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Please note that I put "excess funding" in quotes because I know from experience that there is really no such thing as "excess" money when it comes to budgeting a project and making it happen. For the purpose of this thread, by "excess funding" I mean that the Kickstarter campaign manages to handily beat is funding goal, thus giving City State Entertainment more than the minimum funding they require to create Camelot Unchained.
Anyway, if the Kickstarter campaign is a smashing success, would you prefer the excess funding to go towards accelerating the project as much as possible, sticking to the basic plan that Mark and his team have in mind in order to launch the game sooner, or would you prefer more content/features be added?
Typically with Kickstarter stretch goals are made that just add more to the basic proposal, and Mark has already mentioned, I believe, that this will be what happens with Camelot Unchained. Still, an alternative would be to simply make the game more quickly by allocating more resources to the things that can be done faster with more staffing or whatever other resources are needed, rather than tacking on to the essential features. Of course, some things cannot be done any faster regardless of funds; it is not like $5M means the game will take 36 months to make while $10M means it will take 18 months, but it is not unreasonable to think twice the funding could shave a few months off.
Oh, and if you would prefer more content/features, what would you like to see? Of course, given how little we really know, it is difficult to answer since we do not know what is in or out as it stands, but give it a shot.
Comments
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Me too.
If we reach any stretch goals, they will be for content, not speed. I'm happy to add more races, classes and other things to CU if our backers want to support them through the Kickstarter but I would be really uncomfortable saying "If we get another $$$, we can shorten our development cycle" or anything like that. It might be a smarter business plan from a fund raising perspective but as with other decisions I'm making, unless such decisions make CU better, I'll pass.
Mark Jacobs
CEO, City State Entertainment
I would say that there is a diminishing returns effect for throwing money at development to speed the process up. You can speed the process up a little with some money, but at a certain point you can throw all the money in the world and it won't speed things up.
With that said I'd rather have more races/classes at release than anything else.
I really hope either Ewok or wookie is a stretch race goal.
I healed Mistwraith and all I got was this stupid tee-shirt!
Agree. Speed is on an exponential cost curve. Just take the money and make it better.
Nanulak
Same for me especially for classes. Just having the trinity at release isn't enough.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
For any MMORPG player ....
MOAR CONTENTZ. Never EVER, EVER faster delivery.
Vymm
I completely agree. The plethora of classes was one of the things that made the PvP in DAoC so strategic, and thus fun.
Mark you realize how long I have been waiting to hear a developer talk like this? Not only are you openly communicating with us daily but you are giving me hope of a shift back to the principles that made games fun to start with.:)
You sir are in totally different class than most developers out there and I am glad you are independent again.
I don't like the demanding sound of some posts here. I would like to see the basics working really really well. When the architecture of the software is well tought, it will be easier to add things later on.
Better to start with the trinity alone and put other classes later on, than coding more classes/game mechanics quick and dirty and have a really hard time rebalancing / issue fixing later on.
IMO it is much more important to have distinct classes in all three realms, than have additional classes for each realm at launch.
Events to introduce new classes can also enrich the overall game expirience. Do not want to have all at start. You will have more fun over the following months when you can anticipate further game additions
MMO's played so far:
UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
Looking forward to: Camelot Unchained, Star Citizen
Yes, this. Hire more dev's so you can release 9/10 classes per realm.
im afraid of the 4/5 class on release idea. Worries me that the classes will become like the GW2 classes
Four classes daoc traditional type.....how it should be
a healer, a tank, speed class, so what's the fourth?
i just don't see that being enough
The last I heard Mark is shooting for healer, tank, caster at release with singer being considered as a 4th class. That leaves out such archetypes as:
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
You can't tell me you couldn't just release all those dedicated classes from start if you have coded them to go through a tree design.....
Ultimately, I wouldn't want things sped up. I don't think throwing more devs at the project neccessarily equates to faster release that meets quality expectations. Slow and steady wins the race and all that.
I'd really just prefer the game that is being envisioned be developed without too many distractions (mark does solicit a fair amount of community comment so not considering that a 'distraction' per se). Apply any excess funding post-release for unexpected infrastructure costs, customer support, bug fixing, etc.
Just my thoughts though. I don't hate the idea of new content, but I've liked most everything that's been stated in the founding principles so, with those ideas being implemented, my content needs at lauch are largely satisfied. People have had a lot of neat ideas though and really, if something came up that was one of those 'oh that'd be cool and it'd fit so well!' ideas, then I'd certainly get behind it.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I'm not advocating speeding things up for early release.
im saying either wait longer or have extra dedicated dev's to implement more classes on projected release.
i think they are going to be overfunded from Kickstarter and cannot see a better place to use those funds.
<Insert something about counting chickens before they hatch> :P
I get your point though. I read "faster delivery" in the subject to mean sped up delivery. Still, I suppose it depends on how they exceeded their goal. I mean, if it were a few large donations, then maybe extra classes makes sense. If it is a crapton (metric system) of smaller pledges, then that money may be better served solidifying the infrastructure to handle the demand and ensuring customer service levels are adequate.
Really, any way you look at it, it'd be a great problem to have. I wish I had to figure out how to spend 'extra' money.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
lol we all need that problem.:)
I certainly don't want faster delivery. I played DAOC for 2 years without really itching for a patch once spellcrafting etc was released. Granted tehre needs to be patches and updates and improvements but they do not need to be faster for me. I'm of the opinion the original content should be rewarding and enjoyable enough that the patches only ENHANCE this enjoyment, not add a different aspect to enjoy.
Once of the biggest failings of MMOs today in my opinion. Patches drop New content instead of enhacing old replayable content.
If the game you released is boring after 3 months of play, no amount of faster patching is going to save it.
Write that down
Infrastructure is #1 Smooth running, no warping/rubber banding
I'll take more classes with less refined graphics any day
The lesser of two evils is still evil.
There is nothing more dangerous than a true believer.
Not asking to promise anything...just saying where I think extra money should be spent.
On a side note, personally I think every penny of contributions and what Mark has pledged should be spent on the game....
..more content as in a 4th realm? :P
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