The PvE zones on the most servers i transfered to were dead, empty, ghost towns never mind if in Europe or in the USA.
I had to solo the most events when it was possible with my guardian, sometimes one or two players appeared which was like a miracle after meeting no one over a long period of time.
Even Sea of Sorrows or Sanctum of Rall´s PvE Zones are mostly empty these days. The most people are Level 80 and do W v W.
The hype about GW2 has ended, many people just left after they noticed that GW2 isnt for them.
PvE is unattractive , bad loot, bad rewards and commonly grind grind grind. GW2 is a farmer game nothing else. Either do WvW or grind to 80.. some manage to level by crafting..
I think its time for a server merge soon or more people leave ... Guild Wars 2 isnt far away from a real mass exodus.
When login into the game the server usually show HIGH - FULL but the PvE zones are empty......
I thought you sold your account because you lost the will to log in after 14 days. Also, please share with us how you can speak with authority about the current state of server populations on "most" of the servers in PvE? I look forward to how you were able to determine this with such certainty.
It's an MMO gamer affliction. When they leave a game but see others still having fun in it they become obsessed with validating thier decision, resulting in desperate behaviour such as the fine post that began this thread.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Ohhhh damn guys the servers THEY ARE dying!@!!!! 8 am PST
If you read his post you would realize that he stated that the servers show high or full but there is no one in the starter zones. Have a pic for that?
If you read my post I "Clearly" said servers are dead.
see what I did there?
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Originally posted by Aquazen I think Xmas will bring a bunch more people into the game again. You will see more folks starting and making new characters. Its true though, I havent been able to form a party for CM Story in over 3 weeks, even with a guild of 499 players O.o
Ohhhh damn guys the servers THEY ARE dying!@!!!! 8 am PST
If you read his post you would realize that he stated that the servers show high or full but there is no one in the starter zones. Have a pic for that?
If you read my post I "Clearly" said servers are dead.
see what I did there?
Wait a second... ... Kaineng has a HIGH pop? Thats one of the new servers. They aren't supposed to be going up in population! Who let this happen? That would imply that people are still buying the game?! Oh wait... ...maybe everyone transferred from the other servers which are full, leaving them to be only full. That must be what happened.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I mentioned this being a potential problem before. It's not that people are leaving the game in droves or anything, it's just that the natural evolution of a themepark MMORPG always has people spending less and less time in mid level zones, and more time in max level zones and end-game activities.
So this IS a real problem for people that would like to level with others there and not be in empty zones most of the time. Two solutions that were suggested were:
1. "Reverse overflow" servers, which means that the game would essentially push players in a zone from any server into just a few instances so that the zone would be more populated.
2. Periodic events that would "highlght" certain zones in hopes of drawing players to specific zones for the event.
Originally posted by nordya As a prospective buyer, I am slightly concerned about empty startign zones to do the events.
Well, with pretty much any MMO, the best time to buy it is on or near release. After a month players have hit the cap and are grinding whatever rewards tehy are after.
Well it's what 2 1/2 months since reease, you would think still new people coming in. You know capping in a month makes me feel like I am a turtle while I'm levelling lol.
Since they have overflow server tech, I'd hope they could add functionality to let players in underpopulated areas join in a non server specific instance of each zone. Maybe wait for that if it's a concern.
Ohhhh damn guys the servers THEY ARE dying!@!!!! 8 am PST
The servers are dieing... well...
1.) That is NOT what he is mentioning. Hes talking about the PvE zones (particularly low level) are low in population which having high numbers does absolutely 0 for.
2.) ...Haven't we gone over server population doesn't say shit? Its easy to make "full" be considered 5 players or 200 players and change the numbers as much as we want. Using that to defend game population (which, btw, is NOT the topic of this thread) is a badly flawed way to do it. You didn't let it fly in SWTOR, why let it fly here?
I have definitely noticed low populations in middle level range (30-60, say) PvE zones on Maguuma. Event chains are great fun when there are plenty of people around. They can be pretty tedious when it's just you and a handful of other players (who may not even be near the event you are working on).
I mentioned this being a potential problem before. It's not that people are leaving the game in droves or anything, it's just that the natural evolution of a themepark MMORPG always has people spending less and less time in mid level zones, and more time in max level zones and end-game activities.
So this IS a real problem for people that would like to level with others there and not be in empty zones most of the time. Two solutions that were suggested were:
1. "Reverse overflow" servers, which means that the game would essentially push players in a zone from any server into just a few instances so that the zone would be more populated.
