Originally posted by Madamefate Isn't a multiplayer TES what people wanted any way?
Arguably. The problem being many of those "integrel" TES mechanics do not translate to a multiplayer game. Add onto that the game is meant to appeal to "mmo" players aswell as TES fans, many of which consider raiding to be rather prominant, and has been since mmo infancy.
Originally posted by sapphen If they added raids, I would prefer they waited a few months after release. Take their time with it, see who their playerbase is and what they want.
That would be a terrible way to do this. It should be implemented from the beginning, or never put in, or else it risks alienating a target playerbase, that will
A.) never try their game
B.) will move on and never look back
If the game had old-school time-to-levels, it wouldn't really matter: it would take at least 3-6 months before even the hardcores were ready for the 'end game content.' (Not that this would necessarily stop them from bitching about it not being there from the start, but still...)
Unfortunately, it won't. The current generation talks about taking just over a month to level-cap in (vanilla) WoW as though that was a long time...
Even vanilla wow did it right though.
There was a fun levelling experience with open world pvp, and then end game was going after Onyxia 8 hours a day in greens and a few blues. Then Getting people attuned to MC, which was beyond ridiculous for the guilds who stepped into it early. the days when T1 still had placeholder graphics.
It worked, it was stupid hard... then slowly and then quickly, the game became next level retard easy.
~~
You don't need long dungeons with trash.
A game can get away with only having complex, super hard boss mobs.
I'm not so sure it can, really. Hardcore raiders who live for that kinda thing are close to being as niche as the hardcore PvPers who want their FFA with full-loot. The more casual raiders are going to walk away in frustration if that's all you got; after all, it's not like there's a shortage of other places they can go. (Unlike the hardcore PvPers, who've got... what, Darkfall and Eve?)
You either need *something* for the rest of the population, or you need to accept that you've just designed a niche game and budget accordingly.
I'm not so sure it can, really. Hardcore raiders who live for that kinda thing are close to being as niche as the hardcore PvPers who want their FFA with full-loot. The more casual raiders are going to walk away in frustration if that's all you got; after all, it's not like there's a shortage of other places they can go. (Unlike the hardcore PvPers, who've got... what, Darkfall and Eve?)
You either need *something* for the rest of the population, or you need to accept that you've just designed a niche game and budget accordingly.
Wow, you dont think outside the box do you.
Just because there would be Vael type bosses, doesn't mean there couldn't be the average Hogger here and there. It's all about variety, just like all those good raiding games had, they had easier bosses, and really tough bosses.
I just think Cryodiil would be fun with a boss on the harder end of the scale in it. But I'm sure Zenimax is all over it.
Darkfall is terrible, fantasy "fps", where people fight naked because they dont want to lose their gear.
Also, tired of people calling eve this amazing pvp game, because that's not what it is primarily, you clearly haven't played it.
I sometimes play under the alias "Exposed". Don't tell anybody.
And how many would do raids if gear was subpar to say crafted gear?
It doesn't have to be subpar.
In linege 2 there was just "gear". Drops were exceptionally rare, It took time to make and the only other way to get it was to raid. The Raid bosses that dropped the gear, for the most part, took a large group.
Since part of improving your gear was to enchant it, people woudl spend a lot of effort enchanting. however, past a certain part, there was a chance you would break the gear and only get a small return in crystals which you could then put toward crafting gear.
Therefore, gear was being created and constantly removed from the world. RAiding help subsidize clans.
Aye, term "raid gear" really needs to make dissapearance. Theres just gear, EQ and WoW went the route to put uber gear only in raids and in turn designed next tier to require that gear and so the treadmill.
1. In L2 there was just gear. Materials and patterns were all tradeble (as gear itself) and theoretically you didnt have to raid at all, raiding was a shortcut of a sort.
2. even those lowbie materials could be used in crafting so every material that dropped anywhere in the game was useful.
3. since the gear broke at failed enchant attempt no gear you got from drops/crafted was useless since you could always sell it as a last resort (but rarely happened anyway)
4. Raids in L2 were all open world and you could go with any number of people so gear itself wasnt that important unless you tried to do them with least people possible (which rarely happend to me anyway) L2 was focused on clans and pretty much everything you did (that mattered anyway) required clan effort. Even as far as alliance effort. Of course, gear helped, but ther was no requirement to have everyone in top tier gear to do it.
