Open world PvP has been pretty much given up on by the big developers and there is a simple reason, it doesn't sell.
Oh, the ideas are solid enough and in theory it could be a lot of fun but in reality it will be swamped by a small minority of grievers who chase all your paying customers away and then bitch there is nobody left to gank.
It is the online equivallent of letting your fast food joint be taken over by a small group of youths who scare away the paying families or your gym by a small gang. Oh, those small groups aren't nearly as dangerous as most think but when you are paying for something, you don't want to be hassled.
I remember being ganked in some korean game by a REALLY bad player, so bad I in fact won and my god, you never saw so much butt hurt whining. Most gankers cry to high heaven when it is THEM being ganked to the point you had endless posts on the SWTOR forums about how bounty hunters should be able to hunt jedi, yet NONE of those detailed plans included the lore true end of bounty hunters, sarlacc food. (yeah yeah, I know the extended universe has done a rewrite on Booby Fett from doofus wiped out by a blind smuggler to some kind of unstoppable killing machine).
Open world PvP is like opening a mall and putting a big sign up, "Welcome all angty teens hanging around menacing and really slow moving old people".
The first game that truly delivers balanced non-exploitable non-griefing PvP will be earning so much money they can buy Apple from money in their couch.
But in the meantime, any game that has ganking and griefing basically is saying "Hi, after a lousy day at the office and a soul killing commute, why not give us some money to be annoyed by a kid with nothing better to do".
There just ain't enough masochists in the world. Paying people don't pay to be someone elses entertainment.
There are multiple things going on here. First being killed 2 secs after you spawn cause someone is sitting there waiting for you to spawn to kill you is total BS.
The map is very small for this section of testing so people are spawning either on top of each other or very close. But you have people going to those spawn points to kill people entering the game.
Then you have server jumpers that log in long enough to see if anyone is around if nobody is there to kill they just jump to the next loot location and keep doing so until they do find someone to kill.
I do agree opening up the map will help some but its not toaly going to help. They have some issues and from what i have seen so far they will fix them.
I my self even being ganked at least 20 times now as i spawn into the game with a brand new character still love the game.Once you do get your character out of that crap fest and actually get to enjoy the game its a pretty good game design.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek and many others that did not make the cut or i just plain forgetting about.
PVE servers in WarZ feels just wrong to me. It would (for me) absolutely lose its atmosphere. It would be like bumper cars without possibility to hit others, like vegetarian steak....
LOL PVE servers in this would be stupid.. what would be the point in the game..
You can melee zombies no problem so guns would be a waste, i guess you could use thme if you wanted.. then build a base.. well put up some barricades to stop nothing.. game done thanks and bye...
Boring thats what it would be LOL...
IF you spawn in and someone is camping that spot, just keep making new character and keep spawning in so they waste all their nice very rare ammo.. infact get all your mates to do it as well..
LOL PVE servers in this would be stupid.. what would be the point in the game..
You can melee zombies no problem so guns would be a waste, i guess you could use thme if you wanted.. then build a base.. well put up some barricades to stop nothing.. game done thanks and bye...
Boring thats what it would be LOL...
IF you spawn in and someone is camping that spot, just keep making new character and keep spawning in so they waste all their nice very rare ammo.. infact get all your mates to do it as well..
The game could be designed so that the humans in the world are "forced" to band together or at least be strongly encouraged to work together to defeat the zombie hordes threatening to exterminate humanity from the planet. (a la Tabula Rasa)
It doesn't have to designed to reward players for exterminating each other, that's just one possible scenario.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by Zadawn Originally posted by lizardbonesOriginally posted by coretex666Originally posted by roo67I've just noticed this like on the War Z facebook page . It does sound like they are listening to concerns about this becoming a gankfest .http://forums.thewarz.com/showthread.php?35575-PVP-problem/page54This includes the possible inclusion of different types of servers including pve ones .
