the XP buff is particularly weak since it only counts for creatures killed and not total xp you get.

    A single enemy, disrupting the time and effort, competition OVERALL EXPERIENCE of everyone else.

    Im sure this wont be the worst offense to competition.

    People will go out and spend a thousand bucks, BECAUSE THEY CAN. BECAUSE THERE IS INCENTIVE TO DO SO.

    Thats what people think until a single enemy finances his whole team against you. What you do? Hope someone on your team does the same? Invest money yourself? Resignes and accepts this reality? Bows down and let them do as they please to you? Thats the attitude you have in real life? Just accept and resignates the control to someone else, without questioning or intervention?

    Dilluting the wrong, does not make it disappear. Its an illusion that "it doesnt affect". In fact, if it was not supposed to cause such effect, it would not be allowed to. It would not have been designed to work this way. The hook is there, because they know that people will go for the advantage and thats what they are ultimatelly selling.

     

    By changing the minds of the consumers to these, we can make them resist. We can deliver a message to the industry that we will not stand for these blatant disruptions to the basic core elements of our hobby. We can do this, with each communication, person by person, in a chain effect, we can have our way.

     The thing is I'm not sure why you are making such a fuss over this...Reason is you have the choice and you do not have to buy any of the fluff that is on offer as for others taking advantage of what's on offer. This would make me learn to play harder and I bet if we did a poll on people who buy fron cash shops you would find they are people who don't get the chance to play often or are lazy and what a quick fix. I have a friend like this who buys gold in every game and still never gets any where near the level I am or through the content. 

    Again while I can see your point not sure why you are trying to make others join your crusade... Look at this from the other persons prospective, they may well have money to burn and they have the right to spend their money on what they please or want and it's not for us to tell them otherwise... Look how much it cost for a good night out these days and it's easy for people like me who do not drink or smoke to take advantage of this type of system. I do not normally bother with this type of thing but I have to confess that I recently logged back into EQI and had loads of free cash from being in game from day one so spent the points I had on a mount and massive bads for my new level one toon. Normally you could not get this until higher level, however I ended up playing it for a few days and felt no sense of achievment and stopped playing again.

    One thing that does annoy me about games and if I had built an MMO I would do this too is to make the bank space small and then sell slots for bags and bank space to make buckets loads of money from them wanting to make money from crafting as there will always be people who make shit loads from crafting early in game. So you can not blame companies from doing this to get their investment back.

    To give a bit of credit to GW2 they have got bank space to buy in game however the fact that they provided the option to send dropped crafting components to your shared bank is great Kudos for them and I feel this will make many players happy and encourage them to use it all.

    Cash shops are not a game killer for me as I do not tend to use them, however if I saw something which I could take advantage of and did not pay a monthly fee to play that game then I might be more tempted to use this if I felt it gave me options or help with what I'm trying to achieve with cosmetic items like they have.

    From what I have seen so far the game drops boxes and you can also get keys for completing certain things which allow you to open them, they give you exp increases for a short time and these are normally what you see in cash shops anyway.

    Right loads of ranting from me in short it's all about players should be able to decide for them selves and options and choice are better then not having them, so if you feel that strongly about them you do not have to invest in their product or if you do like the product then don't use them your self, but sadly you will never stop others from exercising their choice.

    Bandit

     

     

    Asbo

  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by GoldenArrow
    Cash Shops can be done in a good way (for example League of Legends, The Secret World) and in a bad way.Unfortunately GW2 has a bad cash shop. 
    LOL.. ridiculous histrionics. You've clearly never seen a bad cash shop if you think GW2 is bad because you can buy some small +xp boosts and maybe sell some gems for gold to buy.. I dunno what.


    Go play a genuine power-selling game like Allods, Runes of Magic, Atlantica.. then come back here and try to tell us with a straight face that GW2 has "a bad cash shop".

  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by Interesting
    Originally posted by Kenze

    get over it OP. seriously. the days of mmos being like a second job and crying over cash shops are over.  join the rest of us in 2012.

     

    I dont get over things. Im a remnant. I dont change. Before I die I will convert those around me to my cause.

    No worries. I always enjoy the read. More power to your cause. Anyway, I don't think you'd be doing that if it doesn't make you happy.

