no pve servers, game would be boring as hell if that was the case.
As for PVP they are going to try and bring things in to cut down on the PVP but you will always get people who just want to PVP its the way of the game.
Tho we still dont know too much as at the moment the game is in alpha so there are ahrdly any features in game..
Just because you aren't a fan of PvE, doesn't mean that no one is. There are a lot more than you know who enjoy it.
There needs to be restrictions. This deathmatch arena will not last long in the mainstream if no changes are made.
Exactly . Which is why I'm wondering if there will be bandit vs survivor factions eventually . For me that would make it a game worth playing as it would eliminate the being shot in the back thing .
The sociopath remark was in the context of a player turning around and shooting another player in the back after helping him . It by no means assumes every person playing this game is a sociopath what so ever . I'm just making the point when a game is set up in such a way your going to attract a certain demographic which will include a lot of anti-social players that enjoy doing that sort of thing . Which is fine in a FPS but limits an mmo because it means its likly to lack community .
Yeah, I don't agree, the game is designed to attract survial game players.
Lots of folks like drama. That is what you are describing here.
Betrayal. Drama.
Shakespearian type stuff going on here my friend.
Sorry you apparently had a vision in your head of what kind of game you hoped this would be and are now disappointed when its nothing like your imagination.
Exactly . Which is why I'm wondering if there will be bandit vs survivor factions eventually . For me that would make it a game worth playing as it would eliminate the being shot in the back thing .
Why not make a faction of bandits?
Get on the forums, any forums, find other players who are like minded.
Originally posted by Kuppa I think folks need to see this more like a simulation game than an mmo with pve and progression. Its a zombie apocalypse simulation.
Thing is if it were a zombie appocalyspe people would have to work together for survival . Once someone helps you out its proberbly wise not to shoot them in the back .
Honestly I think the opposite. Sure there are going to be groupings of people working together. However, you would have people forming hate groups blaming a particular race or any race that wasn't your own for said zombie apocalypse. You would also have families who would be more the happy to condeme 50 people to be slaughtered by zombies to save themselves or their chidlren. Humans are selfish creatures at times, even more so when they're in a desperate situation. Sure some people are truely selfless through and through even in those sitiuations. Others though, will see the person who just helped them as either still a danger to them or their family, or by killing said person it will make their lives or their children's lives a little easier. However, thats just two peoples' basic view of humanity. You see humanity as inherenitly good(stop me if I'm putting words in your mouth btw) and I see humanity as inherenitly selfish with a few exceptions.
That aside, I will avoid this game simply because I'm terrible at FPS and will just be free loot to people lol.
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
So liking something different to you in a make believe world is your definition of being a sociopath? Wow.
Not having the awareness to undestand that even in a make believe environment (such as films, books, games etc...) it exists in the real world and therefore has an effect....ouch, but that is bad news!
The problem with this kind of statement is that you make is as if the make believe world is totally disconnected to the real world. Believing that someones actions in a make believe world are not related in any way to the real world is actually a sign of some serious issues...or that the person is a complete idiot of course.
Of course someone could take it too far the otHerway but extremes in either direction are really bad (mostly why when I do any RP I like to do it with like minded people who are happy to play things out for the fun of the entertainment rather then any competition).
Are you... or better yet, is every MMO player, a mass murder who runs around killing animals (a staple of MMOs) or killing everyone they see who is a different race / has different beliefs than you and then robbing their corpses (another staple of MMOs)?
People shoot their teamates in the back in FPS games all the time just to be a smart ass. Does that somehow mean theyre going to run around with an AK-47 murdering their friends and family as well?
To me the people who do let something like what you do in video games transfer over to the real world or the people that believe this actually applies to a "normal" rational person (not a person who already has severe psychological issues), and who seem to be incapable of seperating fantasy (like a video game) from reality apear to be the idiots.
This conversation is like watching the twits sending out mailers and creating websites against that democratic candidate because she plays WoW and talks about stabbing and assassinating things with her Rogue.
The character/avatar info seems to include an "alignment" starting at "neutral". I wonder how tilting toward "good" /"evil" affects the game? Wonder if this will carry over to the final product and how it will work. All in all its pretty useless talking about how the game is at this point....can't wait to see it when its done.
