The gear grind, basically a carrot on a stick and then adding more gear that made your previous uber gear outdated, I remember when they added craftable Battlemaster/Warhero gear while everyone scrambled to craft a bunch of those for augment slots then Bioware added augment kits the very next patch- that made players that spent time and money getting craft crits for augments slot pretty mad.
And the pvp, I at first enjoyed pvp for the first month and half or so then it started to get bad and Bioware did some changes to pvp eventually and then I was completely put off. The stun wars got way out of hand.
I didn't mind the gear or the static worlds. And I actually really enjoyed the extensive CC available for PvE reasons (never played PvP in this game but they should have separated the mechanics for PvE and PvP).
1. Linear quest hub leveling in walled in zones. Whoever designed these zones should never work in the gaming industry ever again.
2. No alternate leveling paths. If you're going to linear quest hub me to death at least offer a different leveling path.
3. PvP and PvE not separated...same old class balance BS because they didn't split PvP and PvE.
I really enjoyed the setting and I liked the IA story quite a bit. Also the companions were a great idea and I enjoyed gearing them up as well as myself. I say I will play some when FTP comes out but I likely will log in and see the same poorly designed zones and linear quest hubs and quit immediately.
Originally posted by negativf4kk for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.
put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over
Looking at: The Repopulation Preordering: None Playing: Random Games
Originally posted by negativf4kk for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.
put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over
I agee, you for got
Not enouph content.
Im sure most people that quit the game in the 1st month like me played the game till you had no content but running the same instance over and over or the same pvp till i quit.
I can only hope some day SWG2 will be made or just a game that has content and is not easy mode.
Corridor aspects of the quests. No real open world to explore. By the time I reached Nar Shardaa in the high 20s I got bored with the fact that I could only quest my main story and couldnt invest in other activites. Also fustrated by the fact that I couldnt socialize in the cantinas. Made the game feel dead.
Shooter aspect was a nice aside, but would have benefitted more from true space exploration.
Being stuck at fleet stations for dungeons. Loading time for entering planets. The multiple bugs in the raid content and an endgame that was just like the one in WoW.
End game as in most current MMOs. It is just the same thing over and over. I loved the story and questing to a point. But even that has issues.
The flashpoints having nothing to do with current questing at each level was just strange. If these flashpoints were at the end of some long chain and was needed to complete a planet chain. It would have been much more desirable IMO. A reason to finish a quest chain not just ignore as they were because they have nothing to do with anything.
Heroics again as just random quests and areas. It would have been much better to have the end of a planet quest chain again complete with a big Heroic. At least the Heroic 4s, the 2s are fine for just quick group and questing.
No end game Flashpoints for something like class gear/rewards. Not just hard mode flashpoints, but multiple flashpoints just for end game. Having to run the same flashpoints over and over for the same gear as everyone else just to move on to operations and do the same thing is just boring. Give us new flashpoints for questing rewards, not just try to push everyone to Ops.
Only short battle groud PvP. No working objection based PvP. Some kind of simi open world PvP with PvE objectives would have been fun in this game. But I will not even go near the Warzones.
No new story content. I would like to see some very long quest chains for end game. A puzzle type of questing that sends you to multiple planets. Something that should take days if not longer to complete. A reason to log in and play a level cap character that has nothing to do with Ops or PvP.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Originally posted by negativf4kk for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.
put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over
I agee, you for got
Not enouph content.
Im sure most people that quit the game in the 1st month like me played the game till you had no content but running the same instance over and over or the same pvp till i quit.
I can only hope some day SWG2 will be made or just a game that has content and is not easy mode.
content was pretty weak but minor issue for me. 1.4 isn't going to make me be like "OMG I SHOULD GO BACK!", no its not going to be like that. It's a shame really. I came in disappointed when I didn't see any proper Open World PvP, So I took a jet to GW2.
Here's an example, soe stopped adding real content to swg after they screwed the game up, they barely added any content, why did I still enjoy the game? content is only 5-10 percent of the picture to me.
Looking at: The Repopulation Preordering: None Playing: Random Games
I still love the story aspect of the game, it's absolutely fantastic and mostly well-written. I had a lot of fun leveling in it and exploring the various planets. Unfortunately, that alone cannot save a game with the following problems...
