Is the playable areas explorable in the same vein as Skyrim. Meanign even though there are quests and a linear path to follow, does it still have the same breadth of gameplay that running off i na cardinal direction and coming upon places to explore like Caves, Grottos, Keeps, Camps and all the other flair that made exploring in Skyrim so fun.
Having a storyline and a linear quest path is ok but there needs to be open-ended zones to explore with all the afore-mentioned points of interest or it is not a TES game. Theres a reason why Skyrim, Oblivian and Morrowind were so fun for millions and likely it's because of the open-ended gameplay elements. Please tell me those are in the same vein as say Skyrim and I am sold, but if the explorable gameplay elements are limited then I'll pass.
In Skyrim I could run off and find countless hours and hundreds of P.O.I.'s to explore but if ESO limits it to say a couple per zone then it will be it's death knell.
My understanding is that in one regard it is like Skyrim in that there are lot's of points of interests. However like any other MMO people will be all around all going after the same herb,chest,mob etc... So depending on how populated the game is, it may be tough to capture the same epic feeling of trail breaking that you get in Skyrim.
Elder scrolls will be good, the problem, at least on this website is the hoard of hate filled, middle aged geeks who Jane nothing better to do than bash anything.
First, I cannot for the life of me understand the gamers who continue to complain about the "same old mmo!" To me, it's like complaining that your new car has 4 wheels, just like the original Model-T Ford. How many different ways can a company make a MMO? Typically it's just whining without any real ideas from the complainers. Many of whom are the reason(s) most of us don't play many MMOs anymore - including me. I got so tired of the boo-hooers posting on WoW forums about how dreadful the game was/is, changes were awful, PvP was easy, PVE was hard, all the while Blizzard attempts to satisfy those who complain the loudest and those that actually enjoyed it, JUST THE WAY IT WAS, got hosed. What's left? A community of babies.
I want Zenimax to make the game they want to make. There's no grand self-centered conspiracy to screw YOU. If MMORPG.com wants to take $$ (whether they do or not) from a publisher to promote their game, that's for me to decide...but, I'm not going to fabricate lies that don't exist.
I got what the article was about. Based on Mike's OPINION, ESO played more like Skyrim than an MMO, but wasn't as good as Skyrim. Wow, what a surprise, exactly what I'd expect from an MMO based on a beloved RPG IP. Hmmm, you mean the 4 wheels of my economy-compact car drives like a car, just not an expensive European import? What a shock!
IF you think it's going to be CRAP, DON'T BUY IT. No one is forcing you to plunk down $59.99 for the game. Let me rephrase....DON'T BUY IT IF you think it's going to be CRAP. It's not rocket science. But why do you care if I buy it?? You don't. So stop trying to write posts that convince me that I should have contempt prior to investigation.
I personally, have experienced plenty of game, movie, car, food, vacation sites, gossip and other dramatic reviews of people, places, and things to know that whether I like ANYTHING is completely UP TO ME. I am willing (as I have with the entire ES IP Series) to plunk down $$$$ to give this a whirl. Just like I have with SWTOR, GW2, EQ, WoW, AoC, Aion, RIFT and countless others that now collect dust (correct, digital downloads cannot collect dust) on my gamer shelf. Thousands of dollars since I was old enough to buy my first game in 1987.
Forge ahead Zenimax...I will be there! Thanks for realizing my MMO & RPG union dream.
The previous video shows are outdated, the combat apparently has been improved. I'm just curious to see if it'll offer 'complex' combat based on having only 11 abilities (5 x 2 weapons? +1 special). Or maybe there's more than that, but we'll see I guess
Originally posted by modus I am optimistic, but would not be suprised in the slightest if this game turned out to be another stinker.
IP's like these no matter how average turn out to be will have legions of fans playing it regardless. However, from whatever i have seen and read it won't be a stinker..well except for those who wanted a sandbox ES game. Those people can be ignored
those of us who want a sandbox ESO game will have to wait for the next single player ESO - supposedly in 2016.
sounds like a themepark with TES skin to me. Which is ok, but kind defeats the entire purpose of TES which was your choice affected the world around you. I know, is an MMO, but that doesn't mean you can't have an affect on the world. EvE does it really well and i was hoping a TES game would be similar in some way. AND HYPER PHAISING UGG
Sadly, it is far easier, and safer, to play the Negative Nelly and prognosticate doom and gloom for a given game. It's really win-win. If you predicted failure and it does, you look "in the know". If you're wrong, then it's still win because while maybe your prediction was off, you have the "win" of there being one more worthwhile game in the world and you still get to enjoy it, regardless of your prediction being off.
