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Can someone help answer some newb questions...

rutaqrutaq Member UncommonPosts: 428

I am searching for a couple MMOs to play.   I have found DarkFall for my heavy PvP Siege MMO and I am still trying to find a Heavy PvE MMO.

I was wondering if someone that has some experience with Rift could help me out with a couple questions....

 

1)  How would you rate Rift Raiding ?  I am looking for something with an old school end game / raid  feel where groups can't just silently pug their way through everything,  Something that requires decent group coordination. 

 

2)  I am curious about some of the core PvE systems like Crafting  ?   I am looking for an MMO that gives a decent level of importance to player crafted items, something where putting in the time to craft gives a noticeable advantage not just something to do to waste time/gold.

 

3)  How is the new Housing system ?   I see that it will be instanced but is there any practical use for your own house ?  Can you have storage / bank, crafting stations , buffs, etc ???

 

 

 

Thanks for the info.  So far it looks like my list for PvE MMOs is dwindled down to :  EQ2  ( older game but crazy amount of content and difficult Raids), Aion  ( good game, useful crafting, decent housing, but Raids may not be very good ) and finally Rift   ( Which is a bit of a mystery to me atm)     :)

 

 

Comments

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by rutaq

    I am searching for a couple MMOs to play.   I have found DarkFall for my heavy PvP Siege MMO and I am still trying to find a Heavy PvE MMO.

    I was wondering if someone that has some experience with Rift could help me out with a couple questions....

     

    1)  How would you rate Rift Raiding ?  I am looking for something with an old school end game / raid  feel where groups can't just silently pug their way through everything,  Something that requires decent group coordination. 

    Expert Dungeons, Master Dungeons and Raids will all provide what you want here. Obviously a full group of tier 3 raid gear will find the dungeons much easier, but it's a long time before you get to that point. Pugs often fail in all three of those instance types. can't comment much on the new instances coming with the expansion.

    Doing expert and master dungeons can get you extra tokens for raid gear as well, so there is a reason to do them.

    2)  I am curious about some of the core PvE systems like Crafting  ?   I am looking for an MMO that gives a decent level of importance to player crafted items, something where putting in the time to craft gives a noticeable advantage not just something to do to waste time/gold.

    There are crafted items in the game that are better than tier 2 raid and tier 3 PvP gear (obviously not for PvP because of the pvp stat bonuses from it). Making those items isn't easy and requires lots of the rare ingredients. The way you craft is pretty much same as in WoW. I was fairly surprised to see items on the AH better than my tier 2 planar gear and tier 1 PvP gear, those items definately sell well. Tier 3 raid gear, atm, is the best you can get though.. But not everyone can get that easily or quickly.

    Epic crafted items are also excellent to use as resist gear when you need it. Rune crafting is very useful as it can provide a lot of extra stat bonuses.

    Crafting is best at endgame though, leveling it is a time and money sink and it's worth more it once you max it out than when you are leveling.

    Generally though, items you craft are better than equal level quest rewards.

    3)  How is the new Housing system ?   I see that it will be instanced but is there any practical use for your own house ?  Can you have storage / bank, crafting stations , buffs, etc ???

    Right now it is purely cosmetic but players are making jumping puzzles in them and offering prizes for so many players that complete them. Making dualing arenas in dimensions and posting about it in chat. That sort of thing. I doubt storage/bank and crafting stations will make it into dimensions, otherwise no one would ever go to the main cities (they would be empty). There is a lot of talk about having training dummies in them, which would be awesome, if you'd ever tried testing out builds with a DPS meter in the main cities you'd know why.

    They have a powerful system though with Dimensions and I'd expect lots of additions to it in the future. Possibly even a dungeon maker down the road sometime.

    Thanks for the info.  So far it looks like my list for PvE MMOs is dwindled down to :  EQ2  ( older game but crazy amount of content and difficult Raids), Aion  ( good game, useful crafting, decent housing, but Raids may not be very good ) and finally Rift   ( Which is a bit of a mystery to me atm)     :)

     

    I don't suffer from insanity, I enjoy every minute of it.
  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by rutaq

    I am searching for a couple MMOs to play.   I have found DarkFall for my heavy PvP Siege MMO and I am still trying to find a Heavy PvE MMO.

    I was wondering if someone that has some experience with Rift could help me out with a couple questions....

     

    1)  How would you rate Rift Raiding ?  I am looking for something with an old school end game / raid  feel where groups can't just silently pug their way through everything,  Something that requires decent group coordination. 

     

    2)  I am curious about some of the core PvE systems like Crafting  ?   I am looking for an MMO that gives a decent level of importance to player crafted items, something where putting in the time to craft gives a noticeable advantage not just something to do to waste time/gold.

     

    3)  How is the new Housing system ?   I see that it will be instanced but is there any practical use for your own house ?  Can you have storage / bank, crafting stations , buffs, etc ???

     

     

     

    Thanks for the info.  So far it looks like my list for PvE MMOs is dwindled down to :  EQ2  ( older game but crazy amount of content and difficult Raids), Aion  ( good game, useful crafting, decent housing, but Raids may not be very good ) and finally Rift   ( Which is a bit of a mystery to me atm)     :)

     

     

    1 + 2 will be what you are looking for when SL hits.  Groups will certainly require coordination for experts and master modes.  AFter a few months when people learn the dungeons and outgear them, not so much.  Par for the course really.  "Slivers" (10 man raids) are usually fairly easy, but Rifts 20 mans get very difficult once you get to the last few bosses in each raid.  Roughly on par with heroic modes in WoW I'd say, and behind EQ2 at its most difficult but less of a mixed bag than EQ2.

    Crafting is fairly bland in Rift.  Youll never be more powerful than anyone because you craft (I dont know if there is a game where this holds true), but stuff will be useful, initially.  As tme goes on though t becomes less and less useful.  Runes however are always in demand.

    Housing looks a bit like EQ2s.  I suspect it will take Rift a while to catch up to EQ2, but they will have the second best housing on the market (not counting UO)

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