The sociopath remark was in the context of a player turning around and shooting another player in the back after helping him . It by no means assumes every person playing this game is a sociopath what so ever . I'm just making the point when a game is set up in such a way your going to attract a certain demographic which will include a lot of anti-social players that enjoy doing that sort of thing . Which is fine in a FPS but limits an mmo because it means its likly to lack community .
Yeah, I don't agree, the game is designed to attract survial game players.
Lots of folks like drama. That is what you are describing here.
Betrayal. Drama.
Shakespearian type stuff going on here my friend.
Sorry you apparently had a vision in your head of what kind of game you hoped this would be and are now disappointed when its nothing like your imagination.
I really didnt have any expectations which is why I came on these forums to guage what the game was going to be like . It turns out it appears to be one massive death match which will proberbly lack any community . Which is fine but its not for me .
Things people need to understand is that there are concequences to killing other players. Again, I haven't played the game but I would believe it will be similar to DayZ. First you make unwanted noise which will draw attention to you. You also would lose precious ammo. If the game has a "bounty" system or something similar were you get branded as a constant killer then you will place a bullseye on your back. And finally you run the risk of your assasination attempt backfiring and you might end up dead.
There are pros and cons to killing someone, its not just blindly ganking everyone like most other OWPvP mmos do.
The sociopath remark was in the context of a player turning around and shooting another player in the back after helping him . It by no means assumes every person playing this game is a sociopath what so ever . I'm just making the point when a game is set up in such a way your going to attract a certain demographic which will include a lot of anti-social players that enjoy doing that sort of thing . Which is fine in a FPS but limits an mmo because it means its likly to lack community .
Yeah, I don't agree, the game is designed to attract survial game players.
Lots of folks like drama. That is what you are describing here.
Betrayal. Drama.
Shakespearian type stuff going on here my friend.
Sorry you apparently had a vision in your head of what kind of game you hoped this would be and are now disappointed when its nothing like your imagination.
I really didnt have any expectations which is why I came on these forums to guage what the game was going to be like . It turns out it appears to be one massive death match which will proberbly lack any community . Which is fine but its not for me .
Then why did you say you had hopes for this game, and that you were disapointed?
Just figures of speech?
" Shame I really wanted to like this game but the more I'm hearing it just sounds like a massive deathmatch where you cant trust anyone ." So you really wanted to like it based off what? You had to have some expectations.
I don't think they'd make a PVE version of a survival game, it would not make any sense. In EVERY single zombie film I've seen someone betrays the group, or the group betrays one of its members. You CANNOT have that level of intrigue with forced factions.
This game is trying to be true to the "survivalist feeling"
The sociopath remark was in the context of a player turning around and shooting another player in the back after helping him . It by no means assumes every person playing this game is a sociopath what so ever . I'm just making the point when a game is set up in such a way your going to attract a certain demographic which will include a lot of anti-social players that enjoy doing that sort of thing . Which is fine in a FPS but limits an mmo because it means its likly to lack community .
Yeah, I don't agree, the game is designed to attract survial game players.
Lots of folks like drama. That is what you are describing here.
Betrayal. Drama.
Shakespearian type stuff going on here my friend.
Sorry you apparently had a vision in your head of what kind of game you hoped this would be and are now disappointed when its nothing like your imagination.
I really didnt have any expectations which is why I came on these forums to guage what the game was going to be like . It turns out it appears to be one massive death match which will proberbly lack any community . Which is fine but its not for me .
My guess is that to compensate for the lack of ingame community, there will be a larger focus on the community outside of the game, such as in the forum.
So.... OP and others that write about a game they do not like has spent pages here now, trashtalking those that try to answer the questions. Calling people sociopaths, juvenile and stupid several times, even though all others have done is try to defend a game with a different setting than the norm. No personal attacks from the supporters. Only abuse from those that write about a game they have no interest in. And moderators.... Not a sound. Then, from personal experience, I know you get banned if you meet an abuser on his own field, especially if you point is his old post history and how it fits with his current viewpoint.
As always.. stellar work!
And yes, I know.. I will get a warning or ban for pointing it out. Come get me...