I appreciate Mike's comments; nothing wrong to be excited that TESO will prove something that (among other things) will makes one feel they're in a TES game. He is interested to see how the game feels mostly like Skyrim or not, including good game mechanics and how the PvP will be harmonised with the whole TES feel there. Fair enough.
I'd like though to take that a bit further and wonder how TESO will truly feel as a TES world (Tamriel) ought to feel like, with the player truly free to do as they please (except of course killing plot NPCs etc.)
Now, I love the idea of racial trait trees. Personally, though, my idea of a 'proper TES implementation put into an MMO' is how it feels wrt all TES games: I hope the game exp. pans out to be a little like Oblivion, hopefully a lot more like Morrowind, and perhaps with some 'Daggerfall' overtones. Morrowind, in particular (even vanilla), is still considered (by quite a lot of TES fans) to be an undisputed king of the TES series. Personally (and I stress this is all merely my own opinion based on my tastes), the best immersion I achieved with TES was with Daggerfall and Morrowind. Oblivion and Skyrim gave the series a much-needed contemporary 'outer polish' with the physics engines and graphics, but I did not really enjoy either of them, at least the vanilla versions (playing Oblivion with over 100 mods incl. FCOM is another matter).
Which brings me to another key aspect of the later game series: mods. And while we can't have mods on TESO, one key aspect most good mods shared was to achieve (both graphically, functionally and otherwise) a true 'roleplaying' game exp. immersion: sitting on chairs, getting drunk on beer, making beer and wine, coming up with new detailed complex magical systems, using every single item found on tables and crates for crafting or making weapons, watching NPCs share immersive dialogues and storylines (I am talking about the LG:NPC mods here in MW), birds/giants, revamped cities (e.g. Balmora expansion), getting married/dating/romancing, making out-of-city areas dangerous at night (making you truly want to go to that inn before nightfall) and in so many words true freedom to do as you please while you truly feel you are there, no matter how tough things may be, esp. at the beginning. Even if this was not achieved via the vanilla game, it certainly was after thousands of mods would come into play.
The one real reason I am excited about TESO is that I will in theory be able to explore all of Tamriel, something I haven't done since Arena, and which is vital for having 'true freedom'. No borders, I can go beyond that hill to explore (or die perhaps by some force or other faction). Although in a world shared with other players I cannot of course be the Nerevarine, the Dragonborn or some other unique nifty hero together with everyone else, I can still make a difference (hopefully). And by that I don't just mean during PvP, helping my faction along while I fight. And that's because I could not care less for PvP. That is not the experience I want -- I prefer PvE with living a life within my community, where I choose, how I choose. True, it's war time so I don't expect to simply stroll around and I know I may die if I'm not combat savvy. But that's just part of life -- and in an MMO I would like to be able to concentrate less on fighting others, and not necessarily even with others, but also to interact and live in Tamriel with others. I think a lot of people wished for a TES MMO in the past in order to share their experiences together with friends, and these often involved things completely beyond combat.
Of course, I know probalby little of that is going to come out (at least for now). E.g. TESO does not (as yet) allow players to sit on chairs or drag furniture around. But these are good questions for some of us: Can we place books upright on the shelves? Can we essentially 'roleplay' our characters in a truer sense with full movement and interaction?
Also, beyond my starting zone, can I simply say 'I want to be a fisherman' and spend my days fishing and making a living from that selling my fish to cooks or beggars? Can I be a beggar? Can I spend my days only moving up my guild's line and live there, doing day to day chores and discovering its secrets? Can I be an alchemist but nothing else, going from city to city and from field to field gathering herbs? Can I get a job in the big cities a la Daggerfall? Can I be a cook who makes great nourishing for his comrades but nothing else? Or that street urchin who steals the apples from that cook? (Perhaps once they implement a Thieves' Guild. Oh and can I be a rogue thief and have thieves' guild members look for me to punish me?)