    But please don't view us like we are "bowing down" to the system. We are intelligent too. We just know enough about the game's design to determine that the things you are worried about aren't really worth worrying about at all. We also have our reservations about the cash shop. We are not blind.

  • CelciusCelcius Member RarePosts: 1,877

    Honestly this topic is beaten to death nearly every day on these forums. The closest thing to the way the shop is setup in this game is league of legends. You can save a little time by investing money (hell ALOT of time in that game,lol) and you can also get some cosmetic items. Hell, you are essentially directly buying statistical advantages within your account profile in that game by speeding up the process, which is only something you can take advantage of in PvE in GW2. (Which is coop btw, not competitive) At this point you are just beating a dead horse because it only really matters to the rampant defenders of GW2 (ie: myself) and the rampant haters of GW2 (ie: some of the people in this thread). 

    Fact is that Riot is making a crap load of money off a very comparable cash shop and the cash shop they have is more pay to win then this one. Nothing anyone says here will change ArenaNet's stance on this matter and if you don't like it...tough. They will make money off tons of people with this system and the average player (ie: no one on this forum) will not notice the difference. Thats kind of the point of micro transactions. Sorry, you won't ever find an MMO where the cash shop has 0 items that people want in it because they won't make money off it. Thats kind of the point of the cash shop. Be glad that ArenaNet is offering a way to buy the items without actually spending money.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Interesting

    A single enemy, disrupting the time and effort, competition OVERALL EXPERIENCE of everyone else.

    How? You are always saying this will do this and that and you don't explain how.

    Im sure this wont be the worst offense to competition.

    People will go out and spend a thousand bucks, BECAUSE THEY CAN. BECAUSE THERE IS INCENTIVE TO DO SO.

    So what's your problem with this and how it affects you?

    Thats what people think until a single enemy finances his whole team against you. What you do? Hope someone on your team does the same? Invest money yourself? Resignes and accepts this reality? Bows down and let them do as they please to you? Thats the attitude you have in real life? Just accept and resignates the control to someone else, without questioning or intervention?

    How exactly is someone going to finance WHICH team and win against me? Generalizations against the Cash Shop are nice but what you say isn't possible in this game.

    Dilluting the wrong, does not make it disappear. Its an illusion that "it doesnt affect". In fact, if it was not supposed to cause such effect, it would not be allowed to. It would not have been designed to work this way. The hook is there, because they know that people will go for the advantage and thats what they are ultimatelly selling.

     What kind of advantage? Care to explain?

    By changing the minds of the consumers to these, we can make them resist. We can deliver a message to the industry that we will not stand for these blatant disruptions to the basic core elements of our hobby. We can do this, with each communication, person by person, in a chain effect, we can have our way.

    What is "our" way exactly? Do you mean "your" way? I still haven't seen a single argument from you to support your own points....

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • JackdogJackdog Member UncommonPosts: 6,321

    Why would anyone think that paying money to get to end game faster is winning ? I think the world is upside down.

    I miss DAoC

  • SkullyWoodsSkullyWoods Member Posts: 183

    All that text to still get it wrong. Saving time is not winning. If the game were a race, then yeah, you could say time saving items could be considered pay to win. But the game is not a race, and saving time gives you no advantage over other players in the game which is what 'pay to win' actually means. Doubt this will be read but screw it, I wanna beat the horse too dammit.

    #TeamVainlash
    Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by SkullyWoods

    All that text to still get it wrong. Saving time is not winning. If the game were a race, then yeah, you could say time saving items could be considered pay to win. But the game is not a race, and saving time gives you no advantage over other players in the game which is what 'pay to win' actually means. Doubt this will be read but screw it, I wanna beat the horse too dammit.

    What is winning? 

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Jackdog

    Why would anyone think that paying money to get to end game faster is winning ? I think the world is upside down.

    That's exactly what i have been saying. And what exactly are they winning?

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by bcbully

    What is winning? 

    That's a very good question that should probably be answered before the more complex ones are dealt with

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by seridan
    Originally posted by bcbully

    What is winning? 

    That's a very good question that should probably be answered before the more complex ones are dealt with

    I'm wondering because I keep hearing over and over that _____ is not winning. 