-Planets were too linear. Finding holocrons was kinda fun, but other than that there's just no real exploration.
-Terrible graphics engine. This thing positively chugged on my PC despite the fact that the visuals were not technically advanced enough to warrant it. The shadows looked worse than those on an original Xbox to boot. Also, watching the grass grow 30 feet out was really irritating.
-Bioware's flippant attitude and arrogance when it came to criticism. "We know better, players are stupid, blah blah blah."
-The fact that my main (Operative) was nerfed completely into uselessness, unless I wanted to heal (which I did NOT).
-Overall class balance was / is horrible. Bioware just has no clue what they're doing.
-Space combat, while fun at first, quickly became a tiresome chore. Furthermore, there are only 5 different 'missions' to run. The higher-level ones are just the low-level ones with tougher enemies. Incredibly lazy on the part of the dev team.
- Dead world, and very underutilized world. There's a HUGE casino on Nar Shaddaa, it should be filled with pazaak tables, sabacc tables, holochess boards, swoop races to participate in / bet on... instead you go there for one mission then leave, never to return. The whole world is full of such missed opportunities.
-Broken promises, such as a whole planet full of PvE end game stuff to do which still doesn't exist.
-Lack of story progression. In a story-driven game, you need to keep the story going in order to keep people interested. Yet here we are nearing the one year mark, and the story hasn't moved forward. HUGE issue.
Even looking past the game as a complete WoW themepark clone right down to some of the class skills and end game gear treadmill the biggest issue for me was the complete lack of immersion.
Way too many loading screens every where you went. Dead, static worlds. Mobs always in groups of 3 to 4 that never seemed to move. Zero exploration. You are literally in a linear hallway on every planet.
No day/night cycles. You are frozen in time. Apparently no one in a galaxy far, far away knows how to swim.
Even the cantinas were static. It felt as if I were playing in a wax museum.
I lasted 2 months. I tried. I really tried to like this game.
Absolutey horrible game design decisions.
How they could spend upwards of 300+ million dollars on this turd is mind boggling.
If I look back and HONESTLY determine why I quit.....
I was a little lonely playing. Yes, I was in a guild, but beyond raiding and flashpoints (not even really flashpoints because I could group with strangers) there was no reason to group with them because the game was so single player oriented. I was starting to tire of that, but I was still playing.
So it comes down to this.....I read so many negative threads over here that I slowly became convinced that the game MUST be a complete piece of shit. Then I quit.
Incidentally....I'm not listening to you people anymore when I'm making decisions on what games to play. I don't generally have the same opinions as most of you and quite often like games other people here hate. So at least I learned a lesson from SWTOR.
And yes, I'll probably return to it at some point, but right now I'm blissfully happy with GW2 and not listening to the punk advice on it either. Oh....and I like WoW and EQ2 and don't give a crap what anyone thinks of that either. But it took the SWTOR thing for me to come to that place.
Pre order and join as a guild be assigned to a server by Bio get my names and then have them yank it out from under us and lose the names a few mounths later.
Customer service that ranged from nonexistent to downright incompetent would have rather dealt with an Indian call center who at least feigned interest then what we got.
Stories on the surface looked and felt good until you realized the choices given really had no bearing on the outcome. Choices had no real barring on the game.
Lackluster species choices.. really cyborg??? … in a game where everyone has implants.
Game came out of beta with issues that should have been fixed still in beta with servers that if we are to believe them that were not properly optimized or powerful.
The Space combat that was no better than Starfox that is some 25 years old.
Legacy looked cool but it did not allow for the things that really it should have been. Such as holocrons done on one toon counting for all toons ability to pass on gear.
On the upside what they got right is um nothing really... its like watching football and having the receiver or running back get to the one yard line and spike the ball and do a touchdown dance thinking they won the game when really they failed to finish.
It's hard to point to any one thing, because for me there was a whole list of things that caused a rather drab experience despite my completly batshit insane love for Star Wars. I didn't even make it much past level 30 before I was bored to tears.
