Eh... its something to do but I'm not sure if I'm having fun or just using it as a gap filler. Feeling more of a chore to level then anything my second 80, primarily since I'm doing it with the desire to convert gold to gems to make a 6th slot to play around with Necro a little. I just really can't say for sure. Granted a different type fo game (though similiar model) diablo 3 just provided me with much more desire to level and I just don't have that same level of desire on GW2. I stopped D3 because I finished maxing all my characters and I truthfully had trouble finishing my first character, my second one is even slower since I just find myself bored of the game within an hour or even less of play sometimes.
At least its not like ToR which had me off the game without a desire to play.
Have a few fps issues in WvWvW so I don't do it as often as I should. Have even more fps issues with zone dragons. Enjoying everything else just farming gold and doing d/e's / heart events along the way.
As we can see from this thread the casual players (those who are still leveling) are mostly enjoying it. Most of the players who hit 80 have either retired already or are quickly losing motivation. I am one of the 80s who are on an "extended break". I wanted to level more chars to 80 as I am usually an altoholic in MMOs, but there is nothing to look forward to at 80, so I usually log out after 10-20 mins.
I am still really liking it. I am getting bored with the weapon skills system but im still addicted to crafting, exploring and pvp so definently my monies worth.
Playing: PO, EVE Waiting for: WoD Favourite MMOs: VG, EVE, FE and DDO Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
Originally posted by Aerowyn haven't even hit 40 with any character yet having a BLAST.. just started to get into sPVP a bit more with my mesmer and loving it.. my friends do tourny's all the time so I try to jump in when I can. /age sitting at 140 hours have hardly scratched the surface so far.
Hmm I'm at 207 hours across all characters.
I have full time job and two kids.. i play as much as I can.. even doing 16 hour marathons on weekends but during the week i don't get much time to play
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by krakra70 As we can see from this thread the casual players (those who are still leveling) are mostly enjoying it. Most of the players who hit 80 have either retired already or are quickly losing motivation. I am one of the 80s who are on an "extended break". I wanted to level more chars to 80 as I am usually an altoholic in MMOs, but there is nothing to look forward to at 80, which makes me quickly lose motivation after logging in.
Well no doubt. A lot of the 80's (and they were 80's a few weeks ago) were averaging 10+ hours a day in my /age thread. That will burn anyone out.
Talk about devouring content. No stop and smelling the roses from those type of people.
When I think of those fast levelers it reminds me of my experience in Diablo 3. People were litterally clearing dungeons so fast they were not even picking up gold.
I'm level 80 and today I was helping my GF in some personal story missions,
She fall a bit behind in levels, she is lvl 67, and she really is behind her story, like 33 or so.
Anyway she was feeling tired but we only missed a couple of events to get the daily achievement.
A norn dude was asking for dwarven artifacts (dwarfs went the way of the dodo in the original GW1). I had actuallly done that event on my own early but went and did it again.
This time I decided to follow the dude, so I followed him to his hut, where he dropped the box with artifacts.
Not long after a charr comes around and they start to chit chat about the artifacts and the charr inspect them. he says one of them isn't of deldrimor (good dwarfs) origin but stone summit (evil dwarfs) instead.
Meanwhile some pirates (there is tons in the area) arrived, wanting to claim the artifacts. battle ensues with pirate defeat.
An asura couple (apparently they run some delivery service since their lab blew up) and their dolyak arrive to take the artifacts to some other norn dude (not sure where he fits in the story, was to tired to read).
So escort event. Once we arrive, the asuran tells the norn he feel that one of the artifacts is malefic and might be hard to dispose of. The norn convinces the male asuran to help him despite the reluctance of the female asuran.
Big giant demon imp dude is summoned from the artifact.
All this happened naturaly with no interaction from the players other than jumpin in the action.
Yeah, GW2 is great and whoever says GW2 is just like all the other themeparks MMOs is wrong.
And what sort of gameplay did this "event" inspire? An escort, a kill 10 pirates, a kill the boss at the end. For some of us, presentation isn't enough.
