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Mark stop calling it housing already

skyexileskyexile Member CommonPosts: 692

You're making the PvP game sound soft, call it it construction, building, engineering or something, since it looks like you want players building fortifications, walls and siege etc then make housing a subset of that, it sounds so wrong to have "housing" as a major pillar of a PvP game and also its misleading to the sacks of money looking at funding the game.

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

Comments

  • KarteliKarteli Member CommonPosts: 2,646

    Every PVP'er has to sleep somewhere.

     

    It goes with crafting.  Design your own wallpaper and furniture, etc.

    It also is a good precursor to farming, fishing, gathering for crafting materials.

     

    Unless nothing much is customizable, in which case why bother.

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  • Plastic-MetalPlastic-Metal Member Posts: 405
    I don't think it's makes CU "soft", but I will say it's misleading if it's referencing to all buildable structures.

    My name is Plastic-Metal and my name is an oxymoron.

    image

  • meddyckmeddyck Member UncommonPosts: 1,282
    It is kind of confusing. I'm not altogether clear on whether there will be personal houses like were in DAOC or if "housing" is like you said just building stuff in RvR zones. Sounds like a good question for the next FAQ update.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • StrommStromm Member Posts: 243
    Originally posted by skyexile

    You're making the PvP game sound soft, call it it construction, building, engineering or something, since it looks like you want players building fortifications, walls and siege etc then make housing a subset of that, it sounds so wrong to have "housing" as a major pillar of a PvP game and also its misleading to the sacks of money looking at funding the game.

    I think it's fair to say that the sacks of money looking to fund this project have already pledged. Whether he calls it Housing or Megastructures ain't gonna make any material diffrence now.

  • EllyaEllya Member Posts: 99
    Originally posted by Karteli

    Every PVP'er has to sleep somewhere.

     

    It goes with crafting.  Design your own wallpaper and furniture, etc.

    It also is a good precursor to farming, fishing, gathering for crafting materials.

     

    Unless nothing much is customizable, in which case why bother.

    Haha! I can't imagine that surburbia a la SWG's early days will be sustainable in CU. 

    I imagine something more akin to stockades, with structures within the walls, some of which might contain living accommodation :)

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by meddyck
    It is kind of confusing. I'm not altogether clear on whether there will be personal houses like were in DAOC or if "housing" is like you said just building stuff in RvR zones. Sounds like a good question for the next FAQ update.

    yea this is why i say it needs to be defined clearly as something grander than housing. reading the kickstarter page there is these key points in relation to "housing"

    This game is built upon three main pillars of gameplay, RvR, crafting and housing. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE.

    What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. Here are some key elements for crafting and housing:

    ·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.

    ·There will be a “pure” crafter class with its own unique leveling track.

    ·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.

    ·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.

    ·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.

    ·Players will be able to build structures throughout the world, in both safe and contested areas. We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website


    to then simply call it housing is selling the system short.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472

    full scale housing/buildings.

    realmwide housing/buildings.

     

     

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • WellzyCWellzyC Member UncommonPosts: 599

     

    Does this really matter,.. really?

     

    Casual gamers destroying the grenre..

    Scripted content taking over mmos.

    Questing "chore" grinding..

    soloing the main focus of the mmo..

     

     

     

    and your worried about the term they use for housing?

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    ... and start calling it MEGA-AWESOME SUPER LIVING SPACES.
  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387

    It is called "housing" because construction has been called housing since the English language was invented.

    It is not "soft". It is English language.

    They can't call it "building" since building can too easily be both a noun AND a verb.

    Construction is NOT a term suitable for fantasy traditionally since it is an Industrial Age term.

    Engineering traditionally refers to something else in old English (ie. siege engine and such).

    The traditional term that would've been perfect would be Masonry. However that's a term too narrow as it doesn't describe residential housing as well, which CU has.

    So we are back to housing.

     

    lol

     

     

  • StilerStiler Member Posts: 599

    We aren't "back then" though, in this day and age when you say "housing" and are speaking to MMO fans, they equate "housing" to building houses, and that's that.

    So it is selling itself short.