Perhaps some of those things will be implemented at some point. But ultimately, my point is: beyond mere game mechanics and racial traits and whatnot, will we be living in Tamriel free to do as we please having our choices truly make an impact on those around us? And by extension, will we all be able to share different roles in the game (beyond mere combat) that improves interaction with one another?
For it is then that we will want to go online to play this MMO. When Tamriel becomes our home where we can interact with each other. When we're not all drone copies of the same epic storyline, all wonderful heros, all mighty ones who rush to level up and gain traits. When the game mechanics sneaks up on us and we love to live in this world.
To me, Tamriel has always been about personal freedom and diversity.
Comments
My understanding is that in one regard it is like Skyrim in that there are lot's of points of interests. However like any other MMO people will be all around all going after the same herb,chest,mob etc... So depending on how populated the game is, it may be tough to capture the same epic feeling of trail breaking that you get in Skyrim.
In this discussion ... people still trying to claim that SWTOR is a good game.
Can't blame them really, poor bastards have to stay in shape cause they will have to do the same thing once ESO turns out to be a turd like SWTOR.
over 20 years of mmorpg's and counting...
First, I cannot for the life of me understand the gamers who continue to complain about the "same old mmo!" To me, it's like complaining that your new car has 4 wheels, just like the original Model-T Ford. How many different ways can a company make a MMO? Typically it's just whining without any real ideas from the complainers. Many of whom are the reason(s) most of us don't play many MMOs anymore - including me. I got so tired of the boo-hooers posting on WoW forums about how dreadful the game was/is, changes were awful, PvP was easy, PVE was hard, all the while Blizzard attempts to satisfy those who complain the loudest and those that actually enjoyed it, JUST THE WAY IT WAS, got hosed. What's left? A community of babies.
I want Zenimax to make the game they want to make. There's no grand self-centered conspiracy to screw YOU. If MMORPG.com wants to take $$ (whether they do or not) from a publisher to promote their game, that's for me to decide...but, I'm not going to fabricate lies that don't exist.
I got what the article was about. Based on Mike's OPINION, ESO played more like Skyrim than an MMO, but wasn't as good as Skyrim. Wow, what a surprise, exactly what I'd expect from an MMO based on a beloved RPG IP. Hmmm, you mean the 4 wheels of my economy-compact car drives like a car, just not an expensive European import? What a shock!
IF you think it's going to be CRAP, DON'T BUY IT. No one is forcing you to plunk down $59.99 for the game. Let me rephrase....DON'T BUY IT IF you think it's going to be CRAP. It's not rocket science. But why do you care if I buy it?? You don't. So stop trying to write posts that convince me that I should have contempt prior to investigation.
I personally, have experienced plenty of game, movie, car, food, vacation sites, gossip and other dramatic reviews of people, places, and things to know that whether I like ANYTHING is completely UP TO ME. I am willing (as I have with the entire ES IP Series) to plunk down $$$$ to give this a whirl. Just like I have with SWTOR, GW2, EQ, WoW, AoC, Aion, RIFT and countless others that now collect dust (correct, digital downloads cannot collect dust) on my gamer shelf. Thousands of dollars since I was old enough to buy my first game in 1987.
Forge ahead Zenimax...I will be there! Thanks for realizing my MMO & RPG union dream.
If I have to explain it, you wouldn't understand.
those of us who want a sandbox ESO game will have to wait for the next single player ESO - supposedly in 2016.
Currently bored with MMO's.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Sadly, it is far easier, and safer, to play the Negative Nelly and prognosticate doom and gloom for a given game. It's really win-win. If you predicted failure and it does, you look "in the know". If you're wrong, then it's still win because while maybe your prediction was off, you have the "win" of there being one more worthwhile game in the world and you still get to enjoy it, regardless of your prediction being off.
I appreciate Mike's comments; nothing wrong to be excited that TESO will prove something that (among other things) will makes one feel they're in a TES game. He is interested to see how the game feels mostly like Skyrim or not, including good game mechanics and how the PvP will be harmonised with the whole TES feel there. Fair enough.
