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I HAD a confession, but now I am asking something else.

GW2 has gotten kinda boring for me.

 

Before I continue, let me say this:

I never thought GW2 would be some kind of MMO revolution. I didn't think it was innovative or anything like that. I knew dynamic events weren't really dynamic.

I knew what I was getting, and I feel I did get my money's worth.

Now that that's out of the way...

 

I'm not 100% sure WHY I've gotten bored of it. It's become like WoW for me; I sorta wanna log in, but I'm not able to bring myself to do so.

It definitely wasn't community, since I generally almost NEVER talk to anyone unless I was really bored. I doubt it was SPvP or WvWvW, because I had never bothered to go in there in the first place.

I eventually came up with only one major reason I could think of that could have contributed to my feeling of ennui towards GW2.

Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

Unfortunately, I cannot figure out how to really explain this, and I really need to log off right now, so I'll add more stuff later.

 

 

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Comments

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by Enigmatus

    GW2 has gotten kinda boring for me.

     

    Before I continue, let me say this:

    I never thought GW2 would be some kind of MMO revolution. I didn't think it was innovative or anything like that. I knew dynamic events weren't really dynamic.

    I knew what I was getting, and I feel I did get my money's worth.

    Now that that's out of the way...

     

    I'm not 100% sure WHY I've gotten bored of it. It's become like WoW for me; I sorta wanna log in, but I'm not able to bring myself to do so.

    It definitely wasn't community, since I generally almost NEVER talk to anyone unless I was really bored. I doubt it was SPvP or WvWvW, because I had never bothered to go in there in the first place.

    I eventually came up with only one major reason I could think of that could have contributed to my feeling of ennui towards GW2.

    Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    Unfortunately, I cannot figure out how to really explain this, and I really need to log off right now, so I'll add more stuff later.

    The only cumminty I saw was on the forums, which was lame for an MMO.

    Arena Net needs to work on the social aspect of this game, because it is lacking.  This is a key component because it prevents people like you (and me) from logging on.

     

    Essentially there is no interaction with other players.  No interaction?  No care.  No hate.  No love. No emotion

     

    No emotion means every other player might as well be a NPC, for the good they do.  No emotion also means there is no need to log on.

     

    GW2 is a good solo player game though.  The graphics engine is better than SWTOR, which is also a single player game. (both under the guise of an MMO :P )

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • YakkinYakkin Member Posts: 919
    Originally posted by Karteli

    Arena Net needs to work on the social aspect of this game, because it is lacking.  This is a key component because it prevents people like you (and me) from logging on.

    Essentially there is no interaction with other players.  No interaction?  No care.  No hate.  No love. No emotion

    No emotion means every other player might as well be a NPC, for the good they do.  No emotion also means there is no need to log on.

    GW2 is a good solo player game though.  The graphics engine is better than SWTOR, which is also a single player game. (both under the guise of an MMO :P )

    That...doesn't really have anything to do with my OP. Although I suppose it's still right to some degree.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Enigmatus
    Originally posted by Karteli

    Arena Net needs to work on the social aspect of this game, because it is lacking.  This is a key component because it prevents people like you (and me) from logging on.

    Essentially there is no interaction with other players.  No interaction?  No care.  No hate.  No love. No emotion

    No emotion means every other player might as well be a NPC, for the good they do.  No emotion also means there is no need to log on.

    GW2 is a good solo player game though.  The graphics engine is better than SWTOR, which is also a single player game. (both under the guise of an MMO :P )

    That...doesn't really have anything to do with my OP. Although I suppose it's still right to some degree.

    I think he took it as you saying you dont talk to people in GW2 unless youre bored and didnt understand that you were referring to not talking to people in any game unless youre bored.

  • RimmersmanRimmersman Member Posts: 885

    The bold writing in the OP tells the true story, it's like a defensive defence, again though, it's a lesson learned. What took only a couple of weeks for some has obviously taken weeks for other to find about about GW2.