"This is not a game to be tossed aside lightly. It should be thrown with great force"
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
Yeah, a lot of people just dont get it because they arent a part of that community. They hear bad things, or experience a small sampling and just assume everyone who enjoys PvP games is the same. Its like racial / religious prejudices. Like "Oh those people have different beliefs than us. Theyre a bunch of uncivilized savages incapable of a superior society like ours".
Ive mentioned before about playing FPS games for years, as well as my experiences in Darkfall and RF Online. In FPS games I developed relationships and formed a large clan with people who I played with and knew every well for several years and got to know some of them IRL. Ive also had my greatest community experiences in PvP games like Darkfall and RF (both PvP games) because of, like you said, your depency on eachother to survive. People who I got to know very well and knew I could count on to back me up or to lead things in my absence. Hell even just from forming up random Warbands in WAR and playing with those people in RvR on a regular basis we all got to know eachother quite well, always recognized eachother, and were always happy to see eachother.
Ive found for the most part in PvE games, though I have made some friends, a lot of the time the people I come across in my adventures are just replaceable people who might as well just have a number over their head rather than a name because I cant differentiate between them and someone else. They were just some person I killed some stuff with and then moved on. If I ran into them again, cool. If not, oh well ill just go kill some stuff with someone else.
I get that initially the "Pvp crowd" might seem like it wouldnt make a good community. But because of our need to come together and fight off common enemies, and our tendency to find people we fight well alongside and share common goals with and stick with them constantly, the groups within that crowd who arent at eachothers throats are actually some of the tightest.
I think a lot of this also has to do with the challenge, or lack of it, that both types of games present. Even if you enjoy them youve got to admit PvE games tend to be extremely easy throughout the majority of the game except for the very toughest content (like bosses, dungeons, etc). If you find a group to do that stuff with regularly, then yeah you might form a pretty tight little comunity. But in comparison, taking on other human players is much more challenging than your standard PvE content, and so people tend to band together more throughout the entire game to overcome their opponents.
If an individual is going to run around calling people sociopaths because they are interested in a different game style to them, then I think ganking is going to be the least of their issues in terms of "making friends".
"Come and have a look at what you could have won."
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
Yeah, a lot of people just dont get it because they arent a part of that community. They hear bad things, or experience a small sampling and just assume everyone who enjoys PvP games is the same. Its like racial / religious prejudices. Like "Oh those people have different beliefs than us. Theyre a bunch of uncivilized savages incapable of a superior society like ours".
Ive mentioned before about playing FPS games for years, as well as my experiences in Darkfall and RF Online. In FPS games I developed relationships and formed a large clan with people who I played with and knew every well for several years and got to know some of them IRL. Ive also had my greatest community experiences in PvP games like Darkfall and RF (both PvP games) because of, like you said, your depency on eachother to survive. People who I got to know very well and knew I could count on to back me up or to lead things in my absence. Hell even just from forming up random Warbands in WAR and playing with those people in RvR on a regular basis we all got to know eachother quite well, always recognized eachother, and were always happy to see eachother.
Ive found for the most part in PvE games, though I have made some friends, a lot of the time the people I come across in my adventures are just replaceable people who might as well just have a number over their head rather than a name because I cant differentiate between them and someone else. They were just some person I killed some stuff with and then moved on. If I ran into them again, cool. If not, oh well ill just go kill some stuff with someone else.
I get that initially the "Pvp crowd" might seem like it wouldnt make a good community. But because of our need to come together and fight off common enemies, and our tendency to find people we fight well alongside and share common goals with and stick with them constantly, the groups within that crowd who arent at eachothers throats are actually some of the tightest.
I think a lot of this also has to do with the challenge, or lack of it, that both types of games present. Even if you enjoy them youve got to admit PvE games tend to be extremely easy throughout the majority of the game except for the very toughest content (like bosses, dungeons, etc). If you find a group to do that stuff with regularly, then yeah you might form a pretty tight little comunity. But in comparison, taking on other human players is much more challenging than your standard PvE content, and so people tend to band together more throughout the entire game to overcome their opponents.
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
So I'm wondering what sort of different types of server options do you have . How bad is the ganking ?
Also given is ment to be 60 square miles eventually with 250 people per server will this mean coming across other players will be quite rare and the ganking infrequent ?