2. Periodic events that would "highlght" certain zones in hopes of drawing players to specific zones for the event.
Yes you're right (and welcome back.) I've never played any themepark that doesn't suffer from this problem. People play the crap out of the low level zones at release and then the zerg moves on.
At least with the DE scaling in this one most DEs are still playable with just one or two players--but not all. The ones with a Champion can be tough to solo.
A lot of games try to re-use these zones by pushing events onto them but those are just band-aids. There's no question that themeparks are more fun just after release.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Ohhhh damn guys the servers THEY ARE dying!@!!!! 8 am PST
The servers are dieing... well...
1.) That is NOT what he is mentioning. Hes talking about the PvE zones (particularly low level) are low in population which having high numbers does absolutely 0 for.
2.) ...Haven't we gone over server population doesn't say shit? Its easy to make "full" be considered 5 players or 200 players and change the numbers as much as we want. Using that to defend game population (which, btw, is NOT the topic of this thread) is a badly flawed way to do it. You didn't let it fly in SWTOR, why let it fly here?
First of all I do not know about swtor nor do I check that section, second he is talking about server merger so when I see a irrelevant post i post accordingly.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Hi guys, just cleaned up the thread a bit. I know the forum has seen a number of similar threads recently, but please don't derail with sarcastic remarks that add nothing to the discussion but to antagonize.
Thanks.
To give feedback on moderation, contact mikeb@mmorpg.com
Wait a second... ... Kaineng has a HIGH pop? Thats one of the new servers. They aren't supposed to be going up in population! Who let this happen? That would imply that people are still buying the game?! Oh wait... ...maybe everyone transferred from the other servers which are full, leaving them to be only full. That must be what happened.
kaineng is one of the new servers? what other two servers were added along with it? it is strange that when there are servers stuck on medium for over a month they are adding new servers before merging those.
Ohhhh damn guys the servers THEY ARE dying!@!!!! 8 am PST
The servers are dieing... well...
1.) That is NOT what he is mentioning. Hes talking about the PvE zones (particularly low level) are low in population which having high numbers does absolutely 0 for.
2.) ...Haven't we gone over server population doesn't say shit? Its easy to make "full" be considered 5 players or 200 players and change the numbers as much as we want. Using that to defend game population (which, btw, is NOT the topic of this thread) is a badly flawed way to do it. You didn't let it fly in SWTOR, why let it fly here?
Server status DID fly with SWTOR. Their problem was that there were 100+ servers at low capacity during primetime. Even now, after they merged them, they look like this:
It's not a perfect way and it depends on some small amount of trust, but overall populations seem to be doing quite well in GW2. Especially when put side to side with SWTOR after the first 2 months. The issue expressed in this thread is that the population seems to be congregating either at the very low end in 1-30 zones or at the very high end in 80 zones.
Every themepark I've seen suffers this same fate. SWTOR is even worse in this regard. Hopefully they will think about taking on this issue with some kind of creative way of helping to spread the population more. But really, GW2 has many full servers that people aren't even allowed to create characters on.
I'm sorry to say this, but the game is doing well right now. I'm mostly a sPvP tournament player, but even when I decide to do other things like WvW or dungeons, there are always plenty of people to play with to the point of getting queues. Even my low level alts find plenty of people in the world.
Wait a second... ... Kaineng has a HIGH pop? Thats one of the new servers. They aren't supposed to be going up in population! Who let this happen? That would imply that people are still buying the game?! Oh wait... ...maybe everyone transferred from the other servers which are full, leaving them to be only full. That must be what happened.
kaineng is one of the new servers? what other two servers were added along with it? it is strange that when there are servers stuck on medium for over a month they are adding new servers before merging those.
Kaineng, Eradon Terrace, Devona's Rest. These were the servers that had low to medium pop a month ago.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
For God sake stop posting that ugly gremlin all over the forums. Don't you have any pictures of norn female in skimpy clothing? have mercy on my eyes please.
Wow, people are dense. Hes saying the lower level zones are empty and there needs to be a way to fix that. Dont be fooled by the full notice on the server status screen. It simply means the server is full, not active players, but full of accounts created. If the servers were full as stated, there may be a log in que, and we would get more notices that we could leave the overflow server. I havent gotten any of this, even though my server is full. Also, there is no longer a queue to enter the eternal battlegrounds, which is a nice, but goes to show that the server pops are down. Sorry, but its the truth.
