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So i just finished trying out the reticle combat option in TSW from 1.4, i love it. i really really love it. its not the same action based as say TERA where so long as you hit you have the potential to do damage. its more like a active targeting system that automatically targets who your aiming at. For example if i aim a Mob 1 shoot then aim at mob 2 and shoot the shots will hit mob 1 then mob 2. you still need to use your hotkeys to choose your attacks but honestly it gives the game a little bit more of a actiony feel.
Tanking... No, if you want to tank don't use it. Tanking in TSW requires knowing whats happening on the field at any given moment since things can change on a dime. This doesnt work well for reticle combat because you need to keep locked on your opponent and watching to dodge big attacks.
Healing. i cant see this working well. TSW has alot of a movement all the time, The trying to target someone with your reticle to heal them will just be a headache. Stick to Traditional and the F-keys
DPS. this is great for DPS allows quick switching of targets when needed so DPS can pull off the boss and play support on whoever needs it or deal with adds on the fly without fumbling with clicking or tab targeting misses. in fights like Darkness War where a single miss-tab hit can pull the entire fight to you and cause a wipe this is great, so long as your accurate. Feels the same on Melee aswell since its just how your targeting things thats effected not how your hitting things.
So in the end i find that the new reticle combat that was added is great for DPS. however wont be seeing much tanking or healing use.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
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Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.