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Most antisocial MMO I've ever seen...

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by grimal
    Originally posted by colddog04
    Originally posted by Creslin321

     Oh that's an easy one ;).  Here is why I think SWTOR could feel like an SP experience...

    1.  The zone sharding was so insane that you would see very few people in your shard...even on a freaking full server.  This was so weird, being on a full server, yet seeing only one or two people running around.

    2.  The fact that the story was such a pervasive part of the game and constantly intermingled with open world PvE, made it almost always preferential for me to solo.  Most people don't want to sit through my story which is on the way to an open world quest, and vice versa.

    3.  The game suffered from the typical issues that quest hub games have with grouping where you really need to be on the same quest with someone to group.

    4.  The game suffered from the typical issues that level-stratified games have with grouping, where you need to be very close in level with someone to group.

    In the end, numbers 1 and 2 were the big, big problems.  WAAAAY too much sharding, and making what is essentially a single player story that star of an MMORPG is just a bad idea. 

    Now the flashpoints and BGs were clearly multiplayer...but this is really nothing that you couldn't find in a non-MMO multiplayer game like Borderlands.

    Just to add to this... companions as well. I could solo 4 star stuff as a Sage with my companion. There was zero reason for me to group (even though I often did anyway to break up the monotony of linear questing). 

    This is true.  But most mobs you can solo in GW2 as well except the occassional boss or DE boss.

    Yeah, totally. But it's just one of those things about SWTOR where I was seriously questioning whether or not they knew what they were doing in the design phase of building this MMORPG. Companions were more of a GW1 thing and that was more of a co-op game.

     

    What was kind of fun for us in SWTOR was trying to duo instances with our companions instead of other people. Some were insanely hard like that.

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    "If I offended you, you needed it" -Corey Taylor

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by vayman

    GW2 has just the right amount of "social" for my tastes in an MMO. I login and head to a mission. Others are there. We win the challenge. Everyone gets credit and rewards. We don't have to compete over the nearby resource nodes after we're done. Everyone goes on to whatever they want to do next.

    I don't play MMOs to chit-chat, talk politics or religion, compare my computer specs with geeks, or discuss WoW (regardless of what MMO I'm logged into).

    My MMO doesn't need to be "social", unless social is defined as "people working together to do stuff". Anything more then that typically isn't part of the game mechanics beyond just text in the chat system.

    It's just the way MMO development has taken the genre, in my opinion.

    (This thread seems awful familiar.)

    And that's perfectly fine for you.  Others want something a little more.

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Creslin321

     I actually disagree.

    I've been playing MMORPGs with my cousin for years, and yet I could hardly ever group with him because we were either not close enough in level, or had completely different quests.

    In GW2...I can group with him whenever I want.  Maybe to you that isn't a big deal, but to me, that is a HUGE deal.

     

    The most sociable time I've had gaming wise is during the Quake/Quake2 scene back in the late 90's. I'd play with a few friends online. Team deathmatchs mainly, 4v4's 2v2's and 1v1's. Capture the Flag and Jailbreak were popular too. After the games though we would head in to IRC and just chat utter nonesence for hours. But we'd jump in and out of games also.

     

    The thing with MMO's, specifically themeparks, everyone is just playing a game. It's not a world to be sociable in (which I hoped they would be like when I first heard and got into them in 2007).

    image
  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by rodingo
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    Not sure about WoW...haven't played in some years.  But for LOTRO and TOR I guess you could go out of your way to avoid the group quests and instances....and still get to 80.  It just seems much easier to solo all the way to 80 in GW2 than those other two games.

    It's funny that you blame me because I've already stated I try to be social and chatty in game.  Further, I'm not the only one saying this...so I am not talking in a bubble here. And why should I have to open a thread in another game forum just to prove a point to you?  Seems like you have more a personal grudge against me and my opinion than anything else (if you don't like what I say, it is very easy to block my posts).

  • austriacusaustriacus Member UncommonPosts: 618
    i THOUGH it was kinda a problem for other people (since i mostly play with RL friends) BUT the moment i got to 80 and reached cursed shore everything changed. In cursed shore by some weird reason that i dont understand yet, everyone asks for groups, you can see it by youselves, it happens mostly when pushing to arah or the temples, but you generally see people asking for groups in the whole map, even in that chain of DEs that people farm.
  • sammyelisammyeli Member Posts: 765

    I think if you do not put forth the effort to speaking to someone to join up and do stuff in the game, you yourself are making it anti social.