If I had to put it in a nutshell though, I would say it was just too "themeparky". And I say that in the spirit of someone who thinks GW2's PvE gameplay is pretty damned good despite being mostly typical themepark fare. (it's no secret I'm a sandbox lover) SWTOR felt so devoid of environment, so linear and scripted, so contrived and drull that I didn't once feel like I was playing a Star Wars game.
What I mean by that is that you can't just put some light sabers in a otherwise weak experience, and make me feel like I'm in a Star Wars world. The now ancient Star Wars Galaxies does this a thousand times more effectlively despite its many flaws.
GW2 is what I would consider state of the art themepark PvE, even though I wish it was more hybrid. SWTOR felt more like MMO-lite to me both in gameplay and spirit. The cut scenes, as cool as some believe them to be, could not rescue a lackluster game. Bioware put way too much work into story, and not enough into everything else, and frankly, the stories were juvenile at best.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Well you might as well never play another MMO ever again. I don't see many un-instanced games release in the last 5 years or even the near future. Good luck with that one. Hell, even SWG had instances.
To the question , a complete and through lack space experience. Just flying around on rails doesn't cut it. If as rumored they added something akin to Freelancer, I'm in for a long time. If they make it mesh , then even better.
Well you might as well never play another MMO ever again. I don't see many un-instanced games release in the last 5 years or even the near future. Good luck with that one. Hell, even SWG had instances.
Vanguard, Darkfall, Planetside 2.
Even GW2 has minimal instances.
All the best MMORPGs have little to no instancing. Some "MMOs" have so much instancing I really wouldn't even call them MMORPGs. WoW clones have to much instancing. Good MMOs do not.
But on top of the abuse of instancing, SWTOR was just a stupid WoW clone with absolutely no attempt to make it a social game.
You guys, it was not worse than what was WoW during its early days, heck it was dare i say even better - much less bugs, no server downtime, and PVP that altough had some issues was there and working(yeah illum was a bust, but heck who remebers AV?).
The community, thats the haters that just moaned all day on and off(in game that is) the forums just made me want to stop playing it. There is little to enjoy when everyone is bashing on the game you're playing, people did not want to raid(EV was a hell of allot better than MC especially before they made alot of fixes to it) they prefered spending that same amount of time trolling in guild chat about how bad the game was, the content was not bad even tough i had to skip like 3-4 planets due to out leveling but since i PVPed a ton while leveling and the XP from that was pretty insane thats a bit my fault too. And the PVP was actually fun, yeah it had allot of CC so what? it was not like WoW Vanilla rogue stun lock -> death bad, all classes had tons of it and one on one fights for all classes took a while and were engaging and fun.
SWTOR was not a bad game, it just wasnt the 2nd comming people expected, but it is allot better than most people give it credit for, i dont expect the same from an MMO as it do from any other game because MMO's are ment to be played for years and grow and evolve.
I would not buy an FPS that does not give me a better exprience than say CoD or BF, but i dont mind playing an MMO that is "not as good" as as the previous one, since i want to exprience somthing new. No matter what you do you cant just compete with the level of polish and the amount of content an older game will have. And sadly untill people realize that they wil never get that great game they are looking for, and no dont say GW2, GW2 even compared to day 0 WoW a has laughable amount of content, horrible game breaking bugs, and a ton of gameplay issues.
the gameplay on rails. the space aspect of the game (what aspect?). the small "worlds". the Spacebarring. the uggly clothese. the unfinished graphics. the fast travel. the class inbalance. it all felt so....small and funnelled.
Hutball was actually kind of fun...if not for the Sorc God class.
Actually the repetiveness of questing. I am pretty much an alt-oholic and I got my BH to 48, Guardian to 37.......then trying to run other toons and it was just all the same, except of course class quests, but even those were closely related. My guild then switched to another server and I got another toon to 24, but ugh, the same quests.........this game really needs different paths for leveling, I wish mmo's would figure out that some folks like options.
The Hero Engine breaking randomly everytime they changwed something.It's worsening performance since launch and the ridiculous load times for planets of a decent size.
The after Launch developement which was directionless and released lots of updates but each update was tiny in content compared to similar MMORPGs.