For those of us that like questing, presentation and setting is everything.
And you can break lord of the rings books just like that.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Before Launch I had over 160+ hours played in all BWE's and Stress Tests. Since launch I have an additional 150+ hours total played amongst all characters. I have not reached 60 let alone 80 on any character. Max level I have is 56 on a Ranger, 48 guardian and a handful of 15's and 20's. World Map completion is sitting roughly at 52%. Combined now I have over 310+ hours played in Guild Wars 2.
THE BAD **
I have / had a core group of people I've been gaming with for the last 3 years. In our previous gaming experiences I have orginized activities within the games we play and really had a great time experiencing the adventure we created for ourselves with those games. I had some great plans for my guild members to do together such as Mini Games and Open World Massive Boss Fights. I was not particularly planning on us being a dungeon running group because of the learning curve the dungeons had and their difficulty.
With those two highlighted I mentioned above I became extremely disappointed. There are barely any Mini games within the game and yet no mention of why or when they are to be implimented. From lower level experiences with Fire Elemental, Shadow Behemoth and Champion Giant I had incredible expectations that the bigger event bosses such as the Shatterer would be something my guild and I could plan to do together. WRONG, after my 3 experiences of the Shatterer with other guild members, 2 of them left the game, and another stopped doing PvE all together and turned to sPvP because he no longer wanted further disappointment, hoping Anet will fix this.
Now The mini game thing, I'm like WTF?? Anet when will you release the game? "When its finished"!! well this isn't finished to me and some what pisses me off.... Though Keg Brawl is Fricken awesome, its just hard to get enough people interested in it after oooh 3-4 matches. I don't consider the little chess game in Asura's metrica provence a mini game though I suppose technically it is a 1v1 mini game or 1vs NPC.
THE GOOD!!! <--- Gold lol
Okay now that I have the bad out of the way; which I did because last time it got lost in the middle and trolls claimed fanboi still. Wait I am a gad dam fanboi and proud of it. The game is fricken amazing so I have good reason to be a fan of it and declare so proudly!!!
Ok here we go - as I've pointed out I have 300+ hours already put into the game and have repeated a lot of area's and content mulitple times. I've still found things I've never seen before by revisiting areas. I still come across hidden caves with puzzle dungeons inside that just simply blow my mind.
This game even after 300+ hours still has me saying holy crap why hasn't this been done specifically like this before now!!??
In previous games I hated the leveling phase, I just wanted to get to the raids / dungeons. Guild Wars 2 I'm playing the game how ANET intended it to be played, experienced. No need to rush to level 80 and then figure out this isn't those other games that has all the real content at max level... it really hit home to me when I stopped playing the game like it had levels and more likek an adventure and explorer. I follow my quest line until it leads me to a new area then I explore that new area until I am able to continue my story line.
I love the personal story line, combined with the renown hearts, and the DE's. No other game has made character progression this enjoyable to the point it feels this organic.
I hated having bars and bars of skills only to find the best rotation and spam that rotation for hours and hours, the same for each fight. I have found it immensly more enjoyable to not need to focus as much on which of the 80 skills to use next but rather able to pay attention to the battle and surroundin area and correctly utilize what I have at my disposal. The screen is not cluttered with 6-8 skill bars, instead its filled with the game!!!
This game has made it impossible for me to enjoy any other MMORPG that is out currently and will probably be my last stand in the High Fantasy MMORPG's.
I can easily see myself playing this game as an adventurer / explorer in PvE for quite a few more months if not a year and more depending on the expansions.
Conclusion-
Now I displayed my disappointments with the game above and yes it does take the wind out of my sails; which in turn makes me need to sit down and refocus my guilds direction until ANET fine tunes and impliments those things. Now that being said I have not had this much enjoyment in a game in a very, very long time.
I am having one of the best times in years playing an mmorpg.
