Anyone else have trouble believing there will be new content added every six weeks?
What will that be, a renamed chest piece with same graphic but a different color?
They can't do it, they not been able to do it right now. They are in retool mode as it is to go free to play. That is why it seams everything has ground to a halt.
They just thew that bone out there hoping folks would remain subscribed up until the conversion takes place.
Honestly they not learned their lesson. In my exit pole I said I would not be back until the went with a different engine, most folks that left said they would not pay to play this game, and ea/bioware is not getting the correct message. They think folks will pay it as free to play, I am not, the game is just to boring once you finish the story lines.
If the game really did have over 500k active subs, i don't think it would be going F2P, it looks very much like SW;TOR has now entered the domain of all the other failed games by going the F2P/microtransaction route, at best, imo, this will just prolong the agony for a few more months, i was hoping that the dungeon finder/group finder tool in game would halt the rot, but i guess it was too little and too late. Going F2P will not, imo, save the game, only real change can do that, not a pricing option. So the only question now is, how long before shutdown.
Nice! I'll mess around with it in the fall for a bit, get bored, won't pay a penny and move on. It will provide a fun distraction for a bit. This was never a serious game.
And for all of you that said F2P wouldnt be coming for a long time? Just wipe the egg off your face. You'll be fine. And? Told ya so. Have a nice day.
If the game really did have over 500k active subs, i don't think it would be going F2P, it looks very much like SW;TOR has now entered the domain of all the other failed games by going the F2P/microtransaction route, at best, imo, this will just prolong the agony for a few more months, i was hoping that the dungeon finder/group finder tool in game would halt the rot, but i guess it was too little and too late. Going F2P will not, imo, save the game, only real change can do that, not a pricing option. So the only question now is, how long before shutdown.
I really hope that this sends waves throughout the entire mmo market as well. Big budget doesn't equal big profits. Developers and Publishers of the future better get back to making, you know, fun games.
They must have lost hundreds of thousands be down to less than 250k subs now for them to do this so quickly. Server consolidations, free to play. The game didn't even make it a year, before it sank, ouch.
Can anyone dig up that interview of the leader of the Bioware team saying basically "WoW is the most successful MMO so doing anything except copy WoW is dumb and will fail"?
Originally posted by Malcanis Can anyone dig up that interview of the leader of the Bioware team saying basically "WoW is the most successful MMO so doing anything except copy WoW is dumb and will fail"?
With money of SWTOR budget, it would be indeed dumb. Your point?
A game that wasn't fun for me with a sub is still a game that won't be fun for me 'free'.
It's a question of time spent, not cash.
I feel sorry for the people that continue to buy boxes and then watch the client be given away a few months later though... It is starting to feel like a scam.
IMO freemium is only a temporary and last grab solution for existing mmo games that are dying or dead...
Soon all the existing subscription mmo games except WoW will be freemium and then dying because they cant compete with the upcoming wave of AAA B2P and F2P games..
Those that think a game has to have a sub to be good are living with their heads in the sand and or are in their last days of mmo gaming, the days of being charged a monthly sub are nearing an end and will die as the current wave of failed freemium games go dinosaur..
In the near future to offer anything less than a completely steller gaming experience for a monthly subscription fee will be suicide and hopefully that will become more obvious to devs and publishers as time goes by..
I draw a different conclusion. Remember that when it launched, hundreds of thousands of people showed that they were more than willing to pay a subscription for an MMO, and on top of that a very high box price too.
But they're no longer willing to keep paying a subscription for a game that doesn't deliver an ongoing, original, well-crafted experience.
The story of TOR isn't the death of the subscription model. It's the story of the death of the big-budget WoW clone model. $200M in development, one of the best-respected gaming studios in the industry, perhaps the most compelling IP, the voice acting, a massive advertising campaign, incredible levels of astroturfing (come on, don't even try to deny this one!), yadda, yadda, - all of these combined weren't enough to rescue an MMO that had everything - except a game that we hadn't already been playing for years.
We can only hope that this catastrophe was big enough to finally drive home what some of us have been saying for a long time: the epic, big launch, pump-and-dump, cash-grab themepark MMO model just won't work.
Can anyone dig up that interview of the leader of the Bioware team saying basically "WoW is the most successful MMO so doing anything except copy WoW is dumb and will fail"?
With money of SWTOR budget, it would be indeed dumb. Your point?
See my post above. Copying WoW is a model for failure. It always fails. Building something original and bold and interesting is taking a risk with your investors funds, I agree. It's like playing russian roulette.
But spending 200M on copying WoW is playing russian roulette with a M1911.
Originally posted by Malcanis I draw a different conclusion. Remember that when it launched, hundreds of thousands of people showed that they were more than willing to pay a subscription for an MMO, and on top of that a very high box price too.But they're no longer willing to keep paying a subscription for a game that doesn't deliver an ongoing, original, well-crafted experience.
Do you also remember that there are still hundreds of thousands of people that are more than willing to pay a subscription for an MMO, and on top of that a very high box price too" paying for SWTOR right now?
Every game has people no longer willing to keep paying a subscription for a game that doesn't deliver an ongoing, original, well-crafted experience in their subjective perception but SWTOR could not have those prior it's launch and no game has 100% retention.
Your posts on EVE forums are usually mature but this bashing of your is very disappointing to read...
Originally posted by Malcanis See my post above. Copying WoW is a model for failure. It always fails. Building something original and bold and interesting is taking a risk with your investors funds, I agree. It's like playing russian roulette.But spending 200M on copying WoW is playing russian roulette with a M1911.
See my post above.