  • IstavaanIstavaan Member Posts: 1,350

    One person can't win anything on their own.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by bcbully
    Originally posted by seridan
    Originally posted by bcbully

    What is winning? 

    That's a very good question that should probably be answered before the more complex ones are dealt with

    I'm wondering because I hearing over and over that _____ is not winning.

    I'm wondering because I'm hearing over and over that GW2 is Pay to "win" and I think those people don't know what win mean

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Istavaan

    One person can't wn anything on their own.

    Ok that's a little too deep...

     

    What's winning as defined by pay to win. Does GW2 have does paying cash in GW2 help you achieve achieve "winning as defined by pay to win?

  • SkullyWoodsSkullyWoods Member Posts: 183
    Originally posted by bcbully
    Originally posted by Istavaan

    One person can't wn anything on their own.

    Ok that's a little too deep...

     

    What's winning as defined by pay to win. Does GW2 have does paying cash in GW2 help you achieve achieve "winning as defined by pay to win?

    Winning is referring to competition. As in between players. That is why reaching end game is not referred to as winning because the game is not in competition with you. If you can pay to win the competition between you and other players, it's pay to win. Simple really

     

    Edit: This is where OP is mistaken. GW2 is not a race, if it was, then reaching end game would be a competition between players and buying time saving items would help you win that competition making it pay to win.. But it's not, so it aint pay to win.

    #TeamVainlash
    Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...

  • bcbullybcbully Member EpicPosts: 11,843

    Urban Dictionary

    "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."

     

    What do you think?

     

     

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by SkullyWoods
    Originally posted by bcbully
    Originally posted by Istavaan

    One person can't wn anything on their own.

    Ok that's a little too deep...

     

    What's winning as defined by pay to win. Does GW2 have does paying cash in GW2 help you achieve achieve "winning as defined by pay to win?

    Winning is referring to competition. As in between players. That is why reaching end game is not referred to as winning because the game is not in competition with you. If you can pay to win the competition between you and other players, it's pay to win. Simple really

    By name and definition the game is in competition with you. Player vs Enviornment, correct?

  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by bcbully

    Urban Dictionary

    "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."

     

    What do you think?

     

     

    it doesn't make the game unbalanced and you can't buy better gear.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by bcbully

    Urban Dictionary

    "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."

     

    What do you think?

     

     

    Well it doesn't make the game unbalanced in any way so I'd say nope it's not something that can be applied in any way in GW2

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Istavaan
    Originally posted by bcbully

    Urban Dictionary

    "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying."

     

    What do you think?

    it doesn't make the game unbalanced and you can't buy better gear.

    Yeah, GW2 doesn't fit that definition because it is designed in a way that removes the balance and "better gear" from the equation.

  • FelixMajorFelixMajor Member RarePosts: 865

    I really don't get certain idividuals disagreement with how GW2 is being run.  For the most part the people complaining are in fact MMO players and have played many other MMOs, so they know about difference cash shops, subs, memberships, etc.

     

    Guild Wars 2 has no monthly fee, that's +$15 a month in your pocket versus other MMOs.  The stuff in the shop is optional.

     

    If you are someone like me that binges on mmos, well then you will never buy any of those boosters and jazz 'cause you won't need em.

     

    If you are Joey Rockbutt, father of 3, husband of troll wife who works a 48 week and trolls around town with your family on saturday, leaving sunday and a few weeknights for you to play your games, well..yeh you will probably invest in a couple lovely boosters.  Now what?  You're still spending less than another mmo with a sub and getting the same play time.

     

    Oh, shit what is this?  Your buddies level a lot faster than you?  Cool beans, they can be level 80 and you can be level 23 and you can all still play with the same synergy.

     

    If you are going to complain because you spend 500 hours playing the game, and Joe Schmoe plays 200 hours and is at the same progression level as you, whelp son, get a life.  In the end it doesn't affect you at all in game.  In your twisted little heads yeh it will annoying you because you're an elitist douche whose self entitled to your right of being an internet troll who thinks everyone should have to work as hard as you?

     

    Whelp, see you at launch anyway.

    Originally posted by Arskaaa
    "when players learned tacticks in dungeon/raids, its bread".

This discussion has been closed.