I'm right on the track I wanted except I would like my crafting higher at my level.I'm playing a Norn Guardian. I'm at level 64 and have about 204 hours logged in but I am taking about 8 off because sometimes I forget to logout! ;0 I have completed about 46% of the map and my favorite place is probably the Asura area. 46% is the minimal amount I have actually explored in those areas.
Played UO for years and then WoW. Both games are unique to one another and my favorites. I am now adding GW2 to the list even though it has only been a few weeks, I can definately say this is top entertainment.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by tank017 I can feel it getting stale.Will probably make it my secondary game and make vanguard my main.
This is what I plan to do as well. I'm enjoying the game, and it's an easy thing to get on an play with my friends, but VG will likely stay my "main" game for a good while, especially now that it's finally getting some support.
Havent logged in since lvl 31. Just got bored with it and most of the people who begged me to play have not been logging in. Tried different classes to spark interest again, but there is just something missing in this game and I can't put my finger on it.
At least the new X-Com game comes out next month, so that should keep me entertained for a while. GW2 will be there waiting if I ever get an inkling to play again.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
I was happily trying to complete 100% exploration but ran into bugged skill points that stay bugged for days. I also realized that I need to explore all four WvW maps even though three of them are identical.
WvWvW is OK but I'd need to improve my graphics card to enjoy it more. I'm not a fan of the zerg thing anyway.
I've only run one instance and it was the level 30 story mode. I didn't enjoy it at all.
I haven't tried sPVP yet.
Why didnt you like the dungeon you did? I have not done a dungeon yet myself.
It's likely a combination of many things. Being in a pug with people around lvl 30 didn't help. I'm sure if it was a more organized group things would have been better. I was just expecting a fun intro level dungeon and not being in the downed state or LOS the boss as much as occurred. I think the first dungeon experience should be enjoyable and not much of a challenge.
Caudecus's Manor is much better, trust me. Honestly my only big issue so far would be the feeling of disconnect in difficulty between the Ascalon Catacomb's level and Caduecus Manor. It's not just a "it gets better as you play more" issue, as even the 60s+ in my guild will agree that Catacombs feels like its a little too harshly tuned for people, enough so that it could turn them away, specially for an introductory dungeon.
We ran them back to back last night, story mode for both. It was die and die again for the majority, then when we faced Kashe and finally the final boss, was easy, mainly because their mechanics aren't nearly as balls-to-the-wall frustrating. The manor though? Enjoyable romp!
I'm still enjoying levelling in PvE about as much as at release. I like the event system. I like that everything from exploring to gathering crafting materials gives xp. I like that even getting close to level 60 I can still gain a level in about an hour or less. I love the world. It looks great and feels like a real place. I login every day and wish I could find the time to play more than I do.
The WvW has been a bit disappointing compared to my expectations, but I have hope it will get better in time as they work on supporting more simultaneous players in WvW and improve WvW progression. I haven't even tried sPvP or tPvP yet because those seem to be almost a separate game that don't even give you xp to help you level.
I'm not thrilled by the way they've done specialization where you only get to use 5 out of the many skills you can purchase at one time. (Admittedly many of the skills on the classes I've played aren't worth using anyway.) I'd like to be able to switch between more than 2 sets of weapons especially on my guardian.
For now it's my second favorite MMO I've purchased (to DAOC) and money very well spent. I expect to keep playing for many more months.
My toon is lvl 75. WHY DID I DO THIS SO FAST!! Though, I can complain about my level all day, but I still have like 65% of the map to uncover, several dungeons to do, I've done WvW all of 2 times, sPvP and god knows what else...So, still having a blast!
i think ive found an mmo to enjoy for a few years. i don't feel pressured to get my 15 bucks a month sub to play. i get about 2 levels a day and enjoying the whole game. some times i join WvWvW and 4hrs fly by. i should have never bought TSW, could have spent the cash on a bottle of JD
I'm level 80 and today I was helping my GF in some personal story missions,
She fall a bit behind in levels, she is lvl 67, and she really is behind her story, like 33 or so.
Anyway she was feeling tired but we only missed a couple of events to get the daily achievement.