I'd like though to take that a bit further and wonder how TESO will truly feel as a TES world (Tamriel) ought to feel like, with the player truly free to do as they please (except of course killing plot NPCs etc.)
Now, I love the idea of racial trait trees. Personally, though, my idea of a 'proper TES implementation put into an MMO' is how it feels wrt all TES games: I hope the game exp. pans out to be a little like Oblivion, hopefully a lot more like Morrowind, and perhaps with some 'Daggerfall' overtones. Morrowind, in particular (even vanilla), is still considered (by quite a lot of TES fans) to be an undisputed king of the TES series. Personally (and I stress this is all merely my own opinion based on my tastes), the best immersion I achieved with TES was with Daggerfall and Morrowind. Oblivion and Skyrim gave the series a much-needed contemporary 'outer polish' with the physics engines and graphics, but I did not really enjoy either of them, at least the vanilla versions (playing Oblivion with over 100 mods incl. FCOM is another matter).
Which brings me to another key aspect of the later game series: mods. And while we can't have mods on TESO, one key aspect most good mods shared was to achieve (both graphically, functionally and otherwise) a true 'roleplaying' game exp. immersion: sitting on chairs, getting drunk on beer, making beer and wine, coming up with new detailed complex magical systems, using every single item found on tables and crates for crafting or making weapons, watching NPCs share immersive dialogues and storylines (I am talking about the LG:NPC mods here in MW), birds/giants, revamped cities (e.g. Balmora expansion), getting married/dating/romancing, making out-of-city areas dangerous at night (making you truly want to go to that inn before nightfall) and in so many words true freedom to do as you please while you truly feel you are there, no matter how tough things may be, esp. at the beginning. Even if this was not achieved via the vanilla game, it certainly was after thousands of mods would come into play.
The one real reason I am excited about TESO is that I will in theory be able to explore all of Tamriel, something I haven't done since Arena, and which is vital for having 'true freedom'. No borders, I can go beyond that hill to explore (or die perhaps by some force or other faction). Although in a world shared with other players I cannot of course be the Nerevarine, the Dragonborn or some other unique nifty hero together with everyone else, I can still make a difference (hopefully). And by that I don't just mean during PvP, helping my faction along while I fight. And that's because I could not care less for PvP. That is not the experience I want -- I prefer PvE with living a life within my community, where I choose, how I choose. True, it's war time so I don't expect to simply stroll around and I know I may die if I'm not combat savvy. But that's just part of life -- and in an MMO I would like to be able to concentrate less on fighting others, and not necessarily even with others, but also to interact and live in Tamriel with others. I think a lot of people wished for a TES MMO in the past in order to share their experiences together with friends, and these often involved things completely beyond combat.
Of course, I know probalby little of that is going to come out (at least for now). E.g. TESO does not (as yet) allow players to sit on chairs or drag furniture around. But these are good questions for some of us: Can we place books upright on the shelves? Can we essentially 'roleplay' our characters in a truer sense with full movement and interaction?
Also, beyond my starting zone, can I simply say 'I want to be a fisherman' and spend my days fishing and making a living from that selling my fish to cooks or beggars? Can I be a beggar? Can I spend my days only moving up my guild's line and live there, doing day to day chores and discovering its secrets? Can I be an alchemist but nothing else, going from city to city and from field to field gathering herbs? Can I get a job in the big cities a la Daggerfall? Can I be a cook who makes great nourishing for his comrades but nothing else? Or that street urchin who steals the apples from that cook? (Perhaps once they implement a Thieves' Guild. Oh and can I be a rogue thief and have thieves' guild members look for me to punish me?)
Perhaps some of those things will be implemented at some point. But ultimately, my point is: beyond mere game mechanics and racial traits and whatnot, will we be living in Tamriel free to do as we please having our choices truly make an impact on those around us? And by extension, will we all be able to share different roles in the game (beyond mere combat) that improves interaction with one another?
For it is then that we will want to go online to play this MMO. When Tamriel becomes our home where we can interact with each other. When we're not all drone copies of the same epic storyline, all wonderful heros, all mighty ones who rush to level up and gain traits. When the game mechanics sneaks up on us and we love to live in this world.
To me, Tamriel has always been about personal freedom and diversity.