I don't mind pvp but if your being ganked left right and centre the game becomes unplayable in the end . I don't even mind being ganked now and then as long as its not a gankfest .
Are there factions ie. survivors and bandits ? So you know if your going to encounter a friendly or enemy player . Or is it like Age of Conan where anyone apart from your guild can kill you ?
The purpose of this game isn't what you're used to playing. Coming here and trying to change something different into something you're used to has fail written all over it. DayZ was successful because there wasn't PVE in the way you are used to. They already have games with raids, PVE, carebear land...why not go back and play them and not change something that is daring to be different.
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
Yeah, a lot of people just dont get it because they arent a part of that community. They hear bad things, or experience a small sampling and just assume everyone who enjoys PvP games is the same. Its like racial / religious prejudices. Like "Oh those people have different beliefs than us. Theyre a bunch of uncivilized savages incapable of a superior society like ours".
Ive mentioned before about playing FPS games for years, as well as my experiences in Darkfall and RF Online. In FPS games I developed relationships and formed a large clan with people who I played with and knew every well for several years and got to know some of them IRL. Ive also had my greatest community experiences in PvP games like Darkfall and RF (both PvP games) because of, like you said, your depency on eachother to survive. People who I got to know very well and knew I could count on to back me up or to lead things in my absence. Hell even just from forming up random Warbands in WAR and playing with those people in RvR on a regular basis we all got to know eachother quite well, always recognized eachother, and were always happy to see eachother.
Ive found for the most part in PvE games, though I have made some friends, a lot of the time the people I come across in my adventures are just replaceable people who might as well just have a number over their head rather than a name because I cant differentiate between them and someone else. They were just some person I killed some stuff with and then moved on. If I ran into them again, cool. If not, oh well ill just go kill some stuff with someone else.
I get that initially the "Pvp crowd" might seem like it wouldnt make a good community. But because of our need to come together and fight off common enemies, and our tendency to find people we fight well alongside and share common goals with and stick with them constantly, the groups within that crowd who arent at eachothers throats are actually some of the tightest.
I think a lot of this also has to do with the challenge, or lack of it, that both types of games present. Even if you enjoy them youve got to admit PvE games tend to be extremely easy throughout the majority of the game except for the very toughest content (like bosses, dungeons, etc). If you find a group to do that stuff with regularly, then yeah you might form a pretty tight little comunity. But in comparison, taking on other human players is much more challenging than your standard PvE content, and so people tend to band together more throughout the entire game to overcome their opponents.
Nice post
I agree, quoted to bump so hopefully more will read it.
They need to fix weapon balance, being able to kill someone in 3 hits with a torch is not realistic nor does it lend to good game play.
If the torch was balanced as a weapon and took many hits to kill then there wouldn't be rampant spawn ganking as people would have a chance to run away or fight back.
No what they need to do is fix random PK'ing. There needs to be super harsh penalties for random killing. Its a Flash Light, Torches are those things with actual fire coming off the end. j/k I know your British.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
From some of the comments I've been reading this game sounds like it wont be able to develop much fo a community given that everyone you see pretty much is gonna shoot on sight . This makes it all but impossible to make friends in the game .
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
Yeah, a lot of people just dont get it because they arent a part of that community. They hear bad things, or experience a small sampling and just assume everyone who enjoys PvP games is the same. Its like racial / religious prejudices. Like "Oh those people have different beliefs than us. Theyre a bunch of uncivilized savages incapable of a superior society like ours".
Ive mentioned before about playing FPS games for years, as well as my experiences in Darkfall and RF Online. In FPS games I developed relationships and formed a large clan with people who I played with and knew every well for several years and got to know some of them IRL. Ive also had my greatest community experiences in PvP games like Darkfall and RF (both PvP games) because of, like you said, your depency on eachother to survive. People who I got to know very well and knew I could count on to back me up or to lead things in my absence. Hell even just from forming up random Warbands in WAR and playing with those people in RvR on a regular basis we all got to know eachother quite well, always recognized eachother, and were always happy to see eachother.
Ive found for the most part in PvE games, though I have made some friends, a lot of the time the people I come across in my adventures are just replaceable people who might as well just have a number over their head rather than a name because I cant differentiate between them and someone else. They were just some person I killed some stuff with and then moved on. If I ran into them again, cool. If not, oh well ill just go kill some stuff with someone else.