I think that pve servers would lack the spirit of the game. At least for me, this type of game is about it being realistic.I played only DayZ, not this one, but I believe it also relies a lot on the atmosphere and setting.It just wouldnt be the same if you cant kill another person. It's a zombie apocalypse. ZOMBIES. It's not a realistic representation of anything. Aside from the ZOMBIES, people don't behave the same way in real life as they do in video games. "Realistic" is just a bad argument for anything in a video game or virtual environment. From a developer's perspective, it makes sense to reach as many people as you can, with the resources you have available without compromising the vision the developer has for their game. If a developer isn't tied to a particular style of server, then there's no reason they shouldn't explore more possibilities. A server with factions or a PvE based server with optional PvP are definitely options to explore, if for no other reason than to rule them out as viable models for their game. If this zombie apocalypse would be real and you would run around with a bottle of water and a gun while i would be thirsty then be sure that i wouldn't ask you for it ,i would rather kill you than take chances.
It is a survival game,do whatever you have to do in order to survive,even if that means killing others to CHECK if they have something.
It's still a video game. People just do not behave the same way in video games as they would in the real world. We have areas of the world where the governments collapse and what most people do is huddle together. A few people go on a rampage, but it's not wholesale slaughter. The War Z isn't any more realistic than any other video game. It might be realistic compared to other video games, but it's not realistic compared to the real world. The only way realism is a good argument for how to setup the mechanics in a game is if the developer wants things to be that way.
Obviously the developer of War Z isn't that happy with how things are turning out, and would like to try something different. This is the most sensible way to approach things. They should make the game they want. If that means a PvE Zombie Apocalypse, then so be it. If it means a faction based PvP game, then so be it. If it means the FFA PvP game they have in place now, then so be it. It would be a lot better for them to try the different things out and evaluate how they feel about them, rather than just sticking to one dead end path forever.
I can not remember winning or losing a single debate on the internet.
The game could be designed so that the humans in the world are "forced" to band together or at least be strongly encouraged to work together to defeat the zombie hordes threatening to exterminate humanity from the planet. (a la Tabula Rasa)
It doesn't have to designed to reward players for exterminating each other, that's just one possible scenario.
Yeah that would be cool but they would still need to keep the PVP in as its one of the main parts of the game.. you will always have people who want to take things the easy way..
So criminals and bad people as such might band togeather to form gangs just like in real life, but on the flip side you would then have good people that band togeather to try and form a community..
Either way the game is still in alpha so there is a lot of work to go with game balance and so on... hopefully we will see some more mechanics coming in that discourage PVP to a certain extent
The game could be designed so that the humans in the world are "forced" to band together or at least be strongly encouraged to work together to defeat the zombie hordes threatening to exterminate humanity from the planet. (a la Tabula Rasa)
It doesn't have to designed to reward players for exterminating each other, that's just one possible scenario.
Yeah that would be cool but they would still need to keep the PVP in as its one of the main parts of the game.. you will always have people who want to take things the easy way..
So criminals and bad people as such might band togeather to form gangs just like in real life, but on the flip side you would then have good people that band togeather to try and form a community..
Either way the game is still in alpha so there is a lot of work to go with game balance and so on... hopefully we will see some more mechanics coming in that discourage PVP to a certain extent
Hey, all possible designs are good, they can keep it a total frag fest if that's what the player base would prefer.
Lots of room in the MMORPG space for different sort of zombie apocalypse games and since this is pretty new studio probably best if they focus on making it very good in one area first, then consider expanding in other directions.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think your post shows exactly why theres need for different types of servers and why lots of people want to avoid playing with people like yourself .
What am I like, exactly?
Come on, you can go first. But I get to make up a bunch of qualities and assign them to you, too. Fair is fair.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The solution is simple: limit how many ffa pvp players a character can kill per day, but allow players to spawn in and play as zombies where they can kill as many as they want.
Or create a system where players are penalized by becoming and playing as zombies for an hour, account bound. Would also be a great death penalty in general, too.
You can get loot as a zombie that you can retain for your character.
I can tell you the official forum mods are deleting posts about it being a gankfest. I posted there asking about the game and commented I had heard it was a gankfest and asked it the players felt that way and my post was deleted after several hours when over 3 pages of players had commented to how bad the ganking was.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
They could just make it so that bandit players have a high chance to spawn zombies on their location. At least that way they would have to contend with something other than unsuspecting players.