    Beautiful looking MMO with a very nice graphic engine but the game is soul less and lacks any depth. 

    image
  • YakkinYakkin Member Posts: 919
    Originally posted by kaiser3282
    Originally posted by Enigmatus

    That...doesn't really have anything to do with my OP. Although I suppose it's still right to some degree.

    I think he took it as you saying you dont talk to people in GW2 unless youre bored and didnt understand that you were referring to not talking to people in any game unless youre bored.

    Well, I suppose I could have phrased that better.

    This is what I meant to say:

    "I don't think it is the community that bothers me, since I am generally a person who doesn't talk to other people unless I need something, or if I am just bored, regardless of what game it is. This is not something isolated in GW2 alone; it's how I've always rolled."

  • AerowynAerowyn Member Posts: 7,928

    this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

     

    meant ot quote part of the OP oops

    it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • YakkinYakkin Member Posts: 919
    Originally posted by Rimmersman
    The bold writing in the OP tells the true story, it's like a defensive defence.

    Because if I don't bring that up, then certain people would try to spin it as me hating the game, jump at my throat and claims that "Another GW2 fanboy admits he is wrong, and that we are right that GW2 is a shit game" or some bullcrap like that, so I'm getting that out of the way.

    And besides, I wasn't lying when I said I never expected GW2 to be a revolution.

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Enigmatus
    Originally posted by Rimmersman
    The bold writing in the OP tells the true story, it's like a defensive defence.

    Because if I don't bring that up, then certain people would try to spin it as me hating the game, jump at my throat and claims that "Another GW2 fanboy admits he is wrong, and that we are right that GW2 is a shit game" or some bullcrap like that, so I'm getting that out of the way.

    And besides, I wasn't lying when I said I never expected GW2 to be a revolution.

    That depends on your past attitude towards people who exposed GW2 for what it was weeks ago, you were not rude or accused any of them of being haters or trolls, were you?

    image
  • YakkinYakkin Member Posts: 919
    Originally posted by Rimmersman
    Originally posted by Enigmatus
    Originally posted by Rimmersman
    The bold writing in the OP tells the true story, it's like a defensive defence.

    Because if I don't bring that up, then certain people would try to spin it as me hating the game, jump at my throat and claims that "Another GW2 fanboy admits he is wrong, and that we are right that GW2 is a shit game" or some bullcrap like that, so I'm getting that out of the way.

    And besides, I wasn't lying when I said I never expected GW2 to be a revolution.

    That depends on your past attitude towards people who exposed GW2 for what it was weeks ago, you were not rude or accused any of them of being haters or trolls, were you?

    Eh, I think I might have been passive aggressive to some people, but I really don't feel like searching through my mountain of a post history.

    There are definitely some people I have directly argued with, and one particular person I was really aggressive with.

    NO, I have no intention of apologizing to him, because even IF I had agreed with him about GW2, he was still a douche about his opinions, and thus I don't like him.

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by Aerowyn

    this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

     

    meant ot quote part of the OP oops

    it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    I'm done with pure 100% Themeparks but not with MMO's.  SWTOR, TSW (I enjoyed this more as a single player game) and GW2 all in a years time have me fried on this style of MMO.  And I think many others are feeling this way as well.  GW2 did some good things (combat, no required quest hubs, and goodish exploration) but not enough to pull it out of the Themepark doldrums.  I don't mind the gear issues people are having I even don't mind gear grinding or grinding in general I just need some freedom/consequences to my actions and some good non combat things to do.

     

    It does seem that we are starting to see Devs at least discuss giving us some more freedom and not trying to create everything for us.  TSW and GW2 took some good steps and I expect many more MMO's from here on out to incorporate some of the good from these games, PvE solo difficulty hopefully being one of them.

     

    Looks like it's old school MMO time until someone can come up with a good Sandpark or Sandbox with PvE that doesn't suck.

