Wildstar will most definitely be my next big MMO to play alongside Guild Wars 2. The features look great. The style looks great. The combat looks great. The humor is fantastic.
How can you have the game almost fully ready to play, yet have no idea at all how you're going to change people for it?
These guys clearly just went "Lets just make what we think will be an awesome game and worry about the rest later"
Well, a business model is usually one of the last things major MMO's announce. Especially with how volatile the MMO market is, Carbine is being cautious and seeing where players lean towards which at the moment seems to be split between a subscription based game (ala WoW or Rift) and a buy to model with cosmetic/convenience cash shop (ala Guild Wars 1 and Guild Wars 2).
This looks like if WoW and GW2 made a baby and that is totally awesome, cause I loved both of those games.
It is even going further on the action gameplay mechanic as some of those telegraph looked downright impressive, with circles, stars and other geometric shapes appearing all over the ground, making it tricky to avoid whatever the enemy is shooting at you.
The art design is downright brilliant for what I could see.
The only bad thing is that this is a Sci Fi game, still most seems to use melee weapons and no vehicle based gameplay at all from what I could see... meaning vehicle will just be silly mounts like in WoW.
I would have at least wanted something like Defiance, those cars are really fun to drive around
But this is now definitely on my radar and cannot wait to hear more about the crafting system and the two other paths.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
The only bad thing is that this is a Sci Fi game, still most seems to use melee weapons...
Yea. Hokey religions and ancient weapons are no match for a good blaster at your side.
Still, game looks to be shaping nicely. Art style is not for everyone, but if Carbine manages to pull off all the content and features as they announced, they will have a winner in their hands,
guessing the healers wont have that strong spells, atleast got suprised to see how long he could run around with the world boss...otherwise it looked fine, do like TBs shows, even if he by far like the same things in MMOs as I....with the exception of raiding.
The only bad thing is that this is a Sci Fi game, still most seems to use melee weapons...
Yea. Hokey religions and ancient weapons are no match for a good blaster at your side.
Still, game looks to be shaping nicely. Art style is not for everyone, but if Carbine manages to pull off all the content and features as they announced, they will have a winner in their hands,
Even in the Star Wars universe though, Jedis are virtually the only ones using melee weapons. Everybody else has a blaster
Here so far there is just 1 class out of 4 using actual ranged weapons (dual pistols for the spellslinger).
But I get it. Ranged combat in an MMO is weird, especially modern ranged combat. In SWTOR a sniping agent had like 5 yard advantage on everyone else when in reality it should have been more like 2 miles.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Comments
Combat looks similar to TSW...very active.
Yep, will pre-order this when available.
This isn't a signature, you just think it is.
This is going to be one of my goto games this year. If there is a pre-order special edition... I feel confident enough to jump on that.
--
Admin @ http://wildstar-central.com/
ZapRobo (PlanetSide 2) | Zap-Robo (The Secret World)
@Master Zaprobo (City of Heroes) | Zaphod@Zap-Robo (Star Trek Online)
Never watched any of his stuff, heard the name but he sounds like a total prick on twitter. No interest at all now in his stuff :P .
This game is fascinating to me.
How can you have the game almost fully ready to play, yet have no idea at all how you're going to change people for it?
These guys clearly just went "Lets just make what we think will be an awesome game and worry about the rest later"
Well, a business model is usually one of the last things major MMO's announce. Especially with how volatile the MMO market is, Carbine is being cautious and seeing where players lean towards which at the moment seems to be split between a subscription based game (ala WoW or Rift) and a buy to model with cosmetic/convenience cash shop (ala Guild Wars 1 and Guild Wars 2).
Legend Gaming Website | Join Us
Solveig - Tiro of Terminus
I like it so far. Can't say if I am in the beta or not... but it is fun so far. Thanks for the TB videos!
This looks like if WoW and GW2 made a baby and that is totally awesome, cause I loved both of those games.
It is even going further on the action gameplay mechanic as some of those telegraph looked downright impressive, with circles, stars and other geometric shapes appearing all over the ground, making it tricky to avoid whatever the enemy is shooting at you.
The art design is downright brilliant for what I could see.
The only bad thing is that this is a Sci Fi game, still most seems to use melee weapons and no vehicle based gameplay at all from what I could see... meaning vehicle will just be silly mounts like in WoW.
I would have at least wanted something like Defiance, those cars are really fun to drive around
But this is now definitely on my radar and cannot wait to hear more about the crafting system and the two other paths.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Yea. Hokey religions and ancient weapons are no match for a good blaster at your side.
Still, game looks to be shaping nicely. Art style is not for everyone, but if Carbine manages to pull off all the content and features as they announced, they will have a winner in their hands,Even in the Star Wars universe though, Jedis are virtually the only ones using melee weapons. Everybody else has a blaster
Here so far there is just 1 class out of 4 using actual ranged weapons (dual pistols for the spellslinger).
But I get it. Ranged combat in an MMO is weird, especially modern ranged combat. In SWTOR a sniping agent had like 5 yard advantage on everyone else when in reality it should have been more like 2 miles.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"