I've been playing the game and I've been killed by players with sniper rifles only. Even one of my own friends shot me, even when I told him I was almost to his position. he didn't think twice to just kill any player that ran into his view. Because really, who's going to stop him? The zombies? Not likely. Other players? Nope, they all die to the camping sniper players.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Most of the ideas in this thread are great evidence to why none of you are game developers.
I haven't played WarZ but in DayZ if you take the threat of players out then there is nothing left, it is a lovely big map to explore but once you have explored it then that's you done. These games need the PvP to keep people coming back.
In WarZ it sounds like its currently a gank fest because of the high torch damage, small maps and close spawn points. If the opened a whole map of 200km square, spread out the spawns and you didnt start with a weapon the amount of people getting killed on spawn would drop massively.
In DayZ the spawns are spread out and generally when you spawn you have enough time to make a run for it before anyone can find you and take your painkillers and bandage.
Originally posted by Caskio They could just make it so that bandit players have a high chance to spawn zombies on their location. At least that way they would have to contend with something other than unsuspecting players.I've been playing the game and I've been killed by players with sniper rifles only. Even one of my own friends shot me, even when I told him I was almost to his position. he didn't think twice to just kill any player that ran into his view. Because really, who's going to stop him? The zombies? Not likely. Other players? Nope, they all die to the camping sniper players.
Remove sniper rifles and make it impossible to survive as an individual player. Nah...that won't work.
The problem is that in a FFA PvP game, players are going to FFA PvP. Depending on what kind of game a developer wants to make, this could be a good thing, or this could be a bad thing. It doesn't seem like this is the direction the developers were expecting War Z to go or maybe they were expecting more people to enjoy that type of game play. I'm not sure why the response they got was a surprise to them.
Anyway, if they aren't happy with how things are going, then they are doing exactly the right thing...evaluate their position on those particular game mechanics and then modify something or deal with the response they get to the game.
I can not remember winning or losing a single debate on the internet.
I don't see a problem with PVE so long as they cannot then use that very same character to go on PVP as that'd be an unfair advantage. If someone wants to play while not being able to kill others then so be it. I don't see an issue at all with this.
As for the PVP servers, myself being a hardcore PVP'er (i'll probably be a bandit just because) I think it'd be fair for others to have players like myself in red text and vice versa with players who haven't killed others being green. That doesn't completely stop killing or fear because that green at any moment could snap and kill you for all you know, it's just a way to know who's an obvious bandit.
Originally posted by Talonsin I can tell you the official forum mods are deleting posts about it being a gankfest. I posted there asking about the game and commented I had heard it was a gankfest and asked it the players felt that way and my post was deleted after several hours when over 3 pages of players had commented to how bad the ganking was.
Well maybe the Dev's/Mod's feel the reply to that comment is... "no duh", working as designed, /end thread.
This may be their target market/core design therefore the discussion is pretty much over.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think one of the posts in the War Z forums says it best . A survival horror game is not ment to be about player kills so the PVP should not overtake the point of a zombie simulation . I think what may be best is to have hardcore servers where players that like the idea of having the abilty to loot anyone they kill can do what they want to do , have faction based servers where theres no looting of killed players or 24 lockout and have pve servers for those who what a pve style game . The the hardcore ,mediumcore and softcore players will be happy .
Personally I m going for the second option if such a choice is possible . A hardcore gankfest will mean this game will end within a year or two because the majority of gamers dont want that . Nor do many want a easy cakewalk . its best to cater to all play styles thats the smart thing to do . The stupid thing would be to cater for a minority that just want to kill every one they see .
Some of us like a community . Fortunatly the people developing this game are wise enough to see the kind of idiots that could take it over and are looking to address that problem so it becomes something thats playable for the majority and not the few .
