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Danger in MMORPGs

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Comments

  • ScotScot Member LegendaryPosts: 24,273
    You can feel danger in a FPS, and in MMOFPS too, but not in a more standard MMO. All danger has been removed and been replaced by less rewards if you die.
  • iixviiiixiixviiiix Member RarePosts: 2,256

    i feel danger when i go alone in a new dungeon that over my power and i don't know it map or monster spawn point

    It happen when i play rogue class and have invisible ability , when i step in mobs , they will notice me.

    lol , i love adventure so i alway play that way.

    go in with out kill any mobs , stealth item without anyone notice and finish my quest .

    haha that because those mobs are stronger than me and it pain to kill just one of them.

    Because of that , i alway feel danger since one wrong move and i have to start again.

     

    But i think my way of play kind of stupid.

    It more faster if i just  lvl up , earn more gear, learn more skill , then come back and slay all of them to finsh quest.

     

    That's my story.

    Then what make me feel danger ?

    A feeling of unknown when you you face something new and stronger than you ?

    or

    A feeling of afraid lost something you value (normally your hard earning exp lol).

     

    Every game chose the afraid of lost value things. Because it  easy way to make.

     

    There are'nt many game chose to created fear of unknown.

    Because It will take alot effort making mountains of content to created that kind of danger.

     

    But that wasn't all of the story.

    What make true danger is

    The mix between "fear of face something you don't know" and "fear of lost something value"

    add some thing called "human's greed"

    A battle of greed between risk and earn.

     

    It created what we called "danger adventure"

     

    I think it's thing that OP want.

     

    lol this post total mess up. I hope people can still read it

  • osiriszoranosiriszoran Member Posts: 86

    SWG had a huge sense of danger in the first few months of the game when there wasnt much crafted weapons and armor. Venturing out into the tatooine desert alone was gauranteed death. You had to group up with at least 10+ to survive beyond the sight of AH or bestine or any of the starter cities. If you died with your group and there was no medic who hadnt learned Rez yet...forget it your play session with that group was over.  I remember being in a group of 20 people hunting rontos, banthas, and other tatooine wild life only to have our entire group slaughtered by a group of tusken raiders. 

     

    a few months later when weaponsmiths and armorsmiths were making top tier weapons people were soloing krayt dragons.

  • ScotScot Member LegendaryPosts: 24,273
    Originally posted by osiriszoran

    SWG had a huge sense of danger in the first few months of the game when there wasnt much crafted weapons and armor. Venturing out into the tatooine desert alone was gauranteed death. You had to group up with at least 10+ to survive beyond the sight of AH or bestine or any of the starter cities. If you died with your group and there was no medic who hadnt learned Rez yet...forget it your play session with that group was over.  I remember being in a group of 20 people hunting rontos, banthas, and other tatooine wild life only to have our entire group slaughtered by a group of tusken raiders. 

    a few months later when weaponsmiths and armorsmiths were making top tier weapons people were soloing krayt dragons.

     

     

    What that demonstrates is how difficult game balance is to achieve and keep going. Did they decide before hand they wanted a more solo game? Or did they just decide they wanted the game to be easier and then hey presto you get a solo game.

  • AnthurAnthur Member UncommonPosts: 961

    @OP I am a little late to the show (blame Easter) but anyway.

    I agree with what you said. Last time I felt any danger was in EQ and DAoC. EQ it was zones like Kithicor Forest or dungeons which scared me. DAoC the RvR part and losing to those damn Albs or even worse Hibbis.

    The iron man mode in X-Com was great. Only beat it on normal difficulty but that was a lot more fun than playing it on a higher difficulty without iron man.

    There are very few games left where you "risk" anything. But some still exist.

  • ArclanArclan Member UncommonPosts: 1,550


    Originally posted by CalmOceans
    If there's no consequence, there's no reason to fear. Punishment has been completely removed in MMO since WoW.


    Yes exactly, and the thrill has been completely removed along with it. Games today are FPS-like in that dying means you are only set back thirty seconds.


    EQ1 brought fear notsomuch because of xp loss, which was a concern, but because of potential gear loss. I can remember, vividly, times in 1999 when either strangers or new friends risked their own equipment while helping to get mine back. I also remember similar tales heard from others in that time. Experiences like these cemented the community together. Real bonds were formed.


    People grouped because they cared about each other as human beings. The group was not simply a means to an end with total strangers on the internet.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • Helspar06Helspar06 Member Posts: 2
    As of yet the only game I've sensed "danger" in is EVE. Its the only one where you you run risks with meaningful losses. On top of that, the game has a distinct style of PvP with means of being both hunter and hunted. Such combat feels intense. It also carries an unknown quantity to it in terms of who you're facing which is lacking in many games. Its possible to turn the tables if they slip up, and in the end, no one is to be trusted. There's so much more to an encounter than who gets the drop on whom, pure numbers or level differences. Real life tactics apply, rather than the arbitrary rules of combat in most other MMORPGs. Lots of games could learn somethings from EVE to enhance their own game play. 
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