Originally posted by FoomerangThey should have called it Rift 2. Best expansion I have seen since jtl.
Please explain.
Its gigantic. Makes the original continent seem like a demo. The graphics are better. Im getting better framerates. The IAs have more interesting tasks. The quest system is a lot less hub like and much more exploration based. Reminds me alittle of TSW style where you pick up one quest at the starting point and then find new ones along the way. The world boss is a game changer. He rips up everything in his path. The hunt rifts feel less static and incorporate lore and quest chains. Dimensions are so in depth it could be its own stand alone game.
The thing that stood out to me the most was the variety of open world group content. Hunting Rifts, world boss, invasions and IAs are all non instanced out in the world and ready for massive groups to come together. I was doing hunt rifts in an 8 man group which merged with an IA group and brought it up to 20 and we chased down an invasion where there was another full 20 doing the same only to split up and chase more hunts while another group tried to fiend whats his face (the big ass world boss).
It was cool because it wasnt just small groups joining up to a raid, taking down a boss then going their separate ways. It was raid sized groups everywhere doing different things, coming together, splitting off into other raids just doing all these types of raid sized content everywhere.
I imagine thats how GW2 players feel when they are chaining DEs. Expect in Rift, you can start raid events yourself, join others, follow quest chains, track down a boss, be part of area events or zone wide events, and yeah even pvp rifts to spice it up. And you can set fown damage and healing turrets on the open world during invasions. Which is cool because you can setup choke points during zone events. Sort of like setting up a makeshift stronghold. Did I mention this is in the open world? Yeah, its pretty damn cool.
I found myself doing all the standard mmo fare, but it was all non instanced open world and multiple raid groups ebbing and flowing. It feels very very massively multiplayer. I think when Rift launched, it felt like it was getting there. And SL takes you there fully. It just makes the game feel like a sequel. Oh and I cannot tell you how satisfying it is to be able to take items out of your inventory and place them on the ground. Just makes it all feel more real. I hated how recently all these themeparks treat items as nothing more than an icon in a bag. I love being able to take a stone out of my pack, place it on a table, move it around, see it from every angle, log off and come back tomorrow and its still there. Permanence in an mmo, even if its instanced, is a huge deal to me when I play these types of game and Trion finally delivered.
Comments
could I get the link to that, please?
http://www.mmorpg.com/discussion2.cfm/thread/367634/Rift-Storm-Legion-NDA-Drops-Beta-2-Begins.html
They should have called it Rift 2. Best expansion I have seen since jtl.
Thank you
Please explain.
Its gigantic. Makes the original continent seem like a demo. The graphics are better. Im getting better framerates. The IAs have more interesting tasks. The quest system is a lot less hub like and much more exploration based. Reminds me alittle of TSW style where you pick up one quest at the starting point and then find new ones along the way. The world boss is a game changer. He rips up everything in his path. The hunt rifts feel less static and incorporate lore and quest chains. Dimensions are so in depth it could be its own stand alone game.
The thing that stood out to me the most was the variety of open world group content. Hunting Rifts, world boss, invasions and IAs are all non instanced out in the world and ready for massive groups to come together. I was doing hunt rifts in an 8 man group which merged with an IA group and brought it up to 20 and we chased down an invasion where there was another full 20 doing the same only to split up and chase more hunts while another group tried to fiend whats his face (the big ass world boss).
It was cool because it wasnt just small groups joining up to a raid, taking down a boss then going their separate ways. It was raid sized groups everywhere doing different things, coming together, splitting off into other raids just doing all these types of raid sized content everywhere.
I imagine thats how GW2 players feel when they are chaining DEs. Expect in Rift, you can start raid events yourself, join others, follow quest chains, track down a boss, be part of area events or zone wide events, and yeah even pvp rifts to spice it up. And you can set fown damage and healing turrets on the open world during invasions. Which is cool because you can setup choke points during zone events. Sort of like setting up a makeshift stronghold. Did I mention this is in the open world? Yeah, its pretty damn cool.
I found myself doing all the standard mmo fare, but it was all non instanced open world and multiple raid groups ebbing and flowing. It feels very very massively multiplayer. I think when Rift launched, it felt like it was getting there. And SL takes you there fully. It just makes the game feel like a sequel. Oh and I cannot tell you how satisfying it is to be able to take items out of your inventory and place them on the ground. Just makes it all feel more real. I hated how recently all these themeparks treat items as nothing more than an icon in a bag. I love being able to take a stone out of my pack, place it on a table, move it around, see it from every angle, log off and come back tomorrow and its still there. Permanence in an mmo, even if its instanced, is a huge deal to me when I play these types of game and Trion finally delivered.