     

    E.G - I started my guild with 2 other friends, we went arouung talking with people we ran with and invited them to guild(Not throwing out random invites), some turned us down but majority of the players liked it that we actually spoke with them and gave them a chance to join up. Currently we are 160+ almost and we are growing everyday, now if it were a anti social bunch we wouldnt have a great community. 

     

    So I mean you can claim anti social, but what type of effort did you put forth to make it social.

    image

    “The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.”

    Carl Sagan-

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by grimal
    Originally posted by rodingo
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    Not sure about WoW...haven't played in some years.  But for LOTRO and TOR I guess you could go out of your way to avoid the group quests and instances....and still get to 80.  It just seems much easier to solo all the way to 80 in GW2 than those other two games.

    It's funny that you blame me because I've already stated I try to be social and chatty in game.  Further, I'm not the only one saying this...so I am not talking in a bubble here. And why should I have to open a thread in another game forum just to prove a point to you?  Seems like you have more a personal grudge against me and my opinion than anything else (if you don't like what I say, it is very easy to block my posts).

    What...? No. SWTOR and LotRO were both easily soloable to max level in the same way GW2 is easily soloable to max level. Except in GW2 you can choose from a greater variety of activities that include dungeons, crafting, WvW and going out into the world.

     

    In both SWTOR and LotRO, you can literally just zoom straight from 1 - max without touching anything besides solo content.  I've got max level characters in both games and there is nothing... at all... harder about solo leveling in those linear quest hub games.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Meridion

    This game has zero bonding requirements. For everything you can do at endgame, you can zerg or PUG your way through. 

    Guess that's why guilds are very much more successful then soloing pugs in these things.

    There is practically no communication going on aside from meeting up with your buddys in Vent/TS and trashtalk in zonechats 

    The very reason vent/voip is employed in games because it's so much faster, notably when fighting in this game, then trying to stop and type something to tell others what to do. If they don't know what to do they are dead.

    My personal choice for this is using Skype so there is no issue, especially in dungeons with people I'm not in a guild with.

    Everything else is top notch, its the hell of a fun experience leveling to 80, it even comes close to a single player game with player driven NPCs.

    Seriously the only thing I agree with in your entire post. 

    But at 80, you're a sociophobic loner in a black uniform lfging for other loners that hopefully don't want to talk but zerg down some random mob...

    Uhm it's called going out and finding the perfect fit for you. Thus the key reason for allowing membership in multiple guilds at once so it's so much easier to just click a button to represent when needed. Say for example, want to use an alt in your friends guild, well you can with ease now, it's account wide. And going from guild to guild until you find the right fit for you should always be that easy. I avoid the ones that are overly dramatic about everything, like the ones that require all your toons represent only them at all times, or the ones that have you signup at their archaic website that no one will visit accept officers after they've signed up to get into the guild, or the ones that want you to come to their meet n greets (but that last one is just me I'm not that type of person really) I'll come help but not into the RP scene. Point is there are pleanty of ways to be social that are usually ignored by most, and just because people aren't talking to you doesn't mean it's the entire community, they just don't happen to be in your map at the time. This experience you are describing is exactly what i experienced in WoW for years so it's not the design.

    I'll keep playing - with my vent buddies that transferred over from other games - but to be honest, the moment I re-entered LOTRO for Riders of Rohan it took some 200 yards until some player walked up to me, /bowed and whispered "hey, wanna quest together?" and it took 2 hours until I knew his real name, that he was a father of two and been playing LOTRO for 4 months...

    It would also help in your posts to tell us which type of server you're on. GW2 has made it clear it didn't want to separate the types of players however players have pretty much done that. Your experience in LOTRO is the experience I usually have when I do make a concerted effort to talk to people in GW2 on the server that's RPers mostly. Sorry if i offend someone but RPer's generally are the high brow crowd.

    ... 180 hours into GW2 and I have zero people on my friendslist aside from the guys I already brought over.

    Multiplayer means multiple people have access to one another. Massive means thousands at least. It definitely qualifies despite your experience.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by immodium
    Originally posted by Creslin321

     I actually disagree.

    I've been playing MMORPGs with my cousin for years, and yet I could hardly ever group with him because we were either not close enough in level, or had completely different quests.

    In GW2...I can group with him whenever I want.  Maybe to you that isn't a big deal, but to me, that is a HUGE deal.

     

    The most sociable time I've had gaming wise is during the Quake/Quake2 scene back in the late 90's. I'd play with a few friends online. Team deathmatchs mainly, 4v4's 2v2's and 1v1's. Capture the Flag and Jailbreak were popular too. After the games though we would head in to IRC and just chat utter nonesence for hours. But we'd jump in and out of games also.

     

    The thing with MMO's, specifically themeparks, everyone is just playing a game. It's not a world to be sociable in (which I hoped they would be like when I first heard and got into them in 2007).