  • halflife25halflife25 Member Posts: 737
    Originally posted by Enigmatus
    Originally posted by Rimmersman
    The bold writing in the OP tells the true story, it's like a defensive defence.

    Because if I don't bring that up, then certain people would try to spin it as me hating the game, jump at my throat and claims that "Another GW2 fanboy admits he is wrong, and that we are right that GW2 is a shit game" or some bullcrap like that, so I'm getting that out of the way.

    And besides, I wasn't lying when I said I never expected GW2 to be a revolution.

    I think you are referring to Spocks post with this? you know no body jumped on his throat simply because he used to be one of the biggest GW2 fans? i could care less who likes or dislikes the game. But the reason why he got so many responses was because he used to tell the same people that they are haters and negative nancies  for puting forward similar concerns which mirrored his OP.

    If you never put labels on anyone in past for simply voicing their concerns regarding boredom with GW2 and its short comings you got nothing to worry about. I know there are lot of people who hate for the sake of hating but not everybody is completely irrational here.

    Just put yourself in shoes of all those people who simply wanted to share their experince and got flamed by fans like Spock just because well their feelings were on negative side.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Mardukk
    Originally posted by Aerowyn

    this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

     

    meant ot quote part of the OP oops

    it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    I'm done with pure 100% Themeparks but not with MMO's.  SWTOR, TSW (I enjoyed this more as a single player game) and GW2 all in a years time have me fried on this style of MMO.  And I think many others are feeling this way as well.  GW2 did some good things (combat, no required quest hubs, and goodish exploration) but not enough to pull it out of the Themepark doldrums.  I don't mind the gear issues people are having I even don't mind gear grinding or grinding in general I just need some freedom/consequences to my actions and some good non combat things to do.

     

    It does seem that we are starting to see Devs at least discuss giving us some more freedom and not trying to create everything for us.  TSW and GW2 took some good steps and I expect many more MMO's from here on out to incorporate some of the good from these games, PvE solo difficulty hopefully being one of them.

     

    Looks like it's old school MMO time until someone can come up with a good Sandpark or Sandbox with PvE that doesn't suck.

    i will agree the 100% themepark days are coming to an end.. i myself can never see myself pouring 1000s of hours into a themepark ever again i just don't see the point.. I will play them if I enjoy them then stop.. i really see no point in grinding out something for months and months whether it be top tier raid gear or a legendary weapon in any themepark game anymore.. i used to have the drive but no more.. but I won't call a game crap or pointless because of this.. i play what I enjoy and when I stop enjoying said game I will stop playing.. I'm not the type to blast through content either and usually takes me many months to reach cap in games that take others on a few weeks... i see people saying they have 500+ hours in GW2 with multiple 80s.. it will take me probably a year to do that.. again though i think many are just burnt out on the 100% themepark design but saying any game sucks just for this fact is ridiculous to me

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • RimmersmanRimmersman Member Posts: 885
    Originally posted by Enigmatus
    Originally posted by Rimmersman
    Originally posted by Enigmatus
    Originally posted by Rimmersman
    The bold writing in the OP tells the true story, it's like a defensive defence.

    Because if I don't bring that up, then certain people would try to spin it as me hating the game, jump at my throat and claims that "Another GW2 fanboy admits he is wrong, and that we are right that GW2 is a shit game" or some bullcrap like that, so I'm getting that out of the way.

    And besides, I wasn't lying when I said I never expected GW2 to be a revolution.

    That depends on your past attitude towards people who exposed GW2 for what it was weeks ago, you were not rude or accused any of them of being haters or trolls, were you?

    Eh, I think I might have been passive aggressive to some people, but I really don't feel like searching through my mountain of a post history.

    There are definitely some people I have directly argued with, and one particular person I was really aggressive with.

    NO, I have no intention of apologizing to him, because even IF I had agreed with him about GW2, he was still a douche about his opinions, and thus I don't like him.