5. L2 was pretty much similar to EvE in that respect, and generally had very little to do with EQ/WoW anyways so it catered to completely different audience than those games.
After reading that there will be no raids...I wont be buying this game anymore- got GW2 and got to lvl 80- got good dungeon gear and then stopped playing out of boredom...not been back in months even though they release a few open events - removing raiding will loose you thousands and thousands of potential players like myself who enjoy all aspects of a mmo including the raiding! - especially if I have to pay a monthly subscription fee...I would like to think that there would be raiding then to keep me occupied after playing and level a few chars to max after a few months.
Can i live without raids? Yes. For a long time? Probably not.
I'm not a PvP'er, so for me the main challenge of a game lies in the teamwork and cooperation that's involved in group PVE. When group PvE is limited to no more than 4 people, i think it's highly likely that the game will run out of challenge pretty fast. Is it possible that it won't? Sure, it's possible and i'm going to pay and hope for that.
I have a lot of experience in playing MMOs and a pretty good idea of what works and what doesn't. ESO is not SO different from other MMOs that it can achieve something that other games haven't. So I don't think that keeping it to 4 people max will result in great long term PvE endgame.
That being said, there ARE raids in ESO at least in the way i define raids - that is "PvE content designed for more than 1 group of players". So those things give me hope and I look forward to checking them out.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Originally posted by Ianb4all Originally posted by MpfiveThere will be raids, open world raids:)
Same sort of things then like Guild wars 2 has- that's not raiding at all.....
Thats more like Zerging open world bosses - not raiding!!!!
Glad you necro'd a 10 month old post!
I think you oughta wait and see what Adventure Zones turn out to be, and how they work, not to mention the speculation that there could very well be a Darkness Falls type experience in ESO.
Pure raiding? Nope, but definitely some possibility on end game content.
I'm cool with that. What would be even better is if the dungeons were open dungeons, not instanced. That was one of the great things of original EQ - the incredible, huge open dungeons. It would be great to see compelling, cavernous open dungeons that folks could explore and spontaneously group up in order to get past a difficult obstacle. I'm rather sick of the instanced dungeon that's found pretty much everywhere in the MMO genre.
I make spreadsheets at work - I don't want to make them for the games I play.
Not sure most of the people buying this game are raiders, or expect to raid in this game.
Used to be a hardcore raider in WoW, and honestly I have had my fill of it. After a point, I only did it to see the story once. I've tanked and healed more than I can count, and it's just not for me anymore.
I enjoyed my time, but time is something I do not have as much of anymore. In the five hours a week, I do have free for games. I don't want to dedicate that all, to one aspect of one game. Too many good games coming out including ESO (loved the beta).
So it isn't a big deal for me, they have group content pvp, they have group content pve that's enough.
Can't wait for the WoW rushers to get to end game, wondering where the raids are and crying endlessly about it. Probably will dominate most every thread in the official forums for six months.
Originally posted by Ianb4all After reading that there will be no raids...I wont be buying this game anymore- got GW2 and got to lvl 80- got good dungeon gear and then stopped playing out of boredom...not been back in months even though they release a few open events - removing raiding will loose you thousands and thousands of potential players like myself who enjoy all aspects of a mmo including the raiding! - especially if I have to pay a monthly subscription fee...I would like to think that there would be raiding then to keep me occupied after playing and level a few chars to max after a few months.
Why necro a year old threat with incorrect information?
there will be 24 people raids.... They will be called adventure zones... They are not shown yet... But will be in at release
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by Ianb4all After reading that there will be no raids...I wont be buying this game anymore- got GW2 and got to lvl 80- got good dungeon gear and then stopped playing out of boredom...not been back in months even though they release a few open events - removing raiding will loose you thousands and thousands of potential players like myself who enjoy all aspects of a mmo including the raiding! - especially if I have to pay a monthly subscription fee...I would like to think that there would be raiding then to keep me occupied after playing and level a few chars to max after a few months.
There will be raids at release... 24 person raids, called adventure zones
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Wildstar is where you should be looking.
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
Arguably. The problem being many of those "integrel" TES mechanics do not translate to a multiplayer game. Add onto that the game is meant to appeal to "mmo" players aswell as TES fans, many of which consider raiding to be rather prominant, and has been since mmo infancy.