Their total failure in Illum and any open PvP area.
The pulling of rated Wzs less than a day before suppsoed launch then taking another 3 months for it to appear by which tiem I didn't care anymore.
The short and for the most part easy end game instances.it woudl take a night or 2 to leanr bosses and thne you could finish all the raiding and small party instances in 2-3 hours if you chose too.
Their constant revamping of their token systems for PvE and PvP mostly to artificially create money and time sinks to a game they knew had very little end game content.
Comments
The gear grind, basically a carrot on a stick and then adding more gear that made your previous uber gear outdated, I remember when they added craftable Battlemaster/Warhero gear while everyone scrambled to craft a bunch of those for augment slots then Bioware added augment kits the very next patch- that made players that spent time and money getting craft crits for augments slot pretty mad.
And the pvp, I at first enjoyed pvp for the first month and half or so then it started to get bad and Bioware did some changes to pvp eventually and then I was completely put off. The stun wars got way out of hand.
I didn't mind the gear or the static worlds. And I actually really enjoyed the extensive CC available for PvE reasons (never played PvP in this game but they should have separated the mechanics for PvE and PvP).
1. Linear quest hub leveling in walled in zones. Whoever designed these zones should never work in the gaming industry ever again.
2. No alternate leveling paths. If you're going to linear quest hub me to death at least offer a different leveling path.
3. PvP and PvE not separated...same old class balance BS because they didn't split PvP and PvE.
I really enjoyed the setting and I liked the IA story quite a bit. Also the companions were a great idea and I enjoyed gearing them up as well as myself. I say I will play some when FTP comes out but I likely will log in and see the same poorly designed zones and linear quest hubs and quit immediately.
put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over
Looking at: The Repopulation
Preordering: None
Playing: Random Games
I agee, you for got
Not enouph content.
Im sure most people that quit the game in the 1st month like me played the game till you had no content but running the same instance over and over or the same pvp till i quit.
I can only hope some day SWG2 will be made or just a game that has content and is not easy mode.
Corridor aspects of the quests. No real open world to explore. By the time I reached Nar Shardaa in the high 20s I got bored with the fact that I could only quest my main story and couldnt invest in other activites. Also fustrated by the fact that I couldnt socialize in the cantinas. Made the game feel dead.
Shooter aspect was a nice aside, but would have benefitted more from true space exploration.
F2P may ressurect this for me...
End game as in most current MMOs. It is just the same thing over and over. I loved the story and questing to a point. But even that has issues.
The flashpoints having nothing to do with current questing at each level was just strange. If these flashpoints were at the end of some long chain and was needed to complete a planet chain. It would have been much more desirable IMO. A reason to finish a quest chain not just ignore as they were because they have nothing to do with anything.
Heroics again as just random quests and areas. It would have been much better to have the end of a planet quest chain again complete with a big Heroic. At least the Heroic 4s, the 2s are fine for just quick group and questing.
No end game Flashpoints for something like class gear/rewards. Not just hard mode flashpoints, but multiple flashpoints just for end game. Having to run the same flashpoints over and over for the same gear as everyone else just to move on to operations and do the same thing is just boring. Give us new flashpoints for questing rewards, not just try to push everyone to Ops.
Only short battle groud PvP. No working objection based PvP. Some kind of simi open world PvP with PvE objectives would have been fun in this game. But I will not even go near the Warzones.
No new story content. I would like to see some very long quest chains for end game. A puzzle type of questing that sends you to multiple planets. Something that should take days if not longer to complete. A reason to log in and play a level cap character that has nothing to do with Ops or PvP.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
content was pretty weak but minor issue for me. 1.4 isn't going to make me be like "OMG I SHOULD GO BACK!", no its not going to be like that. It's a shame really. I came in disappointed when I didn't see any proper Open World PvP, So I took a jet to GW2.
Here's an example, soe stopped adding real content to swg after they screwed the game up, they barely added any content, why did I still enjoy the game? content is only 5-10 percent of the picture to me.
