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Hi TESO Fans -
I wanted to share another episode of "Sicoe Asks" with you guys, the show where we ask you what you think about various topics. In this episode I am asking what you guys think the best business model for TESO is:
Check it out and let us know what you think.
Cheers 0/
Comments
I haven't watched the video you linked yet, but after trying out all the different models, I honestly think I prefer the subscription model.
Don't get me wrong, I used to be excited about the f2p model, until I played it a lot more, and really grew to feel it's issues were worse than sub model's issues. I won't get into all the reasons why I grew to feel that way, but disconnected big playerbase with no real vested interest since its f2p is one. I felt it hurts the sense fo community when its just a bunch of freebies runnining around that nobody gets to know. WHew, and don't even get me started on my issues with cash shops, and things you can buy with money that enhance your character in more than purely cosmetic ways. Even the cosmetic stuff, I feel like you should have to earn those things in the game, not just pay for them to get them.
I think it's personal preference honestly, I don't think one way is absolutely RIGHT or WRONG.
But if I had to vote, I'd vote for subsciption model, but give some options on $5, $10, or $15 sub model plans. Maybe have a maximum character number limit per pay plan, so most people would start with $5, and altaholics would bump their plans up. Or other ways of giving more sub model options.
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
P2P
There's more advantages for both players and the company when you have a subscription.
Reading all the comments here and on my channel, this has been really interesting. So far, it seems the 2 preferred models are buy-to-play and pay-to-play, the latter by a large margin. It will be really interesting, as the risk inherent in a new game launching, even with a solid IP, and keeping players in an AvA game style is so low it doesn't bear thinking about.
I am confident this will be a great game, let's hope the model keeps a player base beyond 30 days. I am certainly super excited for it.
Cheers 0/
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
I prefer B2P.
It is a very good model. The cash shop are not as bad as some F2P....
With this big of a budget, I doubt they'll give up the box sales earnings and go straight to F2P.
I would like to see a sub personally.
It keeps the riffraff to a minimum.
Give us all the content and let us subscribe... $12.99 per month.
I don't like paying for "extra content"
A PS4 ESO guild accepting applications at http://lowlyknights.enjin.com
Funny since the best community I've ever experienced is in GW2,and the worst was in WoW. I don't think payment plans have anything to do with that aspect of MMOs, honestly.
Add me to the B2P crowd.
Without question Pay-to-Play and the subscription model.
F2P and B2P models are for games that are not good enough to deserve a sub fee.
Some of those F2P's started out as P2P's. You never know what's "good enough" until it sinks.
Yeah it wasn't good enough to warrant a subscription fee, even if the devs asked for it. If ESO goes B2P or F2P I would be concerned, to me it shows that the devs don't have confidence in their game.
I used to think that way too about games that went F2P, but some of them turn a better profit now. And the ones that were always F2P like Maple Story or even LoL have millions upon millions of users. I'm still not sure what P2P going F2P really means, but sometimes it doesn't seem that bad for business.
What's good for business isn't necessarily good for player (especially the core/dedicated gamer).
It can be good for the casual/game hopping player though, because they have no committment to the game.
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
Ya gaming has changed. Subs need to as well. Casual player who plays 1-4hr a week and paying 15 bucks a month can be a little muich. Families who have 2-4 people playing together that dont get a deal for doing so. The hardcore gamer who is now playing 2-4 MMOs because he is finished all the content and needs to play more then one MMO to do so, may find 2-4 subs costing to much.
MMOs dont cost what they used to, networking and internet costs are very small compaired to 10 years ago. Dev tools that were not here 10 years ago. My question is a flat 15 bucks a month fair? Can MMOs make more money if they charged 7.99 a month because more people would play? Does GW2 B2P with a cash shop thats not pay to win a real option?
Yeah, the MMO genre is MASSIVE compared to what it was a decade ago.
However a lot of that is due to the mmo's that are catering more and more to the casual gamer. Kind of kills the immersion for us oldschool gamers though.
But it's catch 22, more people to play with is a good thing, but no sense of community due to casual game hopping players is bad.
Gotta be some good middle ground in there somewhere. ;-)
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/