     I can see this argument, though as you say, it's more against themeparks than GW2 specifically.

    I am a sandbox fan, so I definitely would love to see a game bring back the golden age of UO with player run towns, in-game weddings, and all that other crazy stuff :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by grimal
    Originally posted by rodingo
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    Not sure about WoW...haven't played in some years.  But for LOTRO and TOR I guess you could go out of your way to avoid the group quests and instances....and still get to 80.  It just seems much easier to solo all the way to 80 in GW2 than those other two games.

    It's funny that you blame me because I've already stated I try to be social and chatty in game.  Further, I'm not the only one saying this...so I am not talking in a bubble here. And why should I have to open a thread in another game forum just to prove a point to you?  Seems like you have more a personal grudge against me and my opinion than anything else (if you don't like what I say, it is very easy to block my posts).

    Just becuase I quoted you specifically doesn't mean I have a grudge against you.  Don't be silly.  Look, I'm not disagreeing with you that chatting/grouping is needed to get to max level. However, you assume people don't talk in GW2 becuase of it.    Pretty much every themepark has the same situation.  It's not needed to chat to max level, but people still do.  It's like you are trying to tell us the sky is blue then get mad becuase it is.

    "If I offended you, you needed it" -Corey Taylor

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by colddog04
    Originally posted by grimal
    Originally posted by rodingo
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    Not sure about WoW...haven't played in some years.  But for LOTRO and TOR I guess you could go out of your way to avoid the group quests and instances....and still get to 80.  It just seems much easier to solo all the way to 80 in GW2 than those other two games.

    It's funny that you blame me because I've already stated I try to be social and chatty in game.  Further, I'm not the only one saying this...so I am not talking in a bubble here. And why should I have to open a thread in another game forum just to prove a point to you?  Seems like you have more a personal grudge against me and my opinion than anything else (if you don't like what I say, it is very easy to block my posts).

    What...? No. SWTOR and LotRO were both easily soloable to max level in the same way GW2 is easily soloable to max level. Except in GW2 you can choose from a greater variety of activities that include dungeons, crafting, WvW and going out into the world.

     

    In both SWTOR and LotRO, you can literally just zoom straight from 1 - max without touching anything besides solo content.  I've got max level characters in both games and there is nothing... at all... harder about solo leveling in those linear quest hub games.

    the reason i don't play those games. I did like how accelerated the rep grind was in LOTRO but it's still a grind to get to where you want to be. In GW2 not so much, solo story and choice of faction pretty much determines what's unlocked across the world and personally. It's not too hard to do that. I love how i run up to a heart in a low-mid level zone and find four choices to complete it. No more kill and burn everything in site questing as all I've seen in the lobby game titles like LOTRO, SWTOR, WOW forever. (for those that were that old) It's just not fun to kill everything all the time. LOTRO used to be particularly bad when they added Mirkwood to the mix because the started sneaking in resistances on mobs to make combat last longer. It really gave me a bad taste for that style mmo.

  • IstavaanIstavaan Member Posts: 1,350
    It's only as anti-social as you yourself make it, but in modern times people like to blame everything else but themselves. no game is social without player input.
  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Creslin321
    Originally posted by immodium
    Originally posted by Creslin321

     I actually disagree.

    I've been playing MMORPGs with my cousin for years, and yet I could hardly ever group with him because we were either not close enough in level, or had completely different quests.

    In GW2...I can group with him whenever I want.  Maybe to you that isn't a big deal, but to me, that is a HUGE deal.

     

    The most sociable time I've had gaming wise is during the Quake/Quake2 scene back in the late 90's. I'd play with a few friends online. Team deathmatchs mainly, 4v4's 2v2's and 1v1's. Capture the Flag and Jailbreak were popular too. After the games though we would head in to IRC and just chat utter nonesence for hours. But we'd jump in and out of games also.

     

    The thing with MMO's, specifically themeparks, everyone is just playing a game. It's not a world to be sociable in (which I hoped they would be like when I first heard and got into them in 2007).

     I can see this argument, though as you say, it's more against themeparks than GW2 specifically.

    I am a sandbox fan, so I definitely would love to see a game bring back the golden age of UO with player run towns, in-game weddings, and all that other crazy stuff :).

    Yeah. Crafting is a big one for me. Everything in game should be craftable. It should be so complex that only a few can master it. Others are just average.You seek out that masters for their gear and the name spreads through the land. And if they want they can share their secrets for gold :)

    You can only buy from players aswell.

    Like you say it's more a themepark problem than GW2. It's just ANET's claim that miffed me. Or I just got the wrong end of this stick.