A norn dude was asking for dwarven artifacts (dwarfs went the way of the dodo in the original GW1). I had actuallly done that event on my own early but went and did it again.
This time I decided to follow the dude, so I followed him to his hut, where he dropped the box with artifacts.
Not long after a charr comes around and they start to chit chat about the artifacts and the charr inspect them. he says one of them isn't of deldrimor (good dwarfs) origin but stone summit (evil dwarfs) instead.
Meanwhile some pirates (there is tons in the area) arrived, wanting to claim the artifacts. battle ensues with pirate defeat.
An asura couple (apparently they run some delivery service since their lab blew up) and their dolyak arrive to take the artifacts to some other norn dude (not sure where he fits in the story, was to tired to read).
So escort event. Once we arrive, the asuran tells the norn he feel that one of the artifacts is malefic and might be hard to dispose of. The norn convinces the male asuran to help him despite the reluctance of the female asuran.
Big giant demon imp dude is summoned from the artifact.
All this happened naturaly with no interaction from the players other than jumpin in the action.
Yeah, GW2 is great and whoever says GW2 is just like all the other themeparks MMOs is wrong.
And what sort of gameplay did this "event" inspire? An escort, a kill 10 pirates, a kill the boss at the end. For some of us, presentation isn't enough.
why don't you apply for a creativity job? everything has been done. a simple quote from south park can solve the problem of inovation " Simpsons done it, Simpsons done it"
Bought GW2 a week after it came out, all of my friends really convinced me to buy it and I have to say I am pleasantly surprised. I just got 42 on my Guardian and have been playing casually. I haven't been grinding at all, all of the areas and events pull you around the map nicely and is a great change of pace. I have done a little bit of WvWvW but I don't expect to get entirely into it until 80.
As for the longevity I can see myself at lvl 80 not doing any PvE or PvP and trying to get 100% world completion first because so far that is my favorite thing to do. I love getting rewarded for exploring and GW2 has one of the most beautifully crafted worlds I have seen since Vanilla WoW (and hopefully FFXIV when that is re-released :P).
But yeah so far I am having a lot of fun exploring and not forcing myself to do PvP or PvE and just kinda going with the flow!
I am still playing from time to time but not more than maybe 2-4 hrs a week it just does not grab me like it does so many others.
It did make me buy the 1year sub plus expansion for Rift tho and am having lots of fun again GW2 really made me appriciate the Worldinvasions now thats impact on the gameworld
I also started playing FF14 more again and enjoying it so i guess i can say that GW2 really came through for me
I was happily trying to complete 100% exploration but ran into bugged skill points that stay bugged for days. I also realized that I need to explore all four WvW maps even though three of them are identical.
WvWvW is OK but I'd need to improve my graphics card to enjoy it more. I'm not a fan of the zerg thing anyway.
I've only run one instance and it was the level 30 story mode. I didn't enjoy it at all.
I haven't tried sPVP yet.
Why didnt you like the dungeon you did? I have not done a dungeon yet myself.
It's likely a combination of many things. Being in a pug with people around lvl 30 didn't help. I'm sure if it was a more organized group things would have been better. I was just expecting a fun intro level dungeon and not being in the downed state or LOS the boss as much as occurred. I think the first dungeon experience should be enjoyable and not much of a challenge.
Caudecus's Manor is much better, trust me. Honestly my only big issue so far would be the feeling of disconnect in difficulty between the Ascalon Catacomb's level and Caduecus Manor. It's not just a "it gets better as you play more" issue, as even the 60s+ in my guild will agree that Catacombs feels like its a little too harshly tuned for people, enough so that it could turn them away, specially for an introductory dungeon.
We ran them back to back last night, story mode for both. It was die and die again for the majority, then when we faced Kashe and finally the final boss, was easy, mainly because their mechanics aren't nearly as balls-to-the-wall frustrating. The manor though? Enjoyable romp!
That's encouraging to hear. Part of my issue is that I'm stressed IRL and so I don't want the stress of learning new mechanics right now. So clearly I can't be a knock on GW2 dungeons. In my current frame of mind I'd probably only really enjoy simple 1-59 WOW vanilla dungeons where I can just pew pew.
