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Space combat- a failure?

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  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by nate1980
    Originally posted by NeoCroX997

    I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.

    Question is why have they not kept the SWG space battle system. It would be the greatest! With pvp and spaceship controll. As it is now, I find it dull to play space missions and rather avoid it. Even for the good xp. For now the ship moves by it self and you only have to aim. Well some say it is relaxing to do something else and take a break from the mmo, but common. That idea from SWG was brilliant and worked well. I spent days only playing space combat in that game the old days and have to say even with the older graphic, it still was the best gameplay. A bit shame they brought this instead and make it look like a "mario" game instead. Could have been so much better and with their experience, almost a dissappointment. Looked really forward to it. But the good thingd about it, is the mini game is actionpaced and fast. Nothing more.

    So how do you think about it. How would the perfect space game for star wars look like for you ?

     

     

    Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

    While I liked SWG's Jump to Light Speed expansion, I could really care less about space combat in SWTOR. Not unless they released Republic and Empire Pilots as a class that revolved around that aspect of Star Wars. I'd rather see Bioware concentrate on their strengths and develop more class based stories, or stories of equivalent or better quality for the Empire and Republic as a whole. I want them to develop the story and move the game forward. The timeline for this game hasn't advanced one bit since release and that's sad. Screw space combat until they get a good development schedule for more story going.

    This. I always felt they should have left the space fighting for an expansion so that it could be done right.Space is a whole other game in and of itself and Bioware would have been better leaving it out and using those resources in other parts of the game eg: Ilum. 

    Currently Playing: World of Warcraft

  • sapphensapphen Member UncommonPosts: 911

    What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

    Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    I didn't like the space game at all, usually only played a few missions to get alts through some of the boring first levels faster.

    That said, I know people who played it constantly and parts for space combat were actually one of the (few) things that sold well on my cybertech. Very surprising, but yeah...

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

    The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

    I can not remember winning or losing a single debate on the internet.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by lizardbones

    They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

    The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

    SWTOR isn't WoW either, it's STAR Wars.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by ktanner3
    Originally posted by nate1980
    Originally posted by NeoCroX997

    I would like to hear what you think about swtor space combat as it is now. When I played star wars galaxies it was one of the greatest combat system in a mmo. Now they swtor´s slight different, but they still keep some parts like upgrading the ship.

    Question is why have they not kept the SWG space battle system. It would be the greatest! With pvp and spaceship controll. As it is now, I find it dull to play space missions and rather avoid it. Even for the good xp. For now the ship moves by it self and you only have to aim. Well some say it is relaxing to do something else and take a break from the mmo, but common. That idea from SWG was brilliant and worked well. I spent days only playing space combat in that game the old days and have to say even with the older graphic, it still was the best gameplay. A bit shame they brought this instead and make it look like a "mario" game instead. Could have been so much better and with their experience, almost a dissappointment. Looked really forward to it. But the good thingd about it, is the mini game is actionpaced and fast. Nothing more.

    So how do you think about it. How would the perfect space game for star wars look like for you ?

     

     

    Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

    While I liked SWG's Jump to Light Speed expansion, I could really care less about space combat in SWTOR. Not unless they released Republic and Empire Pilots as a class that revolved around that aspect of Star Wars. I'd rather see Bioware concentrate on their strengths and develop more class based stories, or stories of equivalent or better quality for the Empire and Republic as a whole. I want them to develop the story and move the game forward. The timeline for this game hasn't advanced one bit since release and that's sad. Screw space combat until they get a good development schedule for more story going.

    This. I always felt they should have left the space fighting for an expansion so that it could be done right.Space is a whole other game in and of itself and Bioware would have been better leaving it out and using those resources in other parts of the game eg: Ilum. 

    Shall we give them a chance at Space adventure?  I mean, they could try to fix Ilum, but EA already tried that and it flopped because of design incompetence / game archetecture flaws (engine).  If EA develops a new engine for something it may as well be for Space, just for fair-ups?  If space fails, I'll side with you that they should try to fix Ilum.

     

    If Ilum fails again, then back to Space? /agreed

     

     

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  • sapphensapphen Member UncommonPosts: 911
    This game is fubar.  It's a great addition to the KOTOR series, fairly decent MMO and made by a company with atrocious customer support.  Our only hopes is Disney will fair better in picking a studio worthy of translating this IP into an online game with a persistant world.
  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by sapphen
    This game is fubar.  It's a great addition to the KOTOR series, fairly decent MMO and made by a company with atrocious customer support.  Our only hopes is Disney will fair better in picking a studio worthy of translating this IP into an online game with a persistant world.

    and .... /Thread.