    Going by that you can't blame them for calling you out or mocking you considering your attutude towards them. 

    So are you are troll for posing about the same things you accused them of being trolls for?

    You see, it's that H word again isn't it.

    Anyway i guess itr's on to another forum for you, let's hope you keep your hype gland in check this time.image

    image
  • ironhelixironhelix Member Posts: 448
    It's boring because it's a soulless themepark, with no real world, or social interaction to speak of. Developers have to learn that these games will continue to fail until they build actual WORLDS to inhabit, and tools to make your OWN enjoyment. Not rides that have a set duration and ending. Of course it's boring, because you "finish" it, and theres nothing left to do after that.
  • YakkinYakkin Member Posts: 919
    Originally posted by Rimmersman

    Going by that you can't blame them for calling you out or mocking you considering your attutude towards them. 

    So are you are troll for posing about the same things you accused them of being trolls for?

    You see, it's that H word again isn't it.

    Anyway i guess itr's on to another forum for you, let's hope you keep your hype gland in check this time.image

    I never accused them of being trolls or haters. I just argued with them on why I didn't want certain things to be put into the game because of how tired I was of those particular mechanics. Some more aggressively than others granted, but I rarely said much beyond that.

    Also why do you assume I was under the hype spell? I knew what I was getting into.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Aerowyn

    this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

     

    meant ot quote part of the OP oops

    it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    I don't want or need raiding in order to get my carrot, but I want that carrot none the less.

    image
  • GraeyGraey Member UncommonPosts: 281

    I just finally got my ranger to 80 in GW2. I do want the end game gear with karma but idk...I want something more. I kinda agree with the OP. I still log into the game however I don't power through it like I do other MMOs. Not sure what that means though. Hm I think perhaps I will level something else. I wish the classes were a bit more traditional that is about the only thing I have even a slight issue with.

     

    Now let's see...I also play Rift and I am getting into it again before Storm legion hits. However I like to level my characters up in any MMO. That is the fun part for me, the character I create. I still have yet to create that memorable character in GW2. Something about the professions does it to me I think. I just played an elementalist and I am liking that so far. I think I will play them all to level 10 and see where it goes after that.

     

    Oh I do have a question though...are there any MMO's out at the moment with great character growth. I like Rifts and WoW's. I love getting gear and doing dungeons and loot. I was thinking maybe EQ2 however I'm not sure of the population on that game.

     

    Anyone have any ideas?

  • YakkinYakkin Member Posts: 919
    Originally posted by ironhelix
    It's boring because it's a soulless themepark, with no real world, or social interaction to speak of. Developers have to learn that these games will continue to fail until they build actual WORLDS to inhabit, and tools to make your OWN enjoyment. Not rides that have a set duration and ending. Of course it's boring, because you "finish" it, and theres nothing left to do after that.

    Like I said in my OP, I rarely socialize, so I'm not sure that's what bugs me.

    Although the part about "tools to make your own enjoyment" does kinda explain why I can come back to Terraria so often...

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Vorthanion
    Originally posted by Aerowyn

    this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

     

    meant ot quote part of the OP oops

    it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

    I don't want or need raiding in order to get my carrot, but I want that carrot none the less.

    that's the thing though GW2 has plenty of what you would call "carrots" but in the end it's the same issue any other themepark has once you get your "carrot" what do you do with it? that's the issue I have people bashing GW2 for this although it's an issue with the themepark subgenre itself not GW2

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MindTriggerMindTrigger Member Posts: 2,596

    My daughter and I stopped playing weeks ago.  We had a great time for a while, but what I thought may happened ended up happening again.  We both got bored. 

    The issue for me is that no themepark, no matter how beautiful or how well packaged, is going to cut it anymore.  I've tried.  I've bought almost everything that has come out in recent years, and was excited for each of them, hoping one could keep me interested for a long while.  The most recent failures for me were SWTOR, TSW, and now GW2.