    I think it makes more sense ot use "building" and thent to explain very quickly and to the point, building encompasses "Houses, Walls, fortifications, siege engines, etc." That is a quick and to the point way that allow spoeple to quickly see it's not simply houses that people live in but other things that can affect pvp.

     

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by aRtFuLThinG
    It is called "housing" because construction has been called housing since the English language was invented.It is not "soft". It is English language.They can't call it "building" since building can too easily be both a noun AND a verb.Construction is NOT a term suitable for fantasy traditionally since it is an Industrial Age term.Engineering traditionally refers to something else in old English (ie. siege engine and such).The traditional term that would've been perfect would be Masonry. However that's a term too narrow as it doesn't describe residential housing as well, which CU has.So we are back to housing. lol  

    Masonry does not cover stuff built by wood, which a lot of simpler and cheaper constructions were made out of. But certainly depending on how(if at all) much "housing" can be trained then stone masonry could certainly be an advanced skill in that. Either way though, Housing is certainly selling the system short and confusing since as Stiller mentioned when most people hear housing think think "a house" that you live in...and not also the construction of fortifications including garrison walls and keeps etc.

    Not really fussed what its renamed to but it should certainly be something more general that covers everything that builders can construct.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • ChakulaChakula Member Posts: 12

    One thing is certain, DO NOT call it SimCity. Unless of course.... bah dead horses are dead.

     

    Housing or whatever will be a nice little mini-game or time killer for your trophies, crafting, shops, etc. Maybe you can decorate your house with dead bodies so it doesn't seem so "whimpy" to you. lol.

  • TroianmanTroianman Member Posts: 82

    Manual laboring?

    Day laboring? (sorry, couldn't help myself)

    Unpaid laboring?

     

  • BowbowDAoCBowbowDAoC Member UncommonPosts: 472
    Originally posted by WellzyC

     

    Does this really matter,.. really?

     

    Casual gamers destroying the grenre..

    Scripted content taking over mmos.

    Questing "chore" grinding..

    soloing the main focus of the mmo..

     

     

     

    and your worried about the term they use for housing?

    No in fact its MJ himelf who mentionned in an interview that he himself should stop calling it "housing", that is probably what inspired the OP for this thread.

    image

    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

    image

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by BowbowDAoC
    Originally posted by WellzyC   Does this really matter,.. really?   Casual gamers destroying the grenre.. Scripted content taking over mmos. Questing "chore" grinding.. soloing the main focus of the mmo..       and your worried about the term they use for housing?
    No in fact its MJ himelf who mentionned in an interview that he himself should stop calling it "housing", that is probably what inspired the OP for this thread.

    Yea he has said it afew times, making sure he gets the message that calling it "housing" for what he's trying to describe is kinda misleading and again, selling the system short. Its said to be a major pillar of the game it should be marketed as such.

    But yea I am worried about what its called, because its a major marketing point on one hand when you hear this description:

    Open world Tri realm PvP, crafting and housing. You get thats its a pvp game and then you can all go back and have cup of teas in your possibly not even player constructed houses, they could just be spawned by clicking a button, who really knows.

    On the other hand describing it with: Tri realm PvP, Crafting and fortification Construction. You get thats its tri realm pvp there is crafting and what you can building your own keeps and forts and then possibly even houses in the forts. Way more epic and a far more unique game, something like "fortification construction" certainly grabs my interest more than housing and i expect anybody else's too, particularly if they're former shadowbane players or something.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    I really hope our personal houses are very customizable, much like we had with Ultima Online.

    image

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  • ComafComaf Member UncommonPosts: 1,150
    I hope we have outhouses - of course the Elvish types will have what the Romans had, running water latrines. 

    image
  • redcappredcapp Member Posts: 722

    The responses to this thread pretty much prove the point.  The system *shouldn't* be called housing if it involves the construction of much more than simply player houses. 

     

    The term housing brings to mind the typical system found in most MMOs.  It does not imply any sort of city building or any structures other than actual HOUSES.  This would be a good topic for an update, so we all know exactly what sort of structures will be available. 

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