    Also, the reason why they don't feel like virtual worlds is that these worlds all revolve around me.

     

    image
  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by immodium
    Originally posted by Creslin321
    Originally posted by immodium
    Originally posted by Creslin321

     I actually disagree.

    I've been playing MMORPGs with my cousin for years, and yet I could hardly ever group with him because we were either not close enough in level, or had completely different quests.

    In GW2...I can group with him whenever I want.  Maybe to you that isn't a big deal, but to me, that is a HUGE deal.

     

    The most sociable time I've had gaming wise is during the Quake/Quake2 scene back in the late 90's. I'd play with a few friends online. Team deathmatchs mainly, 4v4's 2v2's and 1v1's. Capture the Flag and Jailbreak were popular too. After the games though we would head in to IRC and just chat utter nonesence for hours. But we'd jump in and out of games also.

     

    The thing with MMO's, specifically themeparks, everyone is just playing a game. It's not a world to be sociable in (which I hoped they would be like when I first heard and got into them in 2007).

     I can see this argument, though as you say, it's more against themeparks than GW2 specifically.

    I am a sandbox fan, so I definitely would love to see a game bring back the golden age of UO with player run towns, in-game weddings, and all that other crazy stuff :).

    Yeah. Crafting is a big one for me. Everything in game should be craftable. It should be so complex that only a few can master it. Others are just average.You seek out that masters for their gear and the name spreads through the land. And if they want they can share their secrets for gold :)

    You can only buy from players aswell.

    Like you say it's more a themepark problem than GW2. It's just ANET's claim that miffed me. Or I just got the wrong end of this stick.

    Also, the reason why they don't feel like virtual worlds is that these worlds all revolve around me.

     

    the best weapons in the game require crafting, you can level to 80 with just crafting..in my opinion that is a huge step forward compared to other themeparks.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Istavaan
    Originally posted by immodium
    Originally posted by Creslin321
    Originally posted by immodium
    Originally posted by Creslin321

     I actually disagree.

    I've been playing MMORPGs with my cousin for years, and yet I could hardly ever group with him because we were either not close enough in level, or had completely different quests.

    In GW2...I can group with him whenever I want.  Maybe to you that isn't a big deal, but to me, that is a HUGE deal.

     

    The most sociable time I've had gaming wise is during the Quake/Quake2 scene back in the late 90's. I'd play with a few friends online. Team deathmatchs mainly, 4v4's 2v2's and 1v1's. Capture the Flag and Jailbreak were popular too. After the games though we would head in to IRC and just chat utter nonesence for hours. But we'd jump in and out of games also.

     

    The thing with MMO's, specifically themeparks, everyone is just playing a game. It's not a world to be sociable in (which I hoped they would be like when I first heard and got into them in 2007).

     I can see this argument, though as you say, it's more against themeparks than GW2 specifically.

    I am a sandbox fan, so I definitely would love to see a game bring back the golden age of UO with player run towns, in-game weddings, and all that other crazy stuff :).

    Yeah. Crafting is a big one for me. Everything in game should be craftable. It should be so complex that only a few can master it. Others are just average.You seek out that masters for their gear and the name spreads through the land. And if they want they can share their secrets for gold :)

    You can only buy from players aswell.

    Like you say it's more a themepark problem than GW2. It's just ANET's claim that miffed me. Or I just got the wrong end of this stick.

    Also, the reason why they don't feel like virtual worlds is that these worlds all revolve around me.

     

    the best weapons in the game require crafting, you can level to 80 with just crafting..in my opinion that is a huge step forward compared to other themeparks.

     He's talking about sandbox type crafting though...and it is different from themepark crafting.

    I think the main difference between sandbox crafting and themepark crafting is that in sandboxes crafting is typically a way to MAKE money...in themeparks it is a way to SPEND money.  Odd as that may be.

    Are you team Azeroth, team Tyria, or team Jacob?

  • immodiumimmodium Member RarePosts: 2,610
    Originally posted by Istavaan

     

    the best weapons in the game require crafting, you can level to 80 with just crafting..in my opinion that is a huge step forward compared to other themeparks.

    It is. I'd like it so not everyone can craft the best gear. It takes certain skills not everyone posses. Just like in combat. You will get players better at combat than others. It should be the same with crafting.

     

    Or something like what SWG did. Its was very hard to become a Jedi pre NGE. I don't know if this is true or not, but I did hear that every once in a blue moon a player was lucky enough to be a jedi at character selection.