    They are great themepark games, and if you are someone who is faily new to the genre, or has not reached the repetiion burnout stage with themeparks, you will likely have a complete blast.  Looking back at those three games I mentioned, TSW was the most fun and unique for me.  It seems to be dripping with potential to be so much more than just another themepark dungeon grinder.

    The strange thing between my daughter and I, is that the only thing shes knows about sandbox games, are anecdotal stories I share from time to time about Star Wars Galaxies.  Still, she has on her own, reached the point where themepark games quickly bore her after launch.  It's more of the same.  More contrived story and gameplay, more hand holding, more meaningless crafting which serves no real purpose in the game, more feeling like everyone else in the game, etc.

    For me, I know how much more they could be, and that's what botheres me the most.  I really do give them a fair shake too, but it's just a formula that will no longer work for me.  I don't plan to buy any more themeparks after GW2 unless I hear of something truly extraordinary.  Until then, I will just keep an eye on the sandboxes being built, and play FPS games.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I think perhaps a potential problem with the game design is Anet built a themepark and expected people to play it like a sandbox. They want you to play it like a virtual world but it seems like people are frustrated that around every discovery or dynamic event, the wizard behind the curtain is not only exposed, he's on display with bright lights flashing. From what people are saying, it sounds a little like that could be part of the problem. People saying they cant explore or wander around without messages constantly popping up saying "an event is nearby" or "congrats! you found a secret cave!"

    I also think that when your rewards for time spent and difficult content beaten is cosmetic, it deflates the experience. Especially since most other themeparks have costumes and dyes and wardrobes as a side feature that is easily accessible. Its like all that time spent for a new look? I create new wardrobes in my downtime in other mmos.

  • YakkinYakkin Member Posts: 919
    Originally posted by Foomerang

    I think perhaps a potential problem with the game design is Anet built a themepark and expected people to play it like a sandbox. They want you to play it like a virtual world but it seems like people are frustrated that around every discovery or dynamic event, the wizard behind the curtain is not only exposed, he's on display with bright lights flashing. From what people are saying, it sounds a little like that could be part of the problem. People saying they cant explore or wander around without messages constantly popping up saying "an event is nearby" or "congrats! you found a secret cave!"

    I also think that when your rewards for time spent and difficult content beaten is cosmetic, it deflates the experience. Especially since most other themeparks have costumes and dyes and wardrobes as a side feature that is easily accessible. Its like all that time spent for a new look? I create new wardrobes in my downtime in other mmos.

    I guess that might be a case.

    In Terraria (which isn't an MMO btw, it's sort of a 2D Minecraft, except it's more geared to the stuff you see in RPGs, while Minecraft is more like a blocky Garry's Mod IMO), my primary goal was to acquire more loot either to help myself against the hordes of monsters I found in the underground, or to enhance my house. However, if I wanted to go off the beaten path and go look for places in unknown and potentially dangerous areas, I could.

    GW2 sorta tried to do this, but everytime I tried to go off the beaten path, it feels like a giant parade follows me wherever I go, and sorta make me feel like I'm never off the beaten path at all. It also doesn't help that the places that should be secrets rarely feel like secrets since there is a giant marker on the map showing their location.

    If that makes sense.

  • Whiskey_SamWhiskey_Sam Member UncommonPosts: 323
    Originally posted by Foomerang

    I think perhaps a potential problem with the game design is Anet built a themepark and expected people to play it like a sandbox. They want you to play it like a virtual world but it seems like people are frustrated that around every discovery or dynamic event, the wizard behind the curtain is not only exposed, he's on display with bright lights flashing. From what people are saying, it sounds a little like that could be part of the problem. People saying they cant explore or wander around without messages constantly popping up saying "an event is nearby" or "congrats! you found a secret cave!"

    I also think that when your rewards for time spent and difficult content beaten is cosmetic, it deflates the experience. Especially since most other themeparks have costumes and dyes and wardrobes as a side feature that is easily accessible. Its like all that time spent for a new look? I create new wardrobes in my downtime in other mmos.

