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As of now , i cant think of a payment model that doesnt offend the playerbase.
subscription- nobody likes paying a monthly fee for a game, on top of that when you stop paying you have no access to the game. The amount of new games coming in means no-one is likely to remain in the same game for more than six months(gw2,stwor)..
f2p- is it possible to be f2p with a cash shop ,NO!!!! most people wouldnt spend money in a cash shop if it doesnt give them an advantage over the player.
I believe there are three payment methods that will please both players
PWYW(pay what you want) - pay what you want with a cap of $15, so each day could cost you $0.50.. so if you only play for 12 days in a month, this will only cost you $6 plus it pays for staff and removes kids from the game
dayz/warz/minecraft model- buy the game and then host it, expansions come out every six months . this model works because the company can pay for some servers, pay staff and the pricing of the game is relatively low..
Adverts- an advert system could work, the game could be free or a small fee and we watch an advert before we play.
Comments
When has a sub ever kept kiddies away ? Is wow kids free?
The pay as you play idea with a cap isn't a bad idea. If it was supplimented with cosmentic items only for people willing to or who just like that type of thing. They would avoid an actual sub locking you into the game and avoid the p2w that f2p so often falls into.
Of course no payment method works if the game is just crappy.
subs limit the amount of kids into a game beause they dont have debit/credit cards. of course they will be the privileged few that get a hold of their parents cars.