     

    However your going into virtual world territory here and less about game I think (more sandbox maybe?)

    image
  • Ambros123Ambros123 Member Posts: 877
    My two coppers is that GW2 is not more anit-social than any other MMO.  The anti-socialness is wide spread and has been like that for some time across most MMOs.
  • IstavaanIstavaan Member Posts: 1,350
    Originally posted by Ambros123
    My two coppers is that GW2 is not more anit-social than any other MMO.  The anti-socialness is wide spread and has been like that for some time across most MMOs.

    Features like server firsts and rankings have made mmo's all about me and less about you. The original mmo's were community focused. i think gw2 has come the closest to closing the gap between the original mmo and the modern mmo, It is a step in the right direct albeit a small step. don't come on here and tell me rift is going in a more positive direction than gw2, gw2 tired something different and in my book thats always good for the industry.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Istavaan
    It's only as anti-social as you yourself make it, but in modern times people like to blame everything else but themselves. no game is social without player input.

    You should be banned for common sense.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by rodingo
    Originally posted by grimal
    Originally posted by rodingo
    Originally posted by grimal

     

    Ah yes let's use my own words against me.  I actually Roleplay so I do talk outside of group functions.

    But I stress the word need because one can simply go through this entire game (sans dungeons, and PVP instances) without uttering a single sentence to another player.  Its quite easy to get to 80 to do so.  There is also no need to form a group in this game.  Yes, you can soft group but then you are just a member of a herd without a real identity.

    And yes, let's blame the players.  Let's blame me.  Because even though I do talk and chat and roleplay, I am still the one at fault here.

     

    Yes, it's also possible to get to max level in WoW, Lotro, Swtor (basically any themepark game) without muttering a word as well.  Did you also go to their forums and post the same argument?  It would give you more credibility if you did.  Just because they don't NEED to doesn't mean they don't.  However, you assume for some reason people don't chat in GW2 based off of your limited experience of the game.  So you come here on the forums and declare the game is anti-social.  So in this case yes, I will blame you.

    Not sure about WoW...haven't played in some years.  But for LOTRO and TOR I guess you could go out of your way to avoid the group quests and instances....and still get to 80.  It just seems much easier to solo all the way to 80 in GW2 than those other two games.

    It's funny that you blame me because I've already stated I try to be social and chatty in game.  Further, I'm not the only one saying this...so I am not talking in a bubble here. And why should I have to open a thread in another game forum just to prove a point to you?  Seems like you have more a personal grudge against me and my opinion than anything else (if you don't like what I say, it is very easy to block my posts).

    Just becuase I quoted you specifically doesn't mean I have a grudge against you.  Don't be silly.  Look, I'm not disagreeing with you that chatting/grouping is needed to get to max level. However, you assume people don't talk in GW2 becuase of it.    Pretty much every themepark has the same situation.  It's not needed to chat to max level, but people still do.  It's like you are trying to tell us the sky is blue then get mad becuase it is.

    No I'm not mad.  I'm just expressing my own opinion based on experiences. 

  • VhalnVhaln Member Posts: 3,159
    It's the older themeparks like EQ and DAOC that originally had forced grouping, and were much more social because of it.  Sure, it was possible to get to lv.50, but the downtime was insane, without a group.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by Vhaln
    It's the older themeparks like EQ and DAOC that originally had forced grouping, and were much more social because of it.  Sure, it was possible to get to lv.50, but the downtime was insane, without a group.

    Is a game antisocial because it doesn't require you to sit around LF tank, LF healer, LF1m DPS. Is a game social because it required you to spam to get into a group and then you need each other for that run, because if anyone bails you're back to spamming? You get guilds with small groups of people that play together and lock everybody else out because their schedules go well together.

    Is this what being social has come down to? It makes one wonder whether being called an antisocial game is actually a compliment. GW2 lets you play the game however you want to and doesn't force you into a straightjacket. If YOU want to solo, then solo. If YOU want to play with your friends, then play with your friends.

    It's not the game that's antisocial. It simply isn't.

    imageimage
  • kabitoshinkabitoshin Member UncommonPosts: 854
    Personally I don't like questing with others cause they always tend to get me off track or slow me down. I don't mind running a dungeon with them though, as long as they aren't morons though. I like what GW2 did for leveling makes people nicer but less "social", but that's what my guildies are for to be social with.
  • TorgrimTorgrim Member CommonPosts: 2,088

    I can explain this in one sentence.

     

    USE YOUR GOD DAMNM KEYBOARD AND MAKE IT HAPPEND.

    Is it so damn hard for people these days to actually use the frikkin chat?

    No They want other people to start the ball rolling, jesus It's a frikkin game use the god damn chat channels don't come here to whine.

     

    If it's not broken, you are not innovating.

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