    Your last part nails it.  The carrot you chase in GW2 is often just fluff that is a side aspect timekiller in other MMOs.  That's the lack of progression people mention.  The other thing I find lacking is any large group, instanced PvE (raids, etc).  5-man dungeons and world zergs just don't fill that void for many of us.  Good game overall, much more tolerable if you approach it as a single-player console style game, but not something that has any long-term appeal.

    ___________________________
    Have flask; will travel.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Whiskey_Sam
    Originally posted by Foomerang

    I think perhaps a potential problem with the game design is Anet built a themepark and expected people to play it like a sandbox. They want you to play it like a virtual world but it seems like people are frustrated that around every discovery or dynamic event, the wizard behind the curtain is not only exposed, he's on display with bright lights flashing. From what people are saying, it sounds a little like that could be part of the problem. People saying they cant explore or wander around without messages constantly popping up saying "an event is nearby" or "congrats! you found a secret cave!"

    I also think that when your rewards for time spent and difficult content beaten is cosmetic, it deflates the experience. Especially since most other themeparks have costumes and dyes and wardrobes as a side feature that is easily accessible. Its like all that time spent for a new look? I create new wardrobes in my downtime in other mmos.

    Your last part nails it.  The carrot you chase in GW2 is often just fluff that is a side aspect timekiller in other MMOs.  That's the lack of progression people mention.  The other thing I find lacking is any large group, instanced PvE (raids, etc).  5-man dungeons and world zergs just don't fill that void for many of us.  Good game overall, much more tolerable if you approach it as a single-player console style game, but not something that has any long-term appeal.

    I'm stil ltrying to understand though in any other themepark how are you rewarded for your time played? you get better stat gear to make your character stronger right? now what do you do with this better gear? do more of the same dungeons? you get top raid gear then what do you do? help others get their top raid gear?

    I used to find this somewhat fun but after doing the PVP gear treadmill in Rift and getting top tiered gear It just lost all it's appeal to me and I never can see myself doing this sort of gear treadmill again in a themepark type game. It again comes down to what's the purpose of that carrot and to me themeparks don't offer me that purpose anymore.. so again for me it's not a GW2 specific issue as any of these games have the same issue in the end.. 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Whiskey_Sam
    Originally posted by Foomerang

    I think perhaps a potential problem with the game design is Anet built a themepark and expected people to play it like a sandbox. They want you to play it like a virtual world but it seems like people are frustrated that around every discovery or dynamic event, the wizard behind the curtain is not only exposed, he's on display with bright lights flashing. From what people are saying, it sounds a little like that could be part of the problem. People saying they cant explore or wander around without messages constantly popping up saying "an event is nearby" or "congrats! you found a secret cave!"

    I also think that when your rewards for time spent and difficult content beaten is cosmetic, it deflates the experience. Especially since most other themeparks have costumes and dyes and wardrobes as a side feature that is easily accessible. Its like all that time spent for a new look? I create new wardrobes in my downtime in other mmos.

    Your last part nails it.  The carrot you chase in GW2 is often just fluff that is a side aspect timekiller in other MMOs.  That's the lack of progression people mention.  The other thing I find lacking is any large group, instanced PvE (raids, etc).  5-man dungeons and world zergs just don't fill that void for many of us.  Good game overall, much more tolerable if you approach it as a single-player console style game, but not something that has any long-term appeal.

    I think the problem with GW2 depends on who you are.  For me, the issues are much more fundamental, and have to do with the totally contrived and shallow gameplay offered by themeparks in general.  I've had the same problem in all of them over the last few years.  GW2 is very well made, but it still feels like more of the same.  I'm not looking for carrot and stick gameplay, at least not when it comes to loot or dungeons or whatever.  My carrot is having adventures with friends in an open, complex gaming world.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

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