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
I'm not so sure it can, really. Hardcore raiders who live for that kinda thing are close to being as niche as the hardcore PvPers who want their FFA with full-loot. The more casual raiders are going to walk away in frustration if that's all you got; after all, it's not like there's a shortage of other places they can go. (Unlike the hardcore PvPers, who've got... what, Darkfall and Eve?)
You either need *something* for the rest of the population, or you need to accept that you've just designed a niche game and budget accordingly.
Wow, you dont think outside the box do you.
Just because there would be Vael type bosses, doesn't mean there couldn't be the average Hogger here and there. It's all about variety, just like all those good raiding games had, they had easier bosses, and really tough bosses.
I just think Cryodiil would be fun with a boss on the harder end of the scale in it. But I'm sure Zenimax is all over it.
Darkfall is terrible, fantasy "fps", where people fight naked because they dont want to lose their gear.
Also, tired of people calling eve this amazing pvp game, because that's not what it is primarily, you clearly haven't played it.
I sometimes play under the alias "Exposed". Don't tell anybody.
Aye, term "raid gear" really needs to make dissapearance. Theres just gear, EQ and WoW went the route to put uber gear only in raids and in turn designed next tier to require that gear and so the treadmill.
1. In L2 there was just gear. Materials and patterns were all tradeble (as gear itself) and theoretically you didnt have to raid at all, raiding was a shortcut of a sort.
2. even those lowbie materials could be used in crafting so every material that dropped anywhere in the game was useful.
3. since the gear broke at failed enchant attempt no gear you got from drops/crafted was useless since you could always sell it as a last resort (but rarely happened anyway)
4. Raids in L2 were all open world and you could go with any number of people so gear itself wasnt that important unless you tried to do them with least people possible (which rarely happend to me anyway) L2 was focused on clans and pretty much everything you did (that mattered anyway) required clan effort. Even as far as alliance effort. Of course, gear helped, but ther was no requirement to have everyone in top tier gear to do it.
5. L2 was pretty much similar to EvE in that respect, and generally had very little to do with EQ/WoW anyways so it catered to completely different audience than those games.
Same sort of things then like Guild wars 2 has- that's not raiding at all.....
Thats more like Zerging open world bosses - not raiding!!!!
Can i live without raids? Yes. For a long time? Probably not.
I'm not a PvP'er, so for me the main challenge of a game lies in the teamwork and cooperation that's involved in group PVE. When group PvE is limited to no more than 4 people, i think it's highly likely that the game will run out of challenge pretty fast. Is it possible that it won't? Sure, it's possible and i'm going to pay and hope for that.
I have a lot of experience in playing MMOs and a pretty good idea of what works and what doesn't. ESO is not SO different from other MMOs that it can achieve something that other games haven't. So I don't think that keeping it to 4 people max will result in great long term PvE endgame.
That being said, there ARE raids in ESO at least in the way i define raids - that is "PvE content designed for more than 1 group of players". So those things give me hope and I look forward to checking them out.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Thats more like Zerging open world bosses - not raiding!!!!
Glad you necro'd a 10 month old post!
I think you oughta wait and see what Adventure Zones turn out to be, and how they work, not to mention the speculation that there could very well be a Darkness Falls type experience in ESO.
Pure raiding? Nope, but definitely some possibility on end game content.
I make spreadsheets at work - I don't want to make them for the games I play.
Not sure most of the people buying this game are raiders, or expect to raid in this game.
Used to be a hardcore raider in WoW, and honestly I have had my fill of it. After a point, I only did it to see the story once. I've tanked and healed more than I can count, and it's just not for me anymore.
I enjoyed my time, but time is something I do not have as much of anymore. In the five hours a week, I do have free for games. I don't want to dedicate that all, to one aspect of one game. Too many good games coming out including ESO (loved the beta).
So it isn't a big deal for me, they have group content pvp, they have group content pve that's enough.
Can't wait for the WoW rushers to get to end game, wondering where the raids are and crying endlessly about it. Probably will dominate most every thread in the official forums for six months.
"What tastes like purple?"
Go raid an enemy alliance's keep.
There's a massive raid for you....
Why necro a year old threat with incorrect information?
there will be 24 people raids.... They will be called adventure zones... They are not shown yet... But will be in at release
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
There will be raids at release... 24 person raids, called adventure zones
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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