I get that initially the "Pvp crowd" might seem like it wouldnt make a good community. But because of our need to come together and fight off common enemies, and our tendency to find people we fight well alongside and share common goals with and stick with them constantly, the groups within that crowd who arent at eachothers throats are actually some of the tightest.
I think a lot of this also has to do with the challenge, or lack of it, that both types of games present. Even if you enjoy them youve got to admit PvE games tend to be extremely easy throughout the majority of the game except for the very toughest content (like bosses, dungeons, etc). If you find a group to do that stuff with regularly, then yeah you might form a pretty tight little comunity. But in comparison, taking on other human players is much more challenging than your standard PvE content, and so people tend to band together more throughout the entire game to overcome their opponents.
Nice post
I agree, quoted to bump so hopefully more will read it.
It reads well, even if the core concept is flawed. Some of the best friends I ever made in MMO's was from running the PVE only content of DAOC. (which then carried over into the PVP portion of the game)
The challenge in DAOC was to efficiently level to 50, it was not easy back then, especially if you were trying to solo the upper levels. (40-50). The great socialization came from the interdepence mechanics built into the PVE combat/systems, including the forced downtime betrween fights, and other timesinks most modern MMO's today eschew.
You can build just as strong a bond between players in a PVE game as a PVP one, has nothing really to do with the situation.
What you really need to do is create a situation, either PVE or PVP that encourages players to band together to defeat the common enemy, whether its a NPC mob or another group of players.
I'll agree, most modern MMO's don't provide this experience in PVE, outside of their dungeons and raiding they are largely solo experiences that provide few opportunities to build social bonds, but ask anyone from the old school MMO's, such as EQ 1, AC, AO, FFXI or some others and you'll find very strong communities were built from their PVE activities.
So I don't end up totally off topic, it doesn't sound like WAR Z is going to be much of a virtual world style MMORPG with the proper systems in place to foster and develop a strong community. (See EVE for a great example of how to create a PVP centric game without the ensuing gankfest to go with)
Go with what the OP said,it will largely be a everyone for themselves dogfight, with most interaction coming from any groups you chose to ally yourself with.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You didnt answer my question . Would you shoot someone in the back after they helped you in game ?
And why not? if someone wants to play evil character or just a complete douchebag doesn't mean he is sociopath in real life. It is a virtual world so you can be anyone you want to be. Good or bad. you are generalising that somehow what you do in online games reflects on your real life or vice versa. This is absurd.
no pve servers, game would be boring as hell if that was the case.
Not necessarilly. Think "The Walking Dead" series of comics. But that kind of game would take a LOT more work by the developers. WarZ is painfully simple, and no that doesn't mean bad. You spawn, need food and weapons to survive. Most players you encounter will try to kill you. Have fun until they or a zombie do.
no pve servers, game would be boring as hell if that was the case.
Not necessarilly. Think "The Walking Dead" series of comics. But that kind of game would take a LOT more work by the developers. WarZ is painfully simple, and no that doesn't mean bad. You spawn, need food and weapons to survive. Most players you encounter will try to kill you. Have fun until they or a zombie do.
I think the problem is that the way its been built up on the website is that it sounds like it was going to be more than a simple Frag and Gank fest .
Actually outside of these forum on The War Z facebook page a lot of people are disapointed this is the way the game is headed .
There are calling for different server options such as pve and faction based play .
I think eventually there will be a decent Zombie surival mmo which isn't just a massive death match and isn't a cake walk . But a lot more thought needs to go into it .
The comics are excellent by the way well worth a read and different enough from the tv series to make them interesting .
You didnt answer my question . Would you shoot someone in the back after they helped you in game ?
And why not? if someone wants to play evil character or just a complete douchebag doesn't mean he is sociopath in real life. It is a virtual world so you can be anyone you want to be. Good or bad. you are generalising that somehow what you do in online games reflects on your real life or vice versa. This is absurd.
Taken out of context . I was refering to someone who kills someone else after they come to thier help in game . Someone who does such a thing is more likly to be anti social in real life as they are in a game .