Level 80 for a week now or so, still actively playing and exploring the world, currently at 85% world completion. Got loads of gold, full exotic self-crafted Magic Find set, bought many cash shop upgrades and items for gold, nothing for RL cash, so that part too works perfectly. WvW is awesome and I can see spending loads of time there.
The game has a solid foundation, ther are bugs still and things that need to be done, but seeing this as the new foundation of MMO's, it's as good as it could have been. From now on, every MMO should build and expand on this, I can't imagine playing the old style MMO's again. For example the current Dynamic Event system is more of a skeleton, a template, and I hope ANet and other developpers will expand and build on it. Heck I hope to see it in single player titles too, such as in the next TES game and maybe even GTAV.
How do you feel about the game, the good the bad what might come?
For me I still enjoy the game, I don't rush but the game seem to rush on me via leveling is somewhat increased after lvl 40 despite anet 1-2 takes as long as 79-80.
Besides that I still having a blast playing the game.
How about you guys?
Waffled on classes a lot. I keep wanting to try a class after I see other people doing cool stuff with them. Original plan was to go guardian, but first day of EA, I impulsively rolled Necro. Less than thrilled. Did the guardian. Got him to 25 and got a little bored. Did a Ranger. Got him to 50. Tried Necro again. Got a little farther, but again non-plussed. Did another guardian and that has stuck. He's currently 58.
Taking my time. When I do a zone, I do a zone. I don't rush thru. I do every heart, POI, vista, etc. Done some WvWvW. Hate the borderlands. Hate just about every aspect of them. I enjoy EB aside from not having a guild to do stuff with and sometimes sitting and watching the various self-declared Sun-Tzu's argue endlessly in /T or /M gets a little old.
Only tried one dungeon and only got halfway thru. Three rangers, a necro and a thief isn't a diverse enough group. Especially so when almost all are dps spec'd rather than having any support.
Negatives: sPVP was underwhelming. I'm still in disbelief they included nothing but point domination as a game type and REALLY disappointed in various maps, particularly the one with the underwater point where if you control it, the npc sharks make it all but impossible to lose. The other one is the one (sorry, I haven't played enough to know the names readily) that has an NPC boss. The overall design of this particular map allows and seemingly promotes spawn camping, which I feel is craptacular design.
WvWvW queues need some sort of solution, but I'm not entirely sure what that is. Additionally, the "I only see one enemy, but when I jump down to take him on, suddenly he has 50 allies and I'm dead in 2sec" thing gets old. Also, wish it was somewhat less zergy. I understand zergs are needed for sieges and siege defense, but seeing a 50 man zerg taking supply camps endlessly is a bit overkill.
DE's need to not be as buggy. I can be a little patient on this aspect, but at the same time there was a LOT of criticism on this intarwebz site for a couple other MMO's released in the last year and their state of bugginess. If we're going to be so critical of the bugs they had, it's only fair to be as critical of GW2's.
Oh, and canhaz 2factor authentication please?
TL;DR - Generally, I'm very happy. I enjoy the 'change the paradigm' gospel they're preaching. There are some kinks they really need to work out.
Comments
Eh... its something to do but I'm not sure if I'm having fun or just using it as a gap filler. Feeling more of a chore to level then anything my second 80, primarily since I'm doing it with the desire to convert gold to gems to make a 6th slot to play around with Necro a little. I just really can't say for sure. Granted a different type fo game (though similiar model) diablo 3 just provided me with much more desire to level and I just don't have that same level of desire on GW2. I stopped D3 because I finished maxing all my characters and I truthfully had trouble finishing my first character, my second one is even slower since I just find myself bored of the game within an hour or even less of play sometimes.
At least its not like ToR which had me off the game without a desire to play.
This isn't a signature, you just think it is.
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
If it's not broken, you are not innovating.