On my server game is very top heavy and loeer zones are almost empty (i roll alts a lot). The situation may differ from server to server.
So unless you have data from all the US and EU servers you can not say or even make an educated guess that servers need merging.
The only servers that need merging are the ones which are sitting on medium since first month.
My servers is medium from the start and I have no problems finding people in lower lvl zones. I've been lvling ranger from start for the past few days and i still meet someone when doing de's. So i disagree about the need to merge those servers.
Besides gW2 was almost unplayable when there were zergs everywhere. Why people want to have zergs again for every single de is beyond me.
Originally posted by Random_mage Wow, people are dense. Hes saying the lower level zones are empty and there needs to be a way to fix that. Dont be fooled by the full notice on the server status screen. It simply means the server is full, not active players, but full of accounts created. If the servers were full as stated, there may be a log in que, and we would get more notices that we could leave the overflow server. I havent gotten any of this, even though my server is full. Also, there is no longer a queue to enter the eternal battlegrounds, which is a nice, but goes to show that the server pops are down. Sorry, but its the truth.
If the only affecting factor of the server being full/high/medium was the amount of accounts created we wouldn't have such big changes during the week from High to full (at high concurrency times> end of weekends.) Stop stating things as facts to suit your argument.
Originally posted by Random_mage Wow, people are dense. Hes saying the lower level zones are empty and there needs to be a way to fix that. Dont be fooled by the full notice on the server status screen. It simply means the server is full, not active players, but full of accounts created. If the servers were full as stated, there may be a log in que, and we would get more notices that we could leave the overflow server. I havent gotten any of this, even though my server is full. Also, there is no longer a queue to enter the eternal battlegrounds, which is a nice, but goes to show that the server pops are down. Sorry, but its the truth.
Please look at the title if you can't let me posty it for you.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Originally posted by nordya As a prospective buyer, I am slightly concerned about empty startign zones to do the events.
Well, with pretty much any MMO, the best time to buy it is on or near release. After a month players have hit the cap and are grinding whatever rewards tehy are after.
Well it's what 2 1/2 months since reease, you would think still new people coming in. You know capping in a month makes me feel like I am a turtle while I'm levelling lol.
Since they have overflow server tech, I'd hope they could add functionality to let players in underpopulated areas join in a non server specific instance of each zone. Maybe wait for that if it's a concern.
You can join a party in any server so lets say you are on server A and your party is in server B you can join the same dungeon or story mode as long as you are on the same map.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Since GW2 liker preety much every themepark is a series of maps that players complete in more (Swtor) or less (GW2) linear rising (1-5 maps -> 6-10 maps -> 11 - 18 maps, etc up to max level map) it is unavoidable to have all beside max level map depopulated after a while.
It is possible to partially (but not completly) mitigate this problem by creating a complete world rather than series of maps you complete and not having classic levels, but I think most players would not like to play game designed like that. + it does not mitigate problem completly like I said.
Comments
It's an MMO gamer affliction. When they leave a game but see others still having fun in it they become obsessed with validating thier decision, resulting in desperate behaviour such as the fine post that began this thread.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If you read my post I "Clearly" said servers are dead.
see what I did there?
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
No.... No you cant............ .. .. . ?
Wait a second... ... Kaineng has a HIGH pop? Thats one of the new servers. They aren't supposed to be going up in population! Who let this happen? That would imply that people are still buying the game?! Oh wait... ...maybe everyone transferred from the other servers which are full, leaving them to be only full. That must be what happened.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
I mentioned this being a potential problem before. It's not that people are leaving the game in droves or anything, it's just that the natural evolution of a themepark MMORPG always has people spending less and less time in mid level zones, and more time in max level zones and end-game activities.
So this IS a real problem for people that would like to level with others there and not be in empty zones most of the time. Two solutions that were suggested were:
1. "Reverse overflow" servers, which means that the game would essentially push players in a zone from any server into just a few instances so that the zone would be more populated.
2. Periodic events that would "highlght" certain zones in hopes of drawing players to specific zones for the event.
Since they have overflow server tech, I'd hope they could add functionality to let players in underpopulated areas join in a non server specific instance of each zone. Maybe wait for that if it's a concern.
The servers are dieing... well...
1.) That is NOT what he is mentioning. Hes talking about the PvE zones (particularly low level) are low in population which having high numbers does absolutely 0 for.