Theres quite an interesting documentary done by the bbc examining the evil gene or warrior gene. Very basically around 25 percent of people have a gentic difference that makes them lack a certain emapthy for others . This doesn't nessesarily make them likly to go out and be a mass murderer but it does make them by definition a sociopath .
There is obviously a need for people with the warrior gene . In the past and proberbly the present they make good soldiers .
If the figures are correct around 25 percent of the population have sociopathic traits to some degree . If your the sort of person that thinks its funny to kill a person in a game after they ve just helped you I would think you have a better than average chance that you have your one of that 25 percent .
Mind you if your a sociopath you proberbly wont agree with a word I've said because it hits a little to close to home . :P
You didnt answer my question . Would you shoot someone in the back after they helped you in game ?
And why not? if someone wants to play evil character or just a complete douchebag doesn't mean he is sociopath in real life. It is a virtual world so you can be anyone you want to be. Good or bad. you are generalising that somehow what you do in online games reflects on your real life or vice versa. This is absurd.
Taken out of context . I was refering to someone who kills someone else after they come to thier help in game . Someone who does such a thing is more likly to be anti social in real life as they are in a game .
Theres quite an interesting documentary done by the bbc examining the evil gene or warrior gene. Very basically around 25 percent of people have a gentic difference that makes them lack a certain emapthy for others . This doesn't nessesarily make them likly to go out and be a mass murderer but it does make them by definition a sociopath .
There is obviously a need for people with the warrior gene . In the past and proberbly the present they make good soldiers .
If the figures are correct around 25 percent of the population have sociopathic traits to some degree . If your the sort of person that thinks its funny to kill a person in a game after they ve just helped you I would think you have a better than average chance that you have your one of that 25 percent .
Mind you if your a sociopath you proberbly wont agree with a word I've said because it hits a little to close to home . :P
And you still continue with your nonsense. No i am not a sociopath and i don't enjoy killign people for sake of it. But i also know that MMOS are virtual worlds and their main draw is to be someone you can not be in real life. And if a MMO offers you freedom to role play as a complete evil or a angel with halo on your head, players are free to chose their playing style.
The settings of WAR Z makes it even more natural because if world is goign to hell, morality is last thign to care for. So if someone is shoting in your back doesn't mean he wants to do the same in real life.
Comments
Exactly . Which is why I'm wondering if there will be bandit vs survivor factions eventually . For me that would make it a game worth playing as it would eliminate the being shot in the back thing .
Yeah, I don't agree, the game is designed to attract survial game players.
Lots of folks like drama. That is what you are describing here.
Betrayal. Drama.
Shakespearian type stuff going on here my friend.
Sorry you apparently had a vision in your head of what kind of game you hoped this would be and are now disappointed when its nothing like your imagination.
Why not make a faction of bandits?
Get on the forums, any forums, find other players who are like minded.
Make a group!
Honestly I think the opposite. Sure there are going to be groupings of people working together. However, you would have people forming hate groups blaming a particular race or any race that wasn't your own for said zombie apocalypse. You would also have families who would be more the happy to condeme 50 people to be slaughtered by zombies to save themselves or their chidlren. Humans are selfish creatures at times, even more so when they're in a desperate situation. Sure some people are truely selfless through and through even in those sitiuations. Others though, will see the person who just helped them as either still a danger to them or their family, or by killing said person it will make their lives or their children's lives a little easier. However, thats just two peoples' basic view of humanity. You see humanity as inherenitly good(stop me if I'm putting words in your mouth btw) and I see humanity as inherenitly selfish with a few exceptions.
That aside, I will avoid this game simply because I'm terrible at FPS and will just be free loot to people lol.
It's very clear that you've never played a PvP game before then... do you think FFA PVP games are just giant 1v1 gank fests? They aren't. You can make friends just fine. Actually, since you depend on other people in survival games, you're much more likely to make friends in a game like this than say, GW2 where no one talks and ignores each other because everyone can solo.
Are you... or better yet, is every MMO player, a mass murder who runs around killing animals (a staple of MMOs) or killing everyone they see who is a different race / has different beliefs than you and then robbing their corpses (another staple of MMOs)?
People shoot their teamates in the back in FPS games all the time just to be a smart ass. Does that somehow mean theyre going to run around with an AK-47 murdering their friends and family as well?