You got it quite messed up - copying WoW model is the most secure way to success because it is the only tangible example of people's desires.
You say that making something bold is like playing a Russian roulette but somehow SWTOR also playing a Russian roulette for doing exactly the opposite...
Originally posted by Malcanis Oh come on. Are you trying to deny that TOR sub numbers are falling off a cliff?
I do not know SWTOR numbers so I am not claiming anything in that regard but any game losing massive subs after launch is common and understandable, imo. Even little indie games like Perpetuum followed same pattern.
However, it seems likely SWTOR will be around for quite a time and whether it is financially interesting for EA despite expectations one might have, is not up to me to judge.
I hope they make swTOR F2P a completely Single player MMO experience and build the hell out of the p2p's group game.
f2p=single player
p2p=grouping mmo
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
I think the whole Free to play debacle is hillarious..Swotor is not even close to a failed game, sure its going ftp, but thats because the market is full of games to compete with, and developers want m
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Why do I feel like playing WoW again? Hold me
Anyone else have trouble believing there will be new content added every six weeks?
What will that be, a renamed chest piece with same graphic but a different color?
Survivor of the great MMORPG Famine of 2011
This is what happens when you launch early, full of bugs, poorly optimized, with limited crafting and endgame.
No surprise at all.
They can't do it, they not been able to do it right now. They are in retool mode as it is to go free to play. That is why it seams everything has ground to a halt.
They just thew that bone out there hoping folks would remain subscribed up until the conversion takes place.
Honestly they not learned their lesson. In my exit pole I said I would not be back until the went with a different engine, most folks that left said they would not pay to play this game, and ea/bioware is not getting the correct message. They think folks will pay it as free to play, I am not, the game is just to boring once you finish the story lines.
If the game really did have over 500k active subs, i don't think it would be going F2P, it looks very much like SW;TOR has now entered the domain of all the other failed games by going the F2P/microtransaction route, at best, imo, this will just prolong the agony for a few more months, i was hoping that the dungeon finder/group finder tool in game would halt the rot, but i guess it was too little and too late. Going F2P will not, imo, save the game, only real change can do that, not a pricing option. So the only question now is, how long before shutdown.
Nice! I'll mess around with it in the fall for a bit, get bored, won't pay a penny and move on. It will provide a fun distraction for a bit. This was never a serious game.
And for all of you that said F2P wouldnt be coming for a long time? Just wipe the egg off your face. You'll be fine. And? Told ya so. Have a nice day.
I really hope that this sends waves throughout the entire mmo market as well. Big budget doesn't equal big profits. Developers and Publishers of the future better get back to making, you know, fun games.
I think it just confirms the trend in the MMO market away from the WoW style sub and towards the hybrid model.
I know right! From now on i am not buying another MMO.
Give me liberty or give me lasers
ouch
to bad
BestSigEver :P
With money of SWTOR budget, it would be indeed dumb. Your point?
A game that wasn't fun for me with a sub is still a game that won't be fun for me 'free'.
It's a question of time spent, not cash.
I feel sorry for the people that continue to buy boxes and then watch the client be given away a few months later though... It is starting to feel like a scam.
yes the game is dead
I draw a different conclusion. Remember that when it launched, hundreds of thousands of people showed that they were more than willing to pay a subscription for an MMO, and on top of that a very high box price too.
But they're no longer willing to keep paying a subscription for a game that doesn't deliver an ongoing, original, well-crafted experience.
The story of TOR isn't the death of the subscription model. It's the story of the death of the big-budget WoW clone model. $200M in development, one of the best-respected gaming studios in the industry, perhaps the most compelling IP, the voice acting, a massive advertising campaign, incredible levels of astroturfing (come on, don't even try to deny this one!), yadda, yadda, - all of these combined weren't enough to rescue an MMO that had everything - except a game that we hadn't already been playing for years.
We can only hope that this catastrophe was big enough to finally drive home what some of us have been saying for a long time: the epic, big launch, pump-and-dump, cash-grab themepark MMO model just won't work.
Give me liberty or give me lasers
laff.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
See my post above. Copying WoW is a model for failure. It always fails. Building something original and bold and interesting is taking a risk with your investors funds, I agree. It's like playing russian roulette.
But spending 200M on copying WoW is playing russian roulette with a M1911.
Give me liberty or give me lasers
double post
Give me liberty or give me lasers
Do you also remember that there are still hundreds of thousands of people that are more than willing to pay a subscription for an MMO, and on top of that a very high box price too" paying for SWTOR right now?
Every game has people no longer willing to keep paying a subscription for a game that doesn't deliver an ongoing, original, well-crafted experience in their subjective perception but SWTOR could not have those prior it's launch and no game has 100% retention.
Your posts on EVE forums are usually mature but this bashing of your is very disappointing to read...
Oh come on. Are you trying to deny that TOR sub numbers are falling off a cliff?
Give me liberty or give me lasers
See my post above.
You got it quite messed up - copying WoW model is the most secure way to success because it is the only tangible example of people's desires.
You say that making something bold is like playing a Russian roulette but somehow SWTOR also playing a Russian roulette for doing exactly the opposite...
Well, whatever fuels your hate is good I guess...
Fly safe.
I do not know SWTOR numbers so I am not claiming anything in that regard but any game losing massive subs after launch is common and understandable, imo. Even little indie games like Perpetuum followed same pattern.
However, it seems likely SWTOR will be around for quite a time and whether it is financially interesting for EA despite expectations one might have, is not up to me to judge.
I hope they make swTOR F2P a completely Single player MMO experience and build the hell out of the p2p's group game.
f2p=single player
p2p=grouping mmo
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
ore subscribers