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https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-25th-2012/
General
• Fixes to LOD on numerous objects in the world.
• Fixes to maps to prevent players from moving outside of the playable area.
• Fixed a bug that made pet footsteps excessively loud, especially in water.
• Fixed a bug with assists not working in keg brawl.
• Fixed numerous blocked events.
• Updated text and functionality when purchasing bank slots.
• Fixed loud sounds on portals to the Underworld in Godslost Swamp.
• Fixed several bugs that were preventing some skill challenges from resetting properly.
• All recipe items are now account bound. Many were previously soulbound.
• Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
• Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
• Summoned rock dogs and fleshreavers die when they enter water.
• Removed the lone 1 copper from city map completion rewards.
• Removed Mystic Forge recipes that were being used to reduce surplus supplies.
• Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
• Obsidian Shards are now account bound.
• Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
• Fixed various crash bugs.
• Added the rank 30-39 wolf finishing move.
• Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
• Fixed visible map completion percentage errors and the achievement not completing.
• Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.
Black Lion Trading Company
• Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express or a Mystic Forge Conduit.
• Black Lion Salvage Kits now properly display the correct percentages for rare materials.
Story
• Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
• Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
• Fixed exploits in “The Sound of Psi-Lance.”
• End of Story Loot Bags:
o These have been improved to only give green or better gear of level 78 or higher.
o The number of bags received has been reduced from 5 to 3.
o More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.
Dungeons
General
• Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
• Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
• In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
• In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
Caudecus’s Manor
• Fixed an exploit that was allowing players to skip content.
Honor of the Waves
• Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
Arah
• Fixed a blocking issue.
Ascalonian Catacombs
• Fixed blocking bugs in Detha’s chain.
Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
Professions
General
• Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch’s Leap hit more reliably.
Elementalist
• Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
• Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.
Engineer
• Grenade Barrage: This Grenade Kit skill should now be usable underwater.
• Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
• Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
• Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
Guardian
• Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
• Elusive Power: This trait has been updated to not grant might when aegis was blocked.
Mesmer
• Fixed text on “readied” mantra buffs.
• Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.
Necromancer
• Taste of Death: This skill’s healing fact has been updated.
• Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
• Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
• Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
• Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
• Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
• Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
• Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Thief
• Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.
Races
Norn
• Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.
Player versus Player
• Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.
World versus World
• Experimental Rifle: This item is no longer usable in World versus World.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Comments
ArenaNet once again prove they are able to get fixes out the door for stuff in no time at all..
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
Completely stops people who were farming the tokens for Arah dead in their tracks, no more free gear.
Actually they are pretty gamechanging for those who run dungeons.
I'm one of those poor sobs who farmed everyday tokens for lvl 60 / 70 gear. And finally CM and ascalon gear get's scaled up to lvl80.
Besides now i can play with my main to farm appearance for twinks.
And the best of all, instead of 25 tokens (first run on the day) for one exploration mode in CM i now get 60 tokens. (Honestly 25 was way to much of a pointless timesink).
They just need to get all the stuff fixed and polished for now.
Players that don't like the game won't care about some minor addition.
Players that like the game prefer if things are working as intended and/or improved.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Good to see all these fixes!
Thanks for the update notes too.
I just expected they purposely held back some features, like all the minigames we currently don't have, but are already positioned in game.
Once again, ANet show that they listen to the player base (notably about the dungeon reward improvements).
Way to go!
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Yeah 100% rather have meaningful fixes than game changes made to appeal to those who this game was not made to appeal to.
thanks for posting the update
as Halflife25 notes, Forging the Pact seems broken still
http://www.mmorpg.com/discussion2.cfm/thread/365846/One-month-later421-replies-and-14636-viewspersonal-story-is-still-broken.html
EQ2 fan sites
This patch was tested just as well as the previous ones.
http://www.mmorpg.com/discussion2.cfm/thread/365838/Update-Notes-September-25th-2012-.html
And its happened to me as well.
Did CoF, got 60 tokens. Yay! Did TA, got 30 tokens. Boo!
Also, the new account bound tokens are different items from the old soul bound tokens.
I went back to one of the zones to check out the unfinished hearts and events I couldn't do before and they were working again! I also went to Qeuensdale last night and one of those level 6-7 skillpoint challenge wasn't working, I will have to see if that works later.
As for the LOD fix, I wonder if that had anything to do with FPS issues, not that I was having any but I seemed to have gained ~5 fps now.
I know I don't. For all the whining about 'lack of end game', the same people never seem to acknowledge WoW has no 'front game' worth playing, hence the made rush to:
a.) Do the same dailies every day
b.) Play Raid Roulette on the odd chance your 'Gear of 2% Better' drops...
c.) Kid themselves that is what MMOs 'are' or 'should be...'
Blow that crap for a lark... I've tried WoW three or four times now... I have yet to make it past level 12 without becoming terminally bored. There is simply no story engagement. Lots of laundry lists and quest hubs... But no story. No world. Just a mad rush to tag the next mob to fill your list...
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Minor fixes for necromancer, none of which remove it from being the current "Worst class in the game" still.
I'll start playing again when they give a damn about class balancing. My Warrior is so easy, and powerful, it's almost a crime to allow warriors to ever PvP in any form. Yet, my necromancer can barely even compare to an engineer in terms of DPS.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
related ANET commentary
https://forum-en.guildwars2.com/members/JonPeters-5630/showposts
https://forum-en.guildwars2.com/forum/game/dungeons/Pre-Patch-tokens-are-not-account-bound/first#post248391
We will be making pre-patch tokens account bound in the next patch. That will probably be is less than a week. Hold onto your old tokens they will automatically update. This will also fix old Obsidian Shards.
last boss of COF 1st path
https://forum-en.guildwars2.com/forum/game/dungeons/1st-Path-of-CoF-boss-bugged/first#post248824
SuperPringles.4321:
Got him to 25%, same walrusing thing. Seriously, otter Anet. If you want us to run all paths, don’t make them so whaleing hard. Penguin this.
Of course, it may be that there is a mechanic that we are missing, but we also tried every-sealing-thing like LoSing, burning crystals at the last phase, et cetera. That is bullkitten.
The only possible way I can see is to permanently put poison on the boss, but Anet has also stated that you don’t need a particular class makeup to complete a dungeon. So what the dolphin is this bullshrimp then?!
5/5 would read again.
When people started posting about him, I looked into his skills and found he does need a few updates to certain things that weren’t working properly or displaying properly. Those will be in next week.
Our QA group, Alphas, and even groups on Live are able to defeat this boss, and I’ve seen those groups have vastly different class makeup.
He’s hard, but not impossible. Explorable dungeons were billed as being hard. Some things are unfairly difficult though, and we are actively trying to balance these things. Bringing them to our attention always helps with speeding that up
EQ2 fan sites
Playing GW2..
That's sorta what I thought too.
And no ranger love? I'm not saying they aren't good, was just hoping for something, anything new to look forward to...
Axe to grind: please disregard.
Because exploting and finishing a dungeon path in 15 mins is an acceptable way to play, right?
yes i like playing their way if it doesnt evolve glitching npcs and walls in order to cheat dungeon completion.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
ranger is stupid OP in pvp . im gonna roll one soon.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)