To me the people who do let something like what you do in video games transfer over to the real world or the people that believe this actually applies to a "normal" rational person (not a person who already has severe psychological issues), and who seem to be incapable of seperating fantasy (like a video game) from reality apear to be the idiots.
This conversation is like watching the twits sending out mailers and creating websites against that democratic candidate because she plays WoW and talks about stabbing and assassinating things with her Rogue.
I really didnt have any expectations which is why I came on these forums to guage what the game was going to be like . It turns out it appears to be one massive death match which will proberbly lack any community . Which is fine but its not for me .
Things people need to understand is that there are concequences to killing other players. Again, I haven't played the game but I would believe it will be similar to DayZ. First you make unwanted noise which will draw attention to you. You also would lose precious ammo. If the game has a "bounty" system or something similar were you get branded as a constant killer then you will place a bullseye on your back. And finally you run the risk of your assasination attempt backfiring and you might end up dead.
There are pros and cons to killing someone, its not just blindly ganking everyone like most other OWPvP mmos do.
Then why did you say you had hopes for this game, and that you were disapointed?
Just figures of speech?
" Shame I really wanted to like this game but the more I'm hearing it just sounds like a massive deathmatch where you cant trust anyone ." So you really wanted to like it based off what? You had to have some expectations.
I don't think they'd make a PVE version of a survival game, it would not make any sense. In EVERY single zombie film I've seen someone betrays the group, or the group betrays one of its members. You CANNOT have that level of intrigue with forced factions.
This game is trying to be true to the "survivalist feeling"
My guess is that to compensate for the lack of ingame community, there will be a larger focus on the community outside of the game, such as in the forum.
So.... OP and others that write about a game they do not like has spent pages here now, trashtalking those that try to answer the questions. Calling people sociopaths, juvenile and stupid several times, even though all others have done is try to defend a game with a different setting than the norm. No personal attacks from the supporters. Only abuse from those that write about a game they have no interest in. And moderators.... Not a sound. Then, from personal experience, I know you get banned if you meet an abuser on his own field, especially if you point is his old post history and how it fits with his current viewpoint.
As always.. stellar work!
And yes, I know.. I will get a warning or ban for pointing it out. Come get me...
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
Yeah, a lot of people just dont get it because they arent a part of that community. They hear bad things, or experience a small sampling and just assume everyone who enjoys PvP games is the same. Its like racial / religious prejudices. Like "Oh those people have different beliefs than us. Theyre a bunch of uncivilized savages incapable of a superior society like ours".
Ive mentioned before about playing FPS games for years, as well as my experiences in Darkfall and RF Online. In FPS games I developed relationships and formed a large clan with people who I played with and knew every well for several years and got to know some of them IRL. Ive also had my greatest community experiences in PvP games like Darkfall and RF (both PvP games) because of, like you said, your depency on eachother to survive. People who I got to know very well and knew I could count on to back me up or to lead things in my absence. Hell even just from forming up random Warbands in WAR and playing with those people in RvR on a regular basis we all got to know eachother quite well, always recognized eachother, and were always happy to see eachother.
Ive found for the most part in PvE games, though I have made some friends, a lot of the time the people I come across in my adventures are just replaceable people who might as well just have a number over their head rather than a name because I cant differentiate between them and someone else. They were just some person I killed some stuff with and then moved on. If I ran into them again, cool. If not, oh well ill just go kill some stuff with someone else.
I get that initially the "Pvp crowd" might seem like it wouldnt make a good community. But because of our need to come together and fight off common enemies, and our tendency to find people we fight well alongside and share common goals with and stick with them constantly, the groups within that crowd who arent at eachothers throats are actually some of the tightest.
I think a lot of this also has to do with the challenge, or lack of it, that both types of games present. Even if you enjoy them youve got to admit PvE games tend to be extremely easy throughout the majority of the game except for the very toughest content (like bosses, dungeons, etc). If you find a group to do that stuff with regularly, then yeah you might form a pretty tight little comunity. But in comparison, taking on other human players is much more challenging than your standard PvE content, and so people tend to band together more throughout the entire game to overcome their opponents.
"Come and have a look at what you could have won."