     

    (Notice how Every SWTOR thread includes SWG references? Hilarious)

    Survivor of the great MMORPG Famine of 2011

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by sapphen

    What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

    There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

    Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

    Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

    Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

     

    Currently Playing: World of Warcraft

  • nukempronukempro Member Posts: 76

    I will hope for a decent space game in one hand....

     

    I will crap in my other hand.....

     

    I wonder which will get filled first?

     

    Bioware isn't going to implement a fully functional space game...they might add onto the garbage they threw together though..

     

    If you think Bioware is going to implement a space game anything remotely similar to what was in SWG then please hold your breth and don't release till it happens.

  • ObiClownobiObiClownobi Member Posts: 186
    Originally posted by nate1980

    Bioware can't keep anything it never had. This isn't SWG 2, nor should it be compared to SWG. Bioware is a totally different company with different strengths. Name one game Bioware has made that revolved around space combat? Bioware's strength is in storytelling, with dialogue options, and an alignment system. I don't know why anyone would expect a deep space combat system from Bioware judging by their previous game release.

     

    Then they should not have volunteered themselves to make a Star Wars MMO.

    image
    "It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by lizardbones

    They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game.

    The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.

    SWTOR is meant to be a MMO, not a single player game, which SWTORs space combat system is.

    STO is not the same as SWG, but it managed to provide a better MULTIPLAYER space game in a MMO than SWTOR. The game also did not take so long to make, or cost as much.

    SWG was just too awesome, you could have more than yourself piloting the ship, and have other players manning your guns. SWGs JTL was the ultimate online space game, and no other game or MMO does this at all, not even STO or EVE

    I suppose SWTOR space game is better than there being none, and just cutscenes instead, although that could have been pretty awesome actually, considering the gameplay is on rails and you do not have full control.

    The space game in SWTOR would have been better if they added in more DIFFERENT missions, instead of Republic AND Empire having the same missions, and then as you get further, you get the same missions AGAIN, but harder, when they should have done DIFFERENT AND HARDER missions. It was just lazy what was done, and players get tired of it a lot lot quicker.

     

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050

    They would have been better off with no space combat than the POS they shipped with.  They would have been 100x better off by gutting their budget on voiceovers and devoting it to massive 3D space combat before launch.  You know, something to differentiate them from WOW and its clones.

     

    I would have bought SWG if it shipped with Tie Fighter style space combat as well.  Star Wars MMOs without awesome space combat are doomed to fail.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by ktanner3 (red)
    Originally posted by sapphen

    What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

    There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

    Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

    Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

    Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    Originally posted by sapphen

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

    Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

  • TerranahTerranah Member UncommonPosts: 3,575

    I enjoyed it for what it was, a kind of shallow arcadey fun side game.  The problem is there are patterns and it becomes predictable.  But it was lots of fun, I only wish for something deeper and more in the spirit of JTL, but with faster combat. 

     

    I would say leave that stuff in as a kind of 'simulator' experience, but add a 'real' space expansion, off the rails, where we could customize our ships inside and out, and have dogfights and stuff.  If the land game is on the rails and themepark, make the space game a more sandboxy experience.  I think that would be full of win.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by FrodoFragins
    Originally posted by sapphen

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

    Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

    WOW does not have space, and WOW was only more succesful as it had less bugs and ran more smoothly, plus did not have 2 updates that completely gutted the game making people lose faith in the game. SWGs game mechanics and features were far better than WOW, just buggy, putting people off

    SWGs housing should have had a packup system from the get go, instead of adding it in later, and global packups happening when SOE felt like it, reducing all the clutter.

    SWG should be looked at as why it failed,  and not just dismissing its features as a whole, because it failed

     

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by FrodoFragins
    Originally posted by sapphen

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

    Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

    No you misunderstand.  If you copy a failed game then you have the oppertunity to improve it, if you copy a popular one then you have no room to be creative.

  • LatronusLatronus Member Posts: 692
    Originally posted by FrodoFragins
    Originally posted by sapphen

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.

    Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.

    SWG fans have always wanted this to be SWG2.  This is a generalization but if it were up them as a whole, it is exactly what they would have had Bioware develop.

    image
  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    Huge failure. X-Wing (1993) had better space combat for a Star Wars game.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    Originally posted by SlothnChunk
    Huge failure. X-Wing (1993) had better space combat for a Star Wars game.