I agree stay with the PvP servers but have different levels
Originally posted by Talonsin I can tell you the official forum mods are deleting posts about it being a gankfest. I posted there asking about the game and commented I had heard it was a gankfest and asked it the players felt that way and my post was deleted after several hours when over 3 pages of players had commented to how bad the ganking was.
Well maybe the Dev's/Mod's feel the reply to that comment is... "no duh", working as designed, /end thread.
This may be their target market/core design therefore the discussion is pretty much over.
Thats odd considering the topic of this thread is a post by the developers who were looking for ways to stop the ganking. I also said that the thread was "deleted" not just closed or locked which they typically do with dual-content threads.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
They're so hardcore they can only kill when outnumbering, outgearing and so on.
It's sad, but this kind of games always revolve around a bunch of guys that say they're hardcore but never venture anywhere alone.
[mod edit] Its called ganking because it is not a matter of who has better skills,it is,as it is called,GANKING therefore the point is to kill and loot you not proving how much better than you they are.
just have different security levels for different areas of the world, heck have some bits with 100% security.
this will make it friendlier to pveers (though how many 100% pveers would want tot play this?), thoose who want manage their risk (both thoose farming and thoose mugging) and just add an interesting placing your stake at the table mechanic.
PvE really? People would find it exciting to log onto to WarZ and just run around killing zombie after zombie? That sounds like WoW except all you do is kill centaur after centaur, my god...............
Thank god none of these people saying PvE make games themselves.
I made this post after sniping a group of 3 in Warz, all they had were flashlights, the last guy to die... I let him run around a little bit in panic before I popped him, good times.
PvE really? People would find it exciting to log onto to WarZ and just run around killing zombie after zombie? That sounds like WoW except all you do is kill centaur after centaur, my god...............
Thank god none of these people saying PvE make games themselves.
I made this post after sniping a group of 3 in Warz, all they had were flashlights, the last guy to die... I let him run around a little bit in panic before I popped him, good times.
Some people would . Personally I like PVP to some degree but I'm not so keen on gankfests . The best way to avoid that is to have a type of server where you have some kind of factions where you can actually have some kind of community also I think perhaps you should be able to avoid losing all your look on being killed on such servers . By all means hard hardcore pvp servers much like the Age of Conan has where loot on kill is available .
Best of all possible worlds is to please everyone but not alienate the hardcore or casual gamers . Different server types do this .
Chances are the people you killed with flashlights wont play again yeah thats wonderful for an mmo alienate 90 percent of players . Well done .
Comments
Open world PvP has been pretty much given up on by the big developers and there is a simple reason, it doesn't sell.
Oh, the ideas are solid enough and in theory it could be a lot of fun but in reality it will be swamped by a small minority of grievers who chase all your paying customers away and then bitch there is nobody left to gank.
It is the online equivallent of letting your fast food joint be taken over by a small group of youths who scare away the paying families or your gym by a small gang. Oh, those small groups aren't nearly as dangerous as most think but when you are paying for something, you don't want to be hassled.
I remember being ganked in some korean game by a REALLY bad player, so bad I in fact won and my god, you never saw so much butt hurt whining. Most gankers cry to high heaven when it is THEM being ganked to the point you had endless posts on the SWTOR forums about how bounty hunters should be able to hunt jedi, yet NONE of those detailed plans included the lore true end of bounty hunters, sarlacc food. (yeah yeah, I know the extended universe has done a rewrite on Booby Fett from doofus wiped out by a blind smuggler to some kind of unstoppable killing machine).
Open world PvP is like opening a mall and putting a big sign up, "Welcome all angty teens hanging around menacing and really slow moving old people".
The first game that truly delivers balanced non-exploitable non-griefing PvP will be earning so much money they can buy Apple from money in their couch.
But in the meantime, any game that has ganking and griefing basically is saying "Hi, after a lousy day at the office and a soul killing commute, why not give us some money to be annoyed by a kid with nothing better to do".
There just ain't enough masochists in the world. Paying people don't pay to be someone elses entertainment.
There are multiple things going on here. First being killed 2 secs after you spawn cause someone is sitting there waiting for you to spawn to kill you is total BS.