I have full time job and two kids.. i play as much as I can.. even doing 16 hour marathons on weekends but during the week i don't get much time to play
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Well no doubt. A lot of the 80's (and they were 80's a few weeks ago) were averaging 10+ hours a day in my /age thread. That will burn anyone out.
Talk about devouring content. No stop and smelling the roses from those type of people.
When I think of those fast levelers it reminds me of my experience in Diablo 3. People were litterally clearing dungeons so fast they were not even picking up gold.
For those of us that like questing, presentation and setting is everything.
And you can break lord of the rings books just like that.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
How much I have played Guild Wars 2:
Before Launch I had over 160+ hours played in all BWE's and Stress Tests. Since launch I have an additional 150+ hours total played amongst all characters. I have not reached 60 let alone 80 on any character. Max level I have is 56 on a Ranger, 48 guardian and a handful of 15's and 20's. World Map completion is sitting roughly at 52%. Combined now I have over 310+ hours played in Guild Wars 2.
THE BAD **
I have / had a core group of people I've been gaming with for the last 3 years. In our previous gaming experiences I have orginized activities within the games we play and really had a great time experiencing the adventure we created for ourselves with those games. I had some great plans for my guild members to do together such as Mini Games and Open World Massive Boss Fights. I was not particularly planning on us being a dungeon running group because of the learning curve the dungeons had and their difficulty.
With those two highlighted I mentioned above I became extremely disappointed. There are barely any Mini games within the game and yet no mention of why or when they are to be implimented. From lower level experiences with Fire Elemental, Shadow Behemoth and Champion Giant I had incredible expectations that the bigger event bosses such as the Shatterer would be something my guild and I could plan to do together. WRONG, after my 3 experiences of the Shatterer with other guild members, 2 of them left the game, and another stopped doing PvE all together and turned to sPvP because he no longer wanted further disappointment, hoping Anet will fix this.
Now The mini game thing, I'm like WTF?? Anet when will you release the game? "When its finished"!! well this isn't finished to me and some what pisses me off.... Though Keg Brawl is Fricken awesome, its just hard to get enough people interested in it after oooh 3-4 matches. I don't consider the little chess game in Asura's metrica provence a mini game though I suppose technically it is a 1v1 mini game or 1vs NPC.
THE GOOD!!! <--- Gold lol
Okay now that I have the bad out of the way; which I did because last time it got lost in the middle and trolls claimed fanboi still. Wait I am a gad dam fanboi and proud of it. The game is fricken amazing so I have good reason to be a fan of it and declare so proudly!!!
Ok here we go - as I've pointed out I have 300+ hours already put into the game and have repeated a lot of area's and content mulitple times. I've still found things I've never seen before by revisiting areas. I still come across hidden caves with puzzle dungeons inside that just simply blow my mind.
This game even after 300+ hours still has me saying holy crap why hasn't this been done specifically like this before now!!??
In previous games I hated the leveling phase, I just wanted to get to the raids / dungeons. Guild Wars 2 I'm playing the game how ANET intended it to be played, experienced. No need to rush to level 80 and then figure out this isn't those other games that has all the real content at max level... it really hit home to me when I stopped playing the game like it had levels and more likek an adventure and explorer. I follow my quest line until it leads me to a new area then I explore that new area until I am able to continue my story line.
I love the personal story line, combined with the renown hearts, and the DE's. No other game has made character progression this enjoyable to the point it feels this organic.
I hated having bars and bars of skills only to find the best rotation and spam that rotation for hours and hours, the same for each fight. I have found it immensly more enjoyable to not need to focus as much on which of the 80 skills to use next but rather able to pay attention to the battle and surroundin area and correctly utilize what I have at my disposal. The screen is not cluttered with 6-8 skill bars, instead its filled with the game!!!
This game has made it impossible for me to enjoy any other MMORPG that is out currently and will probably be my last stand in the High Fantasy MMORPG's.
I can easily see myself playing this game as an adventurer / explorer in PvE for quite a few more months if not a year and more depending on the expansions.