Looking at: The Repopulation
Preordering: None
Playing: Random Games
I still love the story aspect of the game, it's absolutely fantastic and mostly well-written. I had a lot of fun leveling in it and exploring the various planets. Unfortunately, that alone cannot save a game with the following problems...
-Planets were too linear. Finding holocrons was kinda fun, but other than that there's just no real exploration.
-Terrible graphics engine. This thing positively chugged on my PC despite the fact that the visuals were not technically advanced enough to warrant it. The shadows looked worse than those on an original Xbox to boot. Also, watching the grass grow 30 feet out was really irritating.
-Bioware's flippant attitude and arrogance when it came to criticism. "We know better, players are stupid, blah blah blah."
-The fact that my main (Operative) was nerfed completely into uselessness, unless I wanted to heal (which I did NOT).
-Overall class balance was / is horrible. Bioware just has no clue what they're doing.
-Space combat, while fun at first, quickly became a tiresome chore. Furthermore, there are only 5 different 'missions' to run. The higher-level ones are just the low-level ones with tougher enemies. Incredibly lazy on the part of the dev team.
- Dead world, and very underutilized world. There's a HUGE casino on Nar Shaddaa, it should be filled with pazaak tables, sabacc tables, holochess boards, swoop races to participate in / bet on... instead you go there for one mission then leave, never to return. The whole world is full of such missed opportunities.
-Broken promises, such as a whole planet full of PvE end game stuff to do which still doesn't exist.
-Lack of story progression. In a story-driven game, you need to keep the story going in order to keep people interested. Yet here we are nearing the one year mark, and the story hasn't moved forward. HUGE issue.
That's all I can think of right now.
Even looking past the game as a complete WoW themepark clone right down to some of the class skills and end game gear treadmill the biggest issue for me was the complete lack of immersion.
Way too many loading screens every where you went. Dead, static worlds. Mobs always in groups of 3 to 4 that never seemed to move. Zero exploration. You are literally in a linear hallway on every planet.
No day/night cycles. You are frozen in time. Apparently no one in a galaxy far, far away knows how to swim.
Even the cantinas were static. It felt as if I were playing in a wax museum.
I lasted 2 months. I tried. I really tried to like this game.
Absolutey horrible game design decisions.
How they could spend upwards of 300+ million dollars on this turd is mind boggling.
If I look back and HONESTLY determine why I quit.....
I was a little lonely playing. Yes, I was in a guild, but beyond raiding and flashpoints (not even really flashpoints because I could group with strangers) there was no reason to group with them because the game was so single player oriented. I was starting to tire of that, but I was still playing.
So it comes down to this.....I read so many negative threads over here that I slowly became convinced that the game MUST be a complete piece of shit. Then I quit.
Incidentally....I'm not listening to you people anymore when I'm making decisions on what games to play. I don't generally have the same opinions as most of you and quite often like games other people here hate. So at least I learned a lesson from SWTOR.
And yes, I'll probably return to it at some point, but right now I'm blissfully happy with GW2 and not listening to the punk advice on it either. Oh....and I like WoW and EQ2 and don't give a crap what anyone thinks of that either. But it took the SWTOR thing for me to come to that place.
President of The Marvelously Meowhead Fan Club
Customer service that ranged from nonexistent to downright incompetent would have rather dealt with an Indian call center who at least feigned interest then what we got.
Stories on the surface looked and felt good until you realized the choices given really had no bearing on the outcome. Choices had no real barring on the game.
Lackluster species choices.. really cyborg??? … in a game where everyone has implants.
Game came out of beta with issues that should have been fixed still in beta with servers that if we are to believe them that were not properly optimized or powerful.
The Space combat that was no better than Starfox that is some 25 years old.
Legacy looked cool but it did not allow for the things that really it should have been. Such as holocrons done on one toon counting for all toons ability to pass on gear.
On the upside what they got right is um nothing really... its like watching football and having the receiver or running back get to the one yard line and spike the ball and do a touchdown dance thinking they won the game when really they failed to finish.
It's hard to point to any one thing, because for me there was a whole list of things that caused a rather drab experience despite my completly batshit insane love for Star Wars. I didn't even make it much past level 30 before I was bored to tears.
