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How about something new to discuss? I've never seen Mark say anything about whether there will be classes that can summon or even charm pets. One of the easiest ways to make classes different in each realm is to have, say, a healer get a pet in TDD but not in the other 2 realms or have a Viking archer get a pet but not a TDD or Arthurian archer.
Classes that can have multiple pets (bonedancers) or spam pets (theurgists & animists) always seem to be overpowered, so I'd say don't have that kind of pet class. It's especially bad when only one realm has pet spam and the others don't.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
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Pets use to bug, take server resources and are quite useless in pvp
I voted : No pets
Last night (4/8) MJ did mention something in the KS comment section about pet classes being on the back burner for now, after speed, stealth, etc. So, right now, it seems they're not in the core plan, maybe for a stretch goal or expansion.
He said he liked them, but too many issues (pathing, etc) for a small team right now.
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What happens when you log off your characters????.....
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I voted all pets and even pet spammers. By pets does that include stationary turrets like Mushrooms or gun turrets? I played an Animist in DaoC and an Engineer in War and the stationary pets were one of the main reason I chose those classes.
I healed Mistwraith and all I got was this stupid tee-shirt!
Ah. I guess I should start looking through those comments more often. I had assumed they were mostly people getting excited each time the Kickstarter reaches another $50K. Yeah I can easily see how pets could be resource intensive to get the pathing and other behavior working right (they never completely did that in DAOC for that matter as of the last time I played). I guess we can look forward to pet classes in the first expansion or something.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
not worth all the issues that come with it
unless we're talking theurgist/animist style projectile "pets" which are really just a model attached to a bolt
Hi
I voted yes to pet classes, including the type that spam pets, but this is something for post-release. Mark has already stated that pet classes are likely out of scope for release, and server and client performance must come first. Each pet is another entity your client must display and the server must track, so if it impacts performance too much, I am fine with them never being added.
I am not a huge pet class player, personally, but I know there are fans and I hope one day they get their class.
The engine supports 10,000 models on the screen. It shouldn't be that hard to allow a few of them to be pets.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Usually the way it works is the classic "ranger" style where your character is range and your pet is melee and they are the tank/dps while you are more utility.
Pet issues arise, from either pets being too slow (and lagging far behind the player) to other things.
I'd rather them take the time to do pets right, have some diffrerent styles of pet classes and treat them more logically.
What I REALlY would likle instead of just a pet class, would be a good SHAPESHIFTER class. Where you can shapeshift and it's treated better then what most games do.
Where your "shapeshift" form (which you can pick/become, IE wolf, Bears, etc) allows you to customize their look (just like your normal character) and as you build up your character you can build up your shapeshifted character the same, way as you would a normal character. Gaining new abilities/skills, etc.
One of the key things though for a shapeshifting class is animations, it can really take you out of the gameplay if the animations are quite poor, and animals move mor elike humans and what not.
No. No. No. Maybe down the road well after release. As everyone else already mentioned, this is just to much effort for so little gain at this point.
The only "pet" I should see in the game is a player who was transformed into a tree.
Nanulak
If they brought back the functions of the Elementalist and Bonedancer (more the Bonedancer, I liked mah skeletal army and Midgard is superior >_>) That would probably be welcome for familiarity.
Not an immediate necessity though if they can spend more time making sure the game can get out the door with a stable and expandable base.
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