Conclusion-
Now I displayed my disappointments with the game above and yes it does take the wind out of my sails; which in turn makes me need to sit down and refocus my guilds direction until ANET fine tunes and impliments those things. Now that being said I have not had this much enjoyment in a game in a very, very long time.
Thanks for reading!! :P
IamApropos
See where adventure will lead you!
My PC Specs:
i5-3570k oc'ed @4.2GHz
8GB 1600 RAM
GTX670 oc'ed @ 1.25Ghz
Samsung 830 SSD.
Good, solid game. A+
I am having one of the best times in years playing an mmorpg.
I'm right on the track I wanted except I would like my crafting higher at my level.I'm playing a Norn Guardian. I'm at level 64 and have about 204 hours logged in but I am taking about 8 off because sometimes I forget to logout! ;0 I have completed about 46% of the map and my favorite place is probably the Asura area. 46% is the minimal amount I have actually explored in those areas.
Played UO for years and then WoW. Both games are unique to one another and my favorites. I am now adding GW2 to the list even though it has only been a few weeks, I can definately say this is top entertainment.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This is what I plan to do as well. I'm enjoying the game, and it's an easy thing to get on an play with my friends, but VG will likely stay my "main" game for a good while, especially now that it's finally getting some support.
Havent logged in since lvl 31. Just got bored with it and most of the people who begged me to play have not been logging in. Tried different classes to spark interest again, but there is just something missing in this game and I can't put my finger on it.
At least the new X-Com game comes out next month, so that should keep me entertained for a while. GW2 will be there waiting if I ever get an inkling to play again.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Caudecus's Manor is much better, trust me. Honestly my only big issue so far would be the feeling of disconnect in difficulty between the Ascalon Catacomb's level and Caduecus Manor. It's not just a "it gets better as you play more" issue, as even the 60s+ in my guild will agree that Catacombs feels like its a little too harshly tuned for people, enough so that it could turn them away, specially for an introductory dungeon.
We ran them back to back last night, story mode for both. It was die and die again for the majority, then when we faced Kashe and finally the final boss, was easy, mainly because their mechanics aren't nearly as balls-to-the-wall frustrating. The manor though? Enjoyable romp!
I'm still enjoying levelling in PvE about as much as at release. I like the event system. I like that everything from exploring to gathering crafting materials gives xp. I like that even getting close to level 60 I can still gain a level in about an hour or less. I love the world. It looks great and feels like a real place. I login every day and wish I could find the time to play more than I do.
The WvW has been a bit disappointing compared to my expectations, but I have hope it will get better in time as they work on supporting more simultaneous players in WvW and improve WvW progression. I haven't even tried sPvP or tPvP yet because those seem to be almost a separate game that don't even give you xp to help you level.
I'm not thrilled by the way they've done specialization where you only get to use 5 out of the many skills you can purchase at one time. (Admittedly many of the skills on the classes I've played aren't worth using anyway.) I'd like to be able to switch between more than 2 sets of weapons especially on my guardian.
For now it's my second favorite MMO I've purchased (to DAOC) and money very well spent. I expect to keep playing for many more months.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
why don't you apply for a creativity job? everything has been done. a simple quote from south park can solve the problem of inovation " Simpsons done it, Simpsons done it"
Bought GW2 a week after it came out, all of my friends really convinced me to buy it and I have to say I am pleasantly surprised. I just got 42 on my Guardian and have been playing casually. I haven't been grinding at all, all of the areas and events pull you around the map nicely and is a great change of pace. I have done a little bit of WvWvW but I don't expect to get entirely into it until 80.
As for the longevity I can see myself at lvl 80 not doing any PvE or PvP and trying to get 100% world completion first because so far that is my favorite thing to do. I love getting rewarded for exploring and GW2 has one of the most beautifully crafted worlds I have seen since Vanilla WoW (and hopefully FFXIV when that is re-released :P).
But yeah so far I am having a lot of fun exploring and not forcing myself to do PvP or PvE and just kinda going with the flow!
reading all this i think gw in its pre faction days had more to offer and was more social
than gw2 .