The map is very small for this section of testing so people are spawning either on top of each other or very close. But you have people going to those spawn points to kill people entering the game.
Then you have server jumpers that log in long enough to see if anyone is around if nobody is there to kill they just jump to the next loot location and keep doing so until they do find someone to kill.
I do agree opening up the map will help some but its not toaly going to help. They have some issues and from what i have seen so far they will fix them.
I my self even being ganked at least 20 times now as i spawn into the game with a brand new character still love the game.Once you do get your character out of that crap fest and actually get to enjoy the game its a pretty good game design.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
LOL PVE servers in this would be stupid.. what would be the point in the game..
You can melee zombies no problem so guns would be a waste, i guess you could use thme if you wanted.. then build a base.. well put up some barricades to stop nothing.. game done thanks and bye...
Boring thats what it would be LOL...
IF you spawn in and someone is camping that spot, just keep making new character and keep spawning in so they waste all their nice very rare ammo.. infact get all your mates to do it as well..
The game could be designed so that the humans in the world are "forced" to band together or at least be strongly encouraged to work together to defeat the zombie hordes threatening to exterminate humanity from the planet. (a la Tabula Rasa)
It doesn't have to designed to reward players for exterminating each other, that's just one possible scenario.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's a zombie apocalypse. ZOMBIES. It's not a realistic representation of anything. Aside from the ZOMBIES, people don't behave the same way in real life as they do in video games. "Realistic" is just a bad argument for anything in a video game or virtual environment. From a developer's perspective, it makes sense to reach as many people as you can, with the resources you have available without compromising the vision the developer has for their game. If a developer isn't tied to a particular style of server, then there's no reason they shouldn't explore more possibilities. A server with factions or a PvE based server with optional PvP are definitely options to explore, if for no other reason than to rule them out as viable models for their game.
If this zombie apocalypse would be real and you would run around with a bottle of water and a gun while i would be thirsty then be sure that i wouldn't ask you for it ,i would rather kill you than take chances.
It is a survival game,do whatever you have to do in order to survive,even if that means killing others to CHECK if they have something.
It's still a video game. People just do not behave the same way in video games as they would in the real world. We have areas of the world where the governments collapse and what most people do is huddle together. A few people go on a rampage, but it's not wholesale slaughter. The War Z isn't any more realistic than any other video game. It might be realistic compared to other video games, but it's not realistic compared to the real world. The only way realism is a good argument for how to setup the mechanics in a game is if the developer wants things to be that way.
Obviously the developer of War Z isn't that happy with how things are turning out, and would like to try something different. This is the most sensible way to approach things. They should make the game they want. If that means a PvE Zombie Apocalypse, then so be it. If it means a faction based PvP game, then so be it. If it means the FFA PvP game they have in place now, then so be it. It would be a lot better for them to try the different things out and evaluate how they feel about them, rather than just sticking to one dead end path forever.
I can not remember winning or losing a single debate on the internet.
Yeah that would be cool but they would still need to keep the PVP in as its one of the main parts of the game.. you will always have people who want to take things the easy way..
So criminals and bad people as such might band togeather to form gangs just like in real life, but on the flip side you would then have good people that band togeather to try and form a community..
Either way the game is still in alpha so there is a lot of work to go with game balance and so on... hopefully we will see some more mechanics coming in that discourage PVP to a certain extent
Hey, all possible designs are good, they can keep it a total frag fest if that's what the player base would prefer.
Lots of room in the MMORPG space for different sort of zombie apocalypse games and since this is pretty new studio probably best if they focus on making it very good in one area first, then consider expanding in other directions.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What am I like, exactly?
Come on, you can go first. But I get to make up a bunch of qualities and assign them to you, too. Fair is fair.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The solution is simple: limit how many ffa pvp players a character can kill per day, but allow players to spawn in and play as zombies where they can kill as many as they want.
Or create a system where players are penalized by becoming and playing as zombies for an hour, account bound. Would also be a great death penalty in general, too.
You can get loot as a zombie that you can retain for your character.