    I don't know anyone that didn't enjoy the XWing vs. Tie Fighter series.  That's the perfect blueprint to start with.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by FrodoFragins
    Originally posted by SlothnChunk
    Huge failure. X-Wing (1993) had better space combat for a Star Wars game.

    I don't know anyone that didn't enjoy the XWing vs. Tie Fighter series.  That's the perfect blueprint to start with.

    The similarities between the X-wing games and JTL are more numerous than not.

    Survivor of the great MMORPG Famine of 2011

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by superniceguy
    Originally posted by lizardbones They didn't keep the SWG space combat system because SWToR isn't SWG2. It's a completely different game. The space combat in SWToR was one of the better elements of the game. It fit into the game's other "theme park" elements of the game just fine.
    SWTOR is meant to be a MMO, not a single player game, which SWTORs space combat system is.

    STO is not the same as SWG, but it managed to provide a better MULTIPLAYER space game in a MMO than SWTOR. The game also did not take so long to make, or cost as much.

    SWG was just too awesome, you could have more than yourself piloting the ship, and have other players manning your guns. SWGs JTL was the ultimate online space game, and no other game or MMO does this at all, not even STO or EVE

    I suppose SWTOR space game is better than there being none, and just cutscenes instead, although that could have been pretty awesome actually, considering the gameplay is on rails and you do not have full control.

    The space game in SWTOR would have been better if they added in more DIFFERENT missions, instead of Republic AND Empire having the same missions, and then as you get further, you get the same missions AGAIN, but harder, when they should have done DIFFERENT AND HARDER missions. It was just lazy what was done, and players get tired of it a lot lot quicker.

     




    SWToR was meant to be exactly what it was. The rest of the game allowed for a single player focus, so there's no reason why they wouldn't do the same with the space game. It was a mini-game that fit the rest of the game. Of all the things they could put a ton of time and resources into, space missions isn't one of the things that's going to get them any mileage because the entire rest of the game would still be there.

    Ugly and just staring at you with one bloodshot, baleful eye. It would have an awesome hat, known as "Character Story Lines", and maybe a really nice briefcase, known as "Space Missions", but otherwise it would be dressed in trailer park chic. Turning the briefcase into a nice cane or monocle wouldn't make the rest of it any less ugly.

    I can not remember winning or losing a single debate on the internet.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Latronus
    Originally posted by FrodoFragins Originally posted by sapphen I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   If they HAD to copy an MMO then I would've rathered they mixed in SWG instead of WoW.
    Hmmm.  Copy a failed game or a massively popular one.  If they had to copy a game they at least picked the one with a successful blueprint.
    SWG fans have always wanted this to be SWG2.  This is a generalization but if it were up them as a whole, it is exactly what they would have had Bioware develop.


    If all three hundred thousand SWG fans each put $175 together, they could have SWG developed at the same level as Rift was developed. If they each put $85 in the pot, they could have an Asian developer write it at the same production level as ArcheAge.

    I can not remember winning or losing a single debate on the internet.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by sapphen
    Originally posted by ktanner3 (red)
    Originally posted by sapphen

    What I don't get is everyone saying this shouldn't have been SWG2.  SWG was a good game in it's own right, better in the beginning but it was respected MMO.  I personally didn't play past the trial (was stuck in my WoW phase) but I had dedicated friends that sing it's praise.  In the end I would've rathered they copied SWG's model instead of WoW's.

    There were people who loved and a lot of people who didn't. ANyways, you can't make a real judgement on that since you never played it. The "trial" version came after the game was completely turned upside down in late 2005 by the NGE.That version of the game is not what is most fondly remembered by the majoirty of the SWG fanbase. 

    Bioware makes role playing games, not first person shooters or sandboxes. They also stated repeatedly that this wasn't going to be SWG2, but an extension of the Knight of the Old Republic series. That's why you are seeing that response so often.

    Space combat is implied and should've been in the game before end game raids and Ilum (although I wish the PvP was done better).

    Space was a last minute add on and it shows. If I had the choice of a working space game or a working Ilum, I'd choose a working Ilum. 

    I would've rathered they stated repeatedly that SWTOR wasn't going to be WOW2.   

    Sorry, but you lose me the moment you start saying that TOR is WOW2. TOR is nothing like WOW. 

    It's funny. Some people like saying that TOR is WOW2 while others say it sucks because it doesn't have enough WOW features. Got to love the internet . :)

    Currently Playing: World of Warcraft

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