If you try please egomaniacs in an online game where ppl actualy ment to interact with each other
your attempt to create an mmo has failed ...big time
I really find it quite intresting what makes a game good and bad within this thread.
This was my intent from the start, what people finds fun or boring, stuff like that.
Good keep it going, this thread should be a good read to those who are on the fence.
If it's not broken, you are not innovating.
I am still playing from time to time but not more than maybe 2-4 hrs a week it just does not grab me like it does so many others.
It did make me buy the 1year sub plus expansion for Rift tho and am having lots of fun again GW2 really made me appriciate the Worldinvasions now thats impact on the gameworld
I also started playing FF14 more again and enjoying it so i guess i can say that GW2 really came through for me
That's encouraging to hear. Part of my issue is that I'm stressed IRL and so I don't want the stress of learning new mechanics right now. So clearly I can't be a knock on GW2 dungeons. In my current frame of mind I'd probably only really enjoy simple 1-59 WOW vanilla dungeons where I can just pew pew.
Level 80 for a week now or so, still actively playing and exploring the world, currently at 85% world completion. Got loads of gold, full exotic self-crafted Magic Find set, bought many cash shop upgrades and items for gold, nothing for RL cash, so that part too works perfectly. WvW is awesome and I can see spending loads of time there.
The game has a solid foundation, ther are bugs still and things that need to be done, but seeing this as the new foundation of MMO's, it's as good as it could have been. From now on, every MMO should build and expand on this, I can't imagine playing the old style MMO's again. For example the current Dynamic Event system is more of a skeleton, a template, and I hope ANet and other developpers will expand and build on it. Heck I hope to see it in single player titles too, such as in the next TES game and maybe even GTAV.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
Waffled on classes a lot. I keep wanting to try a class after I see other people doing cool stuff with them. Original plan was to go guardian, but first day of EA, I impulsively rolled Necro. Less than thrilled. Did the guardian. Got him to 25 and got a little bored. Did a Ranger. Got him to 50. Tried Necro again. Got a little farther, but again non-plussed. Did another guardian and that has stuck. He's currently 58.
Taking my time. When I do a zone, I do a zone. I don't rush thru. I do every heart, POI, vista, etc. Done some WvWvW. Hate the borderlands. Hate just about every aspect of them. I enjoy EB aside from not having a guild to do stuff with and sometimes sitting and watching the various self-declared Sun-Tzu's argue endlessly in /T or /M gets a little old.
Only tried one dungeon and only got halfway thru. Three rangers, a necro and a thief isn't a diverse enough group. Especially so when almost all are dps spec'd rather than having any support.
Negatives: sPVP was underwhelming. I'm still in disbelief they included nothing but point domination as a game type and REALLY disappointed in various maps, particularly the one with the underwater point where if you control it, the npc sharks make it all but impossible to lose. The other one is the one (sorry, I haven't played enough to know the names readily) that has an NPC boss. The overall design of this particular map allows and seemingly promotes spawn camping, which I feel is craptacular design.
WvWvW queues need some sort of solution, but I'm not entirely sure what that is. Additionally, the "I only see one enemy, but when I jump down to take him on, suddenly he has 50 allies and I'm dead in 2sec" thing gets old. Also, wish it was somewhat less zergy. I understand zergs are needed for sieges and siege defense, but seeing a 50 man zerg taking supply camps endlessly is a bit overkill.
DE's need to not be as buggy. I can be a little patient on this aspect, but at the same time there was a LOT of criticism on this intarwebz site for a couple other MMO's released in the last year and their state of bugginess. If we're going to be so critical of the bugs they had, it's only fair to be as critical of GW2's.
Oh, and canhaz 2factor authentication please?
TL;DR - Generally, I'm very happy. I enjoy the 'change the paradigm' gospel they're preaching. There are some kinks they really need to work out.
1st week or 2, I had a blast. Now, I just don't feel it.
I'll probably pick up interest again at some point.
I'm actually considering MoP On top of Rift's SL just to give them a spin.