They could just make it so that bandit players have a high chance to spawn zombies on their location. At least that way they would have to contend with something other than unsuspecting players.
I've been playing the game and I've been killed by players with sniper rifles only. Even one of my own friends shot me, even when I told him I was almost to his position. he didn't think twice to just kill any player that ran into his view. Because really, who's going to stop him? The zombies? Not likely. Other players? Nope, they all die to the camping sniper players.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
Most of the ideas in this thread are great evidence to why none of you are game developers.
I haven't played WarZ but in DayZ if you take the threat of players out then there is nothing left, it is a lovely big map to explore but once you have explored it then that's you done. These games need the PvP to keep people coming back.
In WarZ it sounds like its currently a gank fest because of the high torch damage, small maps and close spawn points. If the opened a whole map of 200km square, spread out the spawns and you didnt start with a weapon the amount of people getting killed on spawn would drop massively.
In DayZ the spawns are spread out and generally when you spawn you have enough time to make a run for it before anyone can find you and take your painkillers and bandage.
Remove sniper rifles and make it impossible to survive as an individual player. Nah...that won't work.
The problem is that in a FFA PvP game, players are going to FFA PvP. Depending on what kind of game a developer wants to make, this could be a good thing, or this could be a bad thing. It doesn't seem like this is the direction the developers were expecting War Z to go or maybe they were expecting more people to enjoy that type of game play. I'm not sure why the response they got was a surprise to them.
Anyway, if they aren't happy with how things are going, then they are doing exactly the right thing...evaluate their position on those particular game mechanics and then modify something or deal with the response they get to the game.
I can not remember winning or losing a single debate on the internet.
I don't see a problem with PVE so long as they cannot then use that very same character to go on PVP as that'd be an unfair advantage. If someone wants to play while not being able to kill others then so be it. I don't see an issue at all with this.
As for the PVP servers, myself being a hardcore PVP'er (i'll probably be a bandit just because) I think it'd be fair for others to have players like myself in red text and vice versa with players who haven't killed others being green. That doesn't completely stop killing or fear because that green at any moment could snap and kill you for all you know, it's just a way to know who's an obvious bandit.
Well maybe the Dev's/Mod's feel the reply to that comment is... "no duh", working as designed, /end thread.
This may be their target market/core design therefore the discussion is pretty much over.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
99% por cent of the gankers only hunt in packs.
They're so hardcore they can only kill when outnumbering, outgearing and so on.
It's sad, but this kind of games always revolve around a bunch of guys that say they're hardcore but never venture anywhere alone.
I agree stay with the PvP servers but have different levels
Thats odd considering the topic of this thread is a post by the developers who were looking for ways to stop the ganking. I also said that the thread was "deleted" not just closed or locked which they typically do with dual-content threads.
[mod edit] Its called ganking because it is not a matter of who has better skills,it is,as it is called,GANKING therefore the point is to kill and loot you not proving how much better than you they are.
pve servers would be stupid.
just have different security levels for different areas of the world, heck have some bits with 100% security.
this will make it friendlier to pveers (though how many 100% pveers would want tot play this?), thoose who want manage their risk (both thoose farming and thoose mugging) and just add an interesting placing your stake at the table mechanic.
PvE really? People would find it exciting to log onto to WarZ and just run around killing zombie after zombie? That sounds like WoW except all you do is kill centaur after centaur, my god...............
Thank god none of these people saying PvE make games themselves.
I made this post after sniping a group of 3 in Warz, all they had were flashlights, the last guy to die... I let him run around a little bit in panic before I popped him, good times.
Some people would . Personally I like PVP to some degree but I'm not so keen on gankfests . The best way to avoid that is to have a type of server where you have some kind of factions where you can actually have some kind of community also I think perhaps you should be able to avoid losing all your look on being killed on such servers . By all means hard hardcore pvp servers much like the Age of Conan has where loot on kill is available .
Best of all possible worlds is to please everyone but not alienate the hardcore or casual gamers . Different server types do this .
Chances are the people you killed with flashlights wont play again yeah thats wonderful for an mmo alienate 90 percent of players . Well done .