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Level Design and Enact Toolset

IsaneIsane Member UncommonPosts: 2,630

http://www.youtube.com/watch?feature=player_embedded&v=xG8zMfyh3ag

Just split this out as this is interesting with respect to the Toolsets the CoS team have developed and Level Design.

I am really interested in the fact that Storyline can be mixed and matched into seamless gameplay, not something i would have thought could be easily done. Nice to see these videos.

 

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Sorcery must persist, the future is the Citadel 

Comments

  • RogonRogon Member Posts: 5
    Originally posted by Isane

    http://www.youtube.com/watch?feature=player_embedded&v=xG8zMfyh3ag

    Just split this out as this is interesting with respect to the Toolsets the CoS team have developed and Level Design.

    I am really interested in the fact that Storyline can be mixed and matched into seamless gameplay, not something i would have thought could be easily done. Nice to see these videos.

     

    Don't let the fact that I still have a full head of hair fool you~  Enact is an artisans tool box.. hand made tools, each with exact precision and specific purpose.  Enact is like a symphony where every part plays off of the next.. If I were a car mechanic Enact would be that 57 Corvette in my garage that I come home to to work on.  In short it isn't easy.. but if it were then, well you know the rest^^

  • SinsaiSinsai Member UncommonPosts: 405
    Originally posted by Isane

    http://www.youtube.com/watch?feature=player_embedded&v=xG8zMfyh3ag

    Just split this out as this is interesting with respect to the Toolsets the CoS team have developed and Level Design.

    I am really interested in the fact that Storyline can be mixed and matched into seamless gameplay, not something i would have thought could be easily done. Nice to see these videos.

     

    Nice find! 

     I read a little on this already but that video helped to explain it better.

    I'm looking forward to this even more now.

    My Kickstarter Donation has just increased.

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