If I had to put it in a nutshell though, I would say it was just too "themeparky". And I say that in the spirit of someone who thinks GW2's PvE gameplay is pretty damned good despite being mostly typical themepark fare. (it's no secret I'm a sandbox lover) SWTOR felt so devoid of environment, so linear and scripted, so contrived and drull that I didn't once feel like I was playing a Star Wars game.
What I mean by that is that you can't just put some light sabers in a otherwise weak experience, and make me feel like I'm in a Star Wars world. The now ancient Star Wars Galaxies does this a thousand times more effectlively despite its many flaws.
GW2 is what I would consider state of the art themepark PvE, even though I wish it was more hybrid. SWTOR felt more like MMO-lite to me both in gameplay and spirit. The cut scenes, as cool as some believe them to be, could not rescue a lackluster game. Bioware put way too much work into story, and not enough into everything else, and frankly, the stories were juvenile at best.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Well you might as well never play another MMO ever again. I don't see many un-instanced games release in the last 5 years or even the near future. Good luck with that one. Hell, even SWG had instances.
To the question , a complete and through lack space experience. Just flying around on rails doesn't cut it. If as rumored they added something akin to Freelancer, I'm in for a long time. If they make it mesh , then even better.
Vanguard, Darkfall, Planetside 2.
Even GW2 has minimal instances.
All the best MMORPGs have little to no instancing. Some "MMOs" have so much instancing I really wouldn't even call them MMORPGs. WoW clones have to much instancing. Good MMOs do not.
But on top of the abuse of instancing, SWTOR was just a stupid WoW clone with absolutely no attempt to make it a social game.
You guys, it was not worse than what was WoW during its early days, heck it was dare i say even better - much less bugs, no server downtime, and PVP that altough had some issues was there and working(yeah illum was a bust, but heck who remebers AV?).
The community, thats the haters that just moaned all day on and off(in game that is) the forums just made me want to stop playing it. There is little to enjoy when everyone is bashing on the game you're playing, people did not want to raid(EV was a hell of allot better than MC especially before they made alot of fixes to it) they prefered spending that same amount of time trolling in guild chat about how bad the game was, the content was not bad even tough i had to skip like 3-4 planets due to out leveling but since i PVPed a ton while leveling and the XP from that was pretty insane thats a bit my fault too. And the PVP was actually fun, yeah it had allot of CC so what? it was not like WoW Vanilla rogue stun lock -> death bad, all classes had tons of it and one on one fights for all classes took a while and were engaging and fun.
SWTOR was not a bad game, it just wasnt the 2nd comming people expected, but it is allot better than most people give it credit for, i dont expect the same from an MMO as it do from any other game because MMO's are ment to be played for years and grow and evolve.
I would not buy an FPS that does not give me a better exprience than say CoD or BF, but i dont mind playing an MMO that is "not as good" as as the previous one, since i want to exprience somthing new. No matter what you do you cant just compete with the level of polish and the amount of content an older game will have. And sadly untill people realize that they wil never get that great game they are looking for, and no dont say GW2, GW2 even compared to day 0 WoW a has laughable amount of content, horrible game breaking bugs, and a ton of gameplay issues.
It felt to me like WoW in space.
the gameplay on rails. the space aspect of the game (what aspect?). the small "worlds". the Spacebarring. the uggly clothese. the unfinished graphics. the fast travel. the class inbalance. it all felt so....small and funnelled.
Hutball was actually kind of fun...if not for the Sorc God class.
The Hero Engine breaking randomly everytime they changwed something.It's worsening performance since launch and the ridiculous load times for planets of a decent size.
The after Launch developement which was directionless and released lots of updates but each update was tiny in content compared to similar MMORPGs.
Their total failure in Illum and any open PvP area.
The pulling of rated Wzs less than a day before suppsoed launch then taking another 3 months for it to appear by which tiem I didn't care anymore.
The short and for the most part easy end game instances.it woudl take a night or 2 to leanr bosses and thne you could finish all the raiding and small party instances in 2-3 hours if you chose too.
Their constant revamping of their token systems for PvE and PvP mostly to artificially create money and time sinks to a game they knew had very little end game content.