Nice post
The purpose of this game isn't what you're used to playing. Coming here and trying to change something different into something you're used to has fail written all over it. DayZ was successful because there wasn't PVE in the way you are used to. They already have games with raids, PVE, carebear land...why not go back and play them and not change something that is daring to be different.
I agree, quoted to bump so hopefully more will read it.
No what they need to do is fix random PK'ing. There needs to be super harsh penalties for random killing. Its a Flash Light, Torches are those things with actual fire coming off the end. j/k I know your British.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
It reads well, even if the core concept is flawed. Some of the best friends I ever made in MMO's was from running the PVE only content of DAOC. (which then carried over into the PVP portion of the game)
The challenge in DAOC was to efficiently level to 50, it was not easy back then, especially if you were trying to solo the upper levels. (40-50). The great socialization came from the interdepence mechanics built into the PVE combat/systems, including the forced downtime betrween fights, and other timesinks most modern MMO's today eschew.
You can build just as strong a bond between players in a PVE game as a PVP one, has nothing really to do with the situation.
What you really need to do is create a situation, either PVE or PVP that encourages players to band together to defeat the common enemy, whether its a NPC mob or another group of players.
I'll agree, most modern MMO's don't provide this experience in PVE, outside of their dungeons and raiding they are largely solo experiences that provide few opportunities to build social bonds, but ask anyone from the old school MMO's, such as EQ 1, AC, AO, FFXI or some others and you'll find very strong communities were built from their PVE activities.
So I don't end up totally off topic, it doesn't sound like WAR Z is going to be much of a virtual world style MMORPG with the proper systems in place to foster and develop a strong community. (See EVE for a great example of how to create a PVP centric game without the ensuing gankfest to go with)
Go with what the OP said,it will largely be a everyone for themselves dogfight, with most interaction coming from any groups you chose to ally yourself with.
No room for Uncle Owen in this title I'm afraid.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yeah make anothe PvE themepark and hype it to death so people might buy it.
*YAWN*
And why not? if someone wants to play evil character or just a complete douchebag doesn't mean he is sociopath in real life. It is a virtual world so you can be anyone you want to be. Good or bad. you are generalising that somehow what you do in online games reflects on your real life or vice versa. This is absurd.
Not necessarilly. Think "The Walking Dead" series of comics. But that kind of game would take a LOT more work by the developers. WarZ is painfully simple, and no that doesn't mean bad. You spawn, need food and weapons to survive. Most players you encounter will try to kill you. Have fun until they or a zombie do.
I think the problem is that the way its been built up on the website is that it sounds like it was going to be more than a simple Frag and Gank fest .
Actually outside of these forum on The War Z facebook page a lot of people are disapointed this is the way the game is headed .
There are calling for different server options such as pve and faction based play .
I think eventually there will be a decent Zombie surival mmo which isn't just a massive death match and isn't a cake walk . But a lot more thought needs to go into it .
The comics are excellent by the way well worth a read and different enough from the tv series to make them interesting .
Taken out of context . I was refering to someone who kills someone else after they come to thier help in game . Someone who does such a thing is more likly to be anti social in real life as they are in a game .
Theres quite an interesting documentary done by the bbc examining the evil gene or warrior gene. Very basically around 25 percent of people have a gentic difference that makes them lack a certain emapthy for others . This doesn't nessesarily make them likly to go out and be a mass murderer but it does make them by definition a sociopath .
There is obviously a need for people with the warrior gene . In the past and proberbly the present they make good soldiers .
If the figures are correct around 25 percent of the population have sociopathic traits to some degree . If your the sort of person that thinks its funny to kill a person in a game after they ve just helped you I would think you have a better than average chance that you have your one of that 25 percent .
Mind you if your a sociopath you proberbly wont agree with a word I've said because it hits a little to close to home . :P
And you still continue with your nonsense. No i am not a sociopath and i don't enjoy killign people for sake of it. But i also know that MMOS are virtual worlds and their main draw is to be someone you can not be in real life. And if a MMO offers you freedom to role play as a complete evil or a angel with halo on your head, players are free to chose their playing style.
The settings of WAR Z makes it even more natural because if world is goign to hell, morality is last thign to care for. So if someone is shoting in your back doesn't mean he wants to do the same in real life.