2.) ...Haven't we gone over server population doesn't say shit? Its easy to make "full" be considered 5 players or 200 players and change the numbers as much as we want. Using that to defend game population (which, btw, is NOT the topic of this thread) is a badly flawed way to do it. You didn't let it fly in SWTOR, why let it fly here?
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Yes you're right (and welcome back.) I've never played any themepark that doesn't suffer from this problem. People play the crap out of the low level zones at release and then the zerg moves on.
At least with the DE scaling in this one most DEs are still playable with just one or two players--but not all. The ones with a Champion can be tough to solo.
A lot of games try to re-use these zones by pushing events onto them but those are just band-aids. There's no question that themeparks are more fun just after release.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
First of all I do not know about swtor nor do I check that section, second he is talking about server merger so when I see a irrelevant post i post accordingly.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Hi guys, just cleaned up the thread a bit. I know the forum has seen a number of similar threads recently, but please don't derail with sarcastic remarks that add nothing to the discussion but to antagonize.
Thanks.
To give feedback on moderation, contact mikeb@mmorpg.com
kaineng is one of the new servers? what other two servers were added along with it? it is strange that when there are servers stuck on medium for over a month they are adding new servers before merging those.
Server status DID fly with SWTOR. Their problem was that there were 100+ servers at low capacity during primetime. Even now, after they merged them, they look like this:
http://www.swtor.com/server-status
It's not a perfect way and it depends on some small amount of trust, but overall populations seem to be doing quite well in GW2. Especially when put side to side with SWTOR after the first 2 months. The issue expressed in this thread is that the population seems to be congregating either at the very low end in 1-30 zones or at the very high end in 80 zones.
Every themepark I've seen suffers this same fate. SWTOR is even worse in this regard. Hopefully they will think about taking on this issue with some kind of creative way of helping to spread the population more. But really, GW2 has many full servers that people aren't even allowed to create characters on.
I'm sorry to say this, but the game is doing well right now. I'm mostly a sPvP tournament player, but even when I decide to do other things like WvW or dungeons, there are always plenty of people to play with to the point of getting queues. Even my low level alts find plenty of people in the world.
Kaineng, Eradon Terrace, Devona's Rest. These were the servers that had low to medium pop a month ago.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
HAHAhahahaha!!!
Ok OK....
Hes saying the lower level zones are empty and there needs to be a way to fix that.
Dont be fooled by the full notice on the server status screen. It simply means the server is full, not active players, but full of accounts created. If the servers were full as stated, there may be a log in que, and we would get more notices that we could leave the overflow server. I havent gotten any of this, even though my server is full. Also, there is no longer a queue to enter the eternal battlegrounds, which is a nice, but goes to show that the server pops are down. Sorry, but its the truth.
Currently playing Real Life..
http://i36.tinypic.com/2uyod3k.gif
For all your stalking needs..
http://www.plurk.com/Random_
My servers is medium from the start and I have no problems finding people in lower lvl zones. I've been lvling ranger from start for the past few days and i still meet someone when doing de's. So i disagree about the need to merge those servers.
Besides gW2 was almost unplayable when there were zergs everywhere. Why people want to have zergs again for every single de is beyond me.
If the only affecting factor of the server being full/high/medium was the amount of accounts created we wouldn't have such big changes during the week from High to full (at high concurrency times> end of weekends.) Stop stating things as facts to suit your argument.
haha good one...
Wherever I go on my server I always come across more than a few groups of people when some event is going on or things like that...
I'm on Gandara EU.
"Happiness is not a destination. It is a method of life."
-------------------------------
Please look at the title if you can't let me posty it for you.
Empty PvE Zones across most Servers > Server Merge ??
SERVER MERGE?????????????
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Each server is packed with players, its bad luck for the OP i think.
Anywhere i go i encounter players, even in the far corners of the world.
Either we are trolled or just another doomsayer :P
My friends cant even transfer to our server as its full for the last 3 weeks
You can join a party in any server so lets say you are on server A and your party is in server B you can join the same dungeon or story mode as long as you are on the same map.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
The game needs an "underflow" mechanic, where it throws people from different servers together to fill up low-population zones.
Since GW2 liker preety much every themepark is a series of maps that players complete in more (Swtor) or less (GW2) linear rising (1-5 maps -> 6-10 maps -> 11 - 18 maps, etc up to max level map) it is unavoidable to have all beside max level map depopulated after a while.
It is possible to partially (but not completly) mitigate this problem by creating a complete world rather than series of maps you complete and not having classic levels, but I think most players would not like to play game designed like